11 Surprising Facts About Final Fantasy XV. The goal of the Path is the process itself

08.03.2019

How DLCs are trying to patch holes in the story.

Square Enix is ​​trying its best to make final fantasy XV separate franchise. Games, movies and animated series are designed to shed light on the past of the world, as well as better reveal the characters of its inhabitants. Let's leave the question of how much this is generally necessary for the players. The main thing is that in the original Final Fantasy XV, both characters and lore were described in such subtle strokes that the company's desire to develop them seems like a hasty attempt to patch holes in the narrative. At the same time, you still need to keep a serious face, saying that this is how everything was intended.

Final Fantasy XV itself received three plot add-ons - one for each of the protagonist's companions. It would seem like a great chance to learn more about the brave Gladiolus, the cheerful Prompto and the prudent Ignis. Let's try to figure out whether it is possible to reveal the character in a couple of hours of an additional adventure, if this was not done in 100 hours of the main plot.

Episode "Gladiolus"

The action of this DLC takes place exactly after Gladiolus was defeated by Ravus and left his friends. When he returned, they did not particularly go into the details of his absence: they shrugged their shoulders and accepted the strong man back. Well, nothing, here they will explain to us where the bodyguard of the young king went and what made him leave his comrades in difficult times.

Gladiolus's interests, as it turned out, are by no means altruistic - he is driven solely by lack of confidence in his abilities and the desire to prove to himself that he is not some kind of weakling, and he was simply unlucky in the battle with Ravus. That is, the hero left his friends not to help common cause but just to improve self-esteem. In the world of Final Fantasy XV The best way to do so is to pass the test of Gilgamesh, the ancient master of the sword.

In accordance with all the cliches of such stories, no one before Gladiolus could pass this test. However, there is Marshal of the Royal Guard Cor Leonis - the only one who managed to return from the cave of testing alive. It is his main character DLC and takes with him.

The idea is clear - through severe trials and dialogues with Cor, Gladiolus discovers himself, proves everything he wanted, and decides to lay down his life so that Noctis is not in danger. The message is normal (there is nothing more to say about it, though), but it is not clear why all this could not be shown as part of the main plot of the game. Would that hurt the already uneven pace of the narrative? Or was Final Fantasy XV so action-packed that the reveal of Gladiolus's character just didn't fit? However, the same questions can be addressed to the rest of the DLC. The only difference is that in Episode Gladiolus the protagonist is an egoist who has abandoned his friends.

The cave of trials itself is a long corridor, according to the tradition of Fabula Nova Crystallis, studded with all kinds of crystals

Gladiolus, with all the desire, is impossible to empathize with. This is a rotten character who puts his own ambitions and the fight against complexes above the safety of his comrades and, most importantly, the king he swore to protect. The addition answers the question of where Gladiolus disappeared, but this is not at all the Gladiolus who was ready to beat the crap out of the infantile and hysterical Noctis with his fists.

Here it is a aching and constantly doubting mountain of muscles. In the two or three hours it takes to complete the add-on, the image of the character is destroyed to the ground. If Square Enix wanted to show that behind the stern appearance of Gladiolus is a simple person who is not alien to anything, then they screwed up.

In fact, if you cut out all the cutscenes and dialogues, you can run the expansion in less than half an hour.

Moreover, through the prism of DLC, it is impossible to look at the character's character in the old way. As for its events, what after, in the main game we see a self-confident, responsible and strong hero who understands when it is worth leaving the sword in its sheath and not asking for trouble. Thanks to Episode Gladiolus, we now know that all this is a mask, a fiction, and just hypocrisy.

It can be objected that Gladiolus wants to be a kind of beacon of hope for his comrades and “not burden” them with his problems in an already turbulent time. The only thing is that the whole Final Fantasy XV is positioned as a game about friendship, and in front of real friends there is no need to pose as someone else. True friends should accept you for who you are, with all the flaws and doubts. That is, either the DLC destroys the main idea of ​​the game, or I do not understand anything about friendship.

The bosses are terribly boring, and in the chaos of special effects it is difficult to parry enemy blows

Episode Gladiolus patches up one plot hole in the main game, but this expansion shouldn't exist at all. If Square Enix was so keen to take Gladiolus out of the story, they could have done it a lot more gracefully than just sending him on a stupid personal adventure that breaks the flimsy framework of the character's personality.

Episode "Prompto"

The most useful DLC, which, however, does not make it good. Prompto Argentum is arguably the only Final Fantasy XV hero to ever get any kind of reveal. That sparse dialogue on the roof of the diner is not God knows what, but in the context of the entire main game, it would be foolish to count on more. Prompto really needed to be told a little more than about other characters, because he, unlike the same Gladiolus or Ignis, actually has a secret.

In Chapter 12 of Final Fantasy XV, the train carrying the main characters to Gralea is attacked by Ardyn. He is in Once again is played with Noctis's mind, causing him to push Prompto off the top of a moving train. The guy drops out of the story for a while, and towards the end, appears again and tells his friends that he is one of the clones of the army of the Niflheim empire.

The comrades say that they do not care where he comes from, and they are called to beat the villain. Thus, an important plot point that runs counter to what we saw in the anime Brotherhood: Final Fantasy XV is left without due attention.

We were not told how Prompto found out about this, or whose clone he was, or how common this practice is in Niflheim at all. And after all, this is not some trifle - this is an important part of the drama of one of the main characters. Even in Final Fantasy VII's infantile storyline hodgepodge, Red XIII's issues and history were given more attention, and the characters and events in that game were outrageous. In addition, information about the empire cloning program would make the world a little more alive and interesting.

Approximately half of the expansion Prompto spends in monotonous corridors

The expansion begins with Prompto trudging through a snowy field, suffering from the cold, like Gideon White from Advent Rising or Nathan Drake. According to the laws of the genre, the hero falls to the ground exhausted, and in the next scene he finds himself in a clone factory. Here Prompto meets Ardyn, who really wants him to know the truth about his origin, releases him from the cell and gives him a revolver.

Around this very truth, the plot of the supplement is built. Only now Prompto recognizes her 30 minutes after the start of the game, and then, the remaining hour and a half, he only whines and suffers because of his origin. To the credit of the writers, it must be said that the reflection of the hero is shown at an unusually high level for Final Fantasy XV.

There is also a trigger character that makes Prompto think that moaning will lead to nothing, and personal throwing, shown through hallucinations. But both stages of the hero's acceptance of his nature are extremely protracted. The expansion’s timing is packed to capacity with pictures of Prompto’s physical suffering and campfire gatherings that are useless for his disclosure.

The second half takes place on snow-covered fields, where there is absolutely nothing to do but complete repetitive tasks and improve the snowmobile.

And in the context of the main plot, all this overcoming of one's own doubts turns out to be zilch. At the end of the add-on, Prompto is determined, accepted himself and goes to the rescue of his friends, but when he meets them, he again begins to whine and worry. Everything the hero has been through is suddenly worthless.

But the main goal of Episode Prompto was to create a "bridge" between the fact that Prompto is a clone and the second episode of Brotherhood: Final Fantasy XV, which tells how he met Noctis. We should have been told exactly how Prompto ended up in Lucis and why he lived without his parents. The bridge didn't work. We only learn that at the age of about one year he was kidnapped from the laboratory by unnamed soldiers of Lucis and given to be raised by some family. All.

The value of Episode Prompto is, of course, higher than that of the Gladiolus add-on, but everything told in it could also be shown within the main plot. The story of friendship would only benefit if Prompto's comrades helped him deal with his problems. But most importantly, the DLC does not really answer questions that arise after completing Final Fantasy XV. It looks like the writers didn't even think it through.

In the DLC credits, I encountered a bug: some scenes were supposed to be shown on the right, but my muddy Prompto hung in the air against the background of text flying up

Episode Prompto just throws dust in the eyes. It is as if some kind of important events: one of the main antagonists of the animated film Kingsglave appears, Prompto and Aranea save the world and all that. But everything that happens does not add anything new either to the image of the character, or to the picture of the world, or to the main plot of the game. However, against the background of other DLCs that destroy the canons and characters of the heroes, this can be perceived as a blessing.

Episode "Ignis"

You can argue for as long as you want about how justified the existence of the previous two additions, however, for their events in the main plot of Final Fantasy XV, a kind of base was prepared. Gladiolus has gone somewhere, Prompto has fallen off the train. line up separate story pedant Ignis Scientius could only be around the episode in which he lost his sight.

His adventure is pure filler. The plot is sucked from the finger, and the strained drama causes nothing but irritation. Here the situation is similar to Episode Gladiolus - a familiar character behaves in an unusual manner. The dissonance is not so critical, but it catches the eye. The main problem is different - this DLC destroys the already fragile canon of Final Fantasy XV.

Almost the entire expansion of Ignis makes his way through the ruined Altaisia ​​to the altar, on which lies the lifeless body of Noctis. Along the way, he meets Ravus, who goes there, but in order to save his sister, Lunafreya. Heroes put aside differences and go to the rescue of those who are dear to them.

Until the climax, nothing significant happens at all. Already at the altar of Ignis, Ardyn catches up. The soldiers of Niflheim grab the protagonist, and the villain raises a dagger over the young king. Desperate, Ignis puts on the Lucii ring. And, no kidding, this is one of the dumbest decisions characters in Final Fantasy XV make. And that says a lot.

Ignis was given a grappling hook and allowed to run across rooftops. At times DLC reminds of some kind of Assassin's Creed

Ignis is the voice of reason for all four heroes. He is educated and prudent, not prone to rash decisions and always thinks several moves ahead. He knows full well what the Ring of the Lucii can do to someone who is not of royal blood and whom the collective wisdom of the Lucius monarchs deems unworthy.

In addition, he saw before him the example of Ravus, in his blind lust for power, wearing the ill-fated ring. In Kingsglave, it immediately considered him unworthy and burned his hand. No power or ability was bestowed upon him by the ancient kings. That is, we were given to understand: putting on a ring, you either gain power or become a cripple. This is also stated in the official Final Fantasy XV Ultimania guidebook.

Episode Ignis spits on canon. Here, Ignis goes blind, because the monarchs, as expected, considered him unworthy, but he also gains the strength to fight Ardyn. How and why this happened, the game does not even try to explain. Obviously, all because of the desire of the developers to create drama through the voluntary self-sacrifice of the character. The gesture turned out to be spectacular, although it was possible to raise this topic without destroying the canon.

However, the desire to create a strained drama fully manifests itself only in the alternative ending of the add-on. With the stunningly stupid ending of Final Fantasy Type-0, its director, Hajime Tabata, tried to squeeze a tear out of the player. But the cheap tragedy of the alternate ending of Episode Ignis puts that scene under the belt.

Ruined Altaissia still looks beautiful

At the climax of the DLC, Ardyn invites the protagonist to join him, and if he agrees, the villain takes Ignis to Gralea. Why is unclear. But here Ignis puts on the ring again and tells the ancient monarchs that he is ready to sacrifice his life for Noctis. With the power of kings, Ignis defeats Ardyn. Noctis, Prompto and Gladiolus suddenly find themselves in the building. To sad music, they bow down over a dying friend, mourn, and the young king, with the help of the Crystal, finally ascends the throne.

This alternate ending is not just the ending of the DLC, but the ending of all of Final Fantasy XV. The war is over, Ardyn has never captured the Crystal, the world has not been plunged into darkness, and Noctis has not been in a cave for ten years. And it's all thanks to Ignis' sacrifice. Cinematically speaking, this scene is not badly staged. Yes, but all this is in vain: all the tears and suffering are just a cheap way to evoke emotions in the player. After all, there was none of that. The alternate ending is not canon, so crying over it is stupid.

Episode Ignis is a hack. The shortest and most pointless of all DLCs. It seems that the writers were forced to write at least some story about Ignis, because the rest of the characters got their own adventures. From this addon, we learned how Ignis went blind. But is it really that important? There was a battle around and the character could just fly some fragment in the face.

We didn't learn anything new about Ignis, as his devotion to Noctis has been talked about numerous times in both the main game and Brotherhood. In my opinion, the only goal pursued by the developers was to show another tearful scene, even if it was sewn to the plot with white threads.

All three "personal" expansions designed to patch holes in Final Fantasy XV's story fail at the most fundamental level. Moreover, they destroy the already poorly written characters of the game's heroes. Their existence can only be justified by Square Enix's experiments with gameplay, because all DLCs are very different from each other both in the level structure and the combat system (Episode Prompto is generally a third-person shooter).

Even the Assassin's Creed Origins free DLC had more interesting finds and character reveals

The developers are turning Final Fantasy XV into a game-service and have already promised to support it with add-ons throughout 2018, “finish” the plot and close up holes. But there was no faith in the success of the enterprise before, at the announcement of all these alternative versions of the thirteenth chapter and DLC. And after the first attempts in this field, it seems that Square Enix is ​​just trying to revive a deliberately dead and frankly boring story. And it's obviously not worth it.

Hi all. The Gamebizclub team is in touch, and we continue to talk about the new part of Final Fantasy, the official release of which is scheduled for the end of September this year. The continuation of the epic saga, which has been under development since 2006, is already close, so we decided to jump ahead a bit and tell about the heroes of the game.

Characters in Final Fantasy XV play a major role - they fight, cut through beautiful places in a sports car, communicate and complete tasks. In , published a few days ago, we talked about the gameplay and the plot of the game, and today we will introduce you to the key characters.

From this article you will learn:

Characters

  • The main characters, five inseparable friends - Noctis, Ignis, Gladiolus, Prompto, Cor.
  • Supporting characters - Lunafreya, Gentiana, Regis, Idola and others.
  • Unnamed characters that were shown in the trailer, but their actions and role in the storyline have not yet been revealed by the developers.

You can get to know some of the characters by watching Kingsglaive: Final Fantasy XV, released this year. There you will meet Prince Noctis and learn the backstory of the game. Now watch the trailer for this movie.

heir to the throne

The protagonist of the game Noctis Lucis Caelum is the prince of the kingdom of Lucis. His family, the Tselum, owned and protected the only magic crystal that was the last in the world. The young man was next to him for a long time and gained a special power - he owns magic, several types of edged weapons and the ability to teleport to them.

His character is strong, but not that calm, but rather cold. But despite this, great responsibility sometimes adds to his nervousness, because of which he acts sharply and emotionally.

Faithful Assistant

A longtime friend of Noctis, Ignis Sciencia is a loyal and devoted companion who accompanies the prince on his travels. Ignis is characterized by an extreme seriousness and sometimes coldness of character, but despite these qualities, he is very devoted to the prince.

As a child, Ignis received a good education, which helped him easily get into public service and become an adviser to the heir to the king. Preference for the iaido style of fighting allows the youth to easily deal with enemies in close combat. In combat, he throws knives and, if necessary, can take the place of Noctis at the wheel of a car. His name means "fire" and "knowledge".

Family protector

Another loyal friend of Noctis, Gladiolus Amicitia, he noticeably surpasses all his associates in strength. Unshakable and cold-blooded in battle, in relations with friends he is very cheerful and sociable. His name comes from the name of the Roman sword - gladius, and the surname is translated as "friendship, friendly."

speed fighter

Prompto Argentum has been friends with the prince since school, having nothing to do with the royal family. He has a very carefree and cheerful, and sometimes too frivolous character, which does not prevent him from showing a willingness to help others.

Its feature is the fight with the help of various firearms, as well as considerable speed, which became the reason for such a name. Prompto means "sharp" or "quick".

Lion's Heart

One of the strongest fighters in the entire kingdom, Cor Leonis, treats his friends rather neutrally, perhaps even rudely, but his patriotism and love for his homeland makes him defend the whole company. Cor does just that, though not fully supporting their goals.

Cora's age is 42, and in Japan this number is considered unlucky, because, according to the inhabitants of the country, it is at this age that various accidents often occur. His name translates as "the heart of a lion" - this characterizes Cor Leonis as a brave and strong character.

The Prince's Bride

Noctis' childhood friend and fiancee-to-be is Lunafreya Nox Fleuret. Stella Nox Fleuret, Noctis's enemy, was originally supposed to be in her place. But later the developers changed the decision and changed it to the princess, who now plays a more global and decisive role. The name of the princess is translated as a sword, because in the game she uses a rapier.

Supporting characters

There are other characters involved in Final Fantasy XV, and although we have referred to them as supporting characters, many of them play a very important role in the storyline. The developers promise that during the game you will meet each of them, or they will somehow affect the storyline.

For example, Regis Lucis Caelum CXIII is the 113th ruler of the kingdom of Lucis and the father of Prince Noctis. His fate is not entirely clear, because during the attack of the troops of the hostile Niflheim, the king was considered dead, and his real fate is still unknown. It is possible that in the process of searching for the crystal, Noctis will find his missing father.

Antipode Regis - the main anti-hero of the game and the emperor of Niflheim named Idola Eldercapt. He made a pact with the kingdom of Lucis, the purpose of which is to steal the magic crystal. An important role in his retinue is played by Ardyn Izuniya, the chancellor of the empire, who, despite his detachment from politics, expanded the production of Magitek troops. Ardyn plans that developing these troops will help strengthen the empire.

Less global, but important characters with whom you will definitely meet - Gentiana and Aranea Highwind. Gentiana is a special creature that serves the princess and heals other characters.

Her name comes from the name of the gentian flower, which is known to have medicinal properties. Aranea Highwind is a captain in one of the empire's air force corps. She skillfully owns her business, which is why she received such a high rank. Her opposition to Noctis was shown in the first trailers of the game, however, the name became known not so long ago.

In search of adventure, Cindy Aurum, the granddaughter of the famous Sid, present in almost all previous parts of Final Fantasy, will periodically help you. She helps Noctis and his friends by working as a mechanic, such as fixing a car or a broken sword.

AND last Hero worth mentioning is Etro, the goddess of death. She was mentioned by Stella shortly before the signing of the "peace" treaty with the Niflheim Empire in one of the trailers.

According to the heroine, there is a legend that tells about the special ability of the goddess - to open the Invisible Gates. During this souls of the dead rise into the sky, outwardly having the appearance of a beam of light. In addition, it is said that people who are dying at this moment gain strength Dead Kingdom. A little later it will become known that Stella herself, as well as Prince Noctis, see this light. So, there was already a moment at which they could die.

In the process of wandering, adventures and battles with monsters, you will meet other heroes that have not yet been announced by the developers. But it is already clear how diverse the characters and behavior of the characters are, how they will interact and influence the gameplay.

Let's hope that the developers will present a successful project in the RPG genre. We remind you that the release date of Final Fantasy 15 is scheduled for the end of September. The game is expected to be released simultaneously for consoles (PS4, Xbox One) and PC.

In the next article, we'll cover Final Fantasy's combat system, which will show you how to fight monsters, what Noctis can do, and more. Subscribe to our blog updates and follow the news. With this, we say goodbye to you and wish you success. All for now.

: 16
USK: 12
RARS: 16+

Creators Leaders Tetsuya Nomura
Hajime Tabata Producers Yoshinori Kitase
Shinji Hashimoto
Game designers Yuichi Kanemori
Takayoshi Nakazato
Screenwriters Tetsuya Nomura
Kazushige Nojima
Programmers Hiroshi Harata
Kentarou Yasui
Artists Tetsuya Nomura
Tomohiro Hasegawa
Takayuki Odachi
Composer Yoko Shimomura Technical data Platform PlayStation 4
Xbox One
Game engine Game mode single user Carrier Blu-ray Control DualShock, Gamepad Official site Final Fantasy XV  at Wikimedia Commons

Final Fantasy XV (jap. ファイナル XV fainaru fantaji: fi:futi:n) , formerly known as Final Fantasy Versus XIII is an action role-playing video game developed by Square Enix for the PlayStation 4 and Xbox One consoles. The game called Final Fantasy Versus XIII was announced at E3 on May 8, 2006; it was announced that, like Final Fantasy XIII, it was being developed for the then unreleased PlayStation 3 game console.

Final Fantasy XV unrelated to previous games in the series Final Fantasy. The plot focuses on a young man named Noctis Lucis Caelum, crown prince of the state of Lucis, where the world's last remaining mysterious magic crystal is kept. At the beginning of the game, the crystal is tricked into being stolen by the invading hostile nation of Niflheim, which starts a global conflict with other nations that want the crystal. Noctis and his closest friends embark on a journey to try and recover a lost magical relic.

The game became the longest-running game in the series final fantasy, having been in production hell for ten years. As Final Fantasy Versus XIII the game was developed as part of a sub-series Fabula Nova Crystallis Final Fantasy together with Final Fantasy XIII And Final Fantasy Type-0, united by a common mythology . In 2013, at the Electronic Entertainment Expo, it was announced that the name of the game had changed to Final Fantasy XV. The game was originally developed by Tetsuya Nomura, who also developed the character designs and drafted the script; at the final stage of development, he was replaced as leader by Hajime Tabata. In addition to the game itself, a full-length animated film "Kingsglaive: Final Fantasy XV" and the anime series Brotherhood: Final Fantasy XV were created.

A downloadable demo of the game for both platforms called Episode Duscae released March 31, 2015. The download voucher came with the first installment of another game in the series, Final Fantasy Type-0 HD. Access to the demo was received by both the owners of the physical copy and the digital one, but only those who either bought the game from the first installment or made a pre-order.

On June 4 at Active Time Report 6.0, Hajime Tabata and Akio Ofuji announced the release of an update for the demo Episode Duscae 2.0, which was implemented as a patch and became available to owners of the original Episode Duscae June 9, 2015.

March 30, 2016 at the event Uncovered Final Fantasy XV Los Angeles announced that Final Fantasy XV will be released worldwide on September 30, 2016. Also on the same day, the second demo version was released. Platinum Demo. It was later announced that the release of the game was postponed to November 29, 2016.

Plot

Setting

Action Final Fantasy XV takes place in a world reminiscent of the environment of the present. The Kingdom of Lucis, of which the protagonist Noctis is the prince, is a technologically advanced power surrounded by other kingdoms no more advanced than the Kingdom of Lucis. The reason for everything is the ongoing war for crystals, the last of which is owned by The Royal Family Calum. Other powers also had their crystals, but they were all lost during the fighting. Due to the loss of the crystals, nations have placed an emphasis on the production of weapons, due to which their level of culture and general development fell to the level that the game shows.

Story Final Fantasy XV originates from an incident after the signing of a peace treaty between the kingdoms regarding the end of hostilities and the subsequent use of the crystal for peaceful purposes. Conflict flares up again after Lucis' neighbor kingdom of Niflheim treacherously attacks the Lucis capital, Insomnia, forcing Noctis and his friends to make an escape. Having successfully unleashed new round War between the holdings of Solheim, Tenebrae and Accordo, the forces of Niflheim capture the last crystal, but Noctis and his friends try to recapture it.

Characters

  • Noctis Lucis Caelum(English Noctis Lucis Caelum) - central hero Final Fantasy XV, crown prince of the kingdom of Lucis. He is a member of the Caelum family, who have owned and protected the crystal for centuries. Noctis wields the power of the Crystal, allowing him to summon, control, and teleport several melee weapons based on their location. When Noctis uses his power, his eyes turn red. By nature, he is calm, prefers actions to words; tries to hide shyness behind a "cold" behavior. Tetsuya Nomura noted in an interview that the prince would not be similar in character or behavior to Cloud; rather, it will be a character archetype that has not yet been seen in the Final Fantasy series and that Nomura "wanted to try out for a long time." In an interview Dengeki Magazine the project manager noted that Noctis is a young man with strong character, and that the circumstances and responsibility for his kingdom make him act boldly and sometimes thoughtlessly, because of which he sometimes does not calculate his strength and acts without a second thought. His name can be translated from Latin as "light of the night sky". Japanese voice - Tatsuhisa Suzuki.
  • Ignis Schiencia(eng. Ignis scientia) - Noctis's childhood friend, the chief strategist of the Caelum family. Ignis is extremely intelligent and serious, even cold in his own way, which does not prevent him from taking care of Noctis in every possible way as a close friend. The young man received the best education in an institution for gifted children, in connection with which he easily got into the civil service and directly to the position of adviser to the prince. In combat, he uses a pair of daggers or a spear. If the player chooses to move out of the driver's seat of the vehicle and activate the autopilot, Noctis will be replaced by Ignis. His full name- the usual set of words, like Noctis; translated from Latin meaning "fire" ( "ignis") and "knowledge" ( "scientia"). Japanese voice acting - Mamoru Miyano. Stupeo's middle name was omitted after the March 30, 2016 release date for the game was announced.
  • Gladiolus Amicitia(Eng. Gladiolus Amicitia) - Another childhood friend and combat mentor of Noctis, is the "shield" of the Caelum family. Tall and strong, cold-blooded in battle, but cheerful and open with friends. He is the eldest son of a family that has protected the royal couple for generations. He is very attached to Noctis, to whom he is practically a brother. In combat, Gladiolus greatly outnumbers physical strength Noctis, mostly uses a huge sword. His name is a reference to the Roman sword gladius (but can also mean gladiolus, whose petals are shaped like a sword blade), and his surname is Latin for "friendship". Japanese voice - Kenta Miyake.
  • Prompto Argentum(eng. Prompto argentum) - A friend of Noctis since school days, a foreigner who is not related to the royal environment. Prompto is a carefree guy, extremely cheerful and frivolous, but true to his ideals and ready to help at the right time. He has been friends with Noctis since high school; in order to gain courage and make friends with the prince, he worked on his appearance and character for a long time. Respects Noctis's strength, but worries that his friend hasn't reached his peak yet. The shooter, in battle, uses various firearms, which help him hit various weak points of his opponents. The character's name translates as "fast" or "cutting", and the surname comes from the Latin "silver ". In combination, it can refer to an attempt to translate the word into Latin « » , referring to the principle of liquid metal, and indicating the character's speed and his love for firearms. Japanese voice - Tetsuya Kakihara.
  • Cor Leonis(eng. Cor Leonis) - one of the three strongest fighters in Lucis, a stern strategist and warrior. He treats Noctis and his friends rather coldly and sometimes rudely, but inside Kor is dominated by patriotism for his native kingdom and the desire to protect it at all costs. While not always sharing the goals and aspirations of the four friends, Kor has a duty to watch over and protect Noctis. Leonis is 42 years old, which can serve as a kind of reference to the number 42, which is considered bad in Japan, and it is believed that failures happen to a person at this age. The character's name translates to "lion's heart", which indirectly refers to a frequently used expression in the Final Fantasy series (the surname Leonhart, for example, was borne by the protagonist of Final Fantasy VIII, Squall). Japanese voice - Tochi Hiroki.

Minor characters

  • Lunafreya Nox Fleuret(Eng. Lunafreya Nox Fleuret) - a girl from a high-ranking family of the Kingdom of Tenebrae, a childhood friend of Noctis and his bride, with whom the prince was supposed to enter into a political marriage to secure a truce between the states. A new character introduced late in development as a replacement Stella Knox Fleuret(eng. Stella nox fleuret), which, according to the initial plans, at certain points in the storyline was supposed to confront the main character, which was shown in the early trailers of the project. "Fleuret" is the French designation for a fencing sword, which indicates the type of weapon that Luna uses - a rapier. According to Hajime Tabata, the Moon will play a larger and more important role than its prototype Stella. It was also mentioned that Lunafreya has a stronger and more strong-willed character than Stella, and based on this, she is ready to go with all her might to the designated goal; in addition, the head of development emphasized that the heroine will be somewhat more morally stable than the protagonist. After the attack of Niflheim troops on the kingdom of Lucis, Lunafreya, both Noctis himself and his father - King Regis - was presumed dead, while in reality she managed to escape to Altissia, where she awaits Noctis. Japanese voice - Rina Kitagawa.
  • Gentiana(eng. Gentiana) - Lunafreya's companion Nox Fleuret, who plays an important role in the storyline. He is an archaean in human form, and not an ordinary servant of the oracle of the moon. Her name was borrowed from the gentian flower, the healing properties of which were recognized by King Gentus of Illyria, in whose honor the later plant was named. Japanese voice - Sayaka Kinoshita.
  • Regis Lucis Caelum CXIII(Eng. Regis Lucis Caelum CXIII) - The 113th king of the state of Lucis, father of Noctis. After Niflheim's attack on the kingdom, Lucis was killed by General Glauca. Japanese voice acting - Tsutomu Isobe.
  • Iris Amicitia(eng. Iris Amicitia) - younger sister Gladiolus. Since childhood, she has known Noctis, who helped her escape from the grove at the royal citadel and later took all the blame, allowing her to escape punishment. Experiencing a romantic interest in the protagonist, although he carefully hides it, turning everything into a joke. In one of the chapters, he is a temporary companion. Japanese voice - Megumi Han.
  • Iedolas Aldercapt(eng. Iedolas Eldercapt) - the head of the Niflheim empire. At one time, he concluded a peace treaty with Lucis and personally with King Regis, but, as it turned out later, this was a deceptive maneuver in a plan to capture the last crystal. Japanese voice - Iizuka Shozo.
  • Ardyn Izunia(eng. Ardyn Izunia) - the main antagonist of Final Fantasy XV, the chancellor of the empire of Niflheim, due to the actions of the emperor Idola Eldercapt, suspended from politics. A somewhat comical but insightful character who plays an important role in the main storyline. It was thanks to the initiative of Ardyn that Niflheim expanded the production of Magitek infantry troops, which are the development of Verstael. Using Magitek troops, Ardyn tries to recreate and strengthen the power of the empire with their help, but in fact he pursues his own personal goals. Japanese voice - Keiji Fujiwara.
  • Aranea Highwind(eng. Aranea highwind) - mercenary, captain of the Third Army Corps of the 86th Air Division of Niflheim. A skilled dragoon who specializes in aerial combat. During the storyline, he acts as both the boss and temporary companion of Noctis. Japanese voice - Miyuki Sawashiro.
  • Ravus Knox Fleuret(Eng. Ravus Nox Fleuret) - Prince of Tenebrae and older brother of Lunafreya. Since in his eyes Regis Lucis Caelum was guilty of the death of his mother, Ravus joined the Niflheim imperial army in order to save Tenebrae, where he later became commander-in-chief. After losing his left arm to the Lucii who rejected him, Ravus's body is upgraded by the empire with a magitek prosthesis that grants him devastating strength and power. Japanese voice - Yuichi Nakamura.
  • Cindy Aurum(eng. Cindy Aurum), in Japanese voice acting Sydney(eng. Cidney) - a mechanic girl who helps Noctis and his team during their journey, repairing and modifying the Regalia. Is the granddaughter Sida Sofyara . Japanese voice - Yu Shimamura.
  • Sid Sophiar(eng. Cid Sofiar) - the elderly owner of the Hammerhead auto repair shop and old friend King Regis. During the storyline, he looks after Noctis, and also improves his weapons. Japanese voice - Nobuyuki Katsube.

Gameplay

Combat system

Game world

The main theme of the game is traveling with friends. IN Final Fantasy XV a gigantic world will be recreated, available for exploration at any time. The world will be seamless, and downloads will only take place during transitions between large locations. At the same time, players simply won't know that the terrain will be loading - the effect will be disguised as story scenes. Initially, the developers planned to introduce fixed locations and a partially open world for exploration, but after changing platforms to more powerful ones, it was decided to introduce a fully explorable world. In this case, the player is granted complete freedom; according to Hajime Tabata, if the player sees something on the horizon, then they can get there. At the same time, if the player gets tired of exploring the world, he is free to go to the story event to advance further in the story. Character animation varies by location; for example, after a long run, they will stop to catch their breath.

The game has a dynamic system of changing day and night and weather conditions. Both the time of the day and the weather directly affect the gameplay - special monsters appear at night, and rain or heat, for example, will affect the effect of magic. Due to the realistic flow of time (one day in the game is equal to an hour of real time), the characters are forced to stop for rest to eat and sleep. Characters after a sleepless night will behave worse in battle and complain of fatigue, the maximum maximum movement without sleep is three in-game days. You can arrange a halt almost anywhere, but due to the abundance of monsters, it is recommended to do this at gas stations that come across along the way. Experience for killed monsters and completed side quests will be calculated after the end of each day.

The focus of the game will be to cover long distances in Noctis' car. The player can use transport at almost any time, but not on any terrain. Players can change appearance"Regalia" according to your preferences. The machine is controlled either manually or automatically. The vehicle has a limited fuel supply; when the gas tank is completely empty in the middle of the road, the heroes will either have to push the vehicle to the nearest gas station on their own, or call Sydney, who will tow the Regalia to the gas station for an additional fee.

In addition to land transport, the development team is interested in the implementation of airships; on gamescom 2015 Hajime Tabata confirmed that in this moment they are looking for a way to bring the idea to life in the game, noting that if they can't manage to get air transport in time for release Final Fantasy XV, then they will definitely release it as DLC .

The player will be able to interact with the environment not only through battles with monsters. The game will include big cities, in the forests it will be possible to meet houses with local residents, and near the reservoirs it is possible to pass the time by fishing.

Development

Technologies

original version Final Fantasy Versus XIII ran on a modified Crystal Tools engine that was used to develop the Final Fantasy XIII trilogy and the online game Final Fantasy XIV. The modification used by the original version was called Ebony Engine.

After the game's development shifted from PlayStation 3 to PlayStation 4 and Xbox One and changed its name to Final Fantasy XV, the team began a gradual transition to Square Enix's new in-house technology called Luminous Studio. According to the developers, the engine is easy to use and allows you to use more effects with better optimization. As of November 2014, the game is 80% switched to Luminous Studio 1.4, but the developers plan to switch to the best version 2.0 by the release. Final Fantasy XV is optimized for each platform separately to achieve an equal level of quality in both versions.

Music

Composer Final Fantasy XV Yoko Shimomura, who has previously worked on soundtracks for Kingdom Hearts games, as well as Super Mario RPG, Parasite Eve, and Xenoblade Chronicles, will perform.

The central theme of the game will be the song somnus(Russian "sleeping"). The name is a reference to the ancient Roman god of sleep, who is often depicted as a sleeping youth - something similar can be seen on the game's official logo.

Reviews and criticism

Reviews
Consolidated rating
AggregatorGrade
GameRankings82.14% (PS4)
Metacritic82/100 (PS4)
criticism76/100
Foreign language publications
EditionGrade
Destructoid9/10
Game Informer8,5/10
GameSpot8/10
GamesRadar
IGN8,2/10
Polygon9/10
Russian-language publications
EditionGrade
3DNews7/10
IGN Russia7,0/10
Kanobu.ru6,0/10
PlayGround.com9,0/10
Riot Pixels63%
gambling addiction8,5/10
[email protected]8,0/10
BAT8,8/10
catonauts8,5/10
strategy85/100

The Final Fantasy series definitely needs no introduction. For almost thirty years of its existence, many games have been released under this name, and there is hardly a person who likes all the numbered releases without exception. Not connected by a common plot, they are sometimes strikingly different from each other in setting, mood and even gameplay. And the situation with the fifteenth part is complex and ambiguous.

It originated as an action-oriented spinoff for the PlayStation 3 titled Final Fantasy Versus XIII by Tetsuya Nomura. Despite promising trailers and public interest, development dragged on for long years, and few people believed that Versus would ever be born. However, in 2013, it was announced that the project would be transformed into a full-fledged number part, the transition to next-generation consoles and a change in the composition of developers, including even Nomura himself, who was removed from the post of head by Hajime Tabata. It is unimaginable to imagine that the original concept of the game after such tricks remained untouched, and it was not entirely clear what to expect from it.

The first thing we see after the launch of FF XV is a message stating that it is intended for both fans of the series and newcomers. Let's try to figure out how true this extremely bold statement is.

Paradoxically, you can hardly recognize and comprehend the plot from the game itself. It all starts with a scene from the very end, and whoever thought this was a good idea should be fired immediately. The pointless and merciless spoiler, which gives nothing to the story, lasts only a couple of minutes and causes only bewilderment. You will receive almost no information and subsequently just relax and resign yourself to the fact that you are assigned the role of Noctis, the prince of the kingdom of Lucis. On the punishment of your father, you, accompanied by three friends in a luxury car, go to your own wedding.

Actually, that's all. In fact, there are many nuances, for example, a magical barrier that the king is forced to maintain at the cost of his vitality, the fact that the evil, evil empire of Niflheim is atrocious in the world, the fact that Noctis's bride is an oracle, and so on. However, the game does not consider it necessary to tell all this intelligibly. Of course, why do you need this, because Square Enix has released about eight hundred trailers, showing almost the entire game in its entirety and spoiling everything that is possible, from the intricacies of the plot to the basics of fishing. I sincerely hope you haven't watched them.

Answers to some of the questions that have arisen can be found in the feature film Kingsglaive, which tells about the most important events in the capital, during which our heroes sleep peacefully in a motel, as well as in the mini-series Brotherhood, from which you can learn more about the relationship of four bosom friends than for the whole game. And this despite the fact that the inseparable comrades during the journey only do what they chat about and without. In general, get used to it, absolutely all the most important and interesting events here they happen behind the scenes, and some fateful incidents in general can only be learned from an inconspicuous newspaper headline or news broadcast on the radio. The presentation of the story is one of the main problems of FF XV, and we will return to this later.


The journey begins in the vast expanses of the kingdom. The car breaks down inopportunely, but Sidney, the lively granddaughter of the elderly mechanic Sid, an old friend of King Regis, comes to the rescue. Having adopted her grandfather's passion for mechanisms, she will gladly fix the problems, and our heroes, in the meantime, will get used to hunting and exploring the area. As soon as the repair is completed, it will be possible to travel on wheels, however, only within the highway. However, you can slow down and explore any attraction of interest at any time. If you decide to travel at night, it’s better to leave this idea right away and spend the night in a roadside motel or even a tent under open sky. Well, if you still dare to drive in pitch darkness, on your way, every 100 meters, iron giants will crawl out of the asphalt right away, fighting which is deadly in the early stages.

It is even more absurd that for some reason Noct automatically slows down and gets out of the car, barely seeing an airship of the Imperials in the sky, which have not even landed yet and do not interfere with the passage in any way. In any case, even if dangerous night enemies are tough for you, don't expect a comfortable trip.

Throughout the first half of the game, beautiful locations stretch before us, every corner of which, if desired, can be explored. The team is constantly talking, commenting on the curiosities encountered or ongoing events.

Severe Gladio not only cuts enemies in half with a sword, but also knows where you can get useful items. The prim Ignis will not let his friends go hungry by cooking delicious dishes, which, in addition, will also increase performance after outdoor recreation. He is also always ready to drive if the prince is too lazy to follow the road. The eccentric Prompto, although not very strong in battle, is ready to immortalize any moment he likes on camera, so that later he can show his comrades his best shots. Well, his highness is addicted to fishing and is ready to sit for hours on the shore of the lake with a fishing rod in his hands, brushing off mosquitoes and malicious comments of yawning associates.


Wandering on foot through the forests and fields is tiring, so it is worth renting a chocobo, on the back of which it is much more convenient to move off the track. The bird will gladly come running, barely hearing the sound of a whistle, and can even give a couple of kicks to enemies and help them escape from the battlefield with lightning speed.

It all really feels like an adventure trip with close friends and can be a lot of fun. Drive along the road, admiring the landscapes rushing past to the music of the FF II world map blasting from the car speakers (having previously bought a disc, of course), headlong riding across the plain on a chocobo, enjoy the crackle of a fire against the background of the starry sky and chuckle at the adventure photos taken during the day - all this leaves warm and joyful memories.


The problem here is that the four characters have known each other for a long time, but the player is not privy to the details of their acquaintance and must take their relationship for granted. Not a single flashback, not a single quest that somehow reveals the characters' characters or gives more complete picture about them, you will not meet. Short scenes from the animated Brotherhood provide only minimal information, and why, one wonders, could not they be shown in the game itself? From everyday chatter, you can catch bits of information, and even that is extremely small. As a result, watching Noctis and his companions is certainly interesting, but it doesn't leave the feeling that you were invited to a party with your best friends where you don't know anyone. The usual for JRPG replenishment of the party with new heroes that can diversify the usual ensemble is not enough, because, in addition to the bosom four, there will be only three episodic guests who disappear criminally quickly.

Awareness of another problem will come later. As you complete tasks and travel from one tiny settlement to another, sooner or later you will realize that the quests are terribly monotonous, and the NPCs are boring and faceless. A sad hunter will send you a dozen times to look for identification marks of fallen comrades-in-arms, a shy restaurant owner is always missing some ingredients, and an eccentric lady will make you, cursing everything in the world, look for inconspicuous frogs. The vast majority of tasks only require you to bring the right item, and even old Sid, instead of just upgrading weapons, offers a separate quest for each upgrade, besides making you wait for the results.


Hunting is even worse. Remember the interesting hunts from FF XII, where Flan Ultros appeared only if the team consisted entirely of girls, Gilgamesh met us on the big bridge, and the crazy chocobo Trickster rushed headlong through the snowy expanses, not letting himself be caught? So, there is nothing like it here. Not only is it impossible to take on more than one hunt at the same time (thank you, Mr. Tabata, that at least this does not apply to quests, as in Type-0), but also almost all targets are the most ordinary monsters. In a word, open world impressive, however, everything that is offered to do there is monotonous, faceless and quickly boring.

However, the same cannot be said about the dungeons. They delight with non-linearity, and, most importantly, with unique dialogues between characters that literally comment on every turn and dead end. Traps, ambushes and other surprises will be encountered along the way, and the abundance of loot hidden in the corners ensures that you will not return to the surface empty-handed. Only the monotony of enemies within the dungeons upsets - forty minutes of bludgeoning the same goblins in the mine is still tiring.

The combat system should be praised only for its impressive visualization. The attack animation is smooth, varied and spectacular, and the effects of magic are completely magnificent, but once you get used to all this beauty and understand a little about the systems and mechanics, you notice how primitive the battles here are. In the Versus XIII trailers, it was clearly seen that Nomura was trying to make an action-RPG similar to Kingdom Hearts, and what Tabata's team ended up with is more like a mini-game "hold one button and press the second when the shield icon appears on the screen" .

Noctis can equip any four types of weapons, while his companions are limited to only two - unique to each of them primary and secondary. By holding the attack button, you can watch how the prince performs all sorts of tricks and slashes the enemy with a sword, pokes them with a spear, or, at worst, empties a clip from a pistol in them. By pressing the defense button, we get conditional invulnerability, during which, at the cost of MP, any attacks are automatically ignored, but this is only in theory. Some attacks cannot be avoided, so you can't count on anything. If the enemy intends to crush you with a powerful blow, a shield icon will appear, but you don’t need to time anything, holding the button is again enough, after which you can make a counterattack. Attacks from the back deal increased damage, and some parts of the enemies can sometimes be broken, but this is not very useful. Here, in general, and all.

Oh yes, there is still magic. It is not cast for mana, but is applied individually in the manner of grenades. Having a certain number of special vials that do not disappear when used, you can mix the essence of the three main elements - fire, ice and lightning, in any proportion, optionally adding some object. At the output, we get a conditionally custom spell, the affiliation and strength of which depends on the invested essence, and due to the additional effect of the item, it can, for example, poison or heal. Do not forget that damage will be received by anyone who falls into the radius of the spell, so do not be surprised if, following the results of a fight with wolves vulnerable to fire, your chocobo will suddenly change the color of its plumage to black, and an unfamiliar black man in dark glasses will report, who came up with a new recipe.


Theoretically, useful combat abilities can be learned, but almost all of them are passive, with the exception of the so-called "perfect block", which allows, with proper skill, to avoid attacks without spending MP. Weapons should be switched depending on what a particular monster is vulnerable to, and for this you don’t even have to scan it, just make a couple of hits and look at the color of the damage numbers. At the end of the game, you will fight in exactly the same way as at the beginning, except that you learn a couple of combined attacks with allies (you can activate them at will at the cost of a certain fraction of the automatically accumulating bar), but this is not necessary either. All the most useful things still happen early, such as Ignis' invaluable ability to call the entire team to one point, completely restoring health. The wait mode available in the menu introduces a rather controversial element to the gameplay. If you stop during a fight, the world freeze, and you can look around and assess the situation. A reasonable question arises: why it was impossible to hang this function on a separate button and not bind it to inactivity? Nothing smarter than scanning adversaries for vulnerabilities will still be possible, but inaction for any reason will cause time to stop, regardless of your desire.

The saddest thing is that the partners are incredibly stupid. They do something useful only at your suggestion, either by engaging in particularly destructive attacks, or by performing special moves ordered by you. There are absolutely no behavior settings, it is impossible to give an order to concentrate on one target or run away from the battlefield. In any more or less difficult battle, they stubbornly climb on the rampage and die like flies, forcing them to spend healing and resurrecting items on them, because without cannon fodder the boss will immediately switch to the prince and, most likely, execute him with some unblockable technique. But after sending a character to a knockout, his maximum health begins to melt rapidly, and in order to restore it, you either have to look for an overnight stay, or spend elixirs that have lost their end-game status. At the same time, there are practically no good, honestly difficult fights in the game, they are either incredibly simple or frustrating with circumstances that you cannot influence.

But, let's assume that the combat system did not upset you, and you are happy to explore the open world. Well, great, but I hasten to warn you that progressing through the story will only inevitably bring you closer to disappointment. on a gigantic scale. Explore the accessible territories of Lucis while you can, because as soon as you leave the kingdom, the open world will disappear, and the narrative will finally turn into a set of incoherent fragments. The most annoying thing is that while traveling to new places, you can open the map and see all those expanses that the heroes are not destined to get into.

In the stunningly beautiful Altissia, which Square Enix dedicated entire trailers to, you have access to a tiny patch with a shop and a bar, and there is absolutely nothing to do there. Tenebrae only flaunts a majestic panorama and immediately says goodbye to the heroes. The entire second half of the game is, without exaggeration, a vile and narrow corridor along which it remains to go, clasping your head in your hands and lamenting about all that we have lost. In the meantime, the most important and grandiose events will take place behind the scenes, which the NPC only mentioned to us in passing.


Some episodes were clearly barely completed and included in the game simply because they were in the trailers, while they evoke completely different emotions. The culmination of hopelessness will be a huge corridor dungeon in the thirteenth chapter, several hours long with stealth, without partners and equipment. It is strange that it does not have a time limit, is not filled with water and does not include an escort mission. Going through this segment, you seriously begin to doubt that you are still playing FF XV. About the ending without spoilers, we can only say that Tabata again did everything in his own way, because he loves to squeeze a tear out of the players so much. The trouble is that he absolutely does not know how to do this, and miserable attempts at drama on empty place look hardly more natural than in the worthless Type-0.

The only thing that remained intact and painlessly overcame a ten-year development period was the divine soundtrack from Yoko Shimomura. The combat melodies turned out to be especially cheerful, but the lyrical motives during travel and recreation in the cities are also very atmospheric. The famous Somnus is as beautiful as ever, but the circumstances in which it sounds turn it into a requiem for dreams and hopes. Long trips will help brighten up the radio, for which you can buy additional packs of melodies from most licensed parts and even some spinoffs for a nominal fee. All this can be listened to on the run, just by purchasing a portable MP3 player.

Russian localization is not particularly worth scolding for, but praise, however, too. The text is translated correctly and mostly looks natural, but in places incorrectly translated phrases due to the apparent lack of context of the phrase slip through. There is also a gag, like "Fuely borscht with sour cream", and here it all depends on your attitude to such liberties, but the word "CUT" that appears when the monsters' limbs are destroyed still causes melancholy.


How DLCs are trying to patch holes in the story.

To bookmarks

Square Enix is ​​trying hard to make a separate franchise out of Final Fantasy XV. Games, movies and animated series are designed to shed light on the past of the world, as well as better reveal the characters of its inhabitants. Let's leave the question of how much this is generally necessary for the players. The main thing is that in the original Final Fantasy XV, both characters and lore were described in such subtle strokes that the company's desire to develop them seems like a hasty attempt to patch holes in the narrative. At the same time, you still need to keep a serious face, saying that this is how everything was intended.

Final Fantasy XV itself received three plot add-ons - one for each of the protagonist's companions. It would seem like a great chance to learn more about the brave Gladiolus, the cheerful Prompto and the prudent Ignis. Let's try to figure out whether it is possible to reveal a character in a couple of hours of an additional adventure, if this was not done in 100 hours of the main game.

Episode "Gladiolus"

The action of this DLC takes place exactly after Gladiolus was defeated by Ravus and left his friends. When he returned, they did not particularly go into the details of his absence: they shrugged their shoulders and accepted the strong man back. Well, nothing, here they will explain to us where the bodyguard of the young king went and what made him leave his comrades in difficult times.

Gladiolus's interests, as it turned out, are by no means altruistic - he is driven solely by lack of confidence in his abilities and the desire to prove to himself that he is not some kind of weakling, and he was simply unlucky in the battle with Ravus. That is, the hero left his friends not to help the common cause, but simply to improve his self-esteem. In the world of Final Fantasy XV, the best way to do this is to take the test of Gilgamesh, the ancient swordmaster.

In accordance with all the cliches of such stories, no one before Gladiolus could pass this test. However, there is Marshal of the Royal Guard Cor Leonis - the only one who managed to return from the cave of testing alive. It is his main character DLC and takes with him.

The idea is clear - through severe trials and dialogues with Cor, Gladiolus discovers himself, proves everything he wanted, and decides to lay down his life so that Noctis is not in danger. The message is normal (there is nothing more to say about it, though), but it is not clear why all this could not be shown as part of the main plot of the game. Would that hurt the already uneven pace of the narrative? Or was Final Fantasy XV so action-packed that the reveal of Gladiolus's character just didn't fit? However, the same questions can be addressed to the rest of the DLC. The only difference is that in Episode Gladiolus the protagonist is an egoist who has abandoned his friends.

The cave of trials itself is a long corridor, according to the tradition of Fabula Nova Crystallis, studded with all kinds of crystals

Gladiolus, with all the desire, is impossible to empathize with. This is a rotten character who puts his own ambitions and the fight against complexes above the safety of his comrades and, most importantly, the king he swore to protect. The addition answers the question of where Gladiolus disappeared, but this is not at all the Gladiolus who was ready to beat the crap out of the infantile and hysterical Noctis with his fists.

Here it is a aching and constantly doubting mountain of muscles. In the two or three hours it takes to complete the add-on, the image of the character is destroyed to the ground. If Square Enix wanted to show that behind the stern appearance of Gladiolus is a simple person who is not alien to anything, then they screwed up.

In fact, if you cut out all the cutscenes and dialogues, you can run the expansion in less than half an hour.

Moreover, through the prism of DLC, it is impossible to look at the character's character in the old way. As for his events, what after, in the main game we see a self-confident, responsible and strong hero who understands when it is worth leaving the sword in its sheath and not asking for trouble. Thanks to Episode Gladiolus, we now know that all this is a mask, a fiction, and just hypocrisy.

It can be objected that Gladiolus wants to be a kind of beacon of hope for his comrades and “not burden” them with his problems in an already turbulent time. The only thing is that the whole Final Fantasy XV is positioned as a game about friendship, and in front of real friends there is no need to pose as someone else. True friends should accept you for who you are, with all the flaws and doubts. That is, either the DLC destroys the main idea of ​​the game, or I do not understand anything about friendship.

The bosses are terribly boring, and in the chaos of special effects it is difficult to parry enemy blows

Episode Gladiolus patches up one plot hole in the main game, but this expansion shouldn't exist at all. If Square Enix was so keen to take Gladiolus out of the story, they could have done it a lot more gracefully than just sending him on a stupid personal adventure that breaks the flimsy framework of the character's personality.

Episode "Prompto"

The most useful DLC, which, however, does not make it good. Prompto Argentum is arguably the only Final Fantasy XV hero to ever get any kind of reveal. That sparse dialogue on the roof of the diner is not God knows what, but in the context of the entire main game, it would be foolish to count on more. Prompto really needed to be told a little more than about other characters, because he, unlike the same Gladiolus or Ignis, actually has a secret.

In Chapter 12 of Final Fantasy XV, the train carrying the main characters to Gralea is attacked by Ardyn. He once again plays with Noctis's mind, forcing him to push Prompto off the top of the moving train. The guy drops out of the story for a while, and towards the end, appears again and tells his friends that he is one of the clones of the army of the Niflheim empire.

The comrades say that they do not care where he comes from, and they are called to beat the villain. Thus, an important plot point that runs counter to what we saw in the anime Brotherhood: Final Fantasy XV is left without due attention.

We were not told how Prompto found out about this, or whose clone he was, or how common this practice is in Niflheim at all. And after all, this is not some trifle - this is an important part of the drama of one of the main characters. Even in Final Fantasy VII's infantile storyline hodgepodge, Red XIII's issues and history were given more attention, and the characters and events in that game were outrageous. In addition, information about the empire cloning program would make the world a little more alive and interesting.

Approximately half of the expansion Prompto spends in monotonous corridors

The expansion begins with Prompto trudging through a snowy field, suffering from the cold, like Gideon White from Advent Rising or Nathan Drake. According to the laws of the genre, the hero falls to the ground exhausted, and in the next scene he finds himself in a clone factory. Here Prompto meets Ardyn, who really wants him to know the truth about his origin, releases him from the cell and gives him a revolver.

Around this very truth, the plot of the supplement is built. Only now Prompto recognizes her 30 minutes after the start of the game, and then, the remaining hour and a half, he only whines and suffers because of his origin. To the credit of the writers, it must be said that the reflection of the hero is shown at an unusually high level for Final Fantasy XV.

There is also a trigger character that makes Prompto think that moaning will lead to nothing, and personal throwing, shown through hallucinations. But both stages of the hero's acceptance of his nature are extremely protracted. The expansion’s timing is packed to capacity with pictures of Prompto’s physical suffering and campfire gatherings that are useless for his disclosure.

The second half takes place on snow-covered fields, where there is absolutely nothing to do but complete repetitive tasks and improve the snowmobile.

And in the context of the main plot, all this overcoming of one's own doubts turns out to be zilch. At the end of the add-on, Prompto is determined, accepted himself and goes to the rescue of his friends, but when he meets them, he again begins to whine and worry. Everything the hero has been through is suddenly worthless.

But the main goal of Episode Prompto was to create a "bridge" between the fact that Prompto is a clone and the second episode of Brotherhood: Final Fantasy XV, which tells how he met Noctis. We should have been told exactly how Prompto ended up in Lucis and why he lived without his parents. The bridge didn't work. We only learn that at the age of about one year he was kidnapped from the laboratory by unnamed soldiers of Lucis and given to be raised by some family. All.

The value of Episode Prompto is, of course, higher than that of the Gladiolus add-on, but everything told in it could also be shown within the main plot. The story of friendship would only benefit if Prompto's comrades helped him deal with his problems. But most importantly, the DLC does not really answer questions that arise after completing Final Fantasy XV. It looks like the writers didn't even think it through.

In the DLC credits, I encountered a bug: some scenes were supposed to be shown on the left, but my muddy Prompto hung in the air against the background of text flying up

Episode Prompto just throws dust in the eyes. It’s as if some important events are developing in front of us: one of the main antagonists of the animated film Kingsglave appears, Prompto and Aranea save the world and all that. But everything that happens does not add anything new either to the image of the character, or to the picture of the world, or to the main plot of the game. However, against the background of other DLCs that destroy the canons and characters of the heroes, this can be perceived as a blessing.

Episode "Ignis"

You can argue for as long as you want about how justified the existence of the previous two additions, however, for their events in the main plot of Final Fantasy XV, a kind of base was prepared. Gladiolus has gone somewhere, Prompto has fallen off the train. It was possible to build a separate story of the pedant Ignis Scientius only around the episode in which he lost his sight.

His adventure is pure filler. The plot is sucked from the finger, and the strained drama causes nothing but irritation. Here the situation is similar to Episode Gladiolus - a familiar character behaves in an unusual manner. The dissonance is not so critical, but it catches the eye. The main problem is different - this DLC destroys the already fragile canon of Final Fantasy XV.

Almost the entire expansion of Ignis makes his way through the ruined Altaisia ​​to the altar, on which lies the lifeless body of Noctis. Along the way, he meets Ravus, who goes there, but in order to save his sister, Lunafreya. Heroes put aside differences and go to the rescue of those who are dear to them.

Until the climax, nothing significant happens at all. Already at the altar of Ignis, Ardyn catches up. The soldiers of Niflheim grab the protagonist, and the villain raises a dagger over the young king. Desperate, Ignis puts on the Lucii ring. And, no kidding, this is one of the dumbest decisions characters in Final Fantasy XV make. And that says a lot.

Ignis was given a grappling hook and allowed to run across rooftops. At times, DLC resembles some kind of Assassin's Creed

Ignis is the voice of reason for all four heroes. He is educated and prudent, not prone to rash decisions and always thinks several moves ahead. He knows full well what the Ring of the Lucii can do to someone who is not of royal blood and whom the collective wisdom of the Lucius monarchs deems unworthy.

In addition, he saw before him the example of Ravus, in his blind lust for power, wearing the ill-fated ring. In Kingsglave, it immediately considered him unworthy and burned his hand. No power or ability was bestowed upon him by the ancient kings. That is, we were given to understand: putting on a ring, you either gain power or become a cripple. This is also stated in the official Final Fantasy XV Ultimania guidebook.

Episode Ignis spits on canon. Here, Ignis goes blind, because the monarchs, as expected, considered him unworthy, but he also gains the strength to fight Ardyn. How and why this happened, the game does not even try to explain. Obviously, all because of the desire of the developers to create drama through the voluntary self-sacrifice of the character. The gesture turned out to be spectacular, although it was possible to raise this topic without destroying the canon.

However, the desire to create a strained drama fully manifests itself only in the alternative ending of the add-on. With the stunningly stupid ending of Final Fantasy Type-0, its director, Hajime Tabata, tried to squeeze a tear out of the player. But the cheap tragedy of the alternate ending of Episode Ignis puts that scene under the belt.

Ruined Altaissia still looks beautiful

At the climax of the DLC, Ardyn invites the protagonist to join him, and if he agrees, the villain takes Ignis to Gralea. Why is unclear. But here Ignis puts on the ring again and tells the ancient monarchs that he is ready to sacrifice his life for Noctis. With the power of kings, Ignis defeats Ardyn. Noctis, Prompto and Gladiolus suddenly find themselves in the building. To sad music, they bow down over a dying friend, mourn, and the young king, with the help of the Crystal, finally ascends the throne.

This alternate ending is not just the ending of the DLC, but the ending of all of Final Fantasy XV. The war is over, Ardyn has never captured the Crystal, the world has not been plunged into darkness, and Noctis has not been in a cave for ten years. And it's all thanks to Ignis' sacrifice. Cinematically speaking, this scene is not badly staged. Yes, but all this is in vain: all the tears and suffering are just a cheap way to evoke emotions in the player. After all, there was none of that. The alternate ending is not canon, so crying over it is stupid.

Episode Ignis is a hack. The shortest and most pointless of all DLCs. It seems that the writers were forced to write at least some story about Ignis, because the rest of the characters got their own adventures. From this addon, we learned how Ignis went blind. But is it really that important? There was a battle around and the character could just fly some fragment in the face.

We didn't learn anything new about Ignis, as his devotion to Noctis has been talked about numerous times in both the main game and Brotherhood. In my opinion, the only goal pursued by the developers was to show another tearful scene, even if it was sewn to the plot with white threads.

All three "personal" expansions designed to patch holes in Final Fantasy XV's story fail at the most fundamental level. Moreover, they destroy the already poorly written characters of the game's heroes. Their existence can only be justified by Square Enix's experiments with gameplay, because all DLCs are very different from each other both in the level structure and the combat system (Episode Prompto is generally a third-person shooter).

Even in the free DLC in honor of the release of Assassin's Creed Origins, there were more interesting finds and character disclosures

The developers are turning Final Fantasy XV into a game-service and have already promised to support it with add-ons throughout 2018, “finish” the plot and close up holes. But there was no faith in the success of the enterprise before, at the announcement of all these alternative versions of the thirteenth chapter and DLC. And after the first attempts in this field, it seems that Square Enix is ​​just trying to revive a deliberately dead and frankly boring story. And it's obviously not worth it.

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