Competitions for a drunken company in nature in the summer. Outdoor games for a company of adults: cool, active quests

25.09.2019

Number of players: any
Optional: bananas
Two teams are participating. One participant from the teams moves away at a distance of 5-7 m from the team and holds peeled bananas between their knees. Team members take turns running up to the participant with the "banana" and bite off a piece. And so on in turn until the banana runs out.
The team with the most bananas wins.

Defense - sports game

Number of players: any
Optional: mace, ball
In the center of a small circle, outlined on the ground or on the floor, a mace is placed. A defender stands near the circle, he has a ball in his hands. The rest of the participants of the game, holding hands, surround the defender with a wide ring. Then they lower their hands, one of the players receives the ball from the defender. Those standing in a circle throw the ball among themselves; seizing the opportunity, each player can throw the ball at the mace to knock it down. The defender covers the mace and hits the ball in any way, without hitting it, however, with his foot.

Long jump - sports game

Number of players: even
Extras: no
The first team member stands on the start line and makes a long jump from a place. After landing, he does not move from his place until the landing site is fixed by the judges (using a line drawn on the toes of the jumper's shoes). The next participant puts their feet right in front of the line, without stepping over it, and also makes a jump. Thus, the whole team makes one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled.

Beam exercises - sports game

Number of players: any
Optional: log no longer than 1 meter
The participant stands on a log and, moving with his feet, rolls it along with him from the start to the finish and back. The one who reaches the finish line first wins.

Foot volleyball - outdoor game

Number of players: any
Extras: rope, balloon
The number of people depends on the size of the room.
The participants are divided into two teams. A rope is stretched across the room at a height of 0.5-1 m. A "field" is defined on both sides of the rope. Players sit down (lay down) with their feet forward. A balloon is used instead of a ball.
The rules of the game are the same as in regular volleyball.

Coin-2 - game for adults

Number of players: any
Extras: newspaper, coin, water
The game is played outdoors in the summer. A tube is rolled out of the newspaper and inserted into the players' pants in front, and a coin is placed on the forehead.
The facilitator explains to the players:
- The game is to get a coin into the tube from the forehead. And depending on which trouser leg the coin gets into, the game will develop further.
The players are given several training attempts (at this time, one of the spectators quietly brings a pot of water).
The host announces:
- That's it, the game starts.

Cymbals - a puzzle game

Number of players: any
Optional: coins

The participant is blindfolded and seated on a chair. The leader sticks two coins on the thumb and forefinger with wax and starts tapping to the right and left of the participant's head. The participant guesses where the sound is coming from. It's easy, but when they knock right in front of your face, it's very difficult to guess, even if you know the essence of the joke.

Climb under the table - game (competition) for adults

Number of players: any
Extras: no
When the grass is soft underfoot, it is a pleasure to crawl on it. All participants sit at the table, strictly put their elbows and do not peep down! One climbs under the table and takes off the participants' shoes, changes, etc.
The participants, meanwhile, watch each other's stern faces. Whoever laughs first, fulfills the desire that everyone has thought up in advance. Here you have room for imagination: approach strangers and offer them to buy kefir at a reduced price (while selflessly chattering that today is international kefir day), climb on the table and shout at the top of your lungs to the Martians to take you home, run all over the base rest (naturally, with unfamiliar vacationers) and yell "Robbing! Guard!" ...

On a warm summer day, it is nice to relax in nature. Competitions will help to spend leisure time fun and interesting. Children and adults will be happy to participate in relay races and competitions. Active games will give you the opportunity to warm up physically and bring positive emotions. Everyday bustle will recede into the background and give place to fun and joy.

    Game "Severe Pioneer"

    Everyone who wants to participate. To play the game, you will need newspapers, from which the players must make caps for themselves, and small plastic cups, of such a size that they can be placed on their heads and covered with a cap.

    One driver is chosen. He departs. The players at this time fill one cup with water, and someone hides it under the cap. The driver returns and tries to understand who has a glass on his head. He hits the cap of the selected player from above. If he guesses, then the participant with a glass takes the place of the driver. If he makes a mistake, he retreats again and gives the players the opportunity to re-hide the glass.

    Game "Sardines"

    Everyone who wants to participate. The principle of the game "Sardines" is similar to hide and seek. All participants close their eyes. One player is hiding. You can’t peep, otherwise it will be uninteresting. Then everyone starts looking for the hidden player. The one who finds it must hide with it, unnoticed by other participants. When one of the other players finds them, they also join them in the cache. As a result, the participants lie in ambush, like sardines in a jar. The last two players are looking for the whole company. The one who finds the participants last becomes the leader.

    Game "Uncle"

    Everyone who wants to participate. You will need a lot of space to play the game.

    One player, voluntarily or by drawing lots, is declared "uncle". He stands with his back to the rest of the participants. The players move away. Then they begin to move towards the driver. With each step, the participants take turns asking: “Uncle, what day is it today?”. The driver answers them with funny phrases. When he decides that the participants have come close enough, he says that today is hunting day, and rushes to catch them. The caught player becomes the new driver.

    An active relay game for a fun children's company. To carry it out, you will need 2 tennis balls. You need to choose a flat area on which 2 trees grow on the same line, and mark the start line in the distance.

    All children are divided into 2 groups. Each of them receives a tennis ball. Teams line up in 2 lines in front of the starting line. The first participants pinch the ball between their knees. After the “start” signal, they begin, like bunnies, to jump to the tree, then go around it and return back to pass the baton to the next player of their team. Thus, all participants must pass the distance. If the "bunny" drops the ball along the way, he must return to the start. The task can be complicated by inviting the children to hold their hands above their heads while jumping, imitating hare ears.

    The team whose members complete the task the fastest wins.

    The game "Kalistop"

    All interested children participate. During the game, they will change each other.

    Two children start the game. While one of them says: “Calistop, calistop, one, two, three, four, stop,” the other, with all his strength, runs forward. At the word "stop" the running child stops. The player who uttered the speech must determine the distance to the standing participant by eye. He calls the number of giants (large steps) and midgets (additional steps, when the heel is attached to the toe) and takes the announced number of steps. If he does not reach the second participant or steps over, other children try. The next runner is the child who manages to most accurately determine the distance to the standing player.

    From 3 to 6 couples "man-woman" participate in the competition. The host asks each couple to come up with a name for themselves or gives them comic nicknames.

    The task of each team is to overcome the designated distance in a special way, fill the bag with sand and bring it back. The man takes a supine position (face down), rises on his hands and rests on his palms. The woman takes the partner by the ankles and raises his legs. In this way, the couple gets to their destination, where they quickly pick up sand. Then the man puts the woman on her back, picks up a sandbag and runs back. 5 minutes are allotted for the competition.

    The winner is the pair that brings more bags in the allotted time.

    Game "Putanka"

    All children who want to play. Participants become in a circle. The driver walks in the middle. He points to any player and gives some command (for example, "hands up"). The participant pointed out by the driver should freeze without moving, and the neighbors on the left and right should raise their hands. This must be done quickly. Then the driver points to other players, giving some more commands (for example, “crouch”, “jump”, “sing”, “raise your right hand”, “raise your left leg”, “sneeze”, “laugh out loud”, “ crow"). Neighbors must perform the named task.

    Children who get confused and deviate from the rules are eliminated. The game continues until the last three players.

    Game "Can"

    Everyone who wants to play. One person is designated as leader. He picks up a watch with a second hand.

    The game begins with the leader calling any letter. The task of the rest of the participants is to take turns naming objects that can be placed in a can with this letter. The one on whom the hitch occurs has 30 seconds to save. If he fails to come up with anything during this time, he is out of the game and becomes a "doctor". The letter for the words changes and the game continues. "Doctor" can save dying players. Three rescued participants give him the right to enter the game again. The game continues until the interest is gone.

    Children are divided into several teams of 4 people each. The participants of each group stand in a row (in the back of each other's head), take hold of the waist and squat down, forming a centipede. The facilitator invites the children to show how the centipede dances, moves, goes to bed, wakes up, and does other actions. The team that works best together wins.

Have you noticed how much strength and energy appears when you get out of the city? The smell of pine needles in the forest, the sound of the surf, the hot sun. If you want the trip to be remembered for a long time, think about active, interesting entertainment. Quests diversify the rest, make it more fun and interesting.

Do not forget that joint activity unites the team more strongly. This is especially true if there are unfamiliar or unfamiliar people among the audience. will give a good mood and a couple of hundred great photos. If the group gathers of different ages, then it will be fun for both the older generation and the children.

Outdoor games for a company of adults: cool, active quests

Discus throw

Frisbee! A round piece of plastic with excellent aerodynamics - cheap, light, compact, fits in a travel bag or suitcase.

How many pluses, but the main one has not yet been named - a variety of entertainment that can be played with this simple inventory.

Ultimate is considered a popular, spectacular, dynamic direction. Participants are divided into two teams: attacking, defending. Requires a rectangular field. One half belongs to the first group, the rest belongs to the second.

A player from the attacking team is obliged to pass the pass to his player, who is in the opposing half of the field. Thus, the team earns a point. If such a pass is impossible, give a pass to any player on your team. You can not hold the disk in your hands for more than 10-15 seconds, in which case the team loses.

The defending team is obliged to shoot down, catch the disk. It is allowed to interfere with the pass, but only one player must do it. It is forbidden to attack a participant with a disk in a group, to deliberately provoke physical contact, i.e. push, block. The philosophy of such a competition is respect for the opponent.

This is one of the options for entertainment with a flying disc. There are Guts, Frisbee Freestyle, Flubber Guts, and Disc Golf. Not to mention the fact that you can come up with your own rules and, for example, count points by the number of knocked down cones.

With a ball

If there is a ball, it will not be boring. Standard entertainment options: volleyball, football, basketball. Bouncers, familiar from school days, will cheer and rally vacationers.

Participants are divided into two equal teams. The right of the first throw is played before the start of the competition. A coin is tossed or the traditional "stone, paper, scissors" is tossed. The task is simple: knock out as many opponents as possible. The team with the remaining members wins.

Not everyone knows how to play volleyball. In the absence of a net and the required skills, it is enough to stand in a circle and toss the ball. Resting on the sea coast to play, it is recommended to play in the water.

Badminton

Another option for an energetic holiday, especially since the weather itself is often not averse to joining in the fun. The wind will blow the shuttlecock to the neighboring team (isn't it a reason for a new acquaintance?), or too strong a blow will send a projectile into the bushy spruce paws, and now you are already climbing trees.

And if you spend time on the coast, complicate the task and hit the ball while standing in the water. See how many options? And all you need is to take rackets and a shuttlecock with you.

12 notes

A quest that requires preliminary preparation is suitable for relaxing during a picnic. The organizer prepares 12 notes, each describing the location of the next note. The goal is to find the hidden prize. If there are few places where there is a chance to hide a note, use the "exchange point". To receive the next hint, the participant must complete the task.

For example:

  • push up 30 times;
  • solve a riddle
  • confess to an absurd act;
  • Sing a song;
  • do a team dance.

To increase excitement and engagement, divide the participants into two groups. The team that quickly collects 12 notes and finds a prize wins the competition.

Twister on the grass

The rules on grass are the same as when playing at home. Take ready-made equipment or spray paint in different colors. In an A4 sheet, cut out round holes with a diameter of 20 cm. Apply colored paint to the grass through the resulting stencil. It will dry out after a while. And you can start fun, familiar entertainment.

Cool games in nature for a company of adults are different, and it is not at all necessary to be limited to known ones. Make up your own rules, fantasize, enjoy your vacation!

Silent system

Tricky fun. Participants stand in a row shoulder to shoulder to each other. The leader from behind pats on the back a number of times. The number of touches determines the sequence number. After assigning numbers on the whistle, the participants line up in order. It is forbidden to talk, gesticulate.

The catch is that the organizer is not prohibited from assigning the same number to several people.

The fun begins at the moment when the participants, not understanding the set-up, lowing and winking, try to take their place. It is recommended to film what is happening on a video camera. It's funnier to watch the resulting video.

snake and chicken

The fun is suitable for both a group of young people and families with children. To begin with, a snake and a chicken are selected, and the rest are assigned the role of chickens, after which the chicks hide behind the laying hen. Then the main characters stand opposite each other.

The purpose of the snake is to catch as many chickens as possible, and the purpose of the chicken is to keep it away from them. A chick is considered to be caught if it is caught with both hands. The round ends in two cases: the laying hen grabbed the snake by the nose or all the chickens are caught.

Buffaloes in a paddock

Another great option when the blood is boiling, and the forces - more than enough! First, two buffaloes are assigned. The rest of the players stand around them, forming a corral. And now the fun begins, because the task of the buffaloes is to get out of the corral.

Naturally, you need to behave like real bulls: do not use your hands, do not kick your legs, go for a break! The task of the rest of the players is to form a circle as in a round dance and hold on tightly with their hands. This is a very active and contact fun, be sure to remember safety precautions.

intellectual entertainment

Crocodile

When physical energy is wasted, but you don’t want to end the holiday, you can switch to more relaxed entertainment. Classic - Crocodile. The rules are simple and clear: one makes up a word, the other shows it. The task of the players is to guess.

Danetki

Do you want to feel like Sherlock Holmes, solve a complicated case? "Danetki" will allow you to try on the role of detectives without getting up from the blanket in the park. The bottom line is this: the host tells the listeners part of a strange story with an unusual ending. The task of the players is to find out what happened and why.

An important point. The facilitator can only answer “yes”, “no” and “irrelevant”. Not easy? But very interesting!

"Danetki" will appeal to both the older generation and children, especially since there are many sets for a wide variety of audiences. You can purchase special cards, or download tasks from the Internet.

Outdoor games are best suited for holidays, corporate parties and outdoor activities. Such games require large spaces, but an unlimited number of people can participate in them. This section contains just such games - they will help diversify outdoor recreation and allow you to have an interesting time.

In our country, not a single DR is complete without balloons, and we always celebrate summer DRs in nature. Therefore, the task always arises - Where to put the balls in the end. And we found a way out.
A ball is tied to each participant's leg at a height of about 15 cm from the ground (for example, to everyone on the right leg). The territory beyond which it is impossible to go and rushed is determined.
The bottom line is that you need to burst the balls of everyone else, but save your own. It always turns out very fun and interesting.

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Required: Balls, threads

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Required: tennis ball

The players are divided into pairs, each pair is tied with legs (the right leg of one with the left leg of the other). A couple on "three legs" reaches the turning flag and returns to the start line.

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Required: People with legs))) ropes

Participants form a circle and, by drawing lots, determine who will be the defender and who will be the main one. The main and his defender stand in the middle of the formed circle. Participants begin to throw the ball to each other and try to knock out the main one. The task of the defender is to protect the main player from getting the ball into him. If this happens, the participant takes the place of the main one and can choose to defend himself or leave the former defender. And the game continues.

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Required: Ball

The host forms two teams, each includes three participants, each is given one tennis ball. The first players (starters) are also given a tray. On command, the first players put the ball on the tray and quickly walk to the flag and back. Pass the tray to the next participant. He goes the same distance, but already with two balls, therefore, the third player - with three. The team that completes this task faster wins.

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Two teams are required to participate in this game. Each must consist of at least four people. The team is given one disposable cup and an empty bucket, which must be filled with water in a certain time. Participants have their hands tied behind their backs. At the command of the leader, the first players standing in the team take a glass with their teeth and run to a vessel with water, scooping out as much as they can from there. They then return to their team and pour the water into their empty bucket. After that, the cup is passed to the next player.

The team that collects the most water in a certain time wins.

The weekend was so hot that I didn't want to go outside at all. And dragging to the beach is just torture when the thermometer is +35. Therefore, I stocked up in a stall with magazines and newspapers and, drinking cold cola, relaxed my brain with non-irritating, including women's reading matter.


Bears - boom!

It is more interesting if no one (or the majority) in the company knows about the rules of the game. The host asks the participants to stand in line, he himself becomes the first and declares: “You are the bears. The bears go for a walk (everyone waddling stomp in place), the bears are tired - they sat down to rest (“the bears” squat down), rested - they went again. - tired, sat down. So you can repeat, supplying the story with details in the style of "the sun was shining, the birds were singing," etc. When everyone relaxes and sits down again, the host says: "Bears - boom!" - And easily pushes the next one with his shoulder The bears fall one after the other like dominoes.Everyone laughs in surprise: indeed, the bears - boom!

Who's going north?
Here, too, as in "Bears" - the fewer participants know the rules of the game, the better. Ideally, if only the host knows them. He suggests going on an expedition to the north. For this you need to get together. Everyone should offer the things necessary for the trip. Everyone sits in a circle, the move is passed from participant to participant with some object (spoon, fork, pencil - whatever). The leader (he knows the rules and always goes north) starts. He says: "I'm going north and I'm taking with me ... a warm scarf" and passes the move to a neighbor. Passing the move (that is, some object), says the word "please" and adds "And I'm going north." The next player, who does not know the rules (there are usually no ones who guess right away), says "I'm going north and take with me ... warm gloves" and silently passes the move. The host states: "And he is NOT going north." Actually, the meaning of the game is that when passing the move, the players must say the magic word "please", and everyone, as a rule, focuses on the list of things and cannot understand the logic by which the leader takes some on the expedition, but not others. After some time, those who managed to guess what the matter is, try to push the others to the right idea, and begin to take all sorts of extremely "useful" things on this journey with them to the north.
- swimwear or suntan products, while saying the word "please" louder. You can also suggest, saying that only polite and well-mannered people go north. The game ends when everyone has guessed how to go north.

maternity hospital
All participants are divided into pairs: M and F. Outside the pair - only the host. All men in the game are mothers of newborns, all women are fathers. The game simulates a situation where mothers in the ward behind a closed window are trying to tell fathers standing on the street details about the baby. Accordingly, they do not hear each other - you can only use gestures. The couple sit opposite each other. The facilitator distributes leaflets to the “mothers” where the details are written, for example, it is necessary to show with facial expressions and gestures that “this is a boy, and his ears are just like those of your grandfather” (it is desirable that for each pair the tasks are equivalent in complexity of display). The host gives pens and clean sheets of paper to the "fathers". At the command, the couples start the game: the “mother” man tries to convey to the partner what the host wrote to him. The woman-"father" writes down on her piece of paper what she saw and understood. Time is limited - for example, a minute. The couple wins, in which what the “father” woman saw will be closer to the leader’s task.

Snake
The facilitator approaches each player and says: "I am a snake, a snake, a snake ... I crawl, crawl, crawl ... Do you want to be my tail?" He replies: "I want!" - and stands behind, clasping the "snake's head" around the waist. So they approach everyone else and already in chorus ask them to join. When the snake becomes long and no one else wants to be a tail, the snake says: "I am a hungry snake, I will bite my tail!" - and tries to catch his tail. Players need to hold on tightly to each other, and the tail needs to dodge their heads. Those who got off are out of the game, and the snake continues to catch its tail.
You can make the game more difficult: when new players join the tail, they must crawl on all fours between the legs of the snake, starting from its head. This game has a rule - you can not refuse. If the company is large, you can collect two snakes, each trying to catch the tail of the other. The winning snake "eats" the loser - she crawls between the winners' legs.

Swap places!
The company sits on chairs (there are one less than the participants) in a circle leading in the center, he announces: "Change places everyone who has ..." - he can call anything from "who has blue eyes" to "who has had more than ten lovers" or "who loves blonds (blondes)", "who does not wear thongs" ... The longer the game, the more frank the questions. The named players (blue-eyed or blond-lovers) must stand up and quickly move to one of the vacant seats. If the selection criterion applies to the leader, he also takes part in the search for a seat, then the one who did not have enough chair becomes the new leader. If only one person stood up, then he will continue to play the game, and the old leader takes his place. So that people do not stay too long, you can periodically command: "Change places everyone who is in a good mood now!"

MPS
It requires one "dunno" victim. The rules are explained to him: he asks questions to the players in a circle, the players answer him "yes" or "no". The task of the "dunno" is to guess who is hiding under the abbreviation MPS. Everyone becomes in a circle, the "dunno" (he is in the center) begins to ask questions. The trick is that when answering the question "Is this a man?", one player can say "yes" and the next one can say "no" (because the MPS is "My right neighbor", and each player standing in a circle says about your neighbor on the right). Usually the "dunno" guesses who the MPS is when he starts asking the same question in a circle. But it happens, as a rule, around the fifteenth. There is also a variation on the same theme: a sticker is glued to the forehead of the "victim", on which any character is written - be it Alexander Pushkin, Pinocchio, or even the victim herself. You can make fun of even more and call the victim a pumpkin or swine flu. The goal of the victim is to get yes/no answers to his questions, to guess as quickly as possible what is written on her forehead.

hanging pear
Play game. You need to choose an artistic couple - preferably a girl and a young man, but not necessarily. The two leaders separate them and explain the task. One is told that he will have to go into the room, take a chair and pretend to screw in a light bulb. A partner or partner will interfere with him in every possible way. The goal of the player "with a light bulb" is to use gestures to explain to a friend that he is doing the right thing and soon the room will be light. You can't speak. The second is explained that the first player portrays a man who decided to hang himself, and the task is to dissuade him from a crazy step without words. While they are being instructed, the rest are also explained what the essence of the matter is, and when the participants in the game enter the room, the audience is already having fun in advance.

Snowflakes
Everyone in the company is given a "snowflake" - a small ball of cotton wool. Participants loosen their "snowflakes", at the same time launch them into the air and start blowing from below so that the fleece stays in the air as long as possible. The winner is the one whose snowflake is the last to fall on the floor.

noah's ark
The facilitator writes the names of animals on pieces of paper in advance (each creature has a pair: two hares, two giraffes, two elephants ...), folds the papers and puts it in a hat. Each participant pulls out "his destiny", and the host announces that now you need to find your partner, but you can not make sounds and speak. It is necessary with the help of facial expressions and gestures to portray your animal and look for "like yourself." The first pair to reunite wins. You can think of characteristic animals like a hare (showed his ears - and you're done), it's more interesting to come up with someone less recognizable, such as a hippopotamus and a lynx.

broken fax

Two teams are playing. Everyone runs after each other, everyone gets a piece of paper and a pencil. The last in both rows, the leader shows a simple drawing, the participants must draw the same mine on their sheet, lying on the back of the player standing in front, who: in turn, reproduces the drawing according to sensations. The team whose final drawing is more similar to the original wins.

cavalrymen
The more pairs, the more interesting. It is necessary that in each pair there is a guy (even better if it is a guy and a girl). The cavalryman puts on a cap or panama and sits on the stove (on the back) of the "horse". The goal is to pluck as many hats from the "enemies" as possible without losing your own.
You will need a couple of dozen balls of two colors and a lot of space. Each participant ties an inflated balloon to his leg (so that the balloon lies on the ground, but rather drags a little). The task is to destroy all the opponents' balls with kicks and save your own. The player whose ball is hit is out. The one with the last whole ball left wins.

Kangaroo
This prank game resembles the popular "crocodile" (or "associations" - when the players are divided into two teams, a "victim" is selected from the group of opponents, a word or phrase, the name of a movie or book is suggested to her - and you need to convey this information to the audience with facial expressions and gestures. theirs to guess). But here everything is easier.
The host, having called one player aside, asks him to show the kangaroo. The catch is that absolutely everyone knows what the word is. Their task is to build any kind of ridiculous guesses, just not to say "kangaroo". Usually the game goes on for a long time: the unfortunate kangaroo pokes at his stomach and jumps in front of the audience dying with laughter, who bewilderedly suggest: “a pregnant hare ... a lame dinosaur ...” and shouts: "Showing for idiots again!" - and stop.

snails
On the ground, you need to draw two lines at a distance of two to three meters. The task of the players is to get from the start to the finish line as slowly as possible, but in no case stopping or changing the direction of movement. The slowest "snail" wins.

Words words
A game for a quiet, rainy evening in the country. There are several variations.
First: for everything about everything is given no more than three minutes. In this short time, participants must write a short story in which all words (including prepositions) must begin with one letter.

Second: choose a word that is not too long, but not too short. It must be a singular noun. The same three, and maybe five minutes are given. During this time, only from the letters in the word (if there is one "H" in the word, then the word cannot be used with a double "H") you need to make up as many words as possible (also nouns and also in the singular). The one with the most words wins.

Third: almost man-made "Erudite". A word is invented, and prefixes and suffixes are added to it to form new words. You can assign both horizontally and vertically. Strictly one letter from each player.

Princess on the Pea
The participants in the game stand facing the audience, behind each chair. The host puts a spoon, a spool of thread or a small cube on it - and covers it with a thin pillow. Players take turns sitting on a chair and trying to guess what the object is under them. Time - 2 minutes, no more. Another variation: walnuts are placed on a chair (well, almost peas?). In this case, the player is trying to determine how many there are - this option is closest to a fairy tale.

Evgenia Mitina, Cosmopolitan magazine (July/August 2009)

Thank you all for your attention, love



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