Passage of the game the evil within. The Evil Within

22.06.2022

At first The Evil Within 2 Walkthrough does not include anything complicated, the chapter is absolutely linear. The main character is Detective Sebastian. Ahead, the house of the protagonist lights up, inside of which is his daughter. You won't be able to get through the front doors, so make your way through the window on the right side. Climb up to the 2nd floor. There is a daughter in the children's room. Upon arrival, a screensaver will begin.

Next, the hero wakes up in a bar. It's been 3 years since the fire. Next, an interesting dialogue is tied up with Kidman from the last part. As a result, Sebastian is immersed in the virtual world of STEM for the 2nd time. Go to the hero's office, in the police station. After Kidman contacts, inspect the drawing and photos of the previously missing agents (they will have to be found in the story).

Chapter 2: Something Went Wrong

It's time to move on: exit the office, inspect the table next to the cat. To save your progress, use the communication device in your suitcase. You will have to move between the memories of the hero with the help of a mirror. When the hero approaches the mirror, then it will break and the cutscene will start.

Sebastian will be in his house with his family, but soon he will be thrown straight into the museum. Approach the painting, a door will appear. Through the doors, the hero will enter room 102, inside which he will find the first agent - William Baker. The body of this man froze at the time of the murder. Examine the murder scene using slow motion and rewind. Take the evidence.

There is a closet in the room on the right, and behind it there will be a passage further, so move it away and go further. There will be a telephone on the wall on the right side, but picking up the phone you can only hear laughter.

Climb up to the 3rd floor. Find a room with red curtains. In the next room there will be a new scene: a photographer kills a man with a knife and at the same time photographs this moment. The corpse then freezes. You should at this time hide from the photographer behind the furniture on the left. At some point, the maniac will leave.

Through the corridor where the paintings are, go back to the house with the stairs (this level has now changed). Get to the 2nd floor and go through the hall with the sculpture of a woman. Get down to the elevator. Get through the grate. As a result, find yourself in a room with several hanging corpses. There will be an eye on the wall, and a camera next to it. Approach the camera. In place of the eye, a door will appear next. Come out.

Next to the next glass, carefully examine the photo. At a certain point, a monster with a saw will appear in the room. Now you need to get out into the corridor and run forward until you come across a room in which there is a ventilation pipe. Crawl along the shaft into the next room, but don't relax, because the pursuit continues in this room. In the end, the monster will have to be fought and at the end of the battle the hero will receive a knife.

Soon the hero finds himself on the edge of the city. Examine the rooms and take a pistol at the exit from the house. Now you need to get to the main part of the city, but along the way you can see a few houses. On the approach to the city, you will see how several agents shoot back from the monsters. One of the agents manages to escape in a house nearby. I recommend making your way to the house stealthily, killing enemies one at a time. As soon as you are inside the house, the cutscene will start and the third chapter will follow.

Chapter 3: Resonance

In the third chapter, the passage of the game The Evil Within 2 involves the study of the starting area of ​​​​Union. Therefore, it will be possible to get a couple of additional tasks (for this you should talk to Liam first). If you have little health, then try not to waste first-aid kits, but just drink coffee.

Therefore, when you run around the city to your heart's content and find out how the nurse used the mirror, follow her. So the hero will be in his office. By secondary task "Unusual signal" you will need to get to certain points on the map and at the end reconfigure the communicator.

Once you pass through the mirror, move forward along the corridor. At the end, the nurse will reappear. She will go to the chair, but will soon disappear. You should sit in this chair. Thus, you will be taught how to upgrade the main character with new abilities and characteristics. So after that you can leave the office and go back to Comrade Liam.

According to the plot, the first step is to get to the local eatery to find daughter's ghost hero. Upon arrival, you will need to follow the ghost using a special device. Keep moving until you reach the closet. To go further inside, go towards the refrigerator. Pick up toys, the cutscene will start.

It turns out that Lily really was here, and got out of here through the window. Exit the building and look for a garbage can next to it, near which the hero's communicator will pick up a new signal. In addition, monsters will appear in the same place (in order not to waste a lot of ammo, try to shoot in the head).

The third key point with a signal is located near the house, next to which there is a pickup truck. This time, Lily's silhouette will be hiding in the thickets. Following the tracks, you will reach the car, next to which you will see how the girl runs inside the building.

Move to the marked building. There will be many enemies around, so try not to get into the thick of enemies. Pass the fence, after breaking the castle, and then shoot a couple of monsters. At this point, you will now need to activate the power supply in order to open a further path inside the building.

When you find yourself in a warehouse (where the road will be absolutely linear), move forward, destroying all enemies along the way. There will be a workbench behind the door. On the floor above, there is a room with a girl's toy inside. After interacting with the doll, a cutscene will begin. After the video, exit the warehouse. Soon the hero will stumble upon a killer photographer. A new splash screen will start.

Immediately after the cutscene, you will have to fight enemies, which you will not be able to escape this time. After the massacre, talk to Liam. To finish the third chapter, you just need to go back to the shelter.

Chapter 4: Behind the Scenes

Now O'Neill will give the main character the password that is needed for the computer in the shelter in the north, so go there. Move on until you reach the elevator. On the left side there will be a locked door. You can open these doors with an electric bolt if you shoot directly at the control panel. I recommend opening the doors for the reason that you have a short way back.

Behind the huge door next to the elevator, a huge monster will be waiting for the hero, but since he will eat the corpse, he can be killed secretly. So you can immediately go down to the floor below. Along the way, you will meet another enemy who pretends to be dead. At the end, unlock the doors that block the passage on the left side (to do this, connect the green and red lines).

Just outside the door, Sebastian will find that the system has been rebooted, so the building's entire security system is out of order. Because of this, monsters will immediately attack the hero, so you have to fight them.

After the massacre, go to the blocked barrier to break the lock and open the way further. In the tunnels, also be sure to pull the lever to clear the passage and go down. At the end of the level there will be a ladder, and next to it is the corpse of an operative (who will have ammo). In addition, at this stage of the passage you will receive a gas mask, which you will have to use, because the area around will be infected. In a gas mask, the gameplay will change a bit, because you have to play from the 1st person.

Move forward and kill all the enemies along the way until you unlock the doors on the level below, after restoring the power supply. Immediately after the corridor, Sebastian will suddenly stumble upon a new monster, which must be killed as quickly as possible, otherwise he will quickly get to the hero and finish him off.

After the battle, you will need to solve a simple switch puzzle. The correct sequence is "1, 2, 4 (down)". Now go back. As soon as you leave the infected area, you will stumble upon a new computer - study it.

Move to the very end of the room, where you will find the last key point with a signal. Once everything is set up, go back and open the ventilation shaft. Go through the pipe to leave this location. At the end of the path, the hero will be right at the city hall.

Chapter 5: Waiting

Study the area carefully. For example, at this location you can find the key to open the cell, fragments of memories (in the gazebo), on the right side of the agent’s corpse there will be a pouch for syringes, and in the center near the city hall gate there will be a photo.

Boss: Guardian. On the square in front of the entrance to the city hall, a battle with a multi-headed monster with a saw will begin. You had already met her before, but then it was impossible to rebuff her. However, even now, this monster can simply be tricked and run past. Be sure to use the advantage of the terrain in the battle with her: on the right side there is a flammable barrel, on the left side there is a huge puddle of fuel. In addition, next to the fence on the side is a room where you can temporarily hide from the monster.

The central passage to the city hall will be locked, so blow up the car on the left and get to the back entrance. Inside the basement, get to the inside of the building. Following the hero will meet Harrison, who will explain how to activate the stabilizer, but immediately after that he will die.

Eventually, following the linear path, you will soon find yourself in a room with a painting of a woman. There will be a shooting area nearby. You need to find two items - rose and necklace. Hang the necklace on a mannequin and place the rose in a vase. Turn the mannequin forward. Now go to the camera and take a picture. As a result, a passage further will open in the background.

At the end of the corridor, examine the paintings so that the image of the daughter appears. Get to the room with the emitter inside. Start recovery. The photographer will appear. He will introduce himself, after which a new massacre will begin.

Boss: Obscura. Despite the fact that only 90 seconds remain before the restart, the monster can slow down time, which thereby delays the battle. To defeat the boss and the installation continued its work, it is necessary to divert the attention of the monster to the hero. You need to shoot clearly at the camera lens, which is the head of the obscura. And it's best to use explosive bolts. As soon as the time runs out, the monster will instantly die. It remains to go back to the streets through the central doors and contact Liam, who will tell you what to do next.

Chapter 6: On the Hunt

Go back to O'Neill using the "Network". Use exit D5 to go through the new unlocked doors (short path). In the next room, the hero will hear the voice of his daughter. To the left of this location is another door that can only be unlocked by solving a simple line puzzle.

In the corridor, kill all the enemies and go down to the level below. Despite the fact that the corridor will be covered with a strange white goo, still move forward to the blocked doors. Opening them, you have to fight a big monster. The path is linear, so you will eventually reach a door where a cut-scene involving a monster will begin.

After the fight with the strange white monster, go to the doors, which will be covered again with a strange white goo. Unlock the doors, take the document, and after the video, immediately study the computer and return back to the city. Find a key point of contact to move on to the big theater, where the maniac photographer Stefano is located.

Chapter 7: Thirst for Art

Now we need to get to the key point where the signal comes from. Upon arrival at this place, the hero will find a living agent who is defending himself from monsters in the local parking lot. Help him and kill all the monsters.

After a little turmoil, the agent will tell a little about himself, after which he will provide access to his own shelter. To complete the current quest, visit his hideout and be sure to drink coffee to heal. In addition, in the shelter, Sikes will issue a new task, during which, again, you will have to look for signal points.

Leave the shelter and move towards the signal. In the end, you will find yourself in a diner, where a fight with a monster with a saw will begin. In battle, again, use the surrounding objects to resist the monster (explode various kinds of balloons and hide behind cars).

There are documents on the rack inside the building. Go to the room at the end. There will be a picture in the room - click on it, the animation starts. The hero will be on the other side of the picture. Move forward along the corridor to find the key, which will lie in the severed hand. In just a couple of steps, you will stumble upon locked doors and enemies. Kill everyone.

Behind the door will be located a room with stretched wires. Go forward, bypassing all the traps along the way, while trying not to touch the wires. At the end, there will be a curved space in the center of the hall - interact with it.

When the distortion is destroyed, the hero will instantly be back in the diner. From here, go to the next signal, which is now in the local inn" Abode". Climb to the top floor of the hotel, click on another painting and find yourself inside it.

In this place, you will again need to find the key first, but you will need to beware of the wandering Obscura. When you find the key, go back and find the plot item, which is surrounded by different wires. It remains only to destroy the second creation of the photographer, so that the path to the theater opens.

Chapter 8: Premiere

After destroying all the paintings, you can enter the theater. Inside, go up to the 2nd floor. In the great hall of the theater is Stefano. In addition, a huge eye will track at the top of the main character. Getting caught many times is highly discouraged. Run from cover to cover.

Boss: Stefano. The enemy will have only one knife with him, but will move extremely quickly, which will make it difficult to kill Stefano. By this time, you need to have a large supply of shotgun ammo (the highest chance to hit with this weapon). The eye at the top will periodically shoot tentacles in 3 directions, so stay close to the walls. If the enemy tries to take a picture of the hero, then you need to run as far away as possible, otherwise the hero will be slowed down and very vulnerable. After the victory, Lily will appear, but she will be frightened and run away to Mira (wife), who has turned into a terrible creature from white gel.

Chapter 9: New Evil

After the cutscene, the hero wakes up in his office, and an altar will appear nearby. Find your reflection in the catacombs, find all the items and open the doors to go further. Behind the door you will hear a voice. Turn right, and at the end go into the corridor that leads to the mausoleum.

Find a door around the corner of the next room - it leads to a lever. After activating the mechanism, monsters will appear. You can kill them all, or you can hide in order to calmly pass them all. To go further, you will have to go back to the crypt, and from there to the passage on the right, where the altar is located along with the enemy (there will also be an improvement for the crossbow).

You need to get to the hall, passing all the cells with infected people along the way. At the same time, pay special attention to the altars, because one of them will contain important information. After taking the document, get to the gate on the right side (which is next to the tomb). From there, turn left and you will see a new corridor. The corridor will lead to the mechanism control panel. Install the handle, then activate the mechanism.

So you will find yourself in a new location. Explore everything around, collect all the ammunition and leave the area. After passing through the hall, you will find yourself in a room with one bed. An enemy will lie on the bed - finish him off. Use the passage in the wall on the side to examine the memory fragment. Come back.

At the end of the corridor is another room where there will be stairs. Along the way, the ladder will break, so it will be impossible to go back, so keep moving forward. The cutscene will start shortly. Go to the main character's house. A cut-scene will start. Kill all enemies.

After the fight, carefully inspect the symbol on the wall in the room. Thanks to this symbol, it will be possible to unblock the path further. Use the mirror to return back to the study, restore your health and continue exploring the house.

In the room next door there is a pressure plate, and a little higher - mechanisms in the form of a steering wheel. Scrolling the steering wheel, you thereby change the location of the plates. The puzzle is simple - you need to arrange the tiles in such a way that in the end the main symbol becomes even. Once the puzzle is solved, move on. The splash screen will start.

Chapter 10: Originally Hidden

Now, when Sebastian regains consciousness, he will find himself in a completely new place - in a small wooden hut. Soon, the possessed begin to attack this house. A new agent (girl) will help to defend the house. There are many different supplies in the house, and in the center there is a barrel of fuel. There will be four waves in total. In the first house, 6 Possessed attack. In the second, 10. In the third, again, a dozen possessed, but from two sides. In the final wave, the dogs will climb inside the house.

After the massacre, the hero meets a girl - her name is Torres. Torres along with Kidman, Theodore and Marie. Based on the conversation, you will also learn that they all had a plan to destroy the Mobius company, but everything went wrong when Theodore and Marie turned into monsters.

Together with Torres, the hero goes to the camp, which, upon arrival, is attacked by monsters. It is necessary to secretly get to the other side of the camp. Along the way, you can collect many useful items. It is most effective to kill monsters with a crossbow directly to the head.

Chapter 11: Reunion

Go forward along the corridors. On the way, turn on the machines in the electrical panel. Enter the room with blood and candles. The path is linear, so when you need to go to a closed laboratory, go to the next area of ​​the dungeon. Through a bright white corridor, the hero will enter a large hall with huge flasks, inside of which there are possessed. You can't go any further until you get union chip. Therefore, when you get to the desired computer, enter the password - "0128".

Thus, the hero will receive a chip, but it will be necessary to find another computer through which it will be possible to upload the file. And immediately after this action, the light in the room will disappear, followed by the infected. Kill them covertly or head-on - it's up to you now. The main thing is to get to the fourth laboratory, where the cutscene will begin, in which a new boss will appear.

Boss: Flamethrower. Flamethrower will be O`Neill who came under the influence of Father Theodore. To defeat O'Neil, you will have to shoot an incredibly lot at him. Therefore, if the cartridges run out, just run in a circle, because in two certain places the cartridges will appear constantly. In addition, there are nitrogen cylinders and fire extinguishing levers in this laboratory. The boss will not receive damage from these two objects, but will be disoriented, thanks to which it will be possible to buy time in order to better aim or to heal.

After the death of O'Neill, it remains to go back to the agents and call Torres, but before that you should definitely prepare.

Chapter 12: The Abyss

Now the hero wakes up in a terrible place, among the ruins and blood. Despite the vast expanses, the level is linear, because you always need to move forward, stumbling across memories and all sorts of tricks along the way. In addition, there will be a lot of enemies here, but each of them can be killed stealthily by sneaking up from behind, since the location is very dark. I recommend inspecting all the ruins in order to collect all sorts of useful items.

Chapter 13: Stronghold

When the hero comes to his senses, you will learn that he accidentally killed Torres. Be sure to take her weapon. In addition, now the hero has returned back to the city, where Theodore's fortress appeared in the middle.

The area around will be filled with monsters. In addition, flamethrowers will run around the location and there will be two of them in total - try to avoid them in any way possible. Because they take a long time to kill. However, if you kill at least one, then you will get a balloon. To fix the flamethrower, you will need two cylinders, so if you finished off one, you will have to finish off the second. In the end, the location will be updated, so it will have a lot of new secrets.

But in any case, you will need to get to the hotel, which is located in the south. Together with her, after the cutscene, the heroes use the device to go to Theodore's fortress, bypassing the fire. The dome will protect from fire, but Hoffman is responsible for it, so she will need to be covered from all fire monsters that will make their way inside. At the end, the girl will die, and the hero will get to the church.

Chapter 14: Burning Altar

Inside the fortress, as expected, you need to get to the top floor. There will be no enemies in the first room, but there will be many useful items. In the next room there will be a fork: the road on the left - lead to the 2nd floor, the road on the right - leads to a mirror and other useful things.

There will be many burning enemies at the top, which should be dealt with strictly separately. Make your way through the room and get to the room on the right, where there will be a mechanism. After opening the gate, the hero will face three fiery opponents. After the fight, go up to the floor above. At some point, the hero will stumble upon a wall of fire, to remove it, you need to shoot the lever on the pipe above.

In the next room, take the document and, if necessary, use the mirror. Overcome another wall of fire, deal with all the infected and move on, collecting all the resources along the way.

Very soon you will stumble upon a new mechanism that is responsible for the gate. After activation, the hero is attacked by several monsters (only after killing them the gates will open), and then a cutscene will begin, in which Sebastian will return to the old memories associated with the Lighthouse.

Boss: Sadist. Sebastian will appear in a rather narrow corridor, where a sadist with a chainsaw will chase him. At this stage of the passage, all that is required of you is to dodge in time to then attack the enemy from behind. As a result, the main character will cut the sadist in half.

Boss: Guardian. Following the hero will fall into the basement to the safehead. The battle tactics are simple: run in circles along the corridors, while shooting at the boss from afar. When two safeheads spawning at the same time are killed, the boss will be defeated.

Boss: Laura. It will be a little more difficult with her, because up close she kills with only one hit. So you have to constantly run away from her. Shooting at her is useless. The essence of the battle is that it must be driven into a fire trap, after unscrewing the two valves that are responsible for the gas supply. After that, she must be lured to the center of the location, stunned with an electric or cryo-bolt so that there is enough time to pull the lever (she can also be killed with a flamethrower).

After defeating all the monsters from the past, the hero will return back to Theodore, but it will not be possible to kill him, because Mira will appear and ruin everything.

Chapter 15: The End of This World

Walkthrough The Evil Within 2 does not end with the last chapter. Despite the fact that all the enemies were killed, a completely new problem appeared in the face of the protagonist's wife Worlds. The white gel that emanates from her filled the entire city, while shattering the world into pieces. Follow your wife through the rubble.

When you get to the road, you'll have to fight the White Gel Possessed. They will be a little more durable than normal enemies, but still it will not be difficult to deal with them. There will be three skirmishes with white gel enemies in total. The first fight is a couple of possessed. The second fight is a dozen ordinary white possessed. The third battle is a large, incomprehensible monster, which consists of white gel and pillars. When fighting this monster, try to shoot only at the red dot on the body of the monster. If possible, blow up barrels nearby. Having reached Mira, the hero, along with her, falls into another reality.

Chapter 16: Purgatory

You need to get to the house on the mountain. It is in this house that Mira hides her daughter. Along the way, you can collect the remaining fragments of memories. Closer to the house, you will have to climb the ledges higher. A cutscene will start at the top. It turns out that Mira hid her daughter in her own reality and at the same time took part of her strength in order to protect her in the future. She will not let her take her daughter, so she will have to kill her.

Boss: Mira. Mira instantly turns into a huge white monster of white gel. Due to the long range, the shotgun is useless against her. And the fight itself will consist of several key phases.

  • First phase. At the very beginning, you should try to shoot only in the stomach. When the armor is destroyed, a weak spot will appear under it - the heart. Mira will then start attacking with her hands, so keep an eye on her movements and step aside in a timely manner. Once you deal enough damage to it, it will bleed out, and spiders will form from the blood - a shotgun will come in handy at this stage. Spiders will drop ammo.
  • Second phase. Now the most vulnerable places are the points on the shoulders. Mira will continue to hit with her hands, so dodge and shoot at the growths. As soon as one of the growths takes enough damage, the arm falls off. To finish off the hand completely, you need to shoot further at the yellow bubbles.
  • Third phase. In the end, you must shoot strictly in the face. At this stage of the fight, Mira will be defended not with her hands, but now with tentacles, but the tactics do not actually change, so the main thing is to continue to simply dodge. After the battle, a cutscene will start.

Chapter 17: Exit (Final)

In the role of Sebastian, it remains to get to the house, after which you will have to take on the role of Kidman, who, in the control room of the Mobius company, follows the further part of the plan. Therefore, fight off all agents in the control room.

As soon as control returns to Sebastian, pick up your daughter and leave the house. A cutscene begins, after which control again passes to Kidman: continue to kill agents, but already in the corridor. Get to the central hall, where the main character lies in the bathroom. As Sebastian, run with your daughter to the nearest mirror. At the end, the heroes get out into the real world, and Mira becomes the core through which it penetrates the company's network and kills absolutely all agents. The final screensaver begins, in which there will be an epilogue, but it consists entirely of cutscenes, so the passage of The Evil Within 2 at this stage is considered completed.

The walkthrough will indicate the location of some collectibles.

CHAPTER 1

The first chapter begins near the burning house of Sebastian Castellanos and is a prologue to what is happening. Go to the side of the house and try to open the front door - it's locked. Sebastian will automatically turn right. Follow the porch and interact with the sliding glass door. Your character should automatically pick up a nearby chair and use it to break the glass when they enter the house.

Burning house of Castellanos.

Once inside, follow the stairs. as you approach it, a beam will fall and block the path. Go to the right side to the kitchen to find the door on the left side. Open it and you will see an alternative route to the stairs. Keep moving up the stairs and go to Lily's room.

This will trigger a lengthy cutscene that ends with Sebastian returning to STEM. After entering STEM, run towards the house, after which you will be blinded by the flash. Run towards the light, where the flash will happen again - this time instead of the "Beacon" you will see a table with a communicator lying on it.

Take the communicator and you will see Sebastian's office, which will serve as your base of operations throughout the game. Chat with Kidman via the communicator, and then study the dossiers of all the missing Mobius operatives, whose photographs are hanging on the board. After finishing the conversation with Kidman, you will move on to the next chapter.

CHAPTER 2

slide 1

The first chapter smoothly flows into the second, and you will still be in the same Sebastian's office. After examining the dossier of Mobius operatives sent to Union, leave the office to examine the black cat on the table. She is sitting near the slide projector, and there is the first of the slides. Take it and go to the back of the room to find a mirror.

As you approach it, the mirror will crack, as happened in the original game. Interact with him to watch a cutscene. After its completion, you will find yourself in a room with double doors. Go through them to find a room with long curtains. You will see a narrow corridor with a door at the end. Go there, try to open the door, but nothing will come of it. Turn around and enter the room to enter a small corridor.

Follow it, turn the corner to the left and go through the door at the end of the hall to find Baker. He is killed, and his death is repeated as if in slow motion. Here you can interact with the camera and Baker himself, and in the left corner of the room there is an open door leading to a dark hall.

Photograph by William Baker

In a dark room you will find the first of 40 documents - a photograph of William Baker. Look at the table to pick up this photo.

Go through the open curtains on the right side of the room to find a room with shelves and a wooden floor. Go to the back of it, where there will be a cabinet blocking the passage. Move it aside, go through the hole and get into a room with a long staircase and a ringing phone. If you pick up the phone, you will hear an ominous laugh, but nothing will happen.

Traces from the movement of the cabinet.

Unusual letter

When you get to the second floor, turn left to find a half-closed gate. Stand under them and examine the table on the right side to find the second file - an unusual letter.

Move up the stairs to get to the second floor and turn left when you are at the back wall - there will be a half-closed metal gate here. Crawl under them and take the same letter. Then go back and go up to the third floor. On the right side there will be an open door. Enter the room and go around the curtains, follow through the double doors and see how an unknown photographer kills his new victim.

This part will be educational and will tell you about the stealth system. Crouch and move behind the sofas, avoiding the killer. Leave the room using the door through which the victim got here. You will be in a hallway filled with photographs suspended in the air. Keep going forward to find another ladder..

Photo of another victim

Before climbing the stairs to the fourth tier, look to the right side to find room #103. Enter it and find another document on the table - a photograph of another victim.

Climb up the stairs until you find an open door. Go through it to see the killer at the end of the corridor, turning the corner. He will disappear and you will not see him ahead. Follow along, go up two flights of stairs and see a strange figure in the distance. As you approach, the figure will be highlighted, and you will see a terrifying scene - a monster consisting of parts of corpses. The only way out of the room is the elevator on the left side.

As soon as you exit the elevator, you will find a hole in the mesh fence on the left side. Crouch down and crawl through it. There will be a room with hanging corpses hidden in bags. Go to the back of the room to find the symbol of the red eye on the wall. Turn around and see that the room has changed, and your path now leads to a camera on a stand. Approach it and turn around again - on the very wall where the symbol was, now there is a door. Open it to see the killer with a camera. After the flash, you will again find yourself at the wall with a red eye.

Turn around and see a mirror where the camera used to be. Take the photo hanging on the mirror, after which you will see a ghost behind. Sebastian will turn around, after which he will look again at the mirror, behind which a huge monster with a circular saw will appear. After destroying the mirror, the monster will start chasing you. Run through the resulting hole where the mirror was, and follow to the end of the corridor. Make your way over the metal gates, then go through the door at the end of the corridor. Use the metal ladder in the far left corner to climb up and climb inside the ventilation shaft.

Move forward until you see a monster. When it stops, move forward and turn left and then right to find a dark room. Go down into the room and head towards the light source in the far part. The monster will reappear - just run forward to start a cut-scene (with one QTE action) and you will be taken to another part of the game.

Diary in an abandoned house

Before you leave the abandoned house, find the bedroom here and find the diary on the table - another document.

As soon as you deal with the photographer, you will find yourself in an abandoned house. Now you have a knife at your disposal, which can be used to fight off enemies. In the room in which you find yourself initially, there is nothing, so feel free to open the door and go to the kitchen. Take the medicine syringe (used to restore HP) from the table and apply it following the prompts. Then go to the bedroom to the left of the kitchen and take the diary. After picking up the item, leave the house, which will trigger a short cut-scene in which Sebastian receives a regular, semi-automatic pistol.

explosive pistol

If you pre-ordered The Evil Within 2 and downloaded The Last Chance DLC pack, you'll receive all purchased items right now, including the Explosive Pistol.

Move to the left side and go down the road until you see a scene in which an unknown woman runs inside the house on the left. Sebastian will follow her and you will encounter the infected for the first time - kill the woman and then leave the house (or examine the yoke). Continue down the road and you will see a huge "Welcome to Union" sign on your right. When you go even further, you will see a scene in which Liam O'Neal hides in a shelter. You will see a large group of enemies that are far enough away to spot you. Instead of killing them, go from the car to the left side (crouching) and through the grass and the fence, move into a small courtyard near the house. There will be two opponents here that you can kill stealthily - sneak up and press the appropriate key. After killing both, enter O'Neill's hideout.

Climb down and open the door to trigger a cutscene introducing you to O'Neil. It will tune your communicator so it can detect resonances. By doing this, you will complete the second chapter.

Note. Resonances are your main navigation tool. Such signals will indicate both important plot objects and less important points with fragments of memories (collectibles) or dead Mobius soldiers with various loot.

CHAPTER 3

In this chapter, you will be able to explore part of the Union, and here you will be able to complete your first side missions. Talk about everything with O'Neil to get the side quest "An Unusual Signal". Before you leave Liam's hideout, drink a cup of coffee to replenish Sebastian's health. Also, if you drink coffee on all such devices, you will earn an achievement. You can create ammo at the workbench using the found gunpowder. After leaving the shelter, you will see how the familiar nurse passes through the mirror. Pass through this mirror and find yourself in Sebastian's office.

Familiar nurse.

Side missions and exploration of the location

Speak with O'Neill to start the quest "An Unusual Signal". In this quest, you just need to run through the markers and tune the communicator to the desired frequency.

There are also currently eight different documents scattered throughout this part of Union.

Finally, there are two slides in this chapter that you can find.

You will find a corridor that was not there before. Follow it to find a nurse walking towards the wheelchair before disappearing. Come and sit in the chair to move Sebastian to Nurse Tatiana's office. Here you will learn about the upgrades that can be done using the green gel. Buy the abilities you need, then return to Liam's hideout using the mirror in Sebastian's office.

How to get a crossbow

Before you follow the trail of Lily's voice, you will need to get to the marked place where there is an armored personnel carrier and a crossbow. To find him, leave the shelter, go left, to the very end of the street, to a large intersection. Here you will have to find a crossbow.

With the crossbow in hand, take out the communicator and follow Lily's signal. The first resonance will lead you to the Pit Stop cafe in the northwestern part of the map. Right outside the door you will see the silhouette of Lily. Use the communicator to resonate and watch Lily leave the Pit Stop. Follow her behind the bartender and try to open the pantry door, but it will be locked. Move the nearby freezer to the side, then go through the hole inside and find the Lily doll on the floor.

Once you find her, you will trigger a cut-scene in which you will see Lily getting out of here through the window. After leaving the "Pit Stop" and go to the back room, where you will find a dumpster. Explore it to discover a new resonance.

As soon as you start tracking a new resonance, two creatures will attack you. It seems that these creatures are composed of several people, since there are heads at both ends of the body. Shoot one of them at a time to disable them one by one. Run back periodically, as they can deal a lot of damage to Sebastian in the early stages.

When you run away from here, then go along the communicator for the next resonance point. You will see Lily's silhouette outside the house - tune in to her and follow the tracks as you did before. Examine the place where Lily was seen to see her footprints, then follow them on the side of the house. Examine the bloodstain to see where Lily is running. The map will open and a resonance point will appear on it.

Follow the communicator to the third resonance point. You will find her outside another house, near a pickup truck. Lily's figure will hide in the bushes - follow her and look around the area for more footprints. Move along them and examine what lies under the car. You will see Lily running across the street to the trucking company's warehouse.

Be careful in the parking lot of this company, as there are many opponents around. Sneak past them until you find a power relay hidden inside a locked courtyard, where two more opponents are also located. Break the lock in hand-to-hand combat, then kill those two opponents and flip the toggle switch to power the warehouse front door. Return to this door and pull the lever to open the entrance inside.

We break the chain.

mystical item

Before entering the warehouse, turn around to look for a nearby truck. Open it and go to the back of the cargo hold to find the Panzerhound from Wolfenstein.

Once inside, follow the linear path until you reach a staircase guarded by enemies. Kill them, then go upstairs. Open the first door on the left to find a workbench where you can craft ammo. Also here is a document that you can pick up and add to the collection of files.

Report 00654: Kernel Extraction

On the second floor of the trucking company is an office with a workbench, where the core extraction report lies.

Open the next door to find another Lily doll on the floor, lying in a pool of blood. Take the doll to view Lily's next memory.

After the cut-scene, move towards the exit from the warehouse and you will see the killer from the second chapter. Follow him to find yourself in a long corridor. Move along the corridor, where you will find another killed Mobius operative. Keep moving, which will allow you to return to the entrance to the warehouse, where a cut-scene will play.

Three creatures will attack you. Unfortunately, this time you won't be able to escape them. Use explosive bolts with your crossbow to take out your enemies as quickly as possible. Or if you have a sawn-off shotgun, then use it to destroy the remaining opponents. If you don't have ammo, then don't forget that you can craft it right in the middle of a fight (via crafting in your inventory).

Once you've killed everyone, return to Union and contact O'Neil. Follow back to the shelter, in which Liam will talk about the "Network" and give you a gas mask, completing the third chapter.

CHAPTER 4

O'Neill will show Sebastian a path that will allow him to cross to the other side of Union, the floating island where City Hall is located. To do this, you will have to enter the "Network", which is a kind of underground STEM tunnel connecting the entire Union. To move from Union to the "Network" and back, special computers are used.

To access the "Network", go to the hideout in the north, where Sebastian will talk to Kidman. The hideout has a mirror and a coffee maker, so regenerate HP and build ammo at the workbench if needed.

Report 00122

When you enter the shelter, you will see a document lying on the table. Collect it to add report 00122 to your collection.

Use the computer with the red Mobius logo on the monitor to access the "Network". When you get there, go into the room with the large Union model.

E-mail "Union Growth"

Inside the situation room, find the Union Map, against the back wall. There will be a computer nearby. Examine its contents to obtain the "Union Growth" file before leaving the room and moving on. In the next room there will be a headless corpse.

Crouch and crawl into another room, where there are two elevators and a large door on the right side. On the left side is the door BE-C03, which you can open with an electric bolt by shooting at the control panel. But you only need this to get a short route to where you came from.

Gate BE-C03.

Go through the large door and immediately turn to the left to see an enemy eating a dead corpse. He will not attack you, but you must kill him by sneaking up behind him. Headshot to kill the enemy, and then go down to the location below. There will be another enemy lying on the ground. Shoot him early so he doesn't take you by surprise. Go to the door on the left side and you will find a device that unlocks it. You will have to play with it, comparing the two waves in amplitude and frequency. Use the keys to match the green wave with the red one. This is how you open the door!

By unlocking the door, you will activate the security system, which will lead to a reboot. The rest of the doors will unlock, allowing the opponents to break out and attack Sebastian. This time, you can't run away from them! Move around the room, shooting at opponents and trying to finish them off on the ground. The various bolts of your crossbow will be especially effective. As soon as you kill all the opponents, go to the next room, where you will see a locked gate. Melee attack the castle to destroy it and go through the tunnels. There isn't much to do here - go to the upper left corner of the catwalk to find a lever that you can toggle. Pull on it to drain the liquid and go down.

At the far end of the location is a staircase. Walk a little to the left of the stairs to find a dead Mobius soldier with some ammo. Collect them, go up the stairs and go forward. It's time to use the gas mask. O'Neill gave it to Sebastian at the beginning of the chapter. Put on to continue exploring the Web. In the gas leak area, the game will change and you will have to control a character from a first-person view. Sebastian cannot use firearms, including the crossbow. Follow the route through the area and sneak up on the opponents to avoid having to fight them not only with a knife, but also with a firearm.

When you are on the lower level, then on the right side of Sebastian you will find a door that you need to apply power to. Slowly make your way through the corridor and turn the corner to the right to find an acid enemy. Be careful, as once you let him grab you, the game will end.

Sneak up on the enemy to sneak attack and then run away as one hit won't be enough to completely destroy the squeaker. Repeat this process one or two more times, and when you kill the enemy, then continue to go to the shield with switches. Move down the first, second and fourth toggle switches to restore power and return back to the door through which you entered here.

The location of the switches.

Email "Extension and Data"

As soon as you get out of the area with a gas leak along the stairs, you will find another computer. Examine it to add the "Extension and Data" file to the collection.

Move through the door at the end of the hall to find the resonance point. Tune in to it, then return the same route and open the air duct. Go inside and move to another part of the room, where you will find an exit from the "Network", leading to the city hall.

There will be a save point here, as well as a coffee machine, so restore your HP and save your progress. There is also a mirror that allows you to return to the nurse and buy upgrades (or open lockers with the keys found). When you're ready, head up the stairs and open the door to face City Hall. After going outside, you will complete the fourth chapter.

.
Episode 14. Hidden motives.
Episode 15

  • DLC: Assignment , Consequence , Executioner .
  • general information

    Developer: Tango Gameworks Publisher: Bethesda Softworks.

    The time for a complete 100% completion of the game is 80 hours.

    Where is the cheapest place to buy the game?
    The Evil Within. PC price

    Shop Price Link
    Playo.ru 245 rub. playo.ru/goods/the_evil_within/
    SteamBuy.com 275 rub. steambuy.com/steam/the-evil-within/
    SteamPay.com 275 rub. steampay.com/game/the-evil-within
    IgroMagaz.ru 599 rub.
    Gama-Gama.ru 779 rub. gama-gama.ru/detail/the-evil-within/
    Steam 999 rub. store.steampowered.com/app/268050/The_Evil_Within/

    System requirements
    The Evil Within

    Characteristic Minimum Requirements Recommended Requirements
    CPU Intel Core i7 Intel Core i7
    RAM 4 GB RAM 4 GB RAM
    video card Nvidia GeForce GTX 460
    1GB VRAM
    DirectX 11
    Nvidia GeForce GTX 670
    4GB VRAM
    DirectX 11
    50 GB 50 GB
    operating system Windows 64-bit: 7 / 8.1 Windows 64-bit: 7 / 8.1

    The Evil Within is one of the brightest representatives of the survival horror genre. Throughout the game you will have a limited amount of ammunition, numerous armies of enemies. In addition, you will be constantly looking for a safe place. A few tips below will help you survive this hellish nightmare.


    1. Save. Throughout the passage, we will indicate to you the achievement of each checkpoint and a mirror with which you can save your progress. Never neglect the "mirror room" if you don't want to end up going back a few steps. By the way, if you overcome a difficult segment and know that there is a mirror a few meters behind you, then be sure to go back and save again. If the mirror room is somewhere near you, then you will hear a piece of melody that gives a hint.


    2. Upgrade Sebastian by collecting green gel. As the game progresses, you will find vials of green gel that can be used to purchase upgrades in a special room with a surgical chair. Green Gel can be left behind after killing enemies and breaking objects. When the opportunity presents itself, take advantage of it immediately. We recommend that you purchase the sprint (two levels) first and increase the critical shots from the pistol by up to 20%.


    3. Get treated. When you stand still, the main character's health is restored to approximately 30%. You cannot increase regeneration, but you can increase your health. Again, you need to upgrade the main character, or use the medical kits that can be found during the game.


    4. Recharge. When the fight ends, be sure to reload all your weapons.


    5. Use melee weapons. As the game progresses, you will find axes and torches. Take them in order to instantly deal with enemies.


    6. Seek and smash statuettes of the goddess. Collecting figurines allows you to find clues. These keys, in turn, can be used to open lockers inside the hospital. In the article you can find out the location of ALL keys.


    7. Collect matches. Matches are one of the most useful resources in The Evil Within. With a single match, you can instantly kill any enemy, regardless of what level of health he has left. In this case, the enemy must be knocked down.

    What can be unlocked

    There are several collectibles in the game. For example, you can collect 28 map fragments and get a reward for this. Many wonder what the reward is. So, after beating the game, if all the fragments of the map have been collected, you can approach it and activate it. As a reward, you will receive a powerful sniper rifle and a semi-automatic pistol.

    For completing the game at the maximum level, the main character Sebastian receives brass knuckles, which significantly enhances his melee attacks.

    Total number of collectibles and trophies:

    Fragments of the map - 28 pieces;

    missing people posters- 15 pieces;

    Audio diaries - 10 pieces;

    Castellanos personal file- 15 pieces;

    Newspapers - 21 pieces;

    Notes from the room- 16 pieces.

    Episode 1. Emergency call

    Note: 2.


    In the city psychiatric hospital "Mayak" something happened, all the police cars, including ours, gathered there. A group of three detectives we pass into the building. There are many corpses inside. We follow Joseph into the far left room. The surviving doctor is unable to explain anything, but calls Ruvik's name. Watching the security cameras, in front of our eyes, a stranger in a raincoat instantly kills several policemen, and then appears behind his back and stabs us.

    We come to consciousness. We are hanging upside down on a rope, a maniac walks nearby. When the monster moves away, we begin to swing (space), pull out knife from a nearby suspended body, and cut our ropes.

    1.1. Maniac
    The Evil Within. Walkthrough

    It will not work to kill the enemy with a knife, so for now we act unnoticed, go into stealth mode (Ctrl). Ahead of him, the maniac is chopping meat on a cutting table; keys are hanging on a hook a little to the left of him. We wait for the maniac to go further, sneak up and take it off the hook a bunch of keys. We move back to the previous room, on the left we open the locked door with the keys.

    We go along the corridor, overlooking the previous room. At the next door we will get to an inconspicuous stretch. An alarm will go off and the butcher will run after us. We run two more corridors, but a maniac with a chainsaw will catch up with us and hit the leg, cutting the tendon. Then we run limping. The enemy will block us in the room with saws, we get out of it, going down into the hatch.

    We slide along the inclined pipe, dodging obstacles on the way. At the end, we fall into a large vat of blood, get out of it. You are in the sewers.

    1.2. Sewerage

    We go to the right, jump into the water, climb the stairs. There is nothing in the side doors on the right, we go straight all the time, we rise back into the building.

    1.3. Shelter
    Evil Vizin. Walkthrough

    We leave into the room with lockers, then into the next room. Behind through the glass we see the butcher who has appeared. The door ahead is closed, so for now we hide in the closet to the right of it (Ctrl). We wait in the closet until the enemy breaks through the door forward. After some time, we leave and sneak behind.

    1.4. Enemy distraction

    The butcher is in a large lighted room, there is a dark corridor on the side, but you can’t go anywhere along it. Here you need to deceive the enemy.

    1. When he goes forward, we sneak into the room, go to the dark left corner, behind the boxes we find a bottle.

    2. From this place we throw the bottle into the previous corridor, from where we entered.

    3. The enemy will run towards the sound of breaking glass. At this moment we must run forward - to the kitchen. We don’t linger anywhere else, we run around the table, we enter the door on the right, in the corridor we enter the door on the left.

    1.5. Evacuation
    Walkthrough The Evil Within 2015

    We walk around the room with wheelchairs. The butcher will burst into the room and chase us. We run to the end, we jump into the opened elevator cabin.

    We find ourselves on the main floor, we return to the hall of the hospital. Seismic tremors will begin. We quickly run to the double doors, get out into the street. We sit in the departing ambulance. The driver, the girl, the doctor and one patient were saved. The driver will take us out of a dangerous place, and at this time the earthquake will destroy the whole city. At the end, the car will fall off the cliff.

    Episode 2. Survivors

    The number of trophies and collectibles in the location:

    Map fragment: 3.

    Poster: 1 (+1 in New Game+).

    Newspaper: 2.

    Note: 1.

    Personal file of Castellanos: 1.


    We ended up in a single room in the hospital. The nurse will let us out into the corridor. We pass to the reception desk, sign the documents to make the save. We go to the opened corridor.

    We sit on a chair, we are chained to it. Here we can spend the collected green gel on the purchase of improvements for the main character Sebastian. At first, we only buy access to future improvements for 100 gel. After that, the dream of the hospital will end.

    2.1. Place of fall

    We regain consciousness, get out of the crashed ambulance. Nearby on the couch we find 200 gel, in the medical bedside table 1 syringe. We look at the collected items in the inventory (key V), use the syringe to restore health. You can only increase health up to the red mark. There are 300 more gel hidden to the right of the car.

    We go forward along the path with bloody footprints. Ahead is the corpse of a cow and a crow on it. On the right there is a wooden box, we break it with a melee strike (F key), inside 300 gel. From this place, the light is visible ahead, we run there, on the cliff we select a lantern. Below we see a tent and a man, we go down to them.

    2.2. Gun
    The Evil Within. Passage of the game on PC

    We get to the tent, we see how the person inside eats the corpse. In things at the entrance we find revolver. The man looks around, it's our infected driver, Connelly. First, we repel the attacking monster, and then aimingly make 3 headshots.

    2.3. Gaming features

    We examine the tent, to the right of the boxes there are 200 gel, there is nothing in the boxes themselves. To the left of the tent we enter the cave, turn on the lantern (Q key). Inside on the left is a dead end, it contains 200 gel. On the right we will see Leslie - a patient saved from a mental hospital. There is a stretch in front of him, you need to neutralize this trap, we get trap details.

    We enter the field through the cave. On the left you can climb the fence, but there is nothing there. On the road to the right is a cart with 300 gel and an empty crate. Further to the right lies the body and 2 matches near. Use the first match to burn the body (C key). Thus, you can get rid of enemies who constantly resurrect after death.

    At the turn we see a small shed, on the door of which there is a bloody symbol of the Mayak hospital. We go inside, we see how the ghost of the nurse enters the mirror and disappears.


    Hospital

    We approach the mirror, we clamp the "space", and we get to the hospital. With the help of mirrors, we can quickly return to a kind of base, where we can save, buy upgrades, unlock lockers. You can improve your characteristics, your weapons and your maximum stock. First of all, it is better to spend money on increasing the stock of wearable items: matches, cartridges.

    To leave the hospital, we stand in the corridor between the hall and the improvement room, look in the mirror of the washbasin, hold down the "space".


    We leave the barn, go down the path. From afar we see how Leslie runs away from the maniac and runs inside the next house. The maniac is knocking on locked doors. Sneak up from behind and do a stealth kill (Ctrl + Spacebar). If we burn this enemy, we will get for him 1 syringe. We knock out the doors, climb through the window. Leslie runs away further and further, we follow him to the gate.

    2.4. Two enemies
    Passage of the game "Evil inside"

    Right before our eyes, two local residents turn into monsters under the influence of radiation from the lighthouse. We stand behind the bales of hay, waiting for the monsters to disperse in different corners. We can throw the bottle forward on the road. Behind silently kill the first enemy. The second enemy will walk back and forth to the right of the house. We hide behind the side fence on the left, when the enemy goes behind the house, we follow and silently kill.

    In the house itself, on a chest of drawers, lies 5 matches, on the bed - 1 syringe. In front of the house between the fences we clear the trap, we get trap details. On the left side of the road, we can go to the edge of the pier, from which we will see the Mayak hospital on the opposite side of the lake.

    2.5. Village

    Further, several dilapidated houses and enemies walking around the fires with torches. At the nearest house, there is 1 enemy at the fork, we can sneak up behind and quietly kill him. The house at the fork has 3 matches, 1 bullet and a random bonus in boxes.

    On the right there is a dead end with a stone house, in front of it is 1 enemy. We enter the house, break the boxes, each of them has a little gel. In the corridor stretching, in the back room 200 gel and 5 rounds.


    We return to the main path. Around the 2nd house on the left path is placed 5 traps, they can be neutralized in the same way as stretch marks. There are 2 enemies walking nearby. Inside the house in a large room stretching, inside the locker 300 gel , in a small side room there is 1 syringe.

    There are 2 more enemies on the left path in the far building and on the road. In and behind the building 2 stretch marks, inside the room 700 gel .

    At the end of the left path is a locked gate with a valve. First, we burn 2 corpses on the road. We begin to turn the valve, the gate will gradually rise. During this, two corpses will come to life, if we did not burn them before. We pass through the gate.

    2.6. Bridge
    The Evil Within. All secrets

    Ahead on the road we will see a large fire, monsters sit around it and eat corpses. Here it will not be possible to silently kill them, they will immediately notice us. We run past them on the right, we run onto the stone bridge. The gate ahead will be closed, you will have to jump off the bridge into the water.

    Episode 3. In the claws of monsters

    The number of trophies and collectibles in the location:

    Map fragment: 1.

    Poster: 1.

    Newspaper: 1.

    Audio diary: 1.

    Personal file of Castellanos: 1.


    We emerge on the shore under the bridge. On the table lies 1 syringe. If we return to the pier with the boat, we will find 200 gel there. Climb the stairs, take 3 matches, burning corpses on the way.

    3.1. Village entrance
    Evil Within Walkthrough

    We go to the village, all the passages under the balcony will be closed with spikes. You can only enter the next two buildings. In the left building we find some gel, 2 stretch marks And axe, sticking out of the wall, which can be used as a weapon.

    In the right building on the side there is a hut, in it 1 syringe and 300 gel. Several mines are installed in the house itself, they react to noise. You can silently crawl up to them and neutralize them: you need to stop the arrow in the blue zone, and if you stop it in the red zone, the grenade will explode. By the fireplace we find 2 matches, in the nightstand 500 gel. In the right house we enter the bathroom with a bloody sign, there is a mirror for moving.


    Hospital

    This time the nurse will lead us to the back room behind the counter. To the right is the detective's office, here on the wall a map is assembled from the found fragments. On the left is a vault with many cells, they can be opened with found keys, random bonuses inside.


    We return through the mirror. From both side buildings on the second floor you can get to the central balcony. There we will meet the surviving doctor Marcelo Jimenez. Together with him we examine the second half of the village, there are many enemies. He offers to divert everyone to himself, and at this time we must open the gate ahead. Turn the valve on the balcony to open the way to the second half.

    3.2. The second half of the village

    The doctor distracted most of the enemies to himself, we can move forward. In the center is a wagon with 300 gel under its wheel.


    To the left of the gate on the balcony is an enemy with a gun, we shoot at him from afar. We rise to this balcony, enter the building, on the chair on the right we find a new weapon - Crossbow "Agony" and harpoons to it. In the inventory, we can create explosive bolts for a crossbow from the parts of the trap.

    We kill a couple of run up enemies. There are two levers in this building that turn on a trap with arrows, we can use them. On the lower floor in a dark room in a case is another weapon - shotgun.


    The neighboring building on the left is a three-story barn, until we go into it and go around. In the passage between the buildings there is streamers and mines, and there is a chest in the corner behind the building. A trap is hidden in the chest, so we open it slowly and not completely, and then clear it. Inside 4 buckshot cartridges And 2 trap parts.

    On the 1st floor of the barn there is a pen for pigs, behind the wall is a maniac tied with chains. On the 2nd floor there are two internal balconies, here in drawers and on tables you can find 1 syringe, 3 cartridges. Installed near the stairs to the attic mine, we can blow it up from afar or neutralize it.


    To the right of the entrance is a water tower. On the side of it there is a barn, inside 1 syringe. If you climb the tower itself, at the top we will find 1000 gel, 2 pieces of traps, bolt flash.


    Stone house on the right. On the first floor, 1 enemy walks by the fireplace, it is easy to eliminate him silently, we take 300 gel from the table. On the 2nd floor, 1 enemy in the room and 1 on the balcony. Here we take from the chest of drawers 1 syringe, from the nightstand 2 buckshot cartridges, we pick up from the enemy from the balcony grenade. We enter the back room, take first aid kit(increases maximum health), listen. We will see the doctor who hid in the attic.

    3.3. Boss: Sadist

    After examining all the buildings in the village, the last thing we come to the gate. To the left of them we inspect the chain that blocks the opening of the doors. You need to find something to cut it. After that, we return to the barn, we come close to the chained maniac, he will break out and attack us with a chainsaw.

    You can hide from a maniac in a safe place. We go into the passage between the two left buildings, climb onto a small roof, the maniac will not crawl through here. Standing on the roof, we shoot the maniac in the head with a shotgun or a crossbow with explosive arrows.

    When the Sadist boss is defeated, then all the other opponents in the village will disappear with him, and Rufik in a white cloak will appear for a moment. We pick up from the killed boss chainsaw and 5000 gel. We return to the place where the maniac was chained, there in the chest lies 6 rounds And 2 buckshot cartridges. We leave through the open gate, the doctor will catch up with us.

    .+ Add comment

    .
    Chapter 12
    Chapter 13. Stronghold.
    Chapter 14
    Chapter 15
    Chapter 16. Purgatory.
    Chapter 17. Exit.

    general information

    Developer: Tango Gameworks Publisher: Bethesda Softworks.

    The time for a complete 100% completion of the game is 30 hours.

    Where is the cheapest place to buy the game?
    The Evil Within 2. Price on PC

    Shop Price Link
    Playo.ru 1485 rub. playo.ru/goods/the-evil-within-2-pc/
    SteamBuy.com 1495 rub. steambuy.com/steam/the-evil-within-2/
    SteamPay.com 1499 rub. steampay.com/game/the-evil-within-2
    Gama-Gama.ru 1559 rub. gama-gama.ru/detail/the-evil-within-2---pre-order/
    IgroMagaz.ru 1699 rub.
    Steam 1999 rub. store.steampowered.com/app/601430/The_Evil_Within_2/

    System requirements
    The Evil Within

    Characteristic Minimum Requirements Recommended Requirements
    CPU Intel Core i5-2400
    AMD FX-8320
    Intel Core i7-4770
    AMD Ryzen 5 1600X
    RAM 8 GB RAM 16 GB RAM
    video card Nvidia GTX 660 2GB
    AMD HD 7970 3GB
    DirectX 11
    Nvidia GTX 1060 6GB
    AMD RX 480 8GB
    DirectX 11
    40 GB 40 GB
    operating system Windows 64-bit: 7 / 8 / 10 Windows 64-bit: 7 / 8 / 10

    Chapter 1

    We play a young detective Sebastian. Ahead, our house caught fire, we urgently need to rescue Lily's daughter from it. The front door is locked, we pass through the window on the right. Inside we rise to the second floor, in the children's room we find a daughter. All this turns out to be a nightmare, we did not have time to save our daughter.

    We come to our senses at the bar. 3 years after the events at the Mayak hospital, Agent Kidman comes to us. During this time, Sebastian managed to get on the trail of the Mobius organization, which started all these experiments on the fusion of consciousnesses by the STEM machine. Kidman reveals that our daughter is alive and is being used as the central mind in the new STEM system. This system worked great, but a week ago it began to malfunction, and now the organization is asking us to fix the consequences of the problem in order to save their daughter. For the second time, we are immersed in a virtual world woven from hundreds of human consciousnesses and memories.

    After running around in the dark, we are transported to our office in the police station. Inside, Kidman contacts us. We examine the drawing and photographs of the missing Moebius agents that we need to find.

    Chapter 2

    Police station

    We leave the office. The cat Kidman is sitting on the table, next to it is a slide (1/11). Nearby we can see the collected photo on a film projector.

    To save, we use the communication device in the suitcase - the police terminal. To move between memories, we still use a mirror.


    Museum

    We find ourselves in our house, with our daughter and wife. But soon we will move to the museum. We approach the picture of the door on the far wall, after that this door will appear behind, we enter there.

    We go into room 102, inside we find agent William Baker. His body froze at the time of the murder in front of the camera.

    Ahead is a room for developing a photo with a red light, in it on the table is a photo of the victim - a document (1/40).

    In the far right room we move the rack, behind it is the corridor.


    house with stairs

    There is a phone in the wall on the right, we answer the call, someone laughs in response.

    On the 2nd floor we climb under the grate, on the table is a document (2/40).

    We rise to the 3rd floor, there is a room with red curtains. In the next room we see how a maniac photographer kills a man with a knife, and photographs this moment. The body also freezes in a dying state. We hide from the maniac behind the sofas on the left side. Soon he will leave the room.


    Distorted house with stairs

    Through the corridor with paintings we again return to the house with stairs, but now it has changed.

    On the 1st floor in the corridor on the right we see how the body is being dragged away. We enter this door, climb the blockage, on the table we find a photo of another victim - a document (3/40).

    On the 2nd floor we pass into the hall with a sculpture of a multi-armed girl. We go down the elevator, climb through the grate. We get into a room with hanging corpses. On one wall there is a painted eye, on the other wall there is a camera. We approach the camera, and a door will appear in place of the eye. We enter it, and we will be photographed.

    We examine the photo near the next glass, a monster will burst into us - a multi-headed girl with a saw. We run from it around the boxes, and then along the corridor. At the end, we jump over the fence (key "forward" + "E"). In the next room we climb into the ventilation pipe.

    We crawl to the next room, but here the monster will chase us, and the photographer will throw a knife. Having fallen into the hands of a monster, we fight and run away from it. As a result, we have a knife.


    Abandoned house

    We find ourselves in a house on the edge of the city. We examine all the rooms, in the center on the table we find 1 syringe. When leaving the house we will find a gun. (At this point, we get a pre-order bonus - additional starting items).

    In a new place we enter the locked left room, there is a document (4/40).

    When leaving the house, Sebastian will look at the photo - document (5/40).


    2nd house

    On the street we reach the next house. On the way we can find 1 herb, to the right of the house. There is a body in the car. We see a woman running into the house. Inside, she will turn into a possessed monster, we kill her, we get 200 gel. There are 4 gunpowders on the second floor. We go outside, on the right of the house there is 1 grass.


    There are many enemies ahead, so we act covertly. We can kill one running enemy from behind. Then we make our way along the left side, hiding behind the cars. You can find 2 herbs in the bushes. We can find some resources in the machines. We get to the monster eating the corpse, we kill it, we get 500 gel. We also covertly kill the enemy who breaks inside the house. We enter the building, barricade the door behind us.

    Chapter 3

    O'Neill's hideout

    There are 2 syringes inside the bathroom in a hanging cabinet. We go down to the basement, there we communicate with agent O "Neal. He is a technician and does not know how to fight, but promises to help with communication.

    In a dialogue with the agent, we communicate on all topics in order to get additional information. task "Unusual signal".

    We collect resources inside the premises. There is also a save terminal, a workbench for crafting items, a coffee machine for restoring health.

    In the corridor we see the ghost of a nurse and a mirror. We get to the police station, there is a small area with our memories of the "Lighthouse". We sit in a chair, nurse Tatyana will come to us, and we will be able to make improvements for the collected green gel.

    Southern part of the city

    We go outside. The city is gradually collapsing, the road we came along is gone. Before us is a plot of the open world, you can go anywhere. The enemies here are dangerous, and there is a minimum of ammunition. it is recommended to collect various garbage, constantly return and create cartridges for yourself at the workbench.

    On the right, on the far street, a lone enemy walks, we wait for him to bring the body into a pile, we attack him from behind. There are several items around on the crates. Bottles can be thrown in the face of enemies, and then finished off with a knife.


    Church

    Inside, 3 enemies are waiting for us at once, if there are no cartridges, we immediately run back, and already on the street we eliminate the enemies one by one. In the church building, there is 1 syringe on the altar, next to it is 1 herb.


    Tourist centre

    There are no enemies in this building, only 1 herb, 4 gunpowder. Behind the building there is one motionless enemy. There is a document (6/40) on the table in the tourist center.


    The three-story building on the street is closed, but you can climb onto its roof. There we find defective sniper rifle and document (7/40).


    Crossroads with a jeep

    There are 3 enemies at the crossroads, only one is mobile. We can quietly pass along the left wall. If we kill the enemies, we will find 3 cartridges near the body of the killed agent.

    Behind the crossroads there is a military jeep, behind it we find a new weapon - the Guardian crossbow, 2 harpoons, 2 electric bolts. We immediately shoot with an electric bolt into a puddle behind the fence, and lure all the enemies here. Electricity will not kill enemies, but only stun, you need to run up and finish kicking all those caught. There are 3 rounds in the back of the cul-de-sac.


    Crimson supermarket

    On the right, you can climb onto the roof of the supermarket, there is 1 motionless enemy, we take cartridges near him.

    Near the supermarket on the left side we will see two shadows, in this place we use the radio station, we will hear the negotiations of the military - fragments of memories (1/24).

    Eastern part of the city
    The Evil Within 2 Walkthrough

    322 Cider Avenue

    We pass along the east street, where almost all the houses are closed, but you can enter a couple of them. (These houses can be found by yellow audio signals in the upper left of the screen. Seeing this, use the communicator with the "G" key, track the signal, and get a new mark on the map).

    Inside we see the negotiations of the military, they say that here is the entrance to the arsenal - memory fragments (2/24).

    In the bathroom in the locker we find 1 syringe. We find a basement in the building, go down, use a computer, then another one. We move to another part of the virtual world. There will be several monsters along the way, but there are more rounds here.

    To crack a door, you need to adjust one sound wave to another on an oscilloscope. Nearby, you can shoot an electric bolt at the shield to shorten the way back. In a dead end room in a silver case we find a new weapon - a shotgun. Having taken everything, we return to the main reality.


    Further on the east street there is a large two-story building, you cannot enter inside, but at the end of its balcony there is 1 syringe and pouch (shotguns). On the way there will be a trap of a maniac-photographer - a zombie with time dilation will attack us. On the site in front of this house at the corpse we will find pouch (pistols).


    336 Cider Avenue

    On the radio we hear the screams of a woman, we go to the address. Inside we find the document (8/40).

    Suddenly, it becomes cold, a woman appears in the house. We get to the hospital with two rooms. Having made our way past the spirit, we take a key card near the couch, in the corridor we unlock the door. Having got rid of the spirit, we will find a slide on the table (2/11). (Slides can be viewed at the police station and talk about it with Kidman. So for each slide we will receive 700 gel).


    344 Cider Avenue

    We can only enter the garage. There are only a few resources inside. When we enter, the door will slam shut, and one enemy will attack us.


    345 Cider Avenue

    We enter an ordinary house, in the back room we find a couch, and on it is a request for our examination - a document (9/40).

    After that, the house is blocked, it is impossible to leave, we are drawn further and further into our own memories. We turn on the TV, watch our appointment with a psychologist. In the bedroom on the bed we find the document (10/40).

    We examine the faucet in the kitchen, back room, bathroom. We get into the corridor of the Mayak hospital, at the end there is a slide (3/11) on the table.

    After that, we return to the usual house. Near the TV we can take 1 red gel and 1 harpoon.

    Western part of the city
    The Evil Within 2 Walkthrough

    Trains

    In the western part of the city, there are 2 trains on the tracks. In the turned carriage there is pouch (pistols).

    3rd, 4th car of the left train. There is one enemy inside, but if we enter, three more will appear, so we can’t go in without ammunition.

    5th car of the left train. In the northernmost car at a dead end we take 1 red gel, see the girl's shadow, use the communicator - memory fragments (3/24).

    2nd, 3rd car of the right train. Several enemies.


    Transportation of Treadwell

    Near the supermarket is a large fenced area with cars. There are 4 enemies walking around. We can throw a bottle to the white van, and when the enemies come up, blow up a red barrel next to it. You can find resources in trucks.

    In the northern part of the fence we find the lever, press it, this will open access to the inside of the building, there are several resources. The second part of the building is locked.


    Union car repair shop

    There is a car repair shop in the northwestern part of the city. This is where the biggest unknown signal comes from. Near the workshop there is a parking lot behind a fence, we can climb over the boxes there. Inside we examine the corpse in the center, take from him pistol with laser sight. After that, we kill the jumped out enemy.

    The entrance to the workshop is only on one side. Inside the building we listen to the conversation of the military, he closed the path to the basement - fragments of memories (4/24).

    Nearby we examine the electrical panel, in it you need to solve a simple puzzle: find two correct switches by the amount of energy. Solution: 2 and 4 switch.

    After that, we can turn on the car lift, open the hatch under it. below we listen to another conversation - memory fragments (5/24).

    We crawl under the neighboring building. Here we find a code door, there is a corpse of an agent nearby, we find a map of the Union security system from him. The map has a table of values. We look at the number of the locked door B-34, according to the table, it corresponds to the code 9676 (perhaps this is a random code), and enter it. Behind the door are 6 ammo, 1 first aid kit, 20 parts, 1 special part.

    Nearby we find "Request for cleanup" - document (11/40).


    Mitchell & Sons

    We get to the surface. Through the found underground tunnel, we got into the neighboring warehouse. There are several resources inside. We can unlock the normal exit to the street.

    Unusual signal
    The Evil Within 2 Walkthrough

    Having found a warehouse under the auto repair shop, we return to the tourist center, where the door to the basement opened. Inside we will see that the military was caught and killed by a maniac photographer - memory fragments (6/24).

    On the table we find Turner's communicator, from this, 3 more important points in the northern part of the city will appear on the map.

    In the same room on the table is a document (12/40).


    Bonus Quest: Unusual Signal

    Having collected all 6 fragments of military memories, we will thereby complete an additional task. We return to O "Neill and talk about it. As a reward, we will receive 150 parts to improve weapons.

    Northern part of the city
    The Evil Within 2 Walkthrough

    Garage

    Lastly, we go along the northern street, from west to east. The first house is locked, but there is a garage in its backyard, and inside - sniper rifle parts. If earlier a rifle was found on the roof of a 3-story building, now we will get a full-fledged weapon.


    northern refuge

    The second house is also locked from all sides, but there is a shield and an electric bolt near the garage doors. We shoot electricity at the shield, and it will open the doors. Inside we see how a military man took refuge here, but he was killed by the ghost of a girl - memory fragments (7/24).

    In the building of the northern shelter on the table we find the document (13/40).


    Pit stop

    We approach the road diner, in front of it we will see the spirit of Lily. We follow her footsteps inside. The door to the service room is locked, but on the left there is a hatch in the wall. In the room we find her doll. Then outside we inspect the dump behind the building, we get a new signal.


    Finding a daughter

    We go to the building in the center of the northern street. We are looking for traces of the daughter.

    We go to the building in the center of the western street. Another part of the tracks.

    The tracks lead to the Treadwell's Shipping warehouse. Inside the fence we find a wooden partition, now we can remove it. An inclined staircase leads to a dead end. We go between the boxes, kill the monster, climb the vertical stairs.

    Upstairs in the first side door we find the document (14/40).

    In the second side door we find the second daughter's doll. We look at her memory, she was caught by a maniac photographer. On the way back we try to catch the spirit of the maniac, but nothing happens. Outside, new monsters like dogs will attack us.

    We return to O'Neill, he detected Lily's signal at the mayor's office, but this is on another fragment of the city. To move there, you need to go through the second layer of the world - the "behind the scenes." We also get from him mask.

    4. Backstage

    O "Neil gave us the password from the computer in the northern shelter, let's go there.

    If we go along the east street, along the way we will see monsters chasing a woman. We kill enemies, we enter the house, we can talk with the rescued.


    "Network": management department

    Using the computer, we get into the underground tunnels. Near the layout of the whole city we read the document (15/40).

    Ahead is a door with an oscillogram, we tune one wave to another. After that, all the doors around will gradually open. It is better to hide in one of the doors, because more and more monsters will come out to the center. In the northern dead end room we find pouch (crossbow). In the south on the second floor in the room there is another pouch (crossbow). Then we go to the south door.


    "Network": transition tunnels - central

    We press the lever, we go down into the drained channel. Ammo can be found in the dead end on the left. Let's go somewhere else.

    There is a gas leak ahead, in a gas mask, first-person view. On the way, you need to quietly kill an ordinary enemy, you can’t shoot. In the corridor we will find a non-working electronic door, we go along the wires.

    A large monster roams the corridor, it is impossible to kill him imperceptibly from behind at once, so we pass unnoticed from him. In the back room we set up the electrical panel: turn on 1, 2, 4 switches. We return.

    Immediately behind the electronic door is a document (16/40).

    We reach the cliff, we see the shadow of a military man, we scan, we get fragments of memories (8/24).

    To get over the cliff, we crawl into the second ventilation hatch. In the last room we use the computer.


    asylum

    We find ourselves in a new shelter. We use a mirror, a shooting range appeared in the hospital compartment: 4 shooting competitions, 1 casual competition - picking up colored targets.

    . 16. Purgatory. 17. Exit.
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    You will find yourself near a house on fire - you need to find out what's what. First of all, try to enter the house - the door will be closed, after which the main character Sebastian Castellanos will choose the right path. Next, activate the glass door to start the animation - Sebastian himself will break the door using the chair.

    Inside, go to the stairs until the beam blocks your way. Visit the kitchen and use the left door, which will lead you to the stairs by a detour. Climb up and go into Lily's room.

    After the cutscene in which the protagonist gets back into STEM, run towards the house. Soon you will be blinded by the light of the beacon - when the stun subsides, run into the light. In place of the former tower, you will find a table with a communicator, where a kind of base of the protagonist is also located.

    From here you will observe and check documents throughout the passage. First get in touch with Kidman, and then read the information about the operatives from Mobius.

    Chapter 2

    Examine the documents of the Mobius soldiers that were sent to Union, and then leave the room. Examine the cat that is sitting near the projector, then pick up the documents nearby. Step along the corridor to another part of the building and find a mirror there.

    When you get near the mirror, it will break, after which a cutscene will start. As a result, you will find yourself in a room with double doors - go through one to find a dark room. Next, go down the corridor to the door at the end - use the door nearby to go to the next corridor.

    After reaching the hall, look for the dead Baker. View the scene of the murder, using rewind and slow time to get clues.

    In the next room, pick up document #1 (there are 40 in total), which contains a picture of Baker. Next, look into the right side of the room, where the cabinets are located, one of which will have to be removed.

    Use the opened passage to get to the new part of the building. The phone will ring here - if you answer, you will hear laughter.

    On the top floor, turn to the left side, where the ajar gates are located. Near them, you can examine the table on the right, on which lies Document #2.

    On the next floor, you will run into a half-open iron fence, under which you can squeeze - if you do this, you will be able to pick up a second document .

    After that, go back and go to the third floor. Find a room with a double door, behind which you will see a new murder scene.

    Now, moving stealthily, bypass the enemy. Exit the room through the door that the dead lady used. You will pass the room with pictures, and then you will get to the escape stairs.

    Before the rise, it makes sense to visit the number "103", which contains a new document. After that, go to the fourth floor, and then go out into the corridor to notice the enemy.

    He will constantly move away from you - follow him until you stumble upon a silhouette that turns out to be a monster. Leave the room using the elevator on the left.

    After the elevator, run to the fence with a hole. Behind it you will find a room with the bodies of the dead - go further until you find a drawing in the form of a red eye on the wall. Now you need to turn around, as the perspective has changed. Approach the camera on a tripod and then point it at the symbol to view the murder scene.

    After that, being near the eye, turn around again to see the mirror - take the photo from it. Next, a ghost will appear before you - the hero himself will turn to him, and then look in the mirror again, where he will find a monster with a saw.

    Run from the enemy by using the opened path inside the mirror. Pass the gate, the corridor, and then use the stairs that will lead you to the mine.

    Crawl until you find the monster. Soon the monster will freeze - keep going by taking left and then right turns, which will eventually lead you to a new room. From here, run towards the beam of light at the end, but don't stop, as the monster will reappear. When you get to the end, a cutscene will start.

    Once in the new room, explore the living rooms of the house - there is a document in one of the bedrooms. After examining the camera, you will move to the house, where you will receive the first weapon for self-defense - a knife.

    Step into the kitchen and find medicines there, with which you can regenerate HP.

    After that, visit the room on the left side of the house and pick up the document. Ultimately, another cutscene will start, after which you will get a gun.

    Outside, head to the left on the path where the scene will start. Run after the woman who will turn into a monster at the end of the path. Having dealt with the monster, return to the road and continue moving. On the way, you will again stumble upon a scene in which a certain Liam will hide in a bunker.

    A new video will begin at the bottom, in which the main character will meet Liam. At the end of the cutscene, your communicator will be improved - now it can find resonances.

    Chapter 3

    During this chapter, you will explore the Union area, where additional tasks are located. Talk to Liam if you want to take on a side quest called "Unusual Signal". If you're low on HP, don't waste health packs in the hideout, just drink some coffee.

    Outside the bunker, you will find how the nurse used the mirror. Follow her to find yourself in the protagonist's office. For a secondary task, get to the points marked on the map and reconfigure the communicator. You can also go in search of documents, of which there are already eight pieces in this area.

    After passing through the mirror, step into the corridor, at the end of which the nurse will reappear. She will head towards the chair, but then disappear. Sit in a chair - this way you will teleport to Nurse Tatiana. The girl will tell you about the opportunity to improve performance and acquire new abilities. After that, leave the nurse's office and return to Liam.

    Before you go looking for Lily, find an APC with a crossbow next to it. You will find this place to the left of the hideout at the end of the street where the crossroad starts. Continue along with the new weapon, following the signal on the communicator.

    First, you will reach the diner, where only the ghost of Lily will be found. Follow him using the device until you reach the pantry. To get inside, move the refrigerator. Pick up a toy to start the cutscene. It turns out that Lily used the window here.

    Go outside and look for a trash can, near which the communicator will pick up a new signal. Monsters will also attack you here - attack the heads of the bodies that are attached to them so as not to waste a lot of ammo.

    The next point will be found not far from the house. Follow the silhouette of Lily while studying the footprints. Eventually you will reach a pool of blood.

    The third point is located near the new house, next to which there is a pickup truck. Find Lily, whose silhouette is hiding in the thicket. Follow the tracks to the car to find Lily running into the building.

    Go to the designated building. On the spot, move carefully, as there are many enemies in the area. Bypass the fence by breaking the castle, and then finish off a couple of monsters. Here, activate the power to open the way inside the building.

    Before visiting the warehouse, examine the car on the road, in which you can find an Easter egg from the Wolfenstein game.

    In the warehouse, move forward (the road here is linear), simultaneously killing opponents. Behind the door you will find a workbench that allows you to craft ammo, as well as a new document.

    On the top floor, go to the room where Lily's next toy is located. Interact with the doll to trigger a cutscene. After the cutscene, exit the warehouse. Along the way, you will stumble upon the killer from the previous chapter. Another cut-scene will play shortly.

    After the cutscene, kill the enemies that you won't be able to escape this time. A crossbow or sawn-off shotgun will make your task easier, but don't forget to run aside, as the hero is still too weak and can die from a couple of blows. After the battle, visit Union and call Liam. Finally, you will only have to get to the bunker, after which the task will be completed.

    Chapter 4

    From Liam you will learn how to get to the new part of the Union: the fenced island where the city hall is located. Use the network in "STEM", which is located in the bunker in the northern part of the location.

    In the bunker, talk to Kidman and pick up the document. Use the PC to move to the room with the Union layout. Here, look for a computer near the wall - use it to get valuable information.

    Continue on until you reach the elevator. To your left is a locked door that can be opened with an electric bolt (you need to shoot the panel). Do this if you want a shortcut back.

    Behind the large door near the elevator you will find a monster busy eating over a corpse. Sneak up to him and kill him, then go down to another floor. On the way, you will stumble upon a body - this is another enemy who will suddenly rush at you (therefore, it is worth shooting at him from afar in advance). Next, unlock the panel that closes the door on the left (you need to connect the green line with the red one).

    Behind the door, you will find that you have overloaded the system, due to which the entire defense system of the building has failed. Monsters will immediately rush at you, so get ready to fight (you won’t be able to run away this time).

    At the end of the level, you will find a ladder, to the left of it is the corpse of an operative with cartridges. Next, apply the gas mask you received earlier, as the area around will be infected. Here the gameplay will change a bit: the view will switch to the first person.

    Kill enemies and move forward. At the bottom level, unlock the door by restoring power. After the corridor around the corner, you will stumble upon a new monster - you must kill him immediately, otherwise he will sneak up on you and instantly kill you.

    After the battle, solve the switch puzzle: 1, 2 and 4 down. Come back. When you leave the infected area, you will stumble upon a new PC that you can explore.

    Go to the end of the room where the next point with the signal is located. After setting up, go back and unlock the ventilation. Go through the pipe to leave the location and exit to the city hall.

    Chapter 5

    To defeat this boss, you need to skillfully maneuver between the objects around. In addition, the entire territory is crammed with traps and traps that temporarily immobilize the enemy, opening the necessary “window” for you.

    While the boss is frozen, feed him bullets and then run away. Also near the car you can find a puddle of gasoline, which will immediately ignite if you shoot at it.

    After the victory, go into the city hall building, in which another Mobius fighter will be found. Harrison will tell you that the field emitter has been turned off, so it needs to be restored.

    At the end of the conversation, look into the room with letters and study the document. Next, pass the room with the body of the operative suspended in the air and keep walking until you reach the stairs up. On the top floor you will find a mannequin that needs to be turned to face the camera. Near it you will also find a necklace - take it and put it on the mannequin.

    Finally, on the left side, find a vase with flowers - move them to the container closest to the mannequin. Only now the resulting scene can be filmed, thus opening the way to the next part of the location.

    After that, bypass the corridor, in parallel, capturing the documents on the table. At the end of the path you will find many photos to explore under Stefano's comments. Ultimately, the right set of shots will lead you to the door.

    Outside the door, the off-screen speech of the criminal will start - listen and keep going. Behind the next door, pick up a photo of a dead soldier, then return to the transformed corridor. A killer will appear to your right, trying to take a picture of the hero - go to him to scare him away.

    After the scene, turn around and look at the corridor, which will change again. Go to the source of light, at the end of which there will be a ladder. Behind the door, pick up the picture.

    After examining the room, go ahead. Interact with the table near the door to change the room again. You will find many opponents, who, however, will not attack you. Keep going until you reach a room with a mannequin. Finally, at the end you will find a room with the desired emitter - activate it using the communicator. This will be followed by a boss fight called the Obscura.

    It is not so easy to kill the Obscura, unlike the previous enemy. This boss uses a camera like Stefano, which allows her to stun you.

    You will have to live for 90 seconds, during which the Obscura will stop time several times. In this case, you will need to constantly return to the panel and restart the system.

    When the Obscura stops time, attack it to immobilize it. Finally, when half of the designated time has passed, the boss will begin to crawl along the walls, as well as covertly pounce on you.

    After the battle, a cutscene will begin, at the end of which the protagonist will contact Liam.

    Chapter 6

    The first thing you need to do is return to Liam using the "Network". Take exit D5 and go through the new unlocked door. In the new room you will hear Lily. To the left of here is another door, to unlock which you will have to solve a puzzle (connect the lines). Take the ammo and return.

    In the corridor, kill the opponents, and then go down to the lower level. The new corridor will be covered in a white substance - keep going until you reach the locked doors. Open the doors and then run away from the huge monster. You will eventually reach the escape doors, but will be caught by the monster. The hero will fight back at the last moment and break out.

    After the fight with the white creature, go to the door covered with a substance of the same color. Unlock the door and take the document.

    After the cutscene, examine the PC, and then return to Union. In the bunker, find a point for communication, and then advance to the Bolshoi Theater, where you will find Stefano.

    Chapter 7

    Go to the signal point. On the spot, you will find a live fighter defending against the monsters in the parking lot. Help him and kill all opponents.

    When you help the operative, he will tell you a little about himself and show you the way to his own bunker. Visit his hideout to complete the quest and heal. Here, Sykes will give you a side quest related to finding signal points.

    At the exit from the shelter, continue to follow the signal. Ultimately, you will reach the Devil's diner, but along the way, prepare for the fact that you will be attacked by a familiar enemy - a monster with a saw.

    Use the surrounding objects to defeat him by hiding behind cars and exploding gas canisters.

    Inside the diner, pick up the documents on the counter. Step into the room at the end where the painting is located - click on it to start the animation. Once on the other side of the painting, go down the corridor in the opposite direction to find the key, which you will find in the severed hand. Next, you have to return to the blocked door in the same way, fighting with the enemies that have appeared.

    Behind the door you will see a room with strung wires. Step forward, bypassing the traps and without touching the wires. Finally, in the center of the hall, you will find a curved space that you can interact with. Click on the distortion to destroy it.

    After the destruction of Stefano's brainchild, you will find yourself in the Devil's eatery. From here, go to the second source, which will lead you to the Abode Hotel. Climb to the top floor of the hotel and interact with the painting to move to another location.

    Here you will again have to find the key, bypassing the Obscura patrolling the area. Having found the object, go back and look for a new thing, which is surrounded by wires.

    The monster can detect you, and if this happens, then just use a charged projectile to immobilize her. Behind the wire, destroy Stefano's second creation to get into the theater.

    Chapter 8

    In the new location, go upstairs to the hall where Stefano is waiting for you. After the scene, you will have to hide behind the fences, as you will be hunted. Do not get caught by a huge beam of light, moving dashes from point to point.

    In the next room, find a mirror to restore ammunition. After that, you will no longer be able to return for ammo until you defeat Stefano.

    In the boss fight, use a killer weapon that deals good damage at close range (for example, a shotgun). Shoot Stefano when he teleports to you. On a successful hit, the boss will be stunned, and you will get the necessary time to retreat.

    In the course of the fight, try to use walls and fences, and also try to get behind the boss, as attacks from behind do more damage. In the middle of the battle, Stefano will call on a giant monster that you have already encountered before to help him. This enemy will attack the hero the second he enters the field of view.

    Also, periodically the boss will use a flash, the activation of which is accompanied by a characteristic sound. To avoid it, immediately run to another shelter. Otherwise, you risk falling into a trap, becoming vulnerable to Stefano's deadly attacks.

    Finally, another boss will cause rifts throughout the battle arena. You can use them to your advantage by luring Stefano inside. It is worth attacking the boss only after he runs at you, otherwise all the ammunition will go nowhere.

    Chapter 9

    You wake up in your own office, finding an altar instead of a mirror. Find yourself in the catacombs, and then collect all the items that appear in the room. Use the door and go further.

    Behind the door, an unknown voice will begin to call you. At the turn, turn right, and then go into the hall, which can be examined for ammunition. After that, at the end of the room, go to the corridor, and from there - to the mausoleum, where there are even more items.

    Around the corner of the next room, find a door that will lead you to a panel with a lever. Activate the mechanism to summon monsters and start the battle. By the way, after the call, you may well lie low, and then secretly bypass all opponents.

    Return to the crypt and go to the right, where there is an altar and another infected - kill him to get an upgrade for the crossbow.

    On the way through the hall, bypassing the cages with the infected, pay attention to the altars, one of which contains a document. Having taken the information, go to the gate on the right, which is near the coffin. From there, turn left to exit into a new corridor, which will eventually lead you to the panels with the mechanism.

    Replace the handle and then activate the mechanism.

    Once in the new part of the location, examine the cells, each of which can be unlocked. Also examine all the crates in the area if you are running out of ammo. Also, behind one of the boxes, a passage will be found that will lead you to the body of a fighter. After exploring the location, deal with the next fighter on your way, who will be infected, and then leave the area.

    After passing the hall, you will find yourself in a room with a bed on which another infected fighter lies - finish him off, and then use the side passage in the wall. At the end, examine the fragment of memories, then return to the beginning.

    At the end of the corridor is another room where you will find a ladder. On the way, the stairs will collapse, because of which you will no longer be able to go back - keep moving.

    A video will start in which the hero will see his own house. Go to the house, near which another cut-scene will start. Kill enemies using a sniper rifle or other ranged weapon.

    There will be three monsters in total, and burning ones, so you will have to keep a decent distance; Moreover, the trinity has a lot of health.

    After the battle, look for the symbol on the wall of the room, which will unlock the path for you. After that, use the mirror to get back to the office. After restoring health, continue the path through the house.

    In the next room you will find a pressure plate, on the top floor there are special mechanisms in the form of steering wheels that can be twisted, thereby changing the location of the plates. It is necessary to arrange them in such a way that the symbol becomes even. When the job is done, go through the opened door.

    Chapter 10

    After the video, the protagonist will again find himself at home. This time, the infected attacked his abode, so you have to defend yourself. Kill opponents quickly before they get to the girl. Here you can shoot a container with a liquid that will ignite when it hits it.

    After the battle, follow the girl. A video will start in which you will find out that the stranger's name is Torres. Explore the outskirts at home, then head out for Torres. Together with the girl you will reach the cave, which ends in a dead end.

    We'll have to climb up, working together. Next, you will be attacked by an enemy with a flamethrower, as well as several burning infected - you must pass them and get to the bunker.

    Chapter 11

    In the Torres bunker, find the documents, then activate the "Network". Inside, use the new door, which opens with a special panel - you must lower all the levers, and then the door will unlock.

    Behind the door go to the left, where the altar with documents is located. Continue down the corridor until you reach the bunker. Inside you will not find Hoffman, but you will find a signal source that will reproduce her recent actions. It turns out that the girl went with Liam to the closed part of the "Network".

    After studying the information on the PC, go down the corridor to the elevator. To the left of here, inspect the body with the shotgun upgrade, and then head upstairs. In the lab, go past the illuminated corridor, and then find another signal source that will show you what Hoffman was doing here.

    In another room, unlock the panel and open the door to crawl under it afterwards. Eventually you will reach a train track, at the end of which you will find an office.

    Before leaving, explore the office where the PC with valuable information is located. Further, when you leave the room, an Anima spirit will appear near you. Here you need to play stealthily, as the Anima kills with one hit, barely noticing the hero. Follow the railings all the way to the stairs, and then move the cart away from the wall to open up a new path. After that, the Anima will change the state of the room, which will open another path for you.

    In the center of the room, move past the Anima while keeping cover. On the left, go through the gap between the columns and keep moving until you are stopped by the corpse rack.

    After passing the counter, you will find that the enemy has changed the state of the location again. This time, the final path will appear in front of you, along which you can run into the open, since the Anima simply will not have time to get to you.

    In the "Network" examine the next PC, and then back down the corridor. In the room on the right, explore the environment, then look into the hall, where there is another document (on the body of the corpse). Next, return to the gate, and then get up the stairs to the laboratory.

    Inside, study the source of the signal, and then go to the next laboratory. Here, finally, you will find the corpse of an operative, as well as a PC on which you must enter the password 0128.

    Once you have the chip, find another PC where you can upload the file. After that, the lighting in the room will disappear, and the infected will appear around. Covertly or head-on, deal with enemies using traps, then go to the fourth laboratory, in front of which the cutscene will begin. Behind the door you will see that a flamethrower is waiting for you.

    Use cover when fighting this boss. You need to wait out his attacks behind the pillars, and then, when he starts to recharge, attack. Also in the room are levers that turn on the fire system to extinguish the fire.

    At a certain point in the battle, the enemy will take off his mask, revealing his true face. At this stage, the battle will become more difficult, so get ready. After the battle, pick up the boss's weapon, and then visit the coveted laboratory, where the fragment of memories is located. In the last room you will find an emitter. Here, the hero will summon Torres, ordering her to destroy the device.

    Chapter 12

    The new chapter will begin with the fact that the hero finds himself surrounded by ruins. His own house is destroyed, and Lily's voice is heard all around. Use the communicator to follow the call until you reach a trio of infected. Kill them from a distance as they will explode upon death.

    After the battle, follow the call of Lily, simultaneously cracking down on opponents. At the fire, examine the table with the document. Keep following the signal that will lead you to your daughter's room. Examine the toy to trigger a cutscene.

    After the vision, you will enter a new location, finding Lily's grave in front of you. Approach the tombstone, killing one of the infected along the way. After that, keep killing the enemies and advance towards the stairs that will lead you to Lily.

    Chapter 13

    In the course of the video, the hero will turn off, but will soon wake up. Torres arrived in time to save him, as the infected were already on their way. Examine the corpse on which lies a new weapon.

    Before continuing with the story, you can complete the "The Last Step" secondary quest, which is taken from Sykes' bunker. There you will have to use the "Network" and kill all opponents.

    On the way, be careful, as you will meet all the bosses that you fought before (not counting Stefano).

    Avoid flamethrowers as well, unless you need extra ammo. In the hotel, the hero will contact his partner, asking her to deliver the emitter.

    Before starting the mission, study the document Hoffman, which lies near the fireplace. Next, the task will begin, in which the partner will protect you from fire under the shield of the emitter. Here you will have to fight off the infected, which will pass through the fire.

    If you do not want to waste extra ammo, kill opponents with a pistol, as your partner will provide you with an infinite amount of them. Toward the end, the field will start to shrink, so you'll have to pull out your shotgun. Ultimately, you will finally reach Fort Theodora.

    Chapter 14

    In the fort, you must reach the top floor by finding Theodore chasing Lily. In the first room you will not encounter dangers, but you will find many useful items. Also here is a document with information about Theodore.

    In the next room there is a fork: turning right will lead you to a storage with cartridges, a mirror and other things (it makes sense to take a break, as a difficult battle awaits you soon), turning left will take you to the second floor.

    At the top, you will find burning enemies that you can deal with individually.

    Pass the room and get to the right room, where the mechanism is located. After opening the gate, get ready for a battle with three burning opponents. After that, go up to the next floor. In the corridor, the path will be blocked by a wall of fire - shoot the lever on the pipe from above to turn off the gas.

    In the new room, pick up another document of Theodore. Use the mirror if necessary, and then move on. Overcome another wall of fire, and then deal with the infected by luring them to nitrogen tanks. Go forward, clearing the territory and collecting resources.

    Soon you will reach the mechanism that opens the gate. After activation, a monster will attack you - kill it, and then deal with two more opponents. Only then will the gate finally unlock.

    After the cutscene, the hero will move to the Lighthouse. Here, a crazy man with a saw will start running after you again, so get ready. Ultimately, you will have to face the enemy and perform a QTE (button press at a certain moment event), after which the psycho will be defeated.

    Next, you will have a battle with the Guardian from the first The Evil Within. The essence of the battle is simple: you need to run away from the boss, attacking him from afar. At some point, new Guardians will appear, who will also have to be killed. Finally, the spider from the original will turn out to be the third enemy, for the destruction of which it is necessary to set fire to the entire room using the valve. Run away from the spider as it will kill you on the first hit.

    After activating the valves, run to the center of the room, and then start the mechanism to kill the boss.

    Now that the trio from the first part is killed, you will see a cutscene in which the main character finally meets Theodore. At the end of the cut-scene, exit the fort.

    Chapter 15

    Outside, you will find that the entire Union is destroyed. Mira destroyed all the settlements, trying to save Lily from the hero himself and not letting her out of STEM. Get to the point to talk to Mira.

    After the video, use a mirror if necessary. Next, continue walking along Union until you get to Mira. She will start running away again, and the infected will attack you. After the battle, pass the barrier to reach the road. Suddenly, the path will collapse, and you will be transported to another part of the location. Destroy the opponents and go through the new barrier.

    Chapter 16

    Union is finally destroyed, but the hero managed to survive the cataclysm. Go to the house on the horizon until you find the source of the signal. Here, a flashback of the conversation between Mira, Kidman and Theodore will start. Keep going while looking at other sources.

    After that, visit the ruins of the building to the side, where another memory will start. Immediately you can restore the ammo (take the opportunity, because after that the final battle will begin). Next, get to the fourth source near the tree. Finally, go to the house where Mira awaits you.

    After the conversation, Mira will turn into a giant monster. In battle, you need to attack the bright dot on the boss's stomach.

    If you run out of ammo, kill the infected, from which you can get additional ammo.

    When the point explodes, spiders will crawl out of Mira - kill them too. Next, it will be necessary to attack new points on the shoulders of the boss. Ultimately, one of Mira's arms will fall off, after which she will grab you - attack the vulnerable point to overcome the enemy.

    Further, Mira will grow a tail - dodge attacks and continue to attack at a new point that will appear on the back of the boss. When the boss loses his second arm, shoot his mouth. Only then will Mira finally perish.

    Chapter 17

    The last episode will start when you enter the house. Next, the episode for Kidman will begin, controlling which you will have to kill the Mobius fighters. After that, you will return to Sebastian. Enter Lily's room to complete the fragment.

    This will be followed by another episode with Kidman, managing which you will have to reach the room with "STEM". Finally, all you have to do is reach the source of the light, after which The Evil Within 2 will end.

    Video: The Evil Within 2 Walkthrough - Part 1


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