Travel Marco Polo. Slot machine Marco Polo (Marco Polo) play online

22.02.2019

Marco polo is fun game in a swimming pool. Ideal for water parties and can be played with three or more players. Some people think that the game is named after the great Venetian traveler, Marco Polo, because like "Marco" in the game, he didn't always know where he was going. If you want to learn how to play Marco Polo, or understand the game's features, see Step 1 to get you started.

Steps

Marco Polo game

    Choose one person to be "Marco". This player will try to catch the others. "Marco" can also be called "It". Think of it like a game of catch - in the water! The "Marco" player must keep his eyes closed at all times.

    Marco must count to ten before he sets out to find the others. All players start the game in the pool. Marco stands still, counting to ten loudly, giving the players time to scatter in different sides. They should stay as far away from Marco as possible so they don't get caught - unless they are risk-takers who like thrill. As soon as Marco counts to ten, he can start looking, but his eyes must be closed.

    Marco yells "Marco", the others must answer him "Polo". Marco can scream as often as he wants. The “Polo” response helps you better understand where the other players are, allowing you to approach or swim closer.

    • Players escaping from Marco are required to reply "Polo" every time he calls out "Marco". The only exception would be when the player is underwater.
    • If the player above the water did not answer "Polo!" and Marco is sure who it is, he can say "I know that (player name) did not shout Polo!", if other players agree with him, then this player becomes the new Marco! The game starts again!
  1. Marco should follow the sound and try to give the patch to the other players. You can swim or just walk in the water. Keep your hands in front of you for your own safety. You definitely don't want to suddenly crash into a wall. You can even hold onto the edge of the pool with one hand so you know exactly where you are right now. Also, if you are walking in a pool, remember that you can go into a deep place and be prepared to swim.

    The rest of the players must run away from Marco so that he does not catch them. If you are running away, you must be quick and ready to jump back at any moment. You can also swim underwater in any direction after calling "Polo", this will confuse Marco. If he is close behind you, quickly change direction to throw him off.

    • Before you start playing, agree on the rules if you can play outside the pool. Some versions of the game allow this, other rules say that you can play outside the pool, but at least one part of your body must remain in the water. This can add even more fun to the game, but don't run around the slippery pool, it's very dangerous!
    • You can also use another rule of the fish out game. According to this rule, if you allow players to be out of the pool, Marco has the right to shout "Fish out" at any time. As soon as he does this, he can open his eyes - if he sees a player outside the pool, then he is right and that player becomes the new Marco and the game starts over. If several players are out of the pool at the same time, then Marco has the right to choose any of them!
  2. When Marco touches someone, he or she becomes the new Marco and the game starts over. The new Marco must close his eyes, count to ten, and catch the rest of the players, all over again. Play until you get bored - it usually takes a few minutes until Marco catches another Polo and the fun starts all over again!

    • You can customize the rules however you like, such as touching the patch while playing. This can be done by catching someone with their hands, or by touching the person with the palm of their hand, or simply by accidentally touching any part of the body, then the other player will realize that they have been caught.

    Blind fishing game

    1. Set boundaries. Game of fishing blindly, for lack of best name, is played in a pool, just like Marco Polo, except the players don't make much noise. The game takes place in the shallow part of the pool. You can somehow protect the deep part of the pool from the shallow one.

      Decide on the rules. How long will the catch count before the game starts? Is it considered that you were given a patch if you were touched with a foot? Can players leave the pool at all or do they have to stay in it all the time?

      Choose a catch. You can choose a random player, everyone yells "one, two, three, don't catch!" or you can choose the first volunteer. It doesn't matter who will be the first, and most likely all participants will become the catch.

      Fishing counts underwater. Players usually count to 10. He can also count above water if that suits him best. Once the count is over, the fun can begin! The rest of the players should take a favorable position, not be locked in a corner and at the same time not too open, as far as possible from the catch. Unlike Marco Polo, players who run away from fishing do not scream or talk, they try to be as quiet as possible.

    2. Play until the player is given a patch. Because the the game is on in silence, the fish will try to identify the players by the sounds in the water. He will hear you giggle or breathe if you are around. It's hard not to make sounds in the water! Fishing must be careful not to move too fast and keep your hands in front of you so as not to crash into the walls.

      • As soon as the patch is handed over to another player, the new catch begins to count to ten and everything starts anew. The fun can go on for as long as you want. It is best to play when no one is around - if you catch each other blindly, and there is strangers you will only annoy them! Enjoy playing blind fishing as much as you like!
    • Game variation: "Marco" can use "crocodile eyes" and open his eyes underwater (only without goggles), works best when there are not many players.
    • Game variation: Those who yell "Polo" can get out of the pool and run around if they want. But "Marco" can shout "Fish out" and the person outside the pool becomes the new Marco.
    • If you are Marco, shout "Marco" as often as possible.
    • Marco can yell "I can't hear you!" which causes the others to respond "Polo" to him. If you don't answer, you become Marco.
    • The more players, the better.
    • If Marco wears glasses, have him pass it on to someone who doesn't, especially if it's tinted glasses.

    Warnings

    • You play all games at your own risk. It is highly recommended that an adult supervise all games. There is a potential risk. Precautions are necessary before starting any game.
    • Sometimes lifeguards in public pools will answer "polo" while standing on guard. Do not try to give the patch to the rescuer, firstly, you will not reach them from the water, and secondly, they will not become Marco in any case.

Slot machine Marco Polo is designed by Novomatic. In the center of the plot is a famous Venetian merchant and his travels. The slot has bright graphics and a user-friendly control panel. It has special symbols and a standard risk game.

Symbols and payouts

Prizes are awarded for combinations of 2-5 identical symbols. In this case, the winning chains must start from the first reel. Wild is depicted as a traveler. It only replaces simple pictures. The casino will pay out the most credits for 5 Wilds. This combination has a coefficient of 5000. If you play 777 slots, you can also get a solid income.

The display will show Asian symbols and card denominations. The following coefficients are assigned for them: 5-2000 and 5-200. Images of the box will bring 5-750 credits, and fragments ancient map — 5-500.

The role of the Scatter is represented by a camel. When 3 Scatters appear on the screen, the bonus feature is activated. The player will win 10 free spins. During the free spins, all winnings are multiplied by 2. Also, a new Wild will appear on the field in the form of a camel on a green background. This element will replace all other characters. Landing 3 more Scatters resets the free spins counter. 10 new free spins will be triggered. When the function is activated again, the value of the multiplier increases by 1 unit.

The "Gamble" option is only available in the main mode. You have to guess what color it will be. hole card. If you guess correctly, your winnings will be doubled. If not, the risk game will end and the prize for the last round will be lost.

The main feature of this Marco Polo machine is free spins with an additional Wild and a payout multiplier.

The famous conqueror of Asia invites all fans to have fun gambling and virtual fun. It's about about the simulator from Novomatic Marco Polo. The traveler's team is ready to accept the brave and brave seekers of fortune! Ready to take a chance and become a champion online adventure? Gaming marco vending machines Polo is always ready to help you with this!

External differences of the game Camels

In front of you is a machine appearance which deserves the highest praise. Colorful graphics, an appropriate sound background, a well-chosen palette of colors and an exciting entertainment theme are the main trump cards of this game. By the way, thanks to the professionally done work, the Marco Polo emulator is a universal gamer, both for beginners in the world of gambling entertainment and seasoned professionals. Both will be equally exciting to play the Marco Polo slot machine. Try it, we are sure you will like it! Choose the option of fun and go towards money adventures and cool adrenaline!

Technical nuances of the Marco Polo simulator

Slot machine Camels for free - these are five working reels and 9 lines of the main symbols. As for the latter, you can activate them yourself, however, as well as choose the size of the initial bet that is convenient for you.
The main and additional symbols of the game are represented by the following pictures:

  • treasure chests and a map (25x magnification);
  • portrait of the great traveler (most large odds multiplication);
  • oriental sage;
  • playing cards and a camel (multiplication factors from 25 to 100).

Of the additional options, the gamminator has wild and scatter symbols, free spins with attractive odds, two game modes and a risk bonus.
The wild of the device will help you make a winning combination at the lowest cost, and the scatter will give you the opportunity to spin the reels without paying. The demo version of the slot will introduce the participant to the details of entertainment without financial investments, and the game for money will give the coolest emotions and reward real prizes. We invite all gambling fans to test Marco Polo and Safari Heat slots. Relax and recharge with positive emotions. Money to you discoveries and good luck!

Games The Voyages of Marco Polo dedicated to the journey of the famous Venetian merchant across Asia. This is a very beautiful eurogame with worker placement mechanics, which is suitable not only for fans of this type of game, but also for those who just want to get to know it. Material translated into Russian Sergey Sintsov.

The Voyages of Marco Polo

  • Creators: Simone Luciani
  • Artist: Dennis Lohausen
  • Publisher: 999 Games, Hans im Gluck
  • Number of players: 2- 4
  • One batch time: 90 minutes
  • Price: 3 5 €

The Italian merchant Marco Polo lived in the 13th century and is known for his travels in Asia. After a long absence, he returned safely to Venice in 1295. At that time, Venice was at war with Genoa, and Marco Polo was captured. There he spoke about his amazing adventure to another prisoner who wrote down everything he heard. This story is now known as The Travels of Marco Polo. In Game Simone Luciani And Danielle Tascini you can also follow the route of this famous merchant.

Review

What do you get for your hard-earned 35 €?

Game board, first player marker, 4 player boards, 10 character tiles, 6 bonus city tiles, 10 bonus tiles major cities, 44 Contract Tokens, 26 Dice, 40 Coins, 4 50/100 Victory Point Tokens, 18 Objective Cards, and 31 Major City Cards. In addition, 15 pieces of gold, silk and pepper bags, 28 camel figures, 38 trading post figures and 12 wooden figures of Marco Polo. And, of course, cheat sheets and game rules.

Rules of the game

The participants of the game act as characters traveling with Marco Polo. They need to complete trade contracts, purchase goods, and travel half a world to get as many victory points as possible.

The game has five rounds. In each round, the players take turns taking turns placing dice in the action spaces and immediately performing those actions. After the fifth round, the fulfillment of the travelers' personal goals is checked. The winner is the player who scores the largest number victory points.

Now let's talk about this in more detail. At the beginning of the game, each participant receives a character (with a unique ability), a player board, nine trading post figures (placed in a special area of ​​​​the board), five dice of the same color, some goods and money, the first contract, two objective cards and two Marco Polo figures of one color (coinciding with the color of the cubes and trading posts). One figurine is placed on the Victory Points track and the other is placed on Venice.

At the beginning of each round, the players roll their dice. They then take turns placing one or more dice on an action space and performing that action. The value on the die indicates what action the player can perform, or how useful it will be. The player can always choose an action with less utility if they see fit. Remember: you can only place your dice on each action space once per round.

There are action spaces on the playing field in which you need to place several dice. In this case, only the die with the lowest value will be taken into account. Look at the next photo. If you want silk from the general supply and place dice with values ​​4 and 6 in the spaces, you can only get three silk figurines, not four, as indicated in column #6.

Often the action you need will already be taken. Don't worry, you can do it too, but you'll have to pay for it. Give to the general supply a number of coins equivalent to the smallest value on the dice you place.

You are probably already wondering what you can do in this game. I'll tell you. I'll start from the very simple action. You can place one die in the corresponding cell and get five coins. If this action has already been chosen, do not forget to pay coins before doing so according to the scheme described above.

You can also go to the market to get gold, silk, pepper and camels. One dice is enough to get pepper and camels, two dice are needed for silk, and to get gold, you have to part with three dice at once. The higher the value on the dice, the more goods you will receive.

Another action is Khan's patronage. This action gives the player a camel and any good to choose from, but in order to perform it, a die must be placed in the cell with the same or greater value than the die already in the cell ( here you don’t need to pay coins for being “late” - approx. transl.).

All these goods are needed in order to fulfill trade contracts. When completed, contracts give you victory points, other goods, and sometimes special bonuses (such as an extra die). To receive contracts, place your die on the appropriate action space, and take one or two contracts that are on positions equal to or less than the value on the die. Received contracts must be placed in free cells for contracts on your gaming tablet(If there are none, you can't take new contracts until you either reset contracts from occupied slots or complete them.)

Another important step is travel. Place two of your dice on the appropriate action space, pay the indicated travel costs, and move your Marco Polo figure along the trade routes, remembering to set up a trading post in the city where you are staying. The journey can be ended in an oasis (just a resting place between two cities), a small town (will give a bonus at the beginning of the round if you place a trading post in it), or a major city. The first player to open a trading post in a major city receives that city's bonus token (the tokens are randomly placed on major cities at the beginning of the game and give a bonus to their owner). Placing a trading post in a major city also makes it possible to use it as an action space.

These are all the basic steps you can take. There are also several additional actions available that can be performed before or after the main one. You can fulfill a contract, take three coins by placing a die in the corresponding space, reroll a die by returning a camel to the general supply, increase or decrease the value of one of your dice by 1 by returning two camels to the general supply, or receive an additional black die for three camels.

At the end of the game, after the fifth round, the players score victory points for the trading post in Beijing, for the money they have in hand, and (if they have a trading post in Beijing) for the goods they have. The player who completes the most contracts receives 7 victory points. The players then check the objective cards. Each such map has two cities. If the player has a trading post in both cities, he receives the victory points indicated on the card. Points are also awarded for the number of non-matching cities on objective maps that contain the player's trading posts.

The player with the most victory points is declared the winner.

Impression

Gameplay

The Voyages of Marco Polo - good game with the mechanics of placing workers. Using dice as workers is nothing new, but action spaces are never blocked by other players. If the cell is occupied, you can simply pay money and still perform the action "occupied" by another player. This means that as long as you have money, no one can completely ruin your plans.

During the rolls of the dice, luck does not interfere, but if there are several camels in the supply, you can always reroll or change the unfortunate value.

In the first game, it is recommended to play with a set of predefined characters. They are well matched, but then it is worth playing with all the heroes. This option is more interesting, since the characters various features, and under them you need to change the strategy of the game in order to get more benefit from them. Some heroes (like Guillaume de Rubruk) require more attention, while others (like the Merchant of Tabriz) fit into the overall strategy quite easily.

The advanced version of the game is more variable. There are more characters to choose from, and small town bonuses are distributed randomly. Major city bonus tokens are also randomly distributed, but this is also the case in the base game.

The main focus of the game is on fulfilling trade contracts. They cannot be ignored or you will lose too many victory points and goods.

Traveling also earns victory points and opens up the possibility of gaining additional points by setting up trading posts in major cities. You can usually travel only five times per game, as each action can only be performed once per round. If you're focusing on travel, you'll need to find a way to travel from city to city more than once per round. This can be done precisely by choosing and executing trade contracts.

I really liked that in this game you need to clearly decide what you want to focus your actions on. There are only five rounds in the game, and they will end before you are ready for it. Therefore, look at the field, at open cards, at bonuses that can be useful to you, and plan your moves in advance. Going with the flow hoping for a chance will not work.

As I have already noted, the game ends before you are ready for it. Sometimes really before the moment when you would like it to end. You've just warmed up and it's the final round. This is a disadvantage, but it is minor.

The game scales beautifully. If you are familiar with her, the duel will take a little over half an hour, and the party for four - about an hour and a half. In total, we have a deep strategic game that does not require much time.

Thematic

Does the game convey the exploratory nature of Marco Polo's travels? I think so! You travel from one city to another, trading different goods - very similar to other games with worker placement mechanics. This is a similar dish with the new Marco Polo sauce.

Decor

The game looks very good. Not only in terms of the beauty of the illustrations and components, but also in terms of functionality. It seems to me that all action cells are very clear, and it will immediately become clear to anyone what's what.

Component quality

The quality of the components is good. You'll get nice cardboard tokens, thick cards, fine wood components, and some unique Marco Polo meeples.

Fascination

I really liked this game. I generally like dice placement games, but this one is very interesting. You can always perform any action. Sometimes you will have to pay a little money for this, but opponents cannot completely block the cells you need.

I'm not saying that dice placement should be the same in every game. Blocking the interests of opponents is one of the main characteristics of games with worker placement mechanics. However The Voyages of Marco Polo feels less tense due to the absence of this aspect.

I also really liked the variety of characters. It is very interesting to try to sharpen them to your strategy, using special abilities.

I don't think this is an innovative game. It's just a good combination of familiar mechanics. However, it doesn't matter to me. The Voyages of Marco Polo is a deep and addictive strategy game with a relatively short game time. Since a player can only place one die per action space per round, it doesn't matter if there are four or two people at the table. Of course, in the duel version you can do more for less money, but I'm trying to convey to you that the game is fun with any number of participants.

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  • Each player takes on the role of one of the travelers who accompanied Marco Polo on his travels or explored the world around the same time. Players try to earn victory points by completing contracts and visiting rich cities. Completing bounties not only earn Victory Points, they also grant discounts and special privileges in cities you visit. Moreover, participants can secret goals to get extra victory points at the end of the game. The one with the most victory points wins.

    Players take turns making moves, passing the right to move clockwise. At the beginning of the round, they roll the dice, and during the round they occupy the action spaces on the game board. Players continue to take turns until they have used up all their dice, and then the round ends. The game lasts 5 rounds, after which the final scoring takes place.

    game move

    The concept of "make a move" means to take 1 or more dice from your player board and place them on the selected action space. (Dice can be placed in either an empty or an occupied space.) You then immediately take that space's action.

    Before and / or after the main action, you can perform 1 or more additional ones, but this is not necessary. A description of all additional actions is given in the memo.

    As long as you have unused dice, you must choose and perform 1 primary action. When you run out of dice, you automatically pass and do not make any more moves in the current round (having received the right to move, you simply pass it to the neighbor on the left). Players continue to take turns until all of their dice have taken up action spaces. After that, the round ends.



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