Collection of psychological games and exercises. Psychological confidence games for younger students

13.10.2019

Who is into what

This game is designed to teach you to take the role of a leader seriously and responsibly.

Everyone is invited to order the host to do something. After all the orders are spoken aloud, the players are told the rules of the game. They consist in the fact that each player himself must fulfill his order. If the child, inventing the task, did not take care of whether it was easy to complete, the next time he would be more serious.

"We will go out"

The game, designed for preschoolers and younger students, will teach children to convince others, and not to impose their own opinions.

The host says: “We are going for a walk in the forest. Let each tell his neighbor on the right what he needs to take with him, and explain why this particular thing will be needed on a forest walk.

When the players take turns talking with a neighbor, the host announces who he will take for a walk and who not. He does it this way: if the player simply tells the neighbor what to take, but cannot explain in detail the reason, they don’t take him for a walk.

If the player tries to convince a neighbor of the need to capture this or that object and comes up with incredible reasons, gives various arguments, he must certainly be taken.

It is better if at the time when two people are talking, the rest will listen to them and draw conclusions for themselves. Then it is easier for those who were not taken for a walk to correct themselves later.

"Hostilities"

The game is designed for children of primary school age.

The guys are divided into two teams. Each should have a "commander", the rest - "warriors". The “commander” develops a plan of “military operations”, and the rest must obey him. The task of the “commander” is to try to organize his “army” in such a way that all members of the team clearly follow his orders. He must come up with various ways to "attack" the other team, interesting enough, and organize the game itself in a fun and exciting way. If the "commander" cannot lead the "warriors", he is immediately re-elected. The owner of the best leadership qualities at the end of the game can be recognized as the "commander" whose team won.

"Captain"

Game for children of primary school age.

At the beginning of the game, a leader is chosen - the “captain”. The rest of the players are divided into two teams. The first team is “sailors”, and the second is “pirates”. The "captain" gives various orders, and the "sailors" must carry them out, but only if the orders are clear and precise. When the "sailors" are attacked by "pirates", the "captain" must think over a "battle" plan. At the end of the game, each of the players gives his assessment of the actions of the "captain" on a five-point system.

The game continues, but with a different "captain". When everyone tries himself in the role of "captain", the results are summed up. The winner will be the participant with the most points.

“They carry water on touchy people”

For children of primary school age.

The players are divided into two teams. Members of the first team will be "touchy", and the members of the second team, on the contrary, will try to convince the "touchy". The first team comes first. Its members can act out a skit or tell a story from their own lives about how someone once greatly offended them. Or you can tell how the player himself unwittingly or deliberately offended someone.

Members of the second team should carefully listen to the story or watch the "sketch" - a theatrical performance. After that, they should discuss the situation described in detail and give their opinion. They can say why it was impossible to be offended in this case. Or vice versa, you can say what measures should have been taken.

The facilitator carefully observes the game and the actions of all the guys. Then the most convincing and active players of the second team receive the earned points. Then the teams switch roles. Members of the second team become "touchy", and the first team, on the contrary, tries to convince them. Game continues. At the end, the facilitator sums up.

The winners are those who have received more points. It is these guys who can consider themselves the most conscious and restrained in the manifestation of various emotions, including resentment.

Search for "treasure"

For children of primary school age.

The host takes some small thing and hides it in the room. All players except one must know where he hid this item. The meaning of the game - one of the guys is in the dark about the location of the object. His task is to find this thing.

When he starts searching, the host and the rest of the players begin to tell him where the object is with hints and tips. The seeker in the course of the search will definitely show some emotions, for example, impatience, joy, resentment, etc. The task of the leader is to monitor these emotions, and then evaluate them according to a point system. The less emotions the player showed, the more points he will receive. And, accordingly, on the contrary, the more emotional the player was, the less points he gets.

In order for the player to have more reasons to show his emotions, you can first send him with hints to search in one direction, and when the search drags on, let him know that the direction was chosen incorrectly. Accordingly, the player will sooner or later show irritation, anger or resentment towards those who have been “leading him by the nose” for so long. This will be a kind of test of his ability to restrain his emotions.

Each player must pass such a "test". Of course, the item to be found must be hidden in a different place each time. The game progresses in exactly the same way: one is looking for a hidden object, while the others give him directions. As a result of the game, everyone scores a certain number of points. At the end of the game, the results are summed up. The winner is the one with the most points.

Surprise

For children of primary school age.

It is advisable to prepare for the game in advance: make small surprise gifts, wrap them in a beautiful wrapper. Put, for example, several boxes one into another, like a nesting doll, and wrap it nicely.

The host calls one of the players and solemnly hands him a gift. The player starts to unwrap this gift, and the presenter is interested in him, saying: "Your gift is a wonderful thing ... This is a toy made in a distant warm country, it is very popular all over the world ...". In fact, the toy can be a simple whistle or some other small thing. It is important to look at the reaction of the participant in the game while he is unwrapping the gift.

If the player does not express his emotions, calmly copes with the task and unfolds the toy, his restraint can be noted quite highly.

At all stages, it is important to monitor the emotions of the players, especially after they see the toy. Thus passes the "test" of the guys. At the end of the game, the results are summed up. Those who score more points win.

The game can also be diversified in this way: each player must unfold his gift slowly, so as not to damage the packaging and wrapping paper. It also shows the ability to restrain their emotions. An impatient player will try to see the surprise as quickly as possible, so he will not be careful and careful.

"Talents and Admirers"

For children of primary school age.

Children can complex for a variety of reasons. For example, they cannot draw. The task of the game is to help get rid of the complex.

The facilitator takes turns asking the guys to draw something. After some time, the drawings are submitted for general discussion. Each depicts what he can do. If a participant in the game can draw well, he can sketch something complex, if not, the drawing can be the simplest.

The facilitator begins to discuss the drawings. A special condition - you can’t say that the drawing is bad, you just need to emphasize its merits. All the guys support the discussion of each drawing, expressing their opinion. It can be noted that the colors are very talentedly chosen, that the idea itself is very interesting, etc. There are no winners and losers in the game, everyone has the right to express their opinion about the drawings, as well as present their work to the public. The author of the most talented drawing can be rewarded with a prize, and the most active participant in the conversation - with a prize or diploma.

"Talented Interlocutor"

For children of primary and secondary school age.

Children often experience complexes when communicating. This game will help you gradually get rid of excessive shyness.

The participants of the game are divided into pairs. One of the pair starts the conversation, and the task of the second is to keep the conversation going. The facilitator offers each pair a topic for conversation. Topics can be very different, for example, about the weather, nature, school affairs, a discussion of a movie, a book, and so on. You can discuss any problem, including the choice of clothes for a disco or a birthday.

The game goes as follows: first, each pair, as it were, rehearses their dialogue. And then she must show her dialogue to everyone present. That is, the players calmly talk to each other, and the rest listen carefully. In this way, each couple demonstrates to the others their ability to communicate. The host, in agreement with all those present, assigns a certain number of points to each pair. Then the players change. There are no winners or losers in the game, but the players who score the maximum number of points can be rewarded with some kind of prize.

"Cacti grow in the desert"

The game is intended

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

"Cubs on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at a party in elementary school.

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others.

The game "Cubs for a walk" allows children to learn how to quickly respond to the task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

“Far, far away, in a dense forest…”

The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

"Shipwreck"

The game is for children of preschool and school age.

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

"Fire brigade"

For preschool children.

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

"Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

"I'm the best, and you?"

For preschool children.

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and good mood, children will forget about their fears and doubts at least for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.

"On the main street with an orchestra"

For preschool children.

The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that children would like and cause them positive emotions is useful.

All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...

"Gardener"

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a leader. They often become an adult.

All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.

Nose, mouth...

For preschool children. It teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, with an outstretched index finger, touch your nose. Children should do the same. Suddenly change the word: “Nose, nose, mouth ...”, but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.

The winner is the player who stays the longest in the game.

"Product base"

For children of preschool and primary school age.

The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “base director” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.

Organization: MBU DO MO TsPMSP "Doverie"

Location: Tula region, Plavsk

Targets and goals:

  • development of communication skills of students;
  • help children recognize the qualities of a true friend;
  • to bring younger students to the realization of their own ability to be friends.
  • Leader greeting. Introductory words of a psychologist.
  • Warm up. Acquaintance of the participants of the game with each other.
  1. Exercise "Parrot"

The participants stand in a circle. Task: starting with the leader, everyone, in turn, needs to go into a circle, demonstrating any movement and facial expression and calling their name. The task of the rest of the participants: after that, immediately go into the circle, exactly repeating the movements, words and intonation of the participant.

  1. Exercise Hello.

Participants become in two circles (one circle is internal, the second is external). At the command of the leader, the players need to greet for one minute - by the hand, then we greet with knees, ears, noses, etc.

  1. Exercise "Electric Charge" .

The players become in a circle. At the command of the leader, the participants shake hands in a circle for 20 seconds, then 15 seconds. etc.

  • Games and exercises to activate resources and mood.
  1. The game "Change those who ...".

All participants in the game sit on chairs in a circle. There are one fewer chairs than the participants in the game. The host's words: "Change places, those who washed their faces this morning." The task of the presenter is to come up with such a phrase so that as many children as possible change their places, opposite in a circle. The participant who did not have time to take a free place becomes the leader.

Sample phrases for the host: “Change places those who ...

In clothes that have a white color;

Who at least once received a five;

Who loves ice cream;

Who has pets;

Who knows how to play computer games;

Who loves their parents;

Who loves summer holidays;

Who knows how to ride a bike.

  1. Exercise “Let those who come out in a circle ...”

Participants standing in a circle are invited to enter the circle according to a certain sign invented by the leader. For example, “Please go out into the circle, those who like to sleep longer”, “who have pets”, “who have one true friend”, etc. After each “exit”, the participants become in a circle again.

  1. Exercise "Line up on ..."

Participants are invited to quickly line up in a column without words:

Option 1: by height from lowest to highest,

Option 2: by month of birth, starting from January (without words, but with gestures),

Option 3: by hair color, starting from the lightest;

Option 4: according to the width of the smile, etc.

  • Games and exercises to reduce the psycho-emotional stress of children
  1. Exercise "Palms"

The participants of the game are shown palms of different colors (red, yellow, green). When the host shows a green palm, everyone can run, jump and shout without interfering with each other, a yellow palm means all children should move around the territory like mice quietly, when they show a red palm, everyone should stand up and not move.

  1. Exercise "Touch to ..."

Children stand in a circle, put toys in the center. The host says: "Touch to ... (eyes, wheels, right leg, tail, etc.)". Who did not find the necessary item, leads.

  1. Exercise "Mute Scout" .

Pantomime depicts for his team what he saw in the picture (read in a telegram). The team gradually guesses. That's right - he nods, no denies.

  1. Exercise "Portrait on the phone

The first sees the picture and describes it in a whisper to the second. Then they pass it on to the third, fourth ... The last one must draw according to the description.

  1. Exercise "DRAGON"

The players stand in a line, holding on to each other's shoulders. The first participant is the “head”, the last one is the “tail”. The "head" should reach out to the "tail" and touch it. The "body" of the dragon is inseparable. Once the "head" has grabbed the "tail", it becomes the "tail". The game continues until each participant has played two roles.

  1. Exercise "Caterpillar"

Teenagers stand one after another and hold on to the shoulders of the person in front. In this position, they overcome obstacles:

Get up and get off the chair;

Crawl under the table;

Go around the lake

jump over the ditch;

Walk quietly through the dense forest so as not to wake up the sleeping bear.

  1. The game "Red fox and hares"

A game to develop the ability to determine and feel the intentions of a person in the face. The players stand in a circle at a small distance from each other. Outside the circle draw the fox's house. Then all the players close their eyes, and the leader goes around the circle and touches one of the players - he becomes a fox, the rest become hares. After that, everyone opens their eyes and carefully looks at each other, trying to determine who is the fox. Lisa tries not to give herself away. Then they clap their hands three times and ask in chorus: “Red fox, where are you?” and look at each other. After the third repetition, the fox responds: “Here I am,” and begins to catch everyone. She places those caught in her house. The one the fox can't catch wins.

  1. Exercise "Atoms and Molecules"

All players randomly move around the playground, at this moment they are all "atoms". As you know, atoms can turn into molecules - more complex formations consisting of several atoms. A molecule can have two, three, or five atoms.

Players on the leader's command will need to create a "molecule", i.e. multiple players will need to grapple each other. If the host says: “The reaction goes on by three!”, This means that three players - “atoms” merge into one “molecule”. The signal for the molecules to disintegrate again into individual atoms is the leader's command: "The reaction is over." If the guys do not yet know what an “atom”, “molecule”, “reaction” is, an adult should explain to them in a popular way. The signal for the return to the game of temporarily retired players is the command: "The reaction goes one at a time."

A little initial adjustment is required: the group is asked to close their eyes and imagine that each person is a small atom, and atoms are known to be able to combine and form molecules, which are quite stable compounds. This is followed by the words of the facilitator: “Now you will open your eyes and begin to move randomly in space. At my signal (the signal is subject to negotiation) you will unite into molecules, the number of atoms in which I will also name. When you're ready, open your eyes." Participants begin to move freely in space and, having heard the leader's signal, unite into molecules. After moving for some time as an integral compound, the molecules again disintegrate into individual atoms. Then the leader gives the signal again, the participants unite again, etc.

If the last number of atoms in the molecule is two, then the exercise is a good way to pair up the group for later work.

At the lesson, conflict situations should be avoided when, with the named number, the group cannot be divided equally and there are “extra participants” or some molecules do not have enough atoms to reach the required number.

  1. Exercise "Confusion"

Everyone is standing in a circle.

Task 1: extend only your right hand into the middle of the circle and take one hand of any participant in the game, but not the people standing to your right and left.

Task 2: remaining in conjunction with the right hand of the participant selected in the last task, everyone needs to extend their left hand into a circle now and take anyone by one hand, but not the same as the right hand and not their “neighbors” on the right and left.

Task 3: there was confusion. It is necessary, without unclenching your hands, to unravel to the shape of a circle, with your back or face in a circle.

  1. TV volume exercise

Participants, at the signal of the leader, pronounce the sound “A”, depending on the position of his hand, which they agree on in advance: “quiet - very loud” and intermediate. Assignment: adjust "the volume of your TV".

  1. Exercise "CIRCLE"

Teacher's instruction: “Excellent, you are good at listening and following my instructions. And now let's join hands, into the castle and begin to approach the center of the circle. Our task is to become as dense as possible, while creating a perfect circle inside. Let's try. How do you think we got a circle? Now we will check. If at my command: "Tilt your torso to the right / left", the circle will not separate - it is really perfect, otherwise, we will have to repeat everything again. You can't take your feet off the ground. With the right construction, you should not experience any tension. A command is given. The exercise is repeated 2-4 times in different directions. This exercise is aimed at developing ways of interaction.

  1. Exercise "Path"

Hold hands. On the command "walk" - go in a circle;

"Path" - the children put their hands on the shoulders of the person in front and tilt their heads down;

"Mop" - children raise their hands above their heads;

"Bumps!" - everyone sits down.

I can speak very quietly. Which team will be the most attentive?

  • Relaxation Games
  1. Exercise "Give a smile"

Participants stand in a circle, hold hands. Everyone in turn gives a smile to his neighbors on the left and right, it is important to look into each other's eyes.

  1. Exercise "Binding thread"

Participants become in a circle. The leader, holding a ball in his hands, passes it to another child with a wish, leaving the thread with him. The one who got the ball passes the wish to the next player, leaving the thread with him. And so in a circle. When the ball returns to the leader, everyone is "tied" with one thread. “Pull the thread a little and feel that we are one whole in this world…”.

References:

  1. Kryukova S.V., Slobodyanik N.P. I am surprised, angry, afraid, boasting and rejoicing. Programs for the emotional development of children of preschool and primary school age: A practical guide - M .: Genesis, 2005. - 208 p., ill.
  2. Khukhlaeva O.V. The path to your Self: psychology lessons in elementary school (1-4). 3rd ed. – M.: Genesis, 2009. – 344 p.

A friendly class is the dream of any teacher, child, parent. It is very easy to implement it. Work should be done to ensure that every child in the children's team feels like a person in demand, feels psychological comfort from his stay here, and receives the necessary support from his comrades.

Every teacher knows from his own experience that year by year the number of children with various problems in behavior, in the ability to build relationships with friends, to find a worthy way out of any situation is increasing. It is possible to help these children only by applying various adequate methods of influencing the team as a whole and each student individually.

Psychological researchers convincingly argue that having the qualities of psychological health often become a stronger foundation for a long and active life than direct concern only for physical health. This means that the activity of a practical child psychologist should be aimed at developing in a child useful skills and habits that contribute to successful adaptation in society and productive development for the benefit of himself and society.

The younger student is still at that transitional stage when the inner is better acquired through the outer and gets out first of all through action.

We offer a system of games that can be conducted by a teacher or a psychologist. In one of the lessons, 10-15 minutes should be allocated for playing with the children. It is important that this becomes a system, and not used occasionally. If the teacher considers this type of work obligatory and necessary, organizes it correctly, then this joint activity will ensure that each child finds himself in a situation of success, which reduces psychological stress, increases self-esteem, and improves mood.

As practice shows, children love these minutes of the game very much, they are waiting for them, they are able to make an effort on themselves in the lessons and breaks in order to bring them closer and not miss the desired lesson. With a decent organization of classes, after 2-3 weeks, children react more calmly to situations that arise in the classroom, behave more peacefully, balanced, better contact with their comrades to solve a specific pedagogical or psychological problem. Thus, tolerance is brought up in children, which is the necessary basis for building any relationship in everyday life.

Lesson number 1.

Games that set children up for joint activities and communication.

Game Please. The children are in their seats. The teacher names an action that children should perform only if the word “please” is uttered (for example: “Please raise your hands up”, etc.).

Game "Affectionate name". Children stand in a circle. The host offers to remember how he is affectionately called at home. Then he offers to throw the ball to each other and the one to whom the ball hits calls his affectionate name. After everyone has called their names, the ball is thrown in the opposite direction. At the same time, you need to remember and name the affectionate name of the person to whom you throw the ball.

Lesson number 2. Self-support.

Game "I can do it". The facilitator offers the children different situations. The one who thinks he can handle the situation raises both hands up, and the one who does not know the way out hides his hands behind his back.

Discussion. Children tell how they will behave. If the proposed option is approved by the majority of children, then you should put the chip in the “I did it” box.

Lesson number 3. Thoughts control actions.

Game "I am strong". The facilitator invites the children to check how words and thoughts affect the state of a person. He approaches each child in turn and asks him to stretch his hand forward. Then he tries to lower the child's hand down, pressing on it from above. The child must hold his hand, while saying out loud: “I am strong!”. At the second stage, the same actions are performed, but with the words: “I am weak.”

Ask the children to pronounce the words with the appropriate intonation. Then discuss when it was easier for them to hold their hand and why.

Try to lead the children to the conclusion that words of encouragement help us cope with difficulties and win.

Lesson number 4. Games with fingers and on fingers.

Children love to move their fingers and talk. These games help develop speech, form communication skills, teach the harmony of gestures and simply cause a smile.

Sparrow game. Five sparrows were sitting on the fence (hands in front of them, fingers spread out). The participants in the game grab each other with any finger (by agreement of the right or left hand) and pull in their direction. The winner is the one who draws the neighbor closer to him.

Lesson number 5. Games with fingers and on fingers.

The game "Lunokhod". The facilitator reads the poem:

See: lunar rover
Walking on the moon is easy
He walks very importantly
In it the hero sits brave.

Children keep their hands on the table, fingers move along the surface, imitating the movement of the moon rover.

Finger control game. 4 people play. Two people should sit opposite each other with their eyes closed and extend their index fingers towards each other (you can start with the palms). The other two players stand behind those who are seated. Then, in turn, each of them begins to “control” the hand of the person sitting, giving verbal commands. The goal is to bring the fingers (palms) of friends together.

A group of classes on the development of imagination and creative interaction.

The game "Bridge of Friendship".

The teacher asks the children, if they wish, to form pairs and “build” a bridge (with the help of arms, legs, torso). If there are no volunteers, an adult can pair up with a child and show how to draw a bridge (for example, touch their heads or hands).

The game "Human Machine".

It is important to explain to the children that the result of their work will depend on how well all the “parts” of the machine work together.

Divide the children into groups and ask them to design their own machine (eg washing machine, mixer, etc.).

You can demonstrate one of the machines, for example, a washing machine. Ask two children to hold hands so that the third one can freely spin in the middle, depicting “underwear”.

The proposed forms of work of a psychologist in the lower grades of secondary school were tested by us in practical activities. We observed in the course of working with children how they gradually became more open, liberated, friendly, contact. The use of games in which the arms are mobile develops the motor skills of small muscles, which affects the activity of the brain, the speed of thought processes, which, in turn, affects the educational activities of schoolchildren.

for children of primary school age

This is a period of positive change and transformation. And if at this age the child does not feeljoy of knowledge, does not gain confidence in his abilities and abilities, does not learn to be friends, does not acquire the ability to learn, then it will be much more difficult to do this in the future, outside the sensitive period.

The development of a new leading activity - educational - at primary school age is just beginning. This process takes place both at home and at school. The school imposes special requirements on the child, the assimilation of which requires a certain time and effort. Children adapt to school gradually. The adaptation process affects various areas of the child's personality and is individual in nature. Children with a high level of physical and psychological readiness for school adapt more easily, however, every child has certain problems associated with adapting to new living conditions. For some children, the adaptation period is delayed.

As a rule, the difficulties that arise in children of primary school age cause the need for already mastered and favorite gaming activities. Special classes using educational games are especially useful for children with low self-esteem, anxious, insufficiently attentive, sluggish, some children with increased activity or, conversely, with a “slowed down” perception of the surrounding reality, as well as schoolchildren who have difficulty in building and maintaining harmonious interpersonal relationships. “Joining” the child in this activity, working with him in the learning process at a level accessible to him, we thereby provide him with a favorable transition to solving educational problems. In the case of a child lagging behind in mental development, the game is the only possible form of adaptation of the child to learning activities, since it ensures that the teaching methods correspond to the psychological age.

A game for children is not only and not so much entertainment. For a child, play is the main activity. It helps him develop and learn about the world around him. Psychological games for children can be aimed at developing memory, reaction, ingenuity, attention, imagination, ear for music. They will help identify leaders in the children's team, make friends and rally the team, overcome shyness and develop self-confidence. The advantage of psychological games for children is that the child will be happy to play, not even suspecting that at that moment he is being brought up.

Psychological games for children.

Memory development

"Funny Drawings" On sheets of paper you need to draw funny non-existent objects - fruits, vegetables, animals, etc. Each item has a unique name. Then the children are shown the drawings and are told the names of each of them, having previously warned that they need to be remembered. Then the drawings are removed, and after a few seconds they are shown again, and the children remember their names. If you are playing with one child, then he will simply have to name as many items as possible. If with several - arrange a competition, accruing one point for each guessed item or giving out a reward.

Development of thinking and imagination

"How to connect two words?" This game develops imagination and the ability to establish associative (semantic) connections. The leader in this game is an adult. He names any two words, for example, "parsley" and "grandmother". Children should explain how these words are related. The options can be very different: the grandmother grows parsley on the windowsill; grandmother has curly hair like parsley, etc.

Development of responsibility in decision making

"Who is in what much" This game teaches you to take the role of a leader seriously and responsibly. Everyone is invited to order the host to do something. After all orders have been spoken aloud, the players are toldrules of the game. They consist in the fact that each player himself must fulfill his order. If the child, inventing the task, did not take care of whether it was easy to complete, the next time he would be more serious.

Development of switching attention and voluntariness in performing movements

"Flies - does not fly" The leader names the items. If the object flies - you need to raise your hands, if it does not fly - your hands are lowered. The leader deliberately makes a mistake, showing the wrong movement. Many guys will raise their hands involuntarily, by virtue of imitation. It is necessary to hold and not raise hands in a timely manner when a non-flying object is named.

Developing the ability to control your emotions

"Surprise"You need to prepare for the game in advance: make small surprise gifts, wrap them in a beautiful wrapper. Put, for example, several boxes one into another, like a nesting doll, and wrap it beautifully.

The host calls one of the players and solemnly hands him a gift. The player starts to unwrap this gift, and the presenter is interested in him, saying: "Your gift is a wonderful thing ... This is a toy made in a distant warm country, it is very popular all over the world ...". In fact, the toy can be a simple whistle or some other small thing. It is important to look at the reaction of the participant in the game while he is unwrapping the gift.

If the player does not express his emotions, calmly copes with the task and unfolds the toy, his restraint can be noted quite highly. At all stages, it is important to monitor the emotions of the players, especially after they see the toy.

The game can also be diversified in this way: each player must unfold his gift slowly, so as not to damage the packaging and wrapping paper. It also shows the ability to restrain their emotions. An impatient player will try to see the surprise as quickly as possible, so he will not be careful and careful.

Developing the ability to find positive moments in any situation

"Talents and Admirers" Children can complex for a variety of reasons. For example, they cannot draw. The task of the game is to help get rid of the complex and teach children to be able to find positive moments in any situation. The facilitator invites the children to draw something. Each depicts what he can do. If a participant in the game can draw well, he can sketch something complex, if not, the drawing can be the simplest. After some time, the drawings are submitted for general discussion. A special condition - you can’t say that the drawing is bad, you just need to emphasize its merits. All the guys support the discussion of each drawing, expressing their opinion. It can be noted that the colors are very talentedly chosen, that the idea itself is very interesting, etc.


Psychological games for primary school age. Parents know that with young children, various psychological problems often arise. Children, no less than adults, suffer from misunderstanding, fear or banal shyness. All such problems arise from inattention, and adults are to blame for this. However, they are able to help the child overcome the difficulties that have arisen. You just need to strive for this, try to suppress the shyness that is inherent to one degree or another in all children. However, one should not go too far, bringing up the “master of life” in the child. In everything, a measure is needed, and to an even greater extent this applies to psychological education. "Press conference" Goals: to develop effective communication skills; educate the desire to communicate, make contact with other children; to teach children to ask various questions on a given topic, to maintain a conversation. Content of the game: all children of the group participate. Any but well-known topic is chosen, for example: "My daily routine", "My pet", "My toys", "My friends", etc. One of the participants in the press conference - "guest" - sits in the center hall and answers any questions of the participants. Sample questions for the topic “My friends”: Do you have many friends? Who do you prefer to be friends with, boys or girls? Why do your friends love you, do you think? What do you need to be to make more friends? How not to treat friends? Etc. “Role-playing gymnastics” Objectives: To teach relaxed behavior, develop acting skills, help to feel the state of another being. The content of the game: pick up short and well-known poems to children. Offer to tell a poem: 1. Very quickly, "with machine-gun speed." 2. As a foreigner. 3. Whisper. 4. Very slowly, "at the speed of a turtle." Pass like: a cowardly bunny, a hungry lion, a baby, an old man, ... Jump like: a grasshopper, a frog, a goat, a monkey. Sit down in a pose: birds on a branch, bees on a flower, a horse rider, a student in a lesson, ... Frown like: an angry mother, an autumn cloud, an angry lion, ... Laugh like: a good sorceress, an evil sorceress, a small child, an old man, giant, mouse, ... "Secret" Objectives: to form a desire to communicate with peers; overcome shyness; find different ways to achieve your goal. The content of the game: the host distributes small items to all participants: a button, a brooch, a small toy, .... It's a secret. Participants are paired up. They must persuade each other to reveal their "secret". Children should come up with as many ways of persuading as possible (guessing; complimenting; promising treats; not believing that there is something in the fist, ...) “My good qualities” Objectives: to teach to overcome shyness; help to realize their positive qualities; increase self-esteem. The content of the game: each child must remember his best qualities within a few minutes. Then everyone sits in a circle and takes turns talking about themselves. (To give everyone the opportunity to speak and not to force if someone refuses.) “I am the best at ...” Objectives: to teach to overcome shyness, to form a sense of confidence, to increase self-esteem. The content of the game: the children sit in a circle, the leader gives the task to remember what each of the participants is best at (for example, singing, dancing, embroidering, doing gymnastic exercises, ...). Then the children take turns showing this action with gestures. "Wave" Objectives: to teach to concentrate; manage your behavior. The content of the game: children are invited to depict the sea, which, depending on the weather, can be very different. The host gives the command "Calm!" All children freeze. At the command "Wave!" Children line up and hold hands. The host indicates the strength of the wave, and the children squat and stand up with an interval of 1-2 seconds without releasing their hands. The game ends with the command "Calm!" (You can first talk about marine painters, show reproductions of Aivazovsky's paintings). "Mimic gymnastics" Objectives: to teach to understand facial expressions corresponding to the mood; be aware of your emotional state. The content of the game: with the help of facial expressions, children are invited to perform a series of simple exercises that will help them learn how to correctly express certain emotions: surprise, fear, resentment, anger, sadness, joy, delight. Emotions can be depicted on cards and put face down. The child pulls out a card and depicts this emotion. Children must guess the emotion. When children have mastered facial expressions well, you can add gestures and an imaginary situation. For example, a child pulled out a card with the emotion "joy". He not only depicts joy, but also puts himself in a specific situation: he found a gift under the tree, painted a portrait well, saw a plane in the sky, ....) “Collect an emotion” Objectives: to learn to identify expressed emotion in separate mimic fragments; develop the ability to recognize emotion; develop color perception. Content of the game: you will need a sheet with pictograms, sets of pictograms cut into pieces, colored pencils, sheets of paper. Children are given the task to collect pictograms so that the correct image of the emotion is obtained. The facilitator then shows a sheet of sample pictograms for the children to check. You can ask the children to draw any drawing by choosing a pencil that matches the emotion they have collected (according to the child!) “My mood. Group mood. Objectives: to teach children to be aware of their emotions and express them through drawing. The content of the game: each child from the group draws his mood on a piece of paper with a pencil of the same color. Then the works are posted and discussed. You can take one large sheet and invite the children to choose the color of the pencil that suits their mood and depict their mood. As a result, you can see the general mood of the group. The game is considered as a variant of drawing tests. It is necessary to pay attention to what colors the children used, what they drew and in what part of the sheet. If the children used predominantly dark colors, talk with the children and have a fun outdoor game. "Listen to silence" Goals: relieve muscle tension; exercise concentration; learn to manage your emotional state. The content of the game: at the signal of the leader, the children begin to jump and run around the room, stomp and clap. At the second signal, the children should quickly squat or sit on chairs and listen to what is happening around. Then you can discuss what sounds the children managed to hear. “Charge of vivacity” relaxation exercise Goals: to help children cope with a feeling of fatigue, to help tune in to a lesson or switch attention; improve mood; The content of the exercise: children sit on the floor, with two fingers (thumb and forefinger) they take the earlobes and massage them in a circular motion 10 times in one direction and 10 times in the other, saying: “My ears hear everything!” After that, the children put their hands down and shake them. Then put the index finger between the eyebrows above the nose. They also massage that point 10 times in each direction, saying: “Wake up, third eye!” Shake hands at the end of the exercise. Then they collect their fingers in a handful and massage the point, which is located at the bottom of the neck, with the words: “I breathe, breathe, breathe!” "Brownian movement" Objectives: to promote team cohesion; learn to work in a group, communicate with peers, make joint decisions. Content of the game: participants move freely around the room. At the signal of the leader, they need to unite in groups. The number of people in the group depends on how many times the leader clap his hands (you can show a card with a number). If the number of participants in the group does not match the announced, the group must decide for itself how to fulfill the condition of the game. "Kotel" Objectives: to promote team building; removal of the state of aggression; learn to control your emotional state; develop coordination of movements, dexterity. Content of the game: "Cauldron" is a limited space in the group (for example, a carpet). For the duration of the game, the participants become “drops of water” and randomly move along the carpet without hitting each other. The host pronounces the words: “the water is heating up!”, “The water is getting warmer!”, “The water is hot!”, “The water is boiling!”, .... Children, depending on the temperature of the water, change the speed of movement. It is forbidden to collide and go beyond the carpet. Those who break the rules are out of the game. The most attentive and dexterous become the winners. "Invasion" Objectives: to promote team building, remove feelings of fear and aggression; cultivate mutual assistance; develop agility and speed. Content of the game: a blanket is laid out on the floor. Children "get into spaceships and arrive on any planet." They then roam freely around the planet. At the signal of the leader "Invasion!", The children must quickly hide from aliens all together under one cover. Those who do not fit are out of the game. “Pass around” Goals: to promote the formation of a friendly team; learn to act in concert; develop coordination of movements and imagination. Content of the game: children sit in a circle. The teacher passes an imaginary object in a circle: a hot potato, an ice floe, a frog, a grain of sand, etc. You can play with older children without naming the object. The object must go the whole circle and return to the driver without changing (the potato should not cool down, the ice should melt, the grain of sand should get lost, the frog should jump off). "Coin in the fist" relaxation exercise Goals: relieve muscle and psychological tension; master the techniques of self-regulation. The content of the exercise: give the child a coin and ask him to squeeze it in his fist. After holding the fist clenched for several seconds, the child opens his palm and shows a coin. In this case, the child's hand relaxes. To diversify tactile sensations, you can give the child various small objects. Older children can guess what is in their hand. "Pick up the toy" relaxation exercise Goals: relieve muscle and psychological tension; concentration of attention; mastering the diaphragmatic-relaxation type of breathing. Content of the exercise: the child lies on his back on the floor. A small stable toy is placed on his stomach. On count 1-2, the child inhales through the nose. The belly inflates and the toy rises. At the expense of 3-4-5-6 - exhale through the mouth, lips are folded in a tube - the stomach is deflated, the toy goes down. "King's Greetings" Goals: Relieve muscle and psychological tension; creating a positive mood in the group; developing the ability to manage your emotions. The content of the game: the participants line up in two lines. The front put their hands on each other's shoulders. They form, as it were, a fence for those standing behind. Those standing behind, leaning on the fence, jump as high as possible, greeting the king with a smile, waving either his left or his right hand. At the same time, you can make greetings. Then the fence and the audience change places. Children should feel the difference in muscle tension: when they were a wooden, motionless fence, and now, jubilant, merrily bouncing people. "Find and keep silent" Goals: development of concentration; education of a stress-resistant personality; fostering a sense of camaraderie. Content of the game: children, standing, close their eyes. The host puts the item in a place visible to everyone. After the permission of the driver, the children open their eyes and carefully look for him with their eyes. The first person to see the object should not say or show anything, but silently sit down in his place. So do others. Those who did not find the object are helped in this way: everyone looks at the object, and the children must see it, following the gaze of the others. "Box of experiences" relaxation exercise Goals: relieve psychological stress; development of the ability to recognize and formulate their problems. The content of the exercise: the leader shows a small box and says: “Today we will collect all the troubles, resentments and sorrows in this box. If something bothers you, you can whisper it right into the box. I'll run it around. Then I will glue it and take it away, and with it, let your feelings disappear. "Sharks and Sailors" Goals: promote team building; removal of the state of aggression; learn to control your emotional state; develop coordination of movements, dexterity. Content of the game: children are divided into two teams: sailors and sharks. A large circle is drawn on the floor - this is a ship. There are many sharks swimming around the ship in the ocean. These sharks are trying to drag the sailors into the sea, and the sailors are trying to drag the sharks onto the ship. When the shark is completely dragged onto the ship, it immediately turns into a sailor, and if the sailor enters the sea, then he turns into a shark. You can only pull each other by the hands. An important rule: one shark - one sailor. Nobody interferes anymore. "Cows, dogs, cats" Goals: development of the ability to non-verbal communication, concentration of auditory attention; fostering a caring attitude towards each other; developing the ability to listen to others. Game content. The facilitator says: “Please stand in a wide circle. I will go up to everyone and whisper the name of the animal in their ear. Remember it well, as then you will need to become this animal. Don't tell anyone what I whispered to you." The leader whispers to each child in turn: “You will be a cow”, “You will be a dog”, “You will be a cat”. “Now close your eyes and forget human language. You should only speak the way your animal "speaks". You can walk around the room without opening your eyes. As soon as you hear "your animal", move towards it. Then, hand in hand, the two of you walk to find other children who "speak your language." An important rule: do not shout and move very carefully.” The first time the game can be played with open eyes. "Scouts" Goals: development of visual attention; Formation of a close-knit team: the ability to work in a group. Content of the game: "obstacles" are placed in the room in random order. The "scout" slowly walks through the room, along the chosen route. Another child, the "commander", having memorized the way, must lead the detachment in the same way. If the commander finds it difficult to choose a path, he can ask for help from the detachment. But if he goes by himself, the squad is silent. At the end of the path, "the scout can point out errors in the route. "Piano" relaxation exercise Goals: relieve muscle and psychological tension; establishing interpersonal contacts; development of fine motor skills. Content of the exercise: everyone sits in a circle, as close to each other as possible. The right hand is placed on the knee of the neighbor on the right, and the left hand on the knee of the neighbor on the left. In a circle, in turn, make movements with your fingers that imitate playing the piano (scales). “Who will slap / stomp whom” relaxation exercise Goals: relieving psychological and muscle tension; creating a good mood. Content of the exercise: the group is divided into two parts. Everyone starts stomping or clapping at the same time. The team that clapped or stomped louder wins. "Applause" relaxation exercise Goals: establishing interpersonal contacts; creating a favorable microclimate in the group. Content of the exercise: children stand in a wide circle. The teacher says: “You did a great job today, and I want to clap you. The teacher chooses one child from the circle, approaches him and, smiling, applauds him. The selected child also chooses a friend, approaches him already together with the teacher. The second child is already applauding together. Thus, the whole group applauds the last child. The second time the game is started not by the educator. "Creating a drawing in a circle" Objectives: establishing interpersonal contacts; creation of a favorable microclimate in the group; development of fine motor skills and imagination. Content of the game: everyone sits in a circle. Each participant has a piece of paper and a pencil or pen. In one minute, everyone draws something on their sheets. Next, the sheet is passed to the neighbor on the right, and the sheet is received from the neighbor on the left. They finish drawing something in one minute and again pass the sheet to the neighbor on the right. The game continues until the sheet returns to its owner. Then everything is considered and discussed. You can have an exhibition. "Greeting" relaxation exercise Objectives: establishing interpersonal contacts; creation of a favorable microclimate in the group; Content of the game: participants are divided into pairs. The first numbers become the inner circle, the second - the outer. Hello Friend! They greet by the hand. How are you here? They pat each other on the shoulder. Where have you been? They tug on each other's ears. I missed! They put their hands on their hearts. You came! Raise your arms to the sides. OK! Embrace. "Boring-boring" Goals: the ability to survive a situation of failure; education of altruistic feelings of children; education of honesty. Content of the game: children sit on chairs along the wall. Together with the host, everyone pronounces the words: It’s boring, boring to sit like this, Looking at each other. Isn't it time to run and change places. After these words, everyone should run to the opposite wall, touch it with their hand and, returning, sit on any chair. The leader at this time removes one chair. They play until one of the smartest children remains. The children who dropped out play the role of judges: they monitor the observance of the rules of the game. "Shadow" Goals: development of motor coordination, speed of reaction; establishing interpersonal contacts. The content of the game; one participant becomes a traveler, the rest his shadow. The traveler walks across the field, and behind him two steps behind is his shadow. The shadow tries to exactly copy the movements of the traveler. It is desirable that the traveler make movements: pick mushrooms, pick apples, jump over puddles, look into the distance from under the arm, balance on the bridge, etc. "Lords of the Ring" Objectives: learning to coordinate joint actions; learning to find ways to collectively solve the problem. The content of the game: you will need a ring with a diameter of 7-15 cm (a coil of wire or adhesive tape), to which three threads 1.5-2m long each are tied at a distance from each other. Three participants stand in a circle, and each picks up a thread. Their task: acting synchronously, lower the ring exactly on the target - for example, a coin lying on the floor. Options: eyes are open, but you can not talk. Eyes are closed, but you can talk.



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