Musically educational game in the camp script presentation. Musical games with a massive hall for children

12.04.2019

Dance games are not just a dance and not just a musical game. This is the energy of free movement to the music, combined with the excitement of a team game. It is always fun, it cheers up the participants, adds good emotions and allows you to cope with bad ones.
All children take part in dance games with pleasure. Dance games are popular for all ages, starting from mornings in kindergarten, and ... perhaps there is no upper age limit, because even adults are happy to participate in competitions at various events. But still, the music, the rules, and the movements in dance games for children are different.
We offer a selection of dance games for children of different ages. Where and to whom these games can be useful? Animators, educators, teachers and parents

  • At thematic matinees,
  • summer on the beach,
  • On the Christmas tree
  • At the children's camp
  • Even on the playground in the yard, if you turn on the music on your mobile phone.

Dance games for children 3-4 years old

round dance

For the youngest children, starting from three years old and even earlier, a round dance is perfect. Music for a round dance should not be too fast. Children hold hands and walk in a circle behind the leader. The older the children, the more complex movements can be introduced into the round dance: stops, claps, stomps, jumps, etc.

Round dance "Carousel"
Children become in a circle and begin to move slowly in a circle. The leader says the words, the children repeat.
Barely, barely.
The carousels are spinning
And then around, around
Everyone run, run, run.
Hush, hush, don't rush!
Stop the carousel!
One-two, one-two!
So the game is over!

Under the words “running, running”, the movements become faster, and after the words “quiet, quiet” - we switch to walking.

forward four steps

To the music, the children repeat the movements and words after the leader. When the children memorize fairly simple words, and this usually takes at least three repetitions, each next time you can start singing the song faster and louder until it becomes difficult for the children to keep up with the movements.
Four steps ahead
Back four steps
Spinning, spinning our round dance.
Let's stomp our feet,
Let's clap our hands.
We shake our shoulders,
And then we jump.

If it's fun, do it

The host sings and shows the movements, and the children repeat. Any movement can be.
If you have fun, do this (shows the first movement).
If you have fun, do this (shows the second movement).
If life is fun, let the sun smile on us.
If you have fun, do this (shows the third movement).
One of the children can be the next leader.

Video example of dancing games for the little ones

For children 4-6 years old

The sea is worried

An undeservedly forgotten game that is very popular among children 3-5 years old.
Need any dance not fast music. The host slowly sings, “The sea is worried - time. The sea is worried - two. The sea is worried - three. Children spin, dance and make arbitrary movements. At the words "Sea figure freeze!" - the players must freeze in place in the position in which they were caught by the leader's words. The host goes around his sea possessions and is looking for a player who will move.
You can complicate the game by allowing the host to make the frozen players laugh. Anyone who moves or laughs is out of the game. The last, the most persistent, becomes the leader.

Dance game for children "Zoo"

Children are given cards with drawings of animals. Task: the child must dance to the music, imitating the animal on his card. For example, bunnies and squirrels jump, a horse steps or jumps importantly, a tiger imitates throws for prey, etc. First, the children move one by one, then all together.

Dance games for children from 6-7 years old

Rope

At the chest level of the players, the two leaders pull the rope or tape. We turn on rhythmic cheerful music. Children line up. The goal is to pass under the rope without touching it, bending backwards with the whole body. Meanwhile, with each pass, the rope goes lower and lower ...

Mirror

This game has many names: Mirror, Monkeys, Repeat the movement, but the essence is the same. One leader is chosen, who becomes in a circle and dances to the music whatever he wants, and the rest of the participants copy his movements. In another version of this game, the participants are paired up and take turns copying each other. We strive for synchronization of movements.
Video example of this dance game for kids:

Toy shop

All participants receive the role of toys. The host (customer) enters the store, approaches all the toys in turn, and turns them on by touching them. Children depict various toys to the music, for example, a wind-up doll, a transformer, a car, a horse, a dog, etc. The host chooses one toy that he likes the most, “buys” it, and this player becomes the next host.

Forbidden movement

All participants stand in a circle and repeat the movements behind the leader to the music. But before the start of the game, the host shows one movement that cannot be repeated. If the participant still forgets and repeats this movement, he is eliminated. The complexity of the movements and the tempo of the music depend on the age of the children playing.

Obstacle dance

For children from 7 years
All children dance arbitrary movements to the music. The two leaders hold the ribbon or string so that it crosses the majority of the dance floor. The dancers must first step over the ribbon and then pass under it. At the same time, the leaders smoothly raise and lower the obstacle. Those who touched the obstacle are out.

New dance games

Aram Zam Zam

The game goes to the music of the popular song “Aram Zam Zam”.

Interestingly, the song was originally a Moroccan children's game "A Ram Sam Sam" - Sheep Sam. You can listen to the original sound of this song performed by Rolf Harris.

The now popular motif has been somewhat changed, the pace has been increased. compare yourself)

The leader shows the movements:
"aram-zam-am" - claps on the knees, three times, with a repeat;
"ghouls-ghouls-ghouls-ghouls" - rotations in front of the chest with arms bent at the elbows with fingers gathered into fists.
“arafik-arafik” - leaning forward with arms crossed on the chest, first from left to right, then from right to left.
All movements are combined and repeated.

Aram Zam Zam, Aram Zam Zam,

Aram Zam Zam, Aram Zam Zam,
Ghoul ghoul ghoul ghoul ghoul ram zam zam,
Arafi Arafi
Ghoul ghoul ghoul ghoul ram zam zam,
Arafi Arafi
ghoul ghoul ghoul ghoul ram zam zam

Fly on the right, fly on the left

Energetic and groovy song with very simple words. The main character catches a fly - that's the whole plot of the song. But what scope for imagination! “We catch a fly” with claps in different directions to the words of the chorus.

Fly on the right
Fly on the right
Fly on the left
Flew away.

Fly on the right
fly from above
Fly on the left
Didn't get caught.

The advantages of dancing games are undeniable:

  • Way of expressing yourself
  • Mastering the child some basic dance movements,
  • Way of organizing leisure
  • An addition to traditional competitions at events.

Very often, when organizing holidays or competitions for children at a school, children's camp or entertainment center, fun games with the hall are required. Usually they are used as a preparation of the hall for the main action, or in pauses in order to cheer up the attention of the guys who are tired of sitting. Such games are subject to several requirements at once, sometimes even somewhat opposite to each other. They should be:

  • mobile, to give the audience a chance to warm up, because children need movement;
  • not requiring significant movement of participants, most often they remain in their place;
  • simple rules that do not require prior training from the participants;
  • interesting, capable of immediately captivating a large number of those present in the hall.

To a greater extent, the quality of the leader affects the success of the game. It is his mastery of the hall, energy that make a simple game truly incendiary. The organizer must have a well-trained voice and ear for music, know the content of the game and its movements, and be able to set up the hall for the game.

This game requires preliminary preparation from the leader, and for the guys from the audience it is very simple. The host from the stage invites everyone to play a fairy tale known to everyone - “Gingerbread Man” or “Pockmarked Hen”, etc. Then he divides the hall into several teams according to the number of characters. For example, for the fairy tale "Rocked Hen" there will be commands "grandmother", "grandfather", "egg" and "mouse". Then the facilitator tells a fairy tale, deliberately confusing the plot, and the teams at the moment of pronouncing their hero must perform a simple action that does not require moving from their place - stand up, sit down, clap their hands, stomp, etc.

gold fish

A very simple game that is played to any cheerful music. It must be selected and downloaded in advance. The leader with one hand indicates sea level, and the second will depict a fish. When the “fish” emerges from the “sea”, the audience should clap their hands, when it just “floats” again, then no. The task of the children is not to miss the moment of emerging and clap their hands in time. Gradually the pace of the game increases. The game is available for both preschool children and those who are much older.

Let's add sound

A very simple chant game that is accessible to any age and allows you to effectively cheer up tired viewers. The host invites the children to portray the radio, and he plays the role of a button that increases or decreases the volume of sound. He raises his hand - the hall is noisy, making, for example, the sound A-A-A, lowers his hand - the sound subsides. In order for the audience to be interested, the “switching” of the sound can occur either smoothly or abruptly.

Music games

Feast of Disobedience

From the hall it is required to fulfill the requests-tasks of the presenter on the contrary. For example, when the host says “turn left”, everyone should turn right, etc. Usually this game does not last long, but creates a fun mood.

Traffic light

This game requires the presenters to prepare large green, yellow and red cards in advance. It will be more fun if there is an energetic song that is easy to download from the Internet. According to the signal card, the hall must perform certain actions:

  • green: stomp your feet
  • yellow: clap your hands
  • red: sit quietly.

To make the game more fun, the host's assistant in the role of a negative character intentionally confuses the audience.

Soku – Bachi – Vira

This is a fun song game that came to us from hot Brazil. To understand it well, it is better to watch a video with this song and download a cheerful melody. In this song, movements alternate, corresponding to each specific word: a fist strike - a clap of hands - hands are placed crosswise on the shoulders.

Here is another version of the movements for this song. It is a little simpler, it is easier for children to master it for the first time.

  • Soku-soku: everyone knocks twice with their fists on their knees, or the table, or the floor.
  • Bachi-bachi: knock twice with open palms down.
  • Soku-soku: again knock twice with fists on the knees, or the table, or the floor.
  • Vira-vira: twice knock on the knees or the table with open palms up.
  • Soku: knocking fist once
  • Bachi: Knock once with open palms down.

Hen by grain

This Russian folk song and game based on it is more suitable for preschool and primary school children. The host sings the first line, the children repeat it the second time. Together with the words, the children repeat movements depicting the named characters. Video and melody can be downloaded from the Internet. Below is the text.

“Grandma and grandpa bought…”

Grandma and grandpa bought a duck for themselves.

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a turkey.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a piglet.

Piglet grunts-grunts.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a cow.

A cow of flour-flour,

Piglet grunts-grunts.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a horse.

Horse yoke-go-ki,

A cow of flour-flour,

Piglet grunts-grunts.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

FIXIES: Dryts-tyts, Helper

Today, all children know the Russian animated series "Fixies", about tiny little men living inside household appliances and monitoring their serviceability. This series is not only interesting and informative, but also accompanied by very cheerful energetic songs. One of them "Dryts-tyts, helper" can become the basis for a fun musical game. Both the melody and the cartoon video can be downloaded from the Web. Children accompany the words of the song with movements, repeating them after the leader on stage.

  • Dryts-tyts - claps
  • Two fixes inside - raise your hands above your head with two fingers showing
  • Refrigerator - we wrap our arms around ourselves, depicting cold
  • Coffee grinder - twist the hands around each other, depicting a motor
  • Fan - actively twist the hands
  • Calculator - one hand depicts a calculator, on which the second hand seems to be typing something
  • Transformer - we box in front of us with clenched fists
  • Synthesizer - depicting playing a keyboard instrument
  • Excavator - as if we are raking us with our hands
  • At the word No! You have to shrug your shoulders and shake your head.
  • Helper - children shake hands with a neighbor
  • With tools inside - hugging

Cloud game. Rhythm for kids

Natalia Danilina
"In the country of the treble clef" (Musical quiz for children of the school camp)

"AT country

violinist

key»

(Music Quiz)

Musical event for children of the school camp

Target: consolidation of knowledge about music received earlier; developing creativity and listening skills music; instilling love for music, to the world of beauty; display of attention, resourcefulness and respect for comrades.

Equipment: stripes with the names of competitions; "chamomile" with tasks; stands with the image of the scale and musical instruments; musical arrangement.

Quiz progress

Muses. supervisor:- Today, guys, we will visit an unusual country-« country treble clef» . Who knows what is « treble clef» ? (this is a special icon at the beginning of the musical line on the left). live in this country kind and funny people. They know how to compose such wonderful songs that their fame goes all over the world. In this country there are no quarrels and fights, and people's favorite dish is beans. They take "F", add "salt", and it turns out "beans"- excellent delicacy.

Do you know how good songs are made? I will reveal 3 to you secret:

1) good music only a kind and good person can compose;

2) a good song should be immediately presented to friends and acquaintances;

3) a good song needs to be recorded so as not to be forgotten.

To find out how the song is recorded, guess riddle:

Five steps - ladder,

On the steps - a song. (notes)

Let's listen, what are these notes and where do they live?

Every note has a home.

Where do you live, note "before"?

Here on a small bench.

On the extension line.

Note "re", where do you live?

Where do you sing songs?

Below, under 1 ruler,

I hide my song

And if necessary, then I sing.

Look, remember and understand -

Sang softly a note "mi",-

I don't have to climb high

I'm good at 1, here.

Between 1 and 2

"F" looking out the window

Between 1 and 2

She's a little tight.

On line 2 "salt"

With a note "F" meet.

If you say "F" and "salt" ,

It turns out "beans"- the word is obtained.

Did you notice me? -

Asked note "la".-

Between 2 and 3 I sing songs children:

"La la la la la la!"

On line 3 "si",

At the very middle

Sings when you ask

So loudly, without hesitation.

Muses. supervisor:- Under 4, above 3

note "before" we will meet again.

"Before" and "before"- octave,

Toddlers have fun.

(each child hangs his note on the staff on the board)

Muses. supervisor: - So, they remembered about the notes. What else will we see in this country you will now know, at the same time and test your knowledge and skills. It will not be just a journey, but a competition. I announce the beginning of our music quiz. (fanfare sounds)

Take part in the quiz will be 2 teams:

"Bells", motto: “We, like bells, ring a song.

AT music. win the quiz».

"Funny notes", motto: “We are cheerful notes, all louder, more fun,

to the perky club musicians

We invite all friends.

Muses. supervisor:- And our competitions will be judged by a respected jury consisting of our wonderful educators.

Muses. supervisor:- We all love to listen music. When we hear our favorite tune, we smile at it like a good friend. I think you know many music. the instruments by which we hear music. Now I will make riddles about music. tools. For each correct answer, the team receives a note-point.

So 1 contest « Musical riddles» for "Bells".

The box is dancing on my knees -

She sings, she cries bitterly. (harmonic)

I stand on 3 legs

Feet in black boots

Black teeth, pedal.

I am called (piano).

It's as big as a closet

He is not on his feet

It has powerful bass

This is important (double bass).

Youth from different countries

famously dancing under (accordion).

I put a pipe to my lips

A trill poured through the forest;

The instrument is very fragile.

called (flute).

From accordion he was born,

Made friends with the piano.

He looks like a banana.

What will you call him? (accordion).

Riddles for "Happy Notes":

1) Leather on top, leather on the bottom,

2) We will go in a round dance,

Let's sing the song louder.

Will rattle us, guess what?

Veselushka (balalaika).

3) We have a cheerful friend,

He loves a loud knock.

Here the question is not at all difficult,

Everyone knows what it is (tambourine).

4) knows how to play "forte" and "piano",

That's why they called (piano).

Guys, who knows what the words mean "forte" and "piano"(loud quiet)

5) carved in the forest,

smoothly carved,

Sings, floods

What is it called? (violin) .

6) Six- and seven-string,

Light and good

Always necessary

On a hike at campfire. (guitar).

(on the stand show the named tools)

(summarizing)

Muses. supervisor:- We remembered the names of all the notes. Let's repeat them together: do, re, mi, fa, salt, la, si. Now you have to come up with and write down words, the first syllable of which is our notes. For example, do-house, river, etc. The team that writes more words will win.

So, 2 competition "Oh, these notes!"

(summarizing)

Muses. supervisor:- Next 3 contest "Guess the melody". Your task is to guess the suggested melodies.

(summarizing)

Muses. supervisor:- Well done, you know all the songs. And now 4 contest « musical chamomile» . On the board you see "chamomile", on the petals of which questions are written. Participants take turns answering questions, receiving a note-ball.

(summarizing)

Tasks on the petals:

1. What note is put in the soup? (salt)

2. What key does not hit from under the ground and does not open anything? (treble)

3. Seven guys on the ladder played a song. (notes)

4. Who writes music. works? (composer)

5. Lives without a language, does not eat or drink, but speaks and sings. (radio)

6. What combination of notes does the garden grow? (beans)

7. 2 notes, 2 letters, all together a game that kids love to play. (do-mi-but)

8. What 3 whales exist in music? (march, dance, song)

9. What instruments have strings? (violin, harp, double bass, cello)

10. What instruments have keys? (piano, accordion)

(summarizing)

Muses. supervisor:- I think you all love to sing and know a lot of songs. Now, in turn, I will say the initial words of the songs to each team, and you must will continue them.

Next 5 competition "I will start and you continue" for "Bells":

"May there always be sunshine..."

"2*2, four..."

"Friendship is strong..."

"The rivers have cooled down..."

"Spooning snow interfering ..."

"I was born in the forest..."

"Antoshka..."

"Nothing in the world..."

"Tell me, Snow Maiden ..."

"In the field..."

And songs for "Happy Notes":

"Little Christmas Tree..."

"Let them run..."

"Tired sleep..."

"The sun came out..."

Sitting in the grass...

"I was once..."

"By the blue sea..."

"What do I need snow ..."

"I'm in the sun..."

"Chunga-changa..."

(summarizing)

Muses. supervisor:- Next 6 contest "Bird Choir". Speaking of music, we usually say that it is performed by a person. But, let's remember, whose choir can we hear in the summer in the forest? Of course, bird. I prepared riddles about these singers. For the correct answer note-ball.

Riddles for "Bells":

1) lives in the meadow violinist,

He wears a tailcoat and walks at a gallop. (grasshopper)

2) Not a king, but in a crown,

Not a rider, but with spurs. (rooster)

3) Finally, our best singer came to us,

He sings day and night. (nightingale)

4) She is long-tailed, black from the back,

White belly and shoulders

rattling instead of speech. (magpie)

Riddles for "Happy Notes":

1. There is a trunk, a stake on the trunk,

On the stake of the palace, in the palace of the singer. (starling)

2. colorful bird, itself small,

3. He builds his nest in the field,

Where plants grow

His song and flight

Went into poetry. (lark)

4. He does not mind sleeping all day,

But when the night comes,

His bow will sing.

Call the musician(cricket).

(summarizing)

Muses. supervisor:- Next 7 contest "Dancing! Dancing!" You all know the notes, you know the songs, you know the instruments and the birds-singers. What about dancing? What dance names do you know? (answers children) I have 2 envelopes in which letters can be used to add the names of 3 dances.

"Bells"- waltz, quadrille, tango;

"Funny notes"- mazurka, hopak, polka.

Note-ball for speed.

(summarizing, awarding)

Muses. supervisor: - So ours ended quiz. I would like to congratulate the winning team and thank everyone for their participation and good knowledge. I want to keep love forever music. She gives us many wonderful moments, listening to her, we dream or remember something good and pleasant. Guys, did you like the contests, what new did you learn from our meeting? (answers children) AT imprisonment I propose to sing a song "Together it's fun to walk".

See you soon!

The traditional Russian way to have fun: to sing your favorite songs in chorus to the harmonica (or without it) is still popular, especially among the older generation, but new musical entertainment, games and competitions are being added that bring variety, warmth and enthusiasm to the entertainment programs of the holidays.

The most favorite musical entertainments at the holiday are: karaoke, various reworking songs, musical quizzes, song rehashing with tasks or performing the text of a famous song in a different style: rap ,folk, musical, etc. If a music company is going, then the whole scenario can be conceived as a show, let the guests demonstrate their talents all evening - for example, "Become a Star" (you can see).

Music games and contests from our selection are very diverse: absolutely new and long-loved, lyrical and funny, table and game.

1. Musical game "Noise designers".

(to download - click the file)

6. Musical warm-up.

Remember the KVN “Warm-up” contest, and arrange the same improvisation at the holiday, only not from jokes, but from songs. Teams should exchange questions and answers from songs, i.e. one team recalls an interrogative line from the songs, the other affirmative, suitable in meaning. Then they switch roles. For example, the question: “What are you standing, swinging, thin rowan?”, The answer: “I got drunk, drunk, I won’t get home!”. Or: “Where are you, Marusya, with whom are you walking?” - "... I'm on the sleepers, again on the sleepers I'm going home out of habit."

You can play until your imagination runs out.

7. Musical compliments.

The program of any holiday, and especially a corporate one, can include a musical exchange of compliments between the male and female half of the hall. It is very easy to do this: the women's team recalls flattering lines from songs about men, while the men, on the contrary, sing excerpts from songs that can be regarded as compliments to the ladies. And they take turns exchanging these musical compliments.

As an example of praise for gentlemen, the host can recite the following lines from A. Sviridova's song:

“How good! You can trust a man!

How good! And don't think about anything!"

Like a song nod to beautiful ladies - a couplet from the hit by Y. Antonov:

“Attention, men! There is no reason to laugh!

Today, in every business, women are a match for us,

And we voluntarily teach others roles,

The winner is the team that within ten minutes will name more musical compliments, although the count may not be kept, let friendship win.

This flow of song compliments can also be directed in one direction, for example, on the women's holiday on March 8, arrange a musical congratulation - potpourri, which will consist of excerpts of compliment songs.

8. Song encyclopedia.

For this song rehashing, you can divide the hall into several teams (depending on the number of guests) and prepare cards in advance with the proposed song topics: animals, birds, plants, travel, love, and so on. Each team draws three to five cards. Five to seven minutes are given for reflection.

Then, by drawing lots, each team presents their musical illustrations, for example, the theme “Stones”: “Give me a moonstone”, “He has a granite stone in his chest”, “I can do everything, I can do everything - my heart is not a stone.” It is allowed to sing both one line from the song, and the whole verse or chorus. The main thing is to match the meaning of the task.

For each answer in the topic - a point. Winners are determined by the amount of points earned.

9. "Orchestra of virtual instruments".

From the guests (10 - 15 people) we create an Orchestra of virtual instruments - each draws a card with a written instrument, everyone, of course, is different. Participants must portray the playing of instruments very expressively, so that it is clear who is playing music on what.

Then the presenter explains that he will be the conductor, but he will also play the drums. However, the leader-conductor will always “switch” to any other instrument, and the player whose instrument is currently representing the leader must immediately stop his movements.

In this way, those “musicians” who “missed” the leader’s new movement gradually drop out of the game of the virtual orchestra. The most attentive player wins.

10. Musical alphabet.

LARIS RAZDROKINA

Dance games for kids camp, playground, entertainment for kids

Game 1. "WE DANCE SITTING"

This is a "repeat game" (or "mirror dance"). Participants sit on chairs arranged in a semicircle. The leader sits in the center of the hall and shows different movements for all parts of the body, giving the installation:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “Catch a mosquito” (cotton under the knee);
- “we trample down the earth” (stomp), etc.
The game is usually held at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Purpose: warm up the body, awaken emotions; relieve tension in the group and set to work.
Music: any rhythmic, average pace. Location of participants on the site: scheme 1

Game 2. "TRANSFORMER"

The leader gives the commands:
- line up in a column, line, diagonal;
- make a circle (tight, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, triplets, etc.
Thus, the group is "transformed", taking on various figures and positions. At the same time, you can complicate the task and rebuild with a march, jumps, jumps, a cat's step, and other dance movements. Or execute commands for a set period of time (for example, counting up to five; up to ten).
Purpose: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: Rhythm is used as the game's music.
Location of participants on the site: schemes 29, 3, 30. 42.13.
Game 3. "CHAIN"
Participants stand in a column and move like a snake. Their hands are in constant clutch, which, at the command of the host, takes on different forms: hands on the shoulders, on the belt, crosswise; by the arms, under the arms, etc.
In this case, the leader changes the proposed circumstances. “we move along a narrow path on toes”, “we walk through the swamp - we step carefully”, “we step over puddles”, etc.
Purpose: to explore the possibility of entering into contact and interaction in a group.
Music: any rhythmic (you can "disco"), the pace is moderate-medium.

Game 4

Participants are located around the hall in a chaotic order and perform dance walking on the spot. At the signal of the host (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The host makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a "sculpture contest" and a "smile contest".
Target; remove the inner clamp, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful incendiary (different styles are possible, where a pronounced rhythm can be traced), the pace is fast.

Game 5. "LOOKING FOR A FRIEND"

Participants dance around the area randomly, greeting all passing members of the group with a nod of the head. The music stops - everyone must find a mate and shake hands (repeated 5-7 times).
Purpose: to explore mutual acceptance of each other and entry into contact; develop a sense of rapid reaction. Music: any rhythmic. pace is average. Location of participants on the site: schemes 8, 1 3.
Game 6
Couples improvise, being in a different clutch:
- holding with right hands;
- hand in hand
- put your hands on each other's shoulders (at the waist);
- holding with both hands - facing each other (with the back of a friend
to friend).
When changing the clutch, a pause is made and the music changes. The game can be played as a competition.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding, to develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, folk national melodies).
Location of participants on the site: scheme 13.

Game 7. "WINGS"

At the first stage, the participants “mirror” the leader, who imitates the movements of the wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “packs”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Purpose: to reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: schemes 8. 27, 28.

Game 8. SWAN LAKE

Participants are located throughout the site, taking a static position (they stand with folded "wings", or squat down).
The host (playing the role of a fairy or a wizard) alternately touches the participants with a magic wand, each of which performs a solo swan dance. When touched again with a magic wand, the "swan" freezes again.
The facilitator gives a comment, stimulating the manifestation of individuality. h
Purpose: to realize your dance features and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, I. Strauss waltzes), medium or moderately fast pace.
Props: "magic wand".
The location of the participants on the site: scheme 16.17.

Game 9

Participants are built in a column and move in a snake. The one at the head of the column (detachment commander) shows some kind of movement, the rest repeat.
Then the "detachment commander" goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat himself in movements, come up with his own version. If there are difficulties, the leader comes to the rescue.
Purpose: to give an opportunity to experiment with movement in order to realize one's dance-expressive stereotype, as well as to feel oneself in the role of a leader and a follower.
Music: any dance (for example, "disco", "pop", "latin"), the pace is fast.
Location of participants on the site: scheme 7.

Game 10

Participants sit on chairs in a comfortable position or lie on the floor on rugs, close their eyes.
7th option: the host gives the theme of the dream (for example, “spring”, “autumn”, “hike”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks for a previously prepared tex against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Purpose: to work out internal sensations, stabilize the emotional state, achieve internal balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: schemes 5, 8.

Game 11

Participants stand or sit in a semicircle. The host gives the task: “the right hand is dancing”, “the left leg is dancing”, “the head is dancing”, “shoulders are dancing”, etc. - the participants improvise. On the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The facilitator can combine explanation with demonstration.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: warm up the body, awaken emotions; remove muscle clamps, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: scheme I.
Game 12
Participants form a circle and. holding hands, move slowly clockwise. The leader with a handkerchief in his hand goes in the opposite direction inside the circle, stops in front of any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After a return bow, he changes places with him. The game can continue until everyone is in the lead.
Purpose: to develop group feelings of cohesion, ownership, belonging; induce to enter into interpersonal relationships.
Music: instrumental Russian melodies (for example, round dances of the Beryozka ensemble), the pace is slow.
Props: handkerchief.
Location of participants on the site: scheme 39.

Game 13

The game recreates the atmosphere of the ball.
1st option,
Participants in a slow, sedate step move around the site in a chaotic manner, while greeting everyone who comes towards them with a nod of their heads. A musical pause is a signal to curtsy (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes through the participants. each of which, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone is the king.
Purpose: to help orientation in space, to give the opportunity to experiment with movement, to realize their peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
The location of the participants on the site: schemes 8, 41.

Game 14

Everyone becomes in a circle. The host invites any of the participants and dances with him in pairs, showing the movements that the partner “mirrors”. At the “musical pause” signal, the couple splits up and invites new members. Now there are two couples on the platform, and so on, until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Purpose: to explore mutual acceptance of each other and entry into contact, to give the opportunity to experiment with movement, to feel yourself in the role of a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the pace is fast.
Location of participants on the site: schemes 4.12.13.

Game 15

Participants break into pairs and improvise. The leader in a hat walks around the hall, stops near any couple, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has been wearing a hat.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and entering into interpersonal contact, to expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), the pace is moderate.
Props: hat.
Location of participants on the site: scheme 14.

Game 16

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Then each participant does the same, while he can optionally interact with someone from the group. Each solo dance is rewarded with applause at the end.
Purpose: to stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and other (for example, compositions "Boni-M"), the pace is fast.
Props: you can use a badminton racket as a guitar.
Location of participants on the site: scheme 3. 2.

Game 17

Participants are divided into two groups, each of which moves in turn in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (changing styles) and the game is repeated.
Purpose: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination of contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: scheme 22.

Game 18

The game is based on the basic movements of the "Apple" dance. All are built in two lines.
1st stage. The host gives a command and shows what needs to be done, the participants repeat:
- “marching” (march on the spot with a high raising of the hip);
- “look into the distance” (tilts to the sides, hands represent binoculars):
- “pull the rope” (on “one, two” - lunge on the right leg to the side, hands depict the capture of the rope, on “three, four” - we transfer the weight of the body to the left leg and pull the rope towards us):
- “we climb the mast” (jumps in place, hands imitate climbing a rope ladder):
- "quietly!" (lifting on half-fingers: up and down (exercise "releve" in VI position), right hand to the temple), etc.
2nd stage. The host randomly gives commands, the participants independently perform.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: dance "Apple", the pace is moderately fast. Location of participants on the site: scheme 21.

Game 19

The facilitator offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The facilitator asks to show imagination and try so that each subsequent “walk” is not like the previous ones. The game takes place in the form of a relay race: everyone is built in a column one at a time, the object with which the participants work serves as a baton.
Purpose: to realize your dance features and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
The location of the participants on the site: schemes 36.35.

Game 20

The facilitator asks the participants to turn on their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and holds hands. On the “calm” command, all participants slowly and calmly sway, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of hand movement increases, the participants sway more dynamically. "Change of weather" occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants are built in two or three lines.
Purpose: to develop mutual understanding and interaction in a group, to analyze relationships.
Music: instrumental with the sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: schemes 3, 21.

Game 21

Everyone stands in a circle and imitates swimming styles, crouching slightly: front crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the presenter. At the “dive” signal, everyone moves chaotically, imitating scuba diving (arms are extended forward, palms are connected and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Purpose: to help self-awareness and self-understanding, to develop a sense of orientation in space.
Music: any rhythmic (you can hit the sea), the pace is moderate.
Location of participants on the site: schemes 3.8.

Game 22

All participants randomly move in space (without musical accompaniment). The host says: “The sea worries once. the sea worries two, the sea worries three - the figure of a medusa (mermaid, shark, dolphin) freeze. Everyone freezes in different poses. Music sounds. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants switch roles. The game continues with a new Neptune. Each time the host calls a new figure. The game can be repeated until everyone is Neptune.
Purpose: to stimulate activity and initiative in establishing relationships with another person, to help mutual understanding.
Music: different directions and styles (for example, "jellyfish" - jazz, "mermaids" - oriental melodies, "sharks" - heavy rock). The pace is different.
Location of participants on the site: scheme 18.
41

L. Razdrokina
Game 23
All form two circles - outer and inner. Each circle is dance-walked in a different direction. The music is interrupted - the movement stops, the partners standing opposite greet with a handshake. Repeated 7-10 times.
Purpose: to explore mutual acceptance of each other and entry into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
The location of the participants on the site: schemes 37.38.

Game 24

Everyone becomes in a circle.
1st stage. The leader shows the basic movements of African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or a tambourine. The group continues to move in place. Each soloist receives a gift of applause.
Purpose: to stimulate creative self-expression, release of feelings, increase self-esteem, develop dance-expressive abilities.
Music: afro-jazz. The pace is fast.
Location of participants on the site: schemes 3.2.

Game 25

This is a tension and relaxation exercise. The group is built in the form of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails”, everyone raises their arms to the sides, slightly pulling them back, and freezes, standing on their toes.
2nd stage. At the command to "lower the sails" - they lower their hands, crouching down.
3rd stage. At the command "fair wind" - the group moves forward, maintaining the shape of the ship's wedge.
4th stage. At the command "complete calm" everyone stops. Repeat 3-4 times.
Purpose: to restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: scheme 19.
Game 26
The group forms a circle, in the center of which stands a chair (“horse”). Each participant improvises in turn, sitting on a chair, imitating a rider (including various simple tricks in the range of motion: riding while standing, reclining, on his side, with his back in the direction of travel, etc.).
The game continues until everyone has been riders.
Purpose: to realize their expressive possibilities, to stimulate creative self-expression, release of feelings, to give the opportunity to experiment with movement.
Music: in the style of "country" or "lezginka", the pace is fast.
Props: chair.

Game 27
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- "dancing eyes" - participants:

a) shoot eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) they close their eyes, then open them wide (“bulging
yut") eyes:

- “dancing sponges” - participants:

a) stretch their lips with a tube, depicting a triple kiss, then blur in a smile:

b) send air kisses with the help of the palm of their hands to the right, then to the left;

- "dancing cheeks" - participants:

a) inflate their cheeks with air, then clap their palms on them
mi, releasing air;

b) inflate alternately one or the other cheeks, chasing air
spirit back and forth.

The facilitator can combine explanation with demonstration. The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: to remove muscle clamps of the face, to awaken emotions, to create a mood for work.
Music: any rhythmic (for example, "polka" or "disco"), the pace is average.
Location of participants on the site: scheme 1.

Game 28

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner, depicting icicles. Starting position: stand at attention.
/-th stage: "Spring - the icicles are melting." The host, who plays the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, sinking into a prone position. And so on, until all the "icicles" melt.
2nd stage: "Winter - icicles freeze." Participants at the same time get up very slowly and take their starting position - standing at attention.

Purpose: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow pace. Location of participants on the site: scheme 15.

Game 29

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing outside the group's field of vision (as if "behind the scenes"), there are various elements of costumes and props. Participants take turns choosing one of the proposed things and perform a solo number impromptu. The facilitator makes a comment, encouraging the manifestation of fantasy. Each dancer is rewarded with the applause of the group.
The presenter must think over the possible options for musical accompaniment in advance and have different phonograms in stock.
Purpose: to stimulate creative self-expression, develop the ability to improvise, increase self-esteem.
Music: various styles and genres of different tempo and character (the duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30

1st option: the participants are randomly located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation, they interact with each other.
Option 2: the participants are arranged in a circle and represent the game of volleyball in zero gravity, sending each other impulses with a look and slow gestures during the “ball passing”. The host becomes an equal participant in the game and by his own example encourages the participants to use the full range of movements in the game of volleyball.
Purpose: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, "cosmic" (for example, the compositions of the "Space" group), the pace is slow.
Location of participants on the site: schemes 8.5.

Game 31

Participants form a circle and move counterclockwise - "travel around the world." At the same time, national melodies from different countries and continents replace one another. Participants should try to quickly adjust to the new rhythm, interacting with each other, including using clutch movements (holding hands, under the arms, hands on the shoulders - with lateral movement; putting their hands on the belt, on the shoulders of the person in front - with moving one after another), but without violating the trajectory of movement in a circle. The leader, being with everyone in a circle, can suggest the basic movements of national dances, as well as make comments during the game.
Purpose: to develop group interaction, update relationships, expand the expressive repertoire.
Music: national melodies from different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travels” - Russian round dance).
Location of participants on the site: scheme 6.

Game 32

Participants form a wide circle and move to the rhythm of the music.
1st option: the leader puts a hat on his head and makes several dance movements, turning around his axis. Then he passes the hat to the participant standing next to him, who, in free improvisation, does the same and passes the baton to the next player. The relay race continues in a circle until then. until the hat is returned to the leader.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who took the baton repeats the action of the leader, using his vocabulary of dance movements, and the next participant is included in the game. So. until every member of the group has been wearing a hat.
Purpose: to develop the ability to improvise, explore mutual acceptance of each other, getting into contact, stimulate the development of interpersonal relationships in the group.
Music: any rhythmic, temperamental (for example, Charleston, twist, disco, etc.). The pace is moderately fast.
Location of participants on the site: schemes 5.40.

Game 33

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner. At the command of the presenter:
- "cold" - all members of the group, depicting trembling in the body, tightly pressed against each other, concentrating at one point in the hall:
- "hot" - everyone randomly moves around the site in a free improvisation "chilling from the heat."
The host makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Purpose: to remove the internal clamp, to help orientation in space, to develop mutual understanding and interaction in the group, to update relationships.
Music: contrasting - alternation of styles different in rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: schemes 20.8.

Game 34

Participants are located on one side of the site. Task: to cross to the other side, one person at a time.
Each participant should try to come up with their own way of moving, using their dance-expressive repertoire (including various dance steps, jumps, jumps, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated one more time with different music. In this case, you must again not repeat the movements of the previous participants. In case of difficulty, the host can provide assistance to the players.
Purpose: to realize your dancing abilities, to develop the ability to improvise, to stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latina”, etc.).
Location of participants on the site: scheme 33.

Game 35

(In this game, the "invisibility cap" works the other way around: the one who puts it on does not see anything around.)
Everyone becomes in a circle. One of the participants goes to the center, puts on an "invisibility cap", closes his eyes and improvises in space, guided by his inner feelings. The rest are watching. During a musical pause, the soloist opens his eyes and gives the “invisibility cap” to the one with whom he first meets his eyes, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Purpose: to explore the possibility of orientation in space, to develop an expressive dance repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, the compositions of the P. Mauriat orchestra). The pace is slow or moderate.
Location of participants on the site: scheme 2.

Game 36

Participants are divided into two groups, which are located in a chaotic manner on different sides of the site.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will dance whom. At the signal of the leader, the soloists return to their group to applause, their place is taken by the following participants. The dance continues until then. until every member of the group has taken part in it.
At the second stage: the music changes, the groups in full composition alternately improvise on the site, while the participants interact with each other, trying to dance their rivals: group improvisations are repeated 3-4 times.
Purpose: to give an opportunity to experiment with movement, to stimulate communication in pairs, to develop group support, to stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “latina”, “rock and roll”, “lezginka”, “cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: schemes 34.22.

Game 37

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: with the beginning of the music, the participants relax and slowly languidly sink to the floor in a supine position, without breaking their hands.
At the second stage, the reverse process takes place - the “ice-cream cake” is frozen: the participants also rise slowly, as in the previous stage, without breaking their hands. and take their original position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Purpose: to remove the internal clamp, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow pace.
Location of participants on the site: schemes 3.42.

Game 38

The group is a videotape on which a pandemonium of people is recorded in the square. The leader is the control panel. By signal:
- "start" - participants randomly move in space at an average pace;
- "fast forward" - the pace of movement is fast, while you need to try not to collide with each other and fill the entire space, evenly distributed on the site;
- "stop" - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The leader randomly gives different signals several times.
The exercise can be complicated by giving the task to move with any dance step, according to the chosen musical accompaniment.
Purpose: to help orientation in space, to develop the ability of mutual understanding and interaction.
Music: as musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical passages of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: scheme 8.

Game 39

The group forms a circle. One of the participants comes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues to improvise.
The game can continue until everyone has received at least one air kiss.
Purpose: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: scheme 2.

Game 40

Everyone lies on the floor on rugs and “sunbaths” in different positions. At the leader's command:
- “sunbathing on the stomach” - the participants lie on their stomachs: hands support their chin, head tilts left and right, legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on the back” - the participants roll over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- "sunbathing on the side" - the participants roll over on their side: one hand props up the head, the other rests on the floor in front of the chest; the upper leg, like a pendulum, touches the toe to the floor, either in front or behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance-game training.
Purpose: to warm up the body, awaken emotions, relieve tension in the group, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: schemes 3.8.

Game 41

Everyone sits or stands in a semicircle. Participants alternately improvise on the site, holding a sign with the inscription "minute of glory" in their hands, trying to open up as much as possible. Each dance is performed to different music and is greeted with applause by the group at the end. The facilitator makes a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, increase self-esteem.
Music: A selection of excerpts from various styles and genres at various tempos.
Location of participants on the site: scheme 9.

Game 42

Participants randomly move around the venue to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture or a touch of the palms of the hands. At will, participants in free improvisation enter into dance interaction with each other. In the process of "hanging out" a sharp change in musical accompaniment occurs several times. Participants should try to adjust to the new rhythm and continue improvisation. The host can be an outside observer or a full member of the "party".
Purpose: to develop a sense of orientation in space, to give the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of different in style, rhythm, tempo fragments of club or disco music.
Location of participants on the site: scheme 8.

Game 43

Participants are divided into two groups, each of which presents its own "House of Models". Groups line up in the form of a line: one opposite the other. "Houses of models" alternately present their versions of the clothing collection (it does not matter what the participants are wearing, the main thing is to present yourself expressively). The defile continues until then. until each participant (participant-nickname) - “model” passes along the podium. After each exit, both groups give applause to all participants in the fashion show.
The presenter gives a commentary on the campaign of the game, making compliments to all members of the creative process, noting the exclusivity and uniqueness of each "model" on the podium.
Purpose: to explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: schemes 31.32.

Game 44

Game 45

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a "carousel". In the center of each circle is a hoop, which everyone holds on to with their right hand. With the beginning of the music, the “carousels” begin to rotate clockwise, while at their junction participants from different groups try to touch each other with their left hands. During a musical pause, those visitors to the attraction who have touched each other at the moment form a couple, leave the "carousel" and step aside.
The game continues until all participants are divided into pairs.
The game can be made more difficult by inviting the participants to move in a certain step, for example: a run with a backward overlap, a triple heel step, a polka step, etc.
Purpose: to develop group feelings, to encourage entry into interpersonal relationships, to explore mutual acceptance of each other.
Music: Russian folk melodies in instrumental processing, the tempo is fast or moderately fast.
Props: hoops - 2 pcs.
Location of participants on the site: schemes 25.26.

Game 46

The group forms a circle, everyone sits on the floor (pulling their knees or "Turkish"). Two participants, each of whom has a red handkerchief in their hands, go to the center and, improvising in a duet dance, interacting at will, depict a fire flame. At the signal of the host, the “tongues of flame” (shawls) are passed to the next participants, and now they “support” the fire, trying to show imagination and make their “fire dance” not like the previous one.
The game continues until everyone is in the circle.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and getting in touch with a dance partner, to expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, "Saber Dance" by Khachaturian), the pace is fast or moderately fast.
Props: light red gauze scarves (or scarves) - 2 pcs.
Location of participants on the site: scheme 11.

Game 47

Participants are randomly located on the site and move independently in free dance improvisation to the proposed temperamental music. At the moment of changing the musical accompaniment to a slow pace, the participants should try to quickly find a partner for themselves and continue to dance in pairs. The alternation of fast and slow dances occurs 5-6 times. At each stage, forming pairs, it is necessary to find a new partner.
Purpose: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club of contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: schemes 8.13.

Game 48

Everyone sits or stands in a semicircle. Each participant, in turn, in free improvisation, makes a solemn gait around the site, goes to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The facilitator gives a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to stimulate creative self-expression, release of feelings; boost self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: scheme 10.

Game 49

The group is divided in half and forms two lines: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each stretches his arms to the sides and takes his hand with a neighbor through one).
With the beginning of the music, the ranks in the clutch move towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone should return to their places and take their original position.
The game can be played as a competition - who will quickly line up and interlace their hands.
Purpose: to develop group interaction, update relationships, explore the possibility of getting into contact, stimulate communication in pairs.
Music: Russian folk melodies in instrumental processing, medium or moderately fast tempo.
The location of the participants on the site: schemes 23.24.

Game 50

1st stage - "Costume selection". The group forms a circle and moves in place to the rhythm of the music. In the center of the circle is a box with a large set of carnival masks. One of the participants chooses a mask for himself and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, becomes in a general circle). The new soloist does the same. And so it continues until all the participants are wearing masks.
Stage 2 - "Carnival in full swing". Participants move in free dance improvisation throughout the venue, interacting with each other at will.
The facilitator makes a comment, encouraging the participants for their uniqueness and originality.
Purpose: to stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic. temperamental in the style of "latin" (perhaps a potpourri on the theme of Latin American rhythms), the pace is moderately fast.
Props: box with carnival masks.
Location of participants on the site: schemes 2.8.



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