Games with children crocodile. Crocodile game: funny words free download

20.10.2019

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Main rounds:

  • Warm up. As part of the warm-up, participants show cards with words, and the more they managed to demonstrate, the better. If it was not possible to guess the word, then the opponent’s representative says “next”, and the participant shows another card. The round lasts 30 seconds.
  • Guess the song. Now one of the participants shows the song - characterizes its content. The round lasts 60 seconds, during which you need to have time to guess the name and artist. 10 points are awarded for a win.
  • Difficult round. In a minute, you need to have time to show a saying that opponents guess in the same 60 seconds. If you succeeded in solving the problem, 20 points are awarded. There is one caveat: it is recommended to wear a mask on the one who shows the saying with his hands.
  • Bouncers. The more people participate in the game, the more interesting. Both teams show their task with their hands (more precisely, one representative from the team). Whoever guessed first - he answers. Showing, whose task is guessed, leaves. So it goes on. The one whose team consists of two people won when the opponent already had one left.
  • Video round. You can demonstrate a TV show or talk show that the opposing team must guess.

Rules of the game crocodile for children

  • Guess only your tasks, without being distracted by those that a member of your team shows for the opposite;
  • You need to show the words until the opposite team gives an answer, or until the time runs out;
  • While showing the word, you need to listen only to the members of your team, without being distracted by the recommendations of the opposite;
  • Important! Words do not need to be accompanied by hints in the form of sounds - just draw with your hands!

Interesting video:

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To make your vacation more fun and exciting, website I have collected for you some cool games that will help you laugh a lot, train your convolutions once again and learn a lot about each other. They do not require special props, so go for it.

Hat

All participants come up with ten words, write them on pieces of paper and put them in a hat. And then the fun begins: the players take turns trying to explain, show or draw the words they come across in a limited amount of time, and everyone else tries to guess them. The most successful receive victory points, honor, fame and a medal around the neck.

Associations

Everyone sits in a circle, and someone speaks any word in the ear of his neighbor, he must immediately say his first association to this word in the ear of the next one, the second says to the third, and so on, in a chain, until the word returns to the first. If from the "elephant" you get a "stripper" - consider that the game was a success.

get to know me

Several people sit in a row. The leader must, blindfolded, by touch recognize the hidden person in the sitting ones. Moreover, you can guess by different parts of the body - for example, by the arm, legs, hair, depending on how far everyone is ready to go.

Jenga

A tower is built from even wooden blocks, and the laying direction alternates at each level. Then the players take turns carefully pulling out one block at a time and placing it on top of the tower. All this must be done very carefully, otherwise the tower will collapse. The player, as a result of whose actions the collapse occurred, is considered the loser.

Crocodile

This is a popular game in which participants use gestures, movements and facial expressions to show a hidden word, while other players try to guess it. The driver is forbidden to pronounce any words or make sounds, use or point to surrounding objects, show letters or parts of a word. The lucky one, who guesses what it is about, in the next round he himself depicts the word, but already different.

Cucumber

One leader is selected, and all the rest become in a very close circle - literally shoulder to shoulder. Players' hands must be behind. The essence of the game is to imperceptibly pass a cucumber behind the backs of the host and, at every opportunity, bite off a piece of it. And the task of the presenter is to guess in whose hands the cucumber is. If the presenter guessed correctly, then the player caught by him takes his place. The game continues until the cucumber is eaten. It is very funny!

Contact

The host thinks of a word and calls the rest of the players the first letter of this word. For example, the word "catastrophe" is conceived - the first letter "K". Each of the other players comes up with a word that starts with that letter and tries to explain to the others what exactly they have in mind without naming it. If one of the players understood which word was intended by those who explained, then he says “There is a contact!” and both (the one explaining and responding) begin to count aloud to ten, and then each say his own word. If the word matched, then the leader calls the second letter of the word, and the game continues, only now you need to invent and explain the word with the initial letters already given. If the word did not match, then the players continue to try to come up with and explain a new word.

Danetki

Good old detective fun. Danetka is a word puzzle, a confusing or strange story, part of which the presenter tells, and the rest must restore the sequence of events. Questions can only be asked that can be answered with "Yes", "No" or "Irrelevant", hence the name of the game.

Fanta

Good old children's game. The players collect one of any item, which are put into a bag. One player is blindfolded. The leader pulls out things in turn, and the blindfolded player comes up with a task for the pulled out thing, the owner of which must complete it. Tasks can be very different: sing a song, dance or walk the iron.

Crocodile game: rules

The game "Crocodile" has been known for a relatively long time, but, unfortunately, its authors are not known. It is named differently in different companies. Someone used to call this game "Associations" (or "The Game of Associations"), some call it "Pantomime", a number of players call it "Charades". Recently, thanks to the broadcast on TV, the name "Crocodile" has been firmly attached to the game. There are many names, but the principles laid down in the game are the same.

This is not only intended as a means of entertainment. It allows you to develop a number of qualities and skills: associative thinking, public work, acting skills, increases the clarity of non-verbal communication, etc. In addition, it allows you to have a lot of fun with friends, the game promotes closer mutual understanding and helps you quickly get to know new people. people if you play in competitions or in clubs. The game "Crocodile" is intellectual: it expands vocabulary and makes you remember words (words for the game "Crocodile" can be rarely used), the existence of which you no longer remember.

"Crocodile" for a long time was a game only in companies - in nature, on holidays. Recently, people have begun to gather more often specifically to play it (at home in the evening, in special clubs). With the development of the Internet, playing Crocodile online no longer sounds like something supernatural. Gradually appears the game "Crocodile" online and its variations. But the real-time game remains more popular and more entertaining. Internet technologies came to the rescue in the game "Crocodile". The rules must be accepted by the organizer.

The game "Crocodile" and its rules are slightly different, so you need to read the current rules and adopt them so that there are no disputes during the game.

1. The player shows the word using only facial expressions, gestures, movements.

2. It is forbidden to pronounce words (any, even “yes”, “no”, etc.) and sounds, especially those by which it is easy to guess the word (for example: by “mu” you can easily guess that a cow is guessed).

4. It is advisable (at the discretion of the players) not to point to objects around you that have a hidden word.

5. To display a word or a group of words (depending on the competition), a certain time is allotted. If the correct answer is not heard before the end of this period, then the word is considered not guessed.

6. Attention! The word is considered guessed when the team pronounced this word exactly as it was guessed (with the same prefixes, suffixes, etc.)

7. It is forbidden to show the hidden word by letter, that is, to show the first letters of the words that the hidden word will add up!

8. Depending on the competition and your success in the game, you will have an account. At the end of the game, the team with the most points wins.

9. During the display of the word (using JollyGame as the organizer), the role of the judge is played by any player from the opposite team, who sits next to the computer and as soon as he hears the correct answer, immediately clicks on the hidden word, which is perceived as a correctly guessed word. It also informs on the amount of time remaining.

10. Each competition has small nuances in terms of scoring methodology and word display structure. Before each competition they will be described.

"Crocodile" (team variant rules) provides for the presence of various competitions.

"Warm-up"

This contest has the simplest and most standard structure. The player tries to show the word made to him in the allotted time. Then he is replaced by a player of the opposite team. Thus, all players will try their hand. Depending on how many people you have on your team, it's possible that some players will show multiple words. Despite the warm-up status, the team score is already replenished with points for guessed words

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The Crocodile game has been around for many years. She is the highlight of children's holidays, adult parties and group outings into nature. For an elementary version of the game, nothing but imagination is needed, and for the "lazy" ready-made sets of cards with tasks are collected.

Review

The game "Crocodile" is also known as "Associations", "Pantomimes", "Blue Cow" or "American Student". The goal and objectives are to guess words and explain them to other players with gestures. Usually it's not fun, but a lot of fun when a word or phrase gets non-trivial or the conditions on the card limit the ways to convey information.

Why is it called that and where is the logic here? There are different versions of where the name came from. The main and most plausible is theatrical. In theatrical universities there was an exercise for young actors - to show any phrase without words. And so that the task did not seem easy, they made strange phrases. Including - "red crocodile". Which was later reduced to just "crocodile". And the entertainment went to the people.

The desktop version of the game appeared relatively recently as a project of Igrologia and Mosigra companies. The game received a material basis - cards with tasks and additional conditions imposed on the explainer.

On average, a game lasts from forty minutes to one and a half hours, despite the fact that the time to guess each word is limited. The basic set is designed for players over 10 years old. The optimal number of participants is from 4 to 12 people.

The basic set is packed in a box-cube with a side of eleven centimeters. In addition to it, the game "Crocodile Big Party" and travel sets were released: "All kinds of crocodile", "Children's light crocodile", "KinoKnizhny crocodile", "Historical Interesting crocodile" and "Around the world crocodile".

Equipment

The classic set includes:

  • The rules of the game in "Crocodile" - after all, the instruction is always needed, although it is only turned to when it is not possible to figure it out by the "poke method".
  • 200 task cards. Each card has 10 words or phrases.
  • 36 U-cards - cards of complication and simplification.
  • Hourglass - the game goes against the clock.
  • Reusable scorecard and erasable marker.
  • Storage pouch.

Rules

The rules of Crocodile can change even from company to company. We'll take a look at the ones that come with the card set. The rules of the Crocodile game are different for playing alone and in teams.

Every man for himself

When everyone plays for themselves, the first participant draws a card, chooses one word on it and explains it in pantomime to others. The guesser takes his place and draws a new card.

Attention: the cards do not go to the "hang up" - you need to keep your card with you and not show it to anyone. When the queue returns to you, then you do not draw a new card, but make up another word with the old one. The winner is the one who first shows all the words from his card.

Team game

It's more fun to play in teams: the board game goes faster, the Crocodile is solved more intensively, the team spirit is demonstrated. It is worth breaking into groups if there are more than six of you.

The participant must depict a concept or phrase without words for members of his native team, make such a presentation so that his comrades-in-arms will certainly give the correct answer. All team members go to the "stage" in turn and each time they draw a new card and choose a category from which they will guess.

It is in team play that scoring is usually carried out and Y-cards are used. Teams move in turns, one move is one minute. During this time, you can guess and guess a few words and get points for each. Words from one category are guessed in turn, without skipping.

Points are recorded in the standings. The duration of the game is 12 rounds. The team with the most points wins.

Cards

There are two types of cards for the game "Crocodile": task cards and U-cards.

Why do we need ready-made cards for the game, if for decades the words were just invented on the go? The words were grouped by difficulty, by category and, accordingly, by the points they bring. This is important for game balance.

Each of the two hundred cards contains ten words and phrases, divided into five categories:

  • Objects are anything that can be touched. Three words, two points each.
  • Actions are all verbs. Three words for two points.
  • Concepts are abstract quantities, ideas, states. One word for five points.
  • Names - famous personalities, names, brands. Two words for three points.
  • Expressions - proverbs, sayings, quotes. One word for five points.
  • U-cards

Special cards contain additional conditions that must be met. They can make it easier or, on the contrary, complicate the task. And earn extra points. It is your right to play with or without these cards. Each team starts with the same set of U-cards and can use one card per turn, and strictly before the explanation begins. But do not rush to use them - for each retained U-card at the end, the team receives a point.

What can be found on Y-cards:

  • First letter - as a clue, the explainer calls the first letter of the word.
  • An extra minute - plus a minute to understand what exactly the teammate waving his arms is trying to say.
  • Player Substitution - This can be played against opponents to remove their main mime master from the stage.
  • With your eyes closed, you will have to explain blindly.
  • Hands in the castle - we clasped our hands and show with our feet, face and body.
  • Standing with his back - the player turns away and tries to demonstrate that his acting talents extend to the rear.
  • Robbery - carte blanche to guess the words of someone else's team.
  • Bet - you can bet 10 points that the word will not be guessed.
  • Make a Word - Make your own word to the enemy player and see how he gets out.

By showing the word, you can

  1. Move arms, legs, body, eyebrows, ears and the rest of the body as you like, take any poses.
  2. Answer questions - but only with gestures.
  3. Draw with your finger on the wall or in the air. Quick schematic drawing techniques will be very useful to you.
  4. Point to any thing that you were wearing, lying in your pocket or in your hands when you began to explain.
  5. Show not the whole phrase, but the words separately. For example, when you need to guess proverbs, sayings, aphorisms.
  6. Showing the word you can't
  7. Make any sounds. Even moo, growl and groan.
  8. Write the word in the air and use the language of the deaf and dumb if those present are familiar with it.
  9. "Pronounce" the word with articulation so that it can be read by lips.
  10. Point to the hidden object and any object that is not on you.
  11. Draw, leaving a trace; pen on paper, finger on the sand, if you're outside, it doesn't matter.
  12. Show words in parts or by syllables, letters.

Special gestures

With the help of a variety of body movements, you can show not only the words you are guessing, but also tips that are allowed to be shown with certain gestures. They sometimes help a lot to complete this quest, and if the tasks and explanations themselves are funny, cool and funny, then hint gestures are more often universal, some are used in tournaments, some in amateur games. There are about two dozen of them. For example:

  • Hands crossed in front of you - forget everything that was "said" before, the explanation begins anew. It can come in handy when the guessers suffered "in the wrong steppe" or the guesser came up with a brilliant idea how to quickly and simply explain everything to the rest.
  • Palm-to-palm strikes or a circular movement of the hand at the elbow are already close, look for synonyms.
  • A large circle is outlined with hands - look for a broader concept, less specific.
  • Circular movements with the index finger - a single-root word.
  • Several raised fingers - the number of the word in the hidden phrase.
  • Right hand to the right and back, as if you are shifting reverse gear in a car - you need to go back in reasoning.
  • The index finger touches the forehead - what has just been voiced needs to be remembered.
  • The index finger touches the forehead and immediately returns - remember what was stored in memory.
  • Cross movement with index fingers in a vertical plane - pick up an association.
  • The same gesture, but followed by touching the ear with a finger - look for a consonant or rhyming word.

Interesting words for "Crocodile"

For an interesting game, you need interesting words that are not so easy to show. But do not go too far - the words should correspond to the general level of erudition of the company.

Easy words for kids

The beginning for the game crocodile can be put in childhood, guessing very simple words for an easy start. For example, “iron” or “dog” - it’s easy to show them even for a three-year-old baby. It is better to choose objects that can be seen in the room or in the picture, or elementary actions.

Difficult words

The most difficult to demonstrate are abstract concepts, with the exception of basic emotions. For the children's Crocodile, it is better to bypass them, but experienced players will get a lot of impressions when trying to show “freedom” or “competence” with gestures.

Funny words and phrases

When the game enters the stage of general fun, it's time to think of phrases like "dreamer chicken" or "camel running on a rainbow." However, quotes from books and films also go with a bang: “And we will go north!”, “Gyulchatay, open your face!”

For all occasions

The board game "Crocodile" provides a large selection of cards for a wide variety of participants. Additional themed sets have been added to the base set, which can be used on their own or mixed with the main deck or other add-ons.

The small package allows you to take them with you on the road, just putting them in your pocket. Each contains 81 mission cards, 12 trap bonus cards, 5 finish cards, and rules. Travel kits do not include a timer, and you will have to take a pen and paper somewhere else, but this is not difficult. The number of players can grow up to 16 people.

In all Crocodile Compact sets, new possibilities for explanation appear - in words or in a picture. Accordingly, now on the cards it is written, in addition to the words, “Show”, “Explain” or “Draw”. For "Show" the same rules apply as in the basic set, for "Explain" and "Draw" there are limitations.

Another innovation is finish cards with numbers from 1 to 5. One of them is laid out on the table, and the number shows the tasks under which number the players will complete. Plus, the final test is indicated on the back of the card.

Children's option

"Crocodile" for children is called "children's light crocodile", which immediately speaks of its content - you don't even need to read the description especially. This is a game for very, very beginners, from 6 years old or even earlier. There are only 5 simple words on each task card - “glass”, “poem”, “Bremen town musicians”.

"Crocodile Anything Different"

The "all kinds of crocodile" set is a set of cards on various topics and an excellent simulator for acting skills. Ideal for those who guessed more than once all the words in the main set and are now ready to explain what “embargo” is, draw “success” or “paraglider”. Age limit 12+.

"Crocodile Movie Book"

You need to be a film buff and a book lover to adequately cope with the tasks. They are all related to movies and books, and there may be the name of the series, and the name of the director, and the character. Who is Lev Novozhilov and how to explain it to others? Or show Tom Cruise. But you can easily draw Antoine de Saint-Exupery - by placing him in a box like a lamb. From 10 years.

"Crocodile Historically Interesting"

And again, erudition and regular attendance of history lessons, or at least the habit of reading Wikipedia, will come in handy. Historical events, political realities of past centuries and ancient states - to show them with gestures or a drawing is an extremely non-trivial task. The limit is 12+, but in the sixth grade about, for example, emancipation, not everyone will be able to tell even in words, let alone without words, keep this in mind.

"Crocodile Around the World"

The most suitable set for traveling - here in the tasks and sights, and exotic food, cities. Can you show Ibiza with gestures or draw Pyatigorsk? What about your fellow travelers? Set 12+.

How to play new decks

Taking into account the new cards, the rules have also partially changed - in the direction of diversity. But, as before, you can play in teams and individually.

Team to Team

Task cards are divided into three decks by type, each team draws from 2 to 4 cards from each, shuffles and lays them out face down in front of them. During the game, players will take cards from the "track" in turn.

Trap Bun cards are close to U-cards, they are recruited in 3 pieces per team. When a player accepts a quest, they must show it to one of the opposing teams that has Trap Buns, and they can make life difficult for them at their discretion.

Correctly solved tasks allow you to transfer the card to the victory pile and get 1 point. If it was not possible to guess, it is simply put aside.

For the final challenge, the player on the trailing team draws a card from any challenge pile, looks at the difficulty listed on the finish card, and begins to explain. The teams try to guess the word in a race, and those who succeeded take both cards into the winning pile and, accordingly, receive 2 additional points.



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