How to pass the jailbreak on the phone. Escape: World of puzzles passing all levels

03.08.2023

Prison Escape is one of the best representatives of the quest genre. Today we are presenting a detailed walkthrough of Prison Break. In the story, the player takes on the role of a prisoner who is in custody.

Just from this place we have to escape! The passage of "Prison Break" is divided into several exciting and in its own way difficult parts. All actions are performed in stages.

Passage of the game "Prison Break" - the first half of the way

  • We are locked in a cell. First, we select a bowl, a towel and a roll of toilet paper. Tea is poured inside the cup, so we can safely drink it. We also take with us a hanger on which a towel hung.
  • We approach the mattress that covers the bed, and lift it up - we find a video cassette.
  • We are waiting for the arrival of the warden and stun him in the head. We use the same towel rack for this case. We take away his cell phone.
  • We leave the cell and look for the safe, which is located in the corner on the right. Instead of the code, we drive in the number "1212".

  • It turns out that the computer is hidden in the safe. Now we need to solve a little block puzzle.
  • We find the key inside the safe - it goes to the hatch located nearby. Below is a diagram. Now we need to change the colors of the buttons and make them all green. To do this, simply click on them one by one and try all the options.
  • Another camera will open. Inside it there is a fireplace, under which lies a gas cylinder. We take it with us.
  • We turn right and replenish our collection with a radio receiver.

The passage of "Prison Break" continues in the next part.

Second half of the journey

  • We turn left and run into another safe. One of the prisoners will share the code from him ("7843") with us if we give him toilet paper.
  • Inside the safe is another task: the lines in the honeycombs should form a chain.
  • In the cell in which the person who shared the code with us sits, a couple of batteries are hidden. We find them under the boxes and use them on the receiver.
  • Now our goal is the next camera. We change the radio for the prisoner's service: he will scatter paper pieces in front of us, which should be added to the number "7521".
  • Another safe with a puzzle. In the unlocked chamber we approach the box - a screwdriver is hidden inside.
  • We go into the chamber with the balloon and use the screwdriver on the toilet lid. The code "3578" is hidden in the barrel.

  • This number comes to the blue door: we type it and go inside. We select the hose and attach it to the cylinder.
  • We combine a cassette and a mobile phone with a camera. After that, we pass through the maze to the red mark.
  • We get rid of the door lock using a burner.
  • We make it so that all the marks of the electrical panel turn green (we press one by one).

Congratulations, we've completed Prison Break!

Finally

Many standalone games over time have acquired similar add-ons and mods that offer users to feel like prisoners. Usually, such passages of the Prison Break cards do not take much time and involve one single task - to get out to freedom. Perhaps the most popular game that uses such a "chip" is Minecraft.

The Fleeca bank robbery (see its walkthrough) is more of an introduction to the new GTA Online mode than a serious robbery. Only two players, simple preparatory missions, and during the attack on the bank it is difficult to make a serious mistake. The first really serious robbery is called Prison Break, it is already designed for a group of four players who have to get Maxim Raszkowski out of prison. Below we will tell you how to get through this robbery.

First, organize a robbery - for this you need 40 thousand in-game dollars (the organizer contributes) and three comrades. After the group is assembled, you can begin to complete the preparatory missions. It is also better to stipulate in advance how the loot from the mission will be divided. Usually the organizer keeps 55% of the money from the final task, and the other players receive 15% each. This is done because the organizer contributes his own money at the start, and besides, he does not receive a reward for preparatory missions. However, your team can choose a different loot distribution option.

First mission - Airplane

It was decided to rescue Raszkowski from prison with the help of an airplane, which still needs to be obtained first. Immediately decide who in the group plays the role of a pilot - this should be a player who already has a fairly decent experience in flying an aircraft.

The plane can be taken at the Mackenzie airstrip - it is important to go there in one car so as not to separate the team. On the way, the group will try to attack several times - so you should drive carefully.

In Mackenzie, first we kill all the enemies, after which the team is divided. The pilot boards the plane, and the remaining trio must drive the cars off the runway to allow them to take off. After the plane flies to the indicated point in the south - there it will already do without firing. At the end of the mission, players receive a reward and find themselves in open mode. To continue the passage of the robbery, you will need to re-assemble the group using a mobile phone.

Second mission - bus

Before the mission, stock up on grenade launchers - they will be very useful. Then we leave with the whole group by car and with the help of GPS we find the prison bus. We quickly kill the driver and steal the bus. The police organize the pursuit by calling a helicopter for help - this is where grenade launchers come in handy. Break away from the chase, and then drive the bus to the indicated coordinates.

Third mission - station

To enter the site, you need a police car and a uniform. We just call the cops on the phone, kill them, and then leave in their car, not forgetting to get rid of the pursuit.

In the station, behave like an ordinary policeman - do not twitch, do not brandish your weapons, but carefully walk along the marker, where you take the bus schedule. Keep in mind that you will only have a pistol and a club with you - so attempts to solve the problem by force are unlikely to end in something good.

Leave the site, drive the car to the indicated point, douse it with gasoline and burn it. Then you can go to the planning room, where you can wait for the team that went to the ship.

The crew of the ship will have to sweat a little more - first you need to eliminate the guards, and then get to the container with the car. The lock is “opened” with an ordinary shot, after which you can steal a car.

The fourth mission is a wet business

The first team climbs the stairs to the very top of the building, where they take up a sniper position. As soon as a couple of lawyers appear who go to the stairs of the municipality, you need to kill them, and synchronously. One of the lawyers will drop the suitcase - we pick it up, and then we get into the car and run away from the arriving policemen. To escape the chase here it is better to use a sports car.

The task of the team operating in the mansion is also not very simple - it is necessary to secretly enter the building, carefully eliminating those guards who interfere. And thus reach another goal. If you do not act very carefully, then the target may disappear and you will have to arrange a pursuit for it.

The main task is to escape from prison

To begin with, we distribute the roles for the mission. There are four of them, as well as players: a prisoner, a jailer, a bomber and a pilot. The prisoner and the jailer go to the bus, the pilot goes to the plane, and the demolition man will have to tinker a little and steal his helicopter.

Then the group on the bus simply reaches the gates of the prison, drives into the territory, parks the bus, after which the players, as if nothing had happened, go outside and go to Raszkowski. This is where the quiet life ends - the alarm goes off and security officers appear in the yard. We kill them, we run to Rashkovsky, and then we clean the yard together with him, continuing to move forward to the gate. Keep in mind that the prisoner player will not have a weapon at first - so you will have to pick it up from the corpse of one of the guards.

At the same time, the pilot moves by plane to the specified location, and the demoman accompanies him by helicopter. The task of the latter is to cover the plane, shooting down emerging fighters.

Meanwhile, the prison group must reach the gate and steal an armored car. On it you need to leave the prison and head to the strip. It is important to synchronize the actions so that the pilot lands before the group leaves the prison. The fact is that a serious chase will be organized for the armored car, so the bomber in the helicopter will have to cover the fugitives.

Having reached the strip, the group with Raszkowski transfers to the plane, and the bomber remains in the helicopter, fighting off another group of police. The pilot immediately takes off and steers the plane as far away from the runway as possible until the police chase is dropped. Then everyone flies to the specified point, where the crew of the plane jumps out with parachutes, and the helicopter picks them up. Everything, you can return to the city and share the booty.

Walkthrough of all robberies in GTA Online:

  • Robbery
  • Robbery
  • Robbery
  • The Prison Break robbery
  • Robbery

You went to prison, and not very well deserved: you were put in jail for a murder that you did not commit. What to do? We need to get out, try to find the slightest chance of freedom. In order for you to still manage to escape, see the walkthrough. There are 9 levels in the game, and we will describe each of them in detail for your own good.

1st level:

We click on the picture with the girl that hangs over the bed. We see the code 3041. Now we click on the table, which is on the right. There is a box on the table, look at it and enter a clue from the picture. It is not clear why, there is a spoon. We pick up. Again we look at the picture with the girl above the bed. The girl, as it were, hints to us that we need to scrape with a spoon over her, and we do so. We see a brick wall. We grab a brick from there. On the wall to the right above the washbasin there is a mirror, switch to it and break it with a brick. We take the shard. Now let's damage the property. We switch to the bed and cut the pillowcase with a fragment. We see the keys, grab and run forward to freedom. Open the first door with the key. Level passed.

2nd level:

We look at the table on which stands the yellow table lamp. There we find a strange board with notches. Please note that there is an overturned iron cup near the yellow lamp. This is what interests us. We click on it. We see English letters. Something is not clean here. We put the board on the letters. Now you see this tricky way to hide the password from us, but it wasn’t there. We remember the password: VPZL. On the table we see a rectangular black box. We switch to it and enter the password that we just calculated. We open, we take away the most valuable, cigarettes. We poke at the lamp. And, of course, again we see new incomprehensible numbers: 4822. We leave the table view and click on the wooden box, which is located on the right, between the washbasin and the bedside table. We enter the code. We see sharp crosses, but you guessed it, we will just remove the laces from them. Now we switch to the prisoner, feel sorry for him and give him cigarettes. He gives a staple. A guitar stands out among the gloomy environment, let's examine it. Take a stone near the upturned wall. On the right, above the bedside table, there is a grate covered with glass. Let's look at her. We break glass with a stone. Now let's show imagination and tie a paper clip with laces. Now let's throw the "fishing rod" and get the pliers. We go to the guitar and do a terrible thing: we tear the strings from the guitar with the help of pliers. We go to the cell door and, by some miracle, cut the metal bars with strings. Congratulations, you have moved on.

3rd level:

We switch to the shelf with the box, which hangs at the top left. We take a corkscrew. Maybe we'll open the wine? We switch to a huge table on the left. There is a bottle of wine there. You know what to do. We get a cork and a piece of paper with a code. Have you seen the same box on the shelf? Go ahead there. Open the box with a hint. We take the valve. We switch to the sink, which is on the right. We screw the valve and plug the hole in the sink with a cork. Sure, let's turn on the water. We look at the mirror above the sink. Someone wrote the password (1287). We look at the table, namely the wooden box with a combination lock. We enter the password. We take the coin. We switch to the shelf that hangs above the table. We throw a coin into the column. Let's take the part from the column. Switch to the bed and see blue sneakers. We take the laces again. Well, what kind of people? No to pick up the shoes, so they steal the laces. We connect the part from the column with laces. There is a small hole in the floor, let's put our device into it. Got the key, now you can get out of here.

4th level:

Behind the bed is a huge wooden wardrobe, click on it. We see code 3427. There is a table on the left. And on the wooden box we enter the found code. We take a fly swatter. We click on the chair and intensively beat with a fly swatter. We take the tormented corpse of a fly, the handle from the door, which lies right on the chair. We click on the bed, there we see a web. We give the unfortunate corpse of a fly to the hungry spider, we take the glue and the donut. We click on the table and give the donut to the parrot, take the cage from the deceived parrot. We switch to the cabinet, grease it with glue and attach the door handle. We open the cabinet and put the parrot's cage there, click on the cage and take the key. We open the door with the key and feel the imminent approach of freedom.

Level 5:

We approach the washbasin and take away the pipe from there. A shelf hangs above the table, we steal a drawing with bears from there. We put the drawing on the table, which is located under the shelf. There is a chair in the middle of the room, switch to it, take the stone. There is a vase under the sink, which we will break with a stone. We take the knife. Again, look under the chair and open the box with a knife. There we see a cassette player with headphones. So that another prisoner is not so bored, we will give the player to him. In return, he gives us points. Remember the picture with the bears? We aim glasses at it, it ignites. A security guard comes to this action. We hit him on the head with a pipe. We leave the cell safely and with impunity.

6th level:

No matter how disgusting it may sound, we go to the toilet, open the lid and take the toothbrush out of there. We switch to the shelf and carefully wipe the stain with a brush. There is a password behind a layer of dirt, remember it. We approach the table and open the wooden box with the password. Strange, but there is a part from the drain tank, we take it away. Of course, put the part in place and drain the water from the toilet. Oh miracle, there we find pliers. Let's go to the table and disassemble the razor, we need a blade. We approach the bed and rip the pillow with a blade. We'll find a hole there. Now let's plug the sink. We turn on the water. It is not clear why, the guard falls. Fainting, right? We approach the bed, remove the mattress and use the pliers to get the wire. We approach the door and use the wire to get the key. With a calm soul, we open the door and go out.

Level 7:

Of course, let's go to the table first. From there we will take a metal ruler and even a whole aquarium with fish. We switch to the bottom shelf of the bed. Let's move the mattress again. We take the plug for the sink. It is so clear what to do here - we plug the sink. We start up the water and throw the unfortunate fish from the aquarium into the sink. Behind the bed is a hatch, pour water from the aquarium into it. The pencil pops up. Let's go to the table. We see an interesting magazine with a quiet name Maxim. No, you didn’t guess, we draw a blank sheet with a pencil, not a magazine. We see the code 4311. Under the table lies an already familiar box with a combination lock. You know what to do. We take the pieces. Now we are going to break the bed completely: we will bite off a piece of wire with wire cutters. We modernize the ruler with wire cutters and make a file out of it. We go to the toilet and pick up a rag from there, which is lying near the toilet paper. For safety reasons, we wrap the file with a rag and fix it with wire. We are sawing our way to freedom.

Level 8:

According to the canon, we go to the table, which is located on the left. We need a knife, we'll take it. We look under the bed and pick up a metal bucket. There is a coat hanger hanging beside the bed. We take a rag. We look at the bottom shelf of the bed and cut the box with a knife. There we find a lovely figurine of a dog. We also take a bottle of water from the bed. There is a shelf at the top left, we look at it and see different figurines with animals. We will return the dog to the family. Now arrange the animals in ascending order, starting with the largest animal. It turns out a lion, a dog, an ermine and a hare. A cache opens, and from there we take matches. We click on the chair to the left in the corner of the room. We put the bucket on the apparatus, which is located on the chair. Pour water into a bucket and set fire to the apparatus with matches. The water boils, and we soak a rag in it. We go to the table, there is a black cup, pour boiled water into it, it seems that it changes the pattern under the influence of high temperatures. We see the code: 2771. On the nightstand in front of the table, there is again a wooden box with a combination lock, open it, take out the key and run out of this cell.

9th level:

To the left are metal cabinets. Each door has cards, but only one has no cards. Let's just open it. We take away the metal rod from there. We look at the free space behind the cabinets. There are two holes there. We pick sand from there with a metal rod. We take paper with a hint. There are maps drawn, you know what to do. The cards on the boxes should be arranged in the following order: hearts, spades, clubs, diamonds. Now you can see the password: 7399. On the table lies a wooden box with a combination lock, which has already become boring from the beginning of the first level. We open it and find an extremely useful tool - a hammer. We look under the table. A bedside table boarded up with nails rushes into the eyes. Using a hammer, pull out the nails. Grab a hammer and a crutch. We turn our attention to the bed. A drawing of a BelAZ hangs above it, we pick it up. Using a hammer and a crutch, we knock out the wall that was behind the drawing. Hooray, finally, we are really free, like birds in the sky. Game completed.

In the Prison Break game, each participant has to create their own character beforehand. If you have not had to do this before, then it is recommended that you familiarize yourself with the “Races” section before starting the process. There are many fun and funny events in this adventure, for example, when you play dice and shackles, you should go to the grate. You will be able to listen to all the ridicule of your neighbor. from prison" is not entirely simple, since the game itself contains a large number of secrets that a large number of users are puzzling over.

Transfer of the amulet

Now you can get acquainted with the most difficult moments and study the passage. Jailbreak is a multi-level game. We will look at the most confusing steps. We will try to describe each level and its passage in detail, so that in the future you will not have any difficulties. The first stage is called "Transfer of the amulet". You get to freedom, and an unforgettable view opens before you, now you can do almost anything you want. By the way, in this game, the tasks provided by the developers are completely unobtrusive, respectively, and the passage will not cause problems. Prison Break also allows you to explore the location and the game world. This is no less interesting process than overcoming the main plot.

Knight's move

Next, let's see how to continue the passage. "Prison Break" opens up a new challenge for you. First of all, you should go to Wayon Abbey, and there you can meet Joffy. This character is located on the second floor in the building. Your task is to give the person a special amulet, after which you can get some supplies and a horse.

Follow the path of the creators

It is worth mentioning right away that some difficulties await you during the game, which the passage will help to solve. "Jailbreak" is a project whose developers confuse each participant a little, and if you do all the actions not according to the script, then you will have to overcome obstacles for a long period of time.

Take the drawer from the shelf in the center. Under the shelf on which we took the box, take the phone, pick up the key in the corner of the grate.

First key

Now move to the left, you will see the shelves, click on the shelves until you have a book with a combination lock in your inventory, click on the stool and there is a magnet under it.

Magnet under the stool

Move to bed. Take a closer look, on the side of the stairs that leads to the second tier of the bed, there is a hole (the second rung of the stairs from the top), take the battery inside the hole, you must first find all the items, otherwise the battery may not come out of the hole. Raise the pillow, take the cassette under it, remove the smallest note on the wall.

The first battery in the ladder hole

Move even more to the right, to the red faucet next to the beds. On the bottom bed at the edge of the mattress, near the wall is a second battery.

Location of the second battery

Oh, and here's the second battery.

Move to the right to the sink. Inside the sink drain, collect the key (note that you must first pick up the magnet and the tube under the shelf so that you can get the key). There is a broken grate under the sink itself, take the cork inside it.

Now that we have a plug, insert it into the drain hole of the sink, to do this, click on the sink or the hole itself, click on the faucet until the sink is filled with water. Click on the water inside the sink and pick up a piece of paper that will turn brown.

Coloring the paper

Working with inventory step by step

1. Take a closed box with two locks and open it in turn with two keys, remove the tape recorder from the box

2. Now take and insert both batteries and a cassette into the recorder.

We set up the cassette, insert both batteries and the cassette, after which you can remove the cassette

3. Our cassette is now set up, take the cassette and a piece of paper that we painted in the sink, look at the film of the cassette, where you will see the code 915 (random code)

Look at the code for the book

4. We enter the received cipher to the code lock on the book, inside the book we pick up the hammer. Now on the side of the bed, break it with a hammer and make a hole, the first level is passed.



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