How to make a caricature out of a photo. Cartoon from a photo in Photoshop

12.04.2019

In this tutorial, we'll learn how to make a photo caricature in Photoshop, a fun alternative to a regular portrait.

The idea is to change the shape of the face to emphasize or make the features more comical. IN Adobe Photoshop There are a number of tools that we just need for this. Among them: Transformation, Deformation, Plastic.

For this collage, we need the photo itself, with which we will make a caricature and a background. You can find these files in the materials for the lesson.

Step 1.

The basis for creating a caricature is the search for body parts that by nature are already asking for an increase or decrease. If you look at our photo, you can highlight several points at once with which you can work: This is a rather large jaw and a very expressive smile. Also draw on horn-rimmed glasses, and high forehead. All of these details are playable.


Step 2

Since our photo was taken on a white background, it will not be difficult for us to separate it from the background. We use tool Magic wand(W), make selection white background, then invert our selection. After that, without removing the selection, copy the layer by pressing Layers > New > Copy to New Layer (Ctrl + J) and get a copy of the cut out man on a separate layer.

Step 3

It is much more convenient to work with separate parts of the image that are separated from each other. Therefore, we will separate the image into the parts we need. First, separate the clothes into a separate layer.

Step 4

Now let's prepare the elements for the caricature. To do this, we will translate the clothes into transparency so that they do not interfere with us yet.

Cut out the chin and place it on a new layer.


Step 5

Then, in the same way, copy the mouth onto a new layer.


Step 6

Then do the same with the nose.

And after that, similarly select and copy the glasses.



Step 7

The next step is to copy the ear.


Step 8

Basic preparatory stage we have done with you. Now, for convenience and reinsurance, we convert each individual layer into smart object. Layers > Smart Objects > Convert to Smart Object.

Step 9

Now let's move on to transformations and deformations.

The general rule in cartoons is to make the head disproportionately large to the body.

To do this, select the layer with clothes and use the tool Free Transform and stretch down the layer with clothes.

Step 10

Now let's move on to the head. We use the tool Deformation and start twisting the head. Let's try to deform the neck so that it fits into the stretched collar, and generally give the shape of the head the desired shape, which will become the basis of our caricature. The main task of this step is to make the desired shape of the head, and the location of the remaining layers will already depend on how we make the base.

Step 11

We deform the chin so that the seams at the point of contact of the layers are of similar shades.


Step 12

Similarly, we deform the mouth.


Step 13

We enlarge the nose.


Step 14

Now let's experiment with glasses. We use the tool Deformation.


Step 15

Now let's fit the ear to the temple of the glasses and also deform it a little.


Step 16

The most difficult moment in drawing the mask was on my chin at the bottom, exactly where the beard is. There I used a small brush and carefully, trying to save every hair of the beard, manually erased the unnecessary fragment.

Step 17

We should get the following design.

Step 18

The next step is to use the tool. Let's try to enhance the caricature.

I glue the intermediate stage, consisting of layers, into one and again convert it to smart object.

Step 19

I turn to Filter > Plastic. Then in the dialog box I choose Advanced Mode for more flexible settings.

Step 20

I use the tool Deformation brush size approx. 200px. Gently expand the forehead, moving the skin to the hair.

Step 21

Now I use the tool Bloating and make a few clicks on the nose to make it look more massive.

Step 22

Now I am using Freezing mask to highlight the frame of the glasses so that it does not deform.

Step 23

Using the tool Deformation let's make the eyes smaller.

Step 24

Step 25

Strengthen the smile, pull the corners of the lips a little to the cheeks.

Step 26

After the filter, we should get something like the following picture.

Step 27

The final touch is to add a hand-drawn effect.

Let's add Mask to the layer with the cartoon and the tool Brush Gently blend the bottom of the layer with low transparency.

Step 28

Now let's add a background.

Then add to the background mask and do some feathering of the edges. Let's pick a brush similar to a sponge.

Step 29

Let's add some effects to give a more cartoonish look to the caricature.

We use smart blur With radius 2.0, Tolerance 10.0 And quality exhibited at high.


Step 30

Now we use Adjustment layer With curves with the following settings.

Step 31

Now let's create a new layer and place it on top of the others. We use finger tool, brush size approx. 40px, Set the pressing force to 80% and be sure to tick Sample from all layers. We begin to gently smear with a finger, keeping the main borders and following the tone of the picture.

Step 32

Then select all the resulting layers and glue them into one (Ctrl + E). Next, we use the filter High Pass (color contrast), set the radius to approximately 5.0px.

Then we translate this layer into Blend mode - overlap and reduce the transparency to 80%. After that, select in the panel Layer > Layer Mask > Hide All.

Then using the tool Brush by selecting White color, restore facial features, eyes, eyebrows, nose, mouth, chin.

Step 33

We are all finished. This technique will help you make a funny funny collage on your friends or family.


In this tutorial, you will learn how to retouch images in order to get a caricature portrait from a photo. Photoshop includes many powerful tools to help you work with photos.

In the process, you'll learn how to use Adobe Camera RAW to make adjustments to your snapshot settings, and we'll make extensive use of the tools Transformations(Transform tool) and filter Plastic(Liquify) to change the outline of the character.

Let's start!

Video for the lesson:

To complete this tutorial, you will need a high quality photo:

Step 1: Original Image

Below you can see an image that I haven't changed in any way yet.

Open the DNG file in Photoshop Camera Raw. Click the workflow options row button (highlighted in blue) at the bottom of the window.

Check the box next to the function "Open in Photoshop as smart objects" (Open in Photoshop as Smart Objects).

Step 2: Raw Transforms

Open the photo in Photoshop. Right-click on the original layer with the guy and in the submenu that appears, use the item “Create a smart object by copying»(New Smart Object via Copy).

Translator's note: To open a Camera Raw photo in Photoshop, click the "Open Object" button at the bottom right of the Camera Raw panel.To switch back from the copy of the smart object to the Camera Raw settings, double-click on the mini-icon of the smart object on the copy layer.

Let's start with the very basics. We need a good foundation for our comic image, so use my settings for this image.

Now let's sharpen the photo a bit.

Stay on this tab and adjust other colors.

Step 3. Workspace Size

In the process of work, our character will change - we will increase the head, make the arms and legs thinner in order to add to the guy cartoon look.
For such manipulations, we need more workspace than we see at this stage. Activate the tool Frame(Crop Tool).

Using this tool, we increase the working field. To do this, pull the corners of the frame in the direction "from the center".

Step 4. Enlarge the face and head

Activate the tool oval area(Elliptical Marquee Tool).

Using this tool, create a selection around the character's head. Then copy the selection to a new layer using the keyboard shortcut Ctrl+J.

Activate the tool moving(MoveTool).

Change the anchor anchor point. Move it from the center of the transform box to the character's neck area. Now drag one of the top nodes of the frame towards the top edge of the canvas. This way you can increase the guy's head.

Translator's note: in other versions Photoshop programs, in order to increase the desired element, you can use the tool Free Transform(Editing - Free Transform).

You notice that an unnecessary halo has formed around the character's head. To remove it we will use layer mask . To add a layer mask, click on the corresponding icon " Add layer mask” (“Add Layer Mask”) at the bottom of the Layers panel.

Then activate the tool Brush(BrushTool). For quick access to this tool, press the Latin key on the keyboard " IN».

With the Brush tool active, right-click on the canvas, this will allow you to quickly go to the tool settings. In the window that appears, set the necessary brush parameters and hide the area of ​​the halo around the head on the layer mask.

Translator's note: in the settings, set the black round brush, the color of the brush is black.

Step 5. Let's work on the character's shapes

Press combination CTRL+SHIFT+ALT+E to create a new (merged) layer. Then go to (Filter - Convert for Smart Filters).

Translator's note: or right-click on the new layer and select "Group into a new Smart Object ».

Go back to the menu Filter, but this time choose a filter Plastic(liquify).

From the proposed filter tools, select Deformation(Forward Warp Tool).

On the right side of the Liquify filter panel, you can adjust the size working brush. You can see in the image below that I'm using a fairly large value, but remember that you can change the size at any time.

In order to deform an object, move the cursor over the required area, hold down the left mouse button and without releasing it, move the cursor to the right direction. In the picture below, the arrows show the areas of the body that I made thinner.

If there are areas in the photo that you want to preserve from the effects of deformation (for example, in my case I want to preserve the shape of a delicious pineapple), then activate the tool " To freeze» (Freeze Mask Tool) and process the desired area.

Activate the tool again Deformation(Forward Warp Tool) and modify the areas lying close to the "frozen". As you can see in the example, I deformed the armpit, but the shape of the pineapple was not affected.

It's time to pay some attention to the organization of the workspace. Select all layers with the main character and form a single group from them.

Step 6 Remove the Background

A good background remover is Feather(PenTool.). Activate this tool in the toolbar. Create an outline around the main character.
Of course, this is a rather painstaking and lengthy work, but as he says folk wisdom: “Without difficulty, you can’t even pull a fish out of the pond”!

When the path closes, make it active and add a layer mask to the group with the character by clicking on the icon " Add layer mask» ("Add Layer Mask")

Step 7: Create a New Background

Switch to Layer - New Fill Layer - Color(Layer > New Fill Layer > Solid Color).

In the window that appears, you can choose the color that will fill the new layer. I'll use gray - #494949, but of course you can choose any other.

Note that the new color background layer needs to be placed below the character layer group. Also, for the convenience of further work, I immediately added the “Background” group, in which I placed a new gray layer.

Step 8 Retouch

Activate the tool Lasso(LassoTool).
Stand on the layer with the character (to which the Plastic filter was previously applied).

Create a selection for the hat section as shown below. And then press the key combination CTRL+J to copy it to a new layer.

Always give names to the working layers, this will greatly speed up your work. I named the hat piece layer "Retouching".

Activate the tool moving(MoveTool). Mirror the copied section of the headdress and place it as shown in the example below.

In order for the new section of the hat to merge with the whole headdress, make its edges softer. This tool will help you Eraser(Eraser Tool).

We're not done yet! Let's fix some skin imperfections using the tool Recovery brush(Healing Brush Tool).

It is very easy to work with this tool. Hold down the key alt and select the area of ​​clean skin that you want to replace the defect with. And then just draw the place you want to "mask".

Step 9 Frequency Decomposition

Now I will show you some amazing retouching tricks by Natalia Taffarel. Many people use them for high quality retouching. The basic principle is that the image is decomposed into two parts: color and details. So you can make significant adjustments without losing quality! Let's start!

Step 9.1

Press combination CTRL+SHIFT+ALT+E to create a new (merged) layer. Then create a copy of the resulting layer ( CTRL+J). As a result, you get two copies of the merged layer.
Create from these two layers separate group called "Frequency Separation". Rename the first copy layer to "Color" ("Color").

Step 9.2

Make the "Color" layer active and apply to it Blur - Gaussian Blur(Gaussian Blur).

In the filter settings, set the radius to 10 pixels. (This is a very important point!).

Step 9.3

Now rename the other copy layer to "Details". Switch to Image - Correction - Brightness\Contrast(Image - Adjustments - Brightness / Contrast).

Now be careful! First of all, check the box next to the function Use the old(Use legacy) and then set the contrast value to "-50".

Step 9.4

We will apply a filter to the "Details" layer Colour contrast(high pass). You can find this filter by going to Filter - Other - Color Contrast(Filter-Other-High Pass). In the filter settings, again set the radius to 10px.

Set the blending mode of the "Details" layer to Linear light(linear light)

Step 9.5

In this step, we will remove the print from the T-shirt. Stand on the "Details" layer. Activate the tool Stamp(Clone Stamp Tool).

Make sure that in the tool settings you have set the stamp sample (sample) " active layer" ("Current Layer").

Step 9.6

Now carefully draw the inscription on the T-shirt with the selected sample.

The result looks blurry, but that's how it should be.

Add a new layer above the Color layer. Name the new layer "Magic".

Step 9.7

Activate the tool Brush(BrushTool). Set the opacity of the brush to about 20% in the tool settings.
With the active tool Brush (Brush Tool), hold down the key alt and click on the shirt to select yellow. Now paint over the text on the T-shirt (standing on the "Magic" ("Magic") layer.
You can also remove some of the dark areas on the face or on the pineapple using the brush method above.

Step 10.1 Color Correction

Activate the tool Rectilinear lasso(Polygonal Lasso Tool). Create a selection along the outline of the T-shirt.

Add an Adjustment Layer Hue \ Saturation(Hue/Saturation). Select "Yellow" in the tint palette. Then activate the tool Pipette (Eyedropper tool) and click on the character's T-shirt.

Now we will quickly change the color of the T-shirt to blue. To do this, just drag the "Color tone" slider to the right to the value "+155".

Zoom in and you will notice that there are yellow areas left in the picture. In order to remove them, you can use the small arrows on the color bar. If this is not enough, adjust the layer mask of the Hue \ Saturation layer (Hue / Saturation).

Step 10.2

Activate mode Quick mask(Quick mask mode). Using the brush tool, select the area of ​​the character's teeth. Click the Quick mask mode icon again to load the selected area.

Using the resulting selection we will change the color of the teeth. To do this, use an adjustment layer. Hue \ Saturation(Hue/Saturation). The settings are shown in the picture below.

Step 10.3
Retouch the eyes in the same way.
Create a selection of the eye area and use an adjustment layer Selective color correction(Selective Color). In the settings, select the color - neutral. You can see my settings below.

Set the blending mode for the adjustment layer Selective Color to Linear Dodge(Linear Dodge) and lower opacity (opacity) up to 20% -30%.

Step 10.4

Let's work on the hat.
Create a selection of the hat, in any way convenient for you. Add an adjustment layer Vibration(Vibrance). You can use my settings below.

Layer blend mode Vibrance (Vibrance) change to Soft light(Soft Light), and opacity (opacity) lower to 40%.

Step 11.1 Draw a smiley on a T-shirt

Switch to File - Create(File - New) and create a new document with the settings below.

Change the foreground color to yellow, I'm using #f1b500. Activate the tool Ellipse(Ellipse Too).

Draw a big yellow circle. Press key combination ctrl+r in order to add Rulers to the workspace. Add two horizontal guides to draw the eyes.

Translator's note: To add guide lines, simply drag the top edge of the ruler. Keep in mind that guides are guide lines that won't be visible when saved as PNG orJPEG.

Step 11.2

Activate the tool Ellipse(Ellipse Too) again, in order to draw the eyes. Hold down the key alt(this will subtract the shape you're drawing from the area you've already drawn) and draw an oval. Use the tool Path selection(Direct Selection Tool) to adjust the position of the "empty" oval.

Draw the mouth in exactly the same way.

Choose a tool Pen - Delete Anchor Point(Delete Anchor Point Tool) and delete the point at the top of the oval mouth.

We turn the oval into a smile. Move the anchor point guides towards the center. When you are happy with the shape of your smile, activate the tool moving(Move tool) and drag the entire smile into the main working document.

Step 11.3

Position the smiley layer as shown below. Create a group and name the layer and the group "Smilie".

Right-click on the "Smilie" layer and in the submenu that appears, select " Rasterize Layer"("Rasterize Layer").

Activate the tool moving(Move tool) and place the smiley on the guy's T-shirt. If necessary, use the tools Transformations(Ttransform tool) and correct the perspective. Set the blending mode of the "Smilie" layer to Chroma(Color)

Step 11.4

Let's make the smiley look more realistic. Activate the tool Finger(Smudge Too). Using this tool we will create folds on the fabric.

Now add a layer mask to the "Smilie" layer and edit the petal area (open the petals).

Step 12: Change the Background Color

The color I'm using for the new background is #bf8213.

Use the tool oval area(Elliptical Marquee Tool) and draw a round small selection as shown below:

The next step, we will change the outline of the round selection, to do this, go to Selection - Modification - Feathering(Select - Modify - Feather). Enter a value for a radius of 400 pixels.

At the bottom of the layers panel, click on the small "" icon and select from the list Levels(Levels).
Move the midtone slider to the left, or type 2.57 in the Input Values ​​field.

Now you need to repeat the previous steps, but use different values:

  1. the initial selection is oval;
  2. leave the Feather radius value the same or choose according to your own taste;
  3. add an adjustment layer Levels 2 (Levels 2);
  4. invert the Layer Mask of Levels 2 ( Ctrl+ I);
  5. set the midtones of the second layer Levels 2 (Levels 2) to "0.65"

Step 13 Adjust The Layer Mask

If you look closely at the image with the character, you will notice "dirty" edges. It is for this reason that we will additionally adjust the layer mask of the group with the main character. Click once on the layer mask of the Person group.

Switch to Filter - Blur - Gaussian Blur(Filter Blur Gaussian Blur). Set the blur radius to 1.5 pixels.

For the next mask adjustment, go to Filter - Other - Minimum(Filter Other > minimum). The radius value for this filter is 2.5 pixels.

Step 14 Light and Shadow

Create new group and name it "Dodge and Burn". In this group, create a new layer ( Layer - New - Layer(Layer New Layer)). Name it "Dodge and Burn Hard", in the layer settings set: blending mode - overlap(Overlay), fill - 50% gray(50% grey).

Activate the tool Brush(Brush Tool). In the brush settings, set the opacity (opacity) - 2%, brush type - round, hardness - 0%. Paint some shadows and lights on the "Dodge and Burn Hard" layer. To do this, use the brush color black (for shadows) and white (for light areas) / To quickly switch between colors, use the "X" (X) key.

Repeat the previous step again on a new layer, but use the blend mode Soft light(Soft Light) instead of Overlay (Overlay).

Step 15

Create a new group called "Color and Light Front" ("Color and lighting"), and then click on the already familiar icon " Create New Adjustment Layer". In the list of layers select " Color" (Solid Color). In the settings window, enter the color - # bf8213.

Position Layer" Color" (Solid Color) as shown below. Set the opacity to around 5%.

Click on the icon " Create a new layer» (at the bottom of the layers panel). Name the new layer "Light" ("Light on the neck").

Activate the tool Brush(Brush Tool). In the settings, set: opacity (opacity) about 3%, brush type - round, hardness - 0%, color - white. The brush size should be small as we will be using this brush to paint light rays on the character's neck.

Step 16 Picture Effect

Create a new group called "Final". In this group, create a copy of all layers by pressing the key combination Ctrl+Shift+ Alt+E.

Rename the resulting layer to "Paint Look" ("Figure Effect") and convert it to a smart object (right-click on the layer and select " Convert to Smart Object").

Then go to Filter - Oil painting(Filter - oil paint). The settings are listed below.

Translator's note: in this step you can experiment with other filters, for example: Filter - Imitation - Pastel (or "Dry brush").

Add a layer mask to the picture effect layer. Then invert the layer mask by pressing the key combination Ctrl+I.

Activate the tool Brush(Brush Tool). Brush color - white, brush type - standard round.

Using the specified brush, go over the layer mask, revealing those areas of the image where the created effect looks most appropriate.

Step 17

Our cartoon is almost ready. Only finishing touches left!
Create a merged copy of all layers ( Ctrl+Shift+ Alt+ E) and transform it by going to Filter - Convert to smart filters(Filter - Convert for Smart Filter). Name the last layer "Camera Raw Filter".

Now go to the menu again Filter-Camera Rawfilters(Filter > Convert for Smart Filter).

Translator's note: you can go to settingscameraRawin another way. To do this, open your work throughBridge- click on the image of the work with the mouse once - press the key combination Ctrl + R

All that remains to be done is to make settings (my settings are listed below).

Congratulations! You made this lesson!

You can open the original photo and see the work you have done. The cartoon is ready!

I hope you learned something new from this lesson and can cheer up many people!

Caricatures are a fun alternative to traditional portraits. The idea is to comically exaggerate individual character traits to create a comical image of the person being described. Tools Adobe software Photoshop like Transform, Warp, Liquify are perfect for creating cartoons from portrait photographs. This lesson is part of a series of lessons on Deformation, Transformation and Plasticity. All of these tutorials can be found on the Tuts+ website.

Final result:

An alternative method for creating a cartoon.

In this tutorial, we will create a caricature from a photo. But if you look for an alternative method of creating a cartoon, then the most best method is to use a Photoshop action, such as the popular Caricature Photoshop Action, which can be downloaded from the Envato website. You can download a range of caricature effects with just a few clicks.

If you still decide to create a caricature effect yourself, then you can proceed with this lesson.

1. Preparing the Photo

The most important thing in caricature technique is to find elements that are already, by nature, accentuated, and then exaggerate them to a certain degree of comicality. In our original photo, the jaw line young man pronounced, and therefore his smile is immediately noticeable. Horn-rimmed glasses catch the eye, as does a hairline that seems to be starting to recede. This is all character traits which we can play a joke on.

Step 1

A clean white background in a photograph makes it easier to separate the image from background. Use any selection technique of your choice - I used the Quick Selection(Quick Selection Tool (W)) to create a selection - and then go Layer - New - Copy to New Layer(Layer > New > Layer Via Copy) or press the keys (Ctrl + J) to copy the selected image of a man to a new layer.

Step 2

When each element of the image is selected individually, then it is easier to work with each individual element. Therefore, using the same selection technique, select the following elements of the image. The head with the neck and the jacket should be selected exactly along the line of the T-shirt.

The head/neck must fit exactly under the line of the T-shirt.

When selecting the chin, it is not necessary to be precise, create a rough selection - later, we will match the chin with the whole head.

Try to highlight the mouth along the outer region of the lips, so that there is enough space for alignment in the future.

Select the nose in the same way. Create a rough selection around the nose, leaving enough room for the blending to take place.

Step 3

To make it easier to work with, let's convert each image element layer into a Smart Object. Being on each layer, we go in turn Layer - Smart Object - Convert to Smart Object(Layer > Smart Objects > Convert to Smart Object).

2. Transformation and Deformation

So, individual facial features are located on separate layers, now, we can start transforming them by creating a caricature. The versatility of Smart Objects allows you to work with different combinations of sizes for a fun effect.

Step 1

A traditional caricature technique is to make the head too big compared to the torso. To do this, we need to significantly reduce the image of the torso, so let's go Editing - Free Transform(Edit > Free Transform).

Step 2

Next, let's go (Edit > Transform > Warp) to start warping the head image. The neck should fit under the neck of the T-shirt, and also inflate the top of the head. The main purpose of this step is just to create a basic head shape that will serve as the basis for the rest of the image.

Step 3

Distort the chin to elongate it and also sharpen it a bit. Try to match the top of the chin so that the seams at the transition of the element images are not too noticeable.

Step 4

Make the big smirk even bigger by stretching the mouth image.

Step 5

Very often, in cartoons, noses are made very large and exaggerated. Big noses just look really funny! Enlarge the image of the nose to comical proportions - even if the nose overlaps the mouth, it's okay.

Step 6

The glasses require more careful work than just the scaling we've applied to other elements of the image. Tool Deformation(Warp tool) will help to combine the stretched frame on the face, for this we go Editing - Transform - Warp(Edit > Transform > Warp).

Step 7

During the distortion, we have practically hidden the ear on the main layer with the image of a man. To fix this, we'll zoom in on the ear so the ear is big enough to hold the goggle mounts!

Step 8

The most difficult part of the work is processing the chin on the layer mask, because. you have to process the hairs in the beard area on the chin. Just use a smaller brush and be patient. In the screenshot below, you can see the processing on the layer mask of the chin layer and the result of blending.

Step 9

Create a new layer on top of all selected elements of the head image and use the tool Spot Healing Brush(Spot Healing Brush (J)), in the settings, select the option Sample all layers(Sample All Layers), paint over obvious joints or problem areas that you could not fix due to the layer mask.

3. Apply Plastic to the Face

Next, there is a powerful tool that is used in the process of creating a caricature - this is a tool Plastic(liquify). We have already done a lot of work with the warp, however, with the help of Liquify, we will create a really fun caricature. Tool Plastic(Liquify) is a powerful tool and at the same time it can be unpredictable, but luckily the tool is supported smart filter(Smart Filtering), therefore, do not worry!

Step 1

Select all the layers with the selected elements of the image of the man's head, including the top adjustment layer, to merge them into one layer. Convert this layer to Smart Object(Smart Object), for this we go Layer - Smart Object - Convert to Smart Object(Layer > Smart Object > Convert to Smart Object).

Step 2

Step 3

With a tool Deformation(Forward Warp Tool), brush size, about 200, increase the volume of the frontal part. Gently lift the skin up, towards the hairline.

Step 4

Step 5

Step 6

With a tool Deformation(Forward Warp Tool), once again warp the area near the temple, and then with the tool Bloating(Bloat Tool), enlarge the eyes a little - the only thing, do not forget to reduce the diameter of the brush when applying this tool on the eyeballs. When finished, press the button No(None) in settings Mask Options(Mask Options) to remove all frozen areas.

Step 7

Slightly lengthen the chin with the tool Deformation(Forward Warp Tool), and also make the chin more round and bulging with the tool Bloating(BloatTool).

Step 8

Finally, make the man's smile wider with the tool Deformation(Forward Warp Tool). Pull the corners of your mouth towards the creases in your cheeks. The only thing, be careful, and do not deform the shape of the teeth.

After applying the filter Plastic(Liquify), the result should be like in the screenshot below.

4. Artistic Background

So, we have completed the deformation and work on the poor male face, now, let's give the photo more artistic view. We'll start by creating a more artistic background.

Step 1

Add a layer mask to the cartoon layer and use a textured brush to paint on the bottom of the image, shading it on the layer mask. I chose the Sponge Brush Projection brush. Reduce opacity(Opacity) brush, up to about 40%, so the transition of the texture will be smooth.

Step 2

Open the background texture from the download link at the beginning of this tutorial. Position this texture below the cartoon layer.

Step 3

Add a layer mask to the background texture layer. Using the same brush, work on the texture on the layer mask to create a painted effect around the edge of the image.

5. Painted Picture Effect

So, we are ready to transform our caricature, giving it the effect of a painted picture. We will keep a little photographic quality, while creating the feeling of a painted picture. This is easily achieved with the tooling technique. Finger(Smudge Tool).

Step 1

Small parts have a destructive tendency, affecting created effect painted picture, so first we will soften them, this will be the best solution. Let's go Filter- Blur- Smartblur(Filter > Blur > Smart Blur). Set the following settings: Radius(Radius) 2.0, Threshold(Threshold) 10.0, Quality(quality) high(High).

Step 2

The highlights in the photo are slightly brighter. We will fix this with an adjustment layer. Curves(Curves). Add an adjustment layer to the cartoon layer. Curves(Curves) as a clipping mask to soften the highlights.

Step 3

Create a new layer on top of all other layers. Choose a tool Finger(Smudge Tool), set the brush size to about 40 px. Set value intensity(Strength) 80%, and check the box Sample all layers(Sample All Layers). With the tool set up, start smearing with your Finger along the main features of the man's face. Go over the natural texture of the leather to give it a more fluid texture.

Step 4

Reduce the brush size to about 5 px. Next, run your Finger along more small parts such as, eyebrows, individual locks of hair, eyes and teeth.

Step 5

Create a merged layer from the finger smudged texture layer, the cartoon layer and the adjustment layer Curves(Curves). To do this, first, select all layers, and then, while holding down the (Alt) key, go to Layer - Merge Layers(Layer > Merge Layers (Ctrl+E)). While on the merged layer, go to Filter - Color Contrast(Filter > Other > High Pass). Install Radius(Radius) 5.0 px. Name this layer ‘Details’.

Step 6

Change the blending mode for the 'Details' layer to overlap(Overlay) and also reduce opacity(Opacity) layer up to 78%. Next, let's go Layer - Layer Mask - Hide All(Layer > Layer Mask > Hide All). Use a soft white brush to paint details such as the eyes, eyebrows, nose, mouth and beard to make them reappear.

Step 7

Create a new layer on top of all other layers. Fill this layer with 50% gray. You can upload via Editing - Fill(Edit > Fill). Change the blending mode for this layer to overlap(Overlay) and then using a soft black brush with 30% opacity, recreate the darkening effect. Switch the brush color to white to recreate the lightening effect.

Step 8

Next, we'll add the final touch. First, create a merged layer from all layers, to do this, hold down the key (Alt) + navigate Layer - Merge Visible(Layer > Merge Visible). Next, go Filter -cameraRaw(Filter > Camera Raw) and in the window that appears, set the following settings Contrast(Contrast) +10, Brightness(Clarity) +22, and Vibration(Vibrance) +48.

And we have completed the lesson! I hope you enjoyed this awesome cartoon style tutorial! Now using this technique, apply it to photos of your friends or family members to create fun, unique and inimitable portraits!

A comic cartoon image can pleasantly surprise and make laugh the person to whom it is addressed. The transformation of a photograph into a cartoon is carried out by gradual deformation separate parts faces and heads. We take the original image (example). Making a duplicate layer. Select the head with the Lasso Tool and cut it out. Paste the cut piece on a new layer.

Select the eyes, copy and paste each eye separately in a new layer.

With the help of "Scaling" and "Rotate": tab "Editing" - "Transform" the eyes need to be enlarged and slightly rotated, placing it anatomically.

Do the same with the second eye. But these changes are preliminary.

To deform the head, you can use Puppet Deformation: Editing tab. This function will allow you to fix parts of the layer, giving deformation separate fragments, leaving individual sections unchanged. For example, you can stretch the cheekbones more, while leaving the lower and higher parts of the face unchanged.

In the "Puppet warp" function, you should pin those parts of the layer that should remain at the original level.

After the final deformation of the head, the layers with the eyes and nose should be adjusted, possibly increasing them or changing the angle of inclination, that is, turning relative to the axis of the face.

Extra parts of the layers with eyes and nose can be hidden by adding a mask to the layers and in the mask with a black brush paint over the skin areas, or use the Eraser tool.

You can also deform other parts of the body, such as a hand.

Further, additional processing can be applied to the cartoon. To do this, make an entire image using the flatten function. Select the image with the Rectangular Marquee tool, and in the Editing tab, select Copy Combined Data and Paste.

You can apply a number of filters to the resulting layer in the "Filter" tab:

- Camera raw, in which you can enhance clarity and play with shadows, the distribution of white and black components,

- “Color contrast”, by changing the layer blending mode, you can achieve an increase in the contour of the image;

- "Smart Sharpness", which will give expressiveness to the image;

- you can combine several filters, for example, to sharpen the original "reduction" layer, and blur its duplicate and reduce the opacity of the duplicate.

You can also toned the image by applying some adjustment layers to it: Color Search, Photo Filter, etc.

You can give the effect of glare to the image using the Levels adjustment layer, highlighting the image, while filling the layer mask of this layer with black and showing it in separate places of the image.

Styles have been discussed in detail in previous lessons.

RESULT



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