Digital graphics by contemporary artists. Disadvantages of digital painting

22.02.2019

general information

Examples of works by digital artists

  • The Inquisitor by Ruslan Svobodin
  • Angels by Ilya Komarov
  • Bank bridge in St. Petersburg, author B. Slobodan.
  • Flying Castle for a Little Princess by Eduard Mango Kichigin
  • Deisis-Anticipation, by Konstantin Khudyakov (ART&SPACE Gallery, Munich)
  • God from the Machine by Evgeny Volos

The progress of digital painting

At the end of XX - early XXI For centuries, CG-art (Computer Graphics Art) has been rapidly developing and has a strong position in the design of books / posters, prevails in the industry computer games And modern cinema, popular in amateur art. The reasons for the rapid displacement of the old funds from these areas:

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1500 ( most of this amount - the cost of licensed programs) in the initial version (professionals buy more expensive computers, monitors and tablets, but they only increase the convenience of work).

Great work speed

Particularly critical in the area of ​​paid artistic activity: design of books, movies, games. Specialized programs for CG artists (such as Painter) contain a large number of tools to speed things up. Choice desired color- a matter of seconds (as opposed to traditional painting where you need to mix paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instantaneous operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. In addition, computer work is immediately ready for use in digital technologies movies, games, layouts - a canvas painted in oil must first be transferred to a digital form.

Unique Toolkit

For example, working with layers or applying textures from photographs to the parts of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters and corrections - all this and much more is simply not available in traditional painting.

prospects

Traditional art almost reached its limit in terms of perfection of technique and means back in the 18th century. Since then, nothing new has been added - as before, you have pigment, oil (or a ready-made mixture of them), canvas and brushes. And nothing new will appear. It is fair to say that modern computer painting is still far from the best paintings of the geniuses of the past in terms of quality and scale of work - but it has room to develop. The resolution of monitors is growing, the quality of color reproduction is increasing, the power of computers is growing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Ease of learning by some groups of people and ease of operation

If you know how to work on a computer and are an inquisitive and energetic person, it will not be difficult for you to understand the interface of computer painting programs - it is the same as in most Windows programs + quite logical digital artist tools. Both paid and free video tutorials on working in a particular program are available on the Internet. With regard to cg-art programs, such video tutorials contain a record of all stages of the work of a digital artist on a painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); most famous digital artists finished educational establishments in traditional painting, and only then independently moved into cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.

As of 2007, the situation is in a fairly good position - at this moment there are quite a few different educational resources to prepare future teachers of fine arts to work with digital devices. Techniques for working on a computer with graphics tablet and various programs that allow you to engage in media drawing. In the near future, similar courses will be launched in major pedagogical universities countries, which in turn will subsequently have a positive impact on schools and other universities when hiring new teachers who have good experience with media drawing and digital painting.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying such a number of details and details that live observation of the same size section of the canvas can provide classical painting. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Monitors work in RGB color space - 16.7 million colors. Printing on paper cannot physically cover this entire range of colors - the CMYK color space covers fewer colors and shades. At this point in time, large-format inkjet photo printers, such as Canon or HP, exist and are increasingly being used. Such printers operate in RGB color space with a resolution of 1200-2400 dpi and can print on various, sometimes exotic, print media. However, the cost of such work is very high. Monitors that can show all the colors of the picture (and have brightness, contrast, color settings) have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - a regular monitor cannot display more than 1-2 megapixels at the same time , special and rather expensive LCD monitors can show about 8 megapixels).

Copyright issue

Whoever has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be copied and replicated in unlimited quantities without any tangible costs. The simplest example protecting your drawing - posting a reduced copy on the Internet (usually professional artists they draw in high resolution - 6000 × 10000 pixels and even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright on a digital drawing is easy to change and real help its presence can only be felt by well-known artists.

Links

External links to Russian language forums

where artists of all directions communicate

  • - forum of 2D artists. Ash founder.
  • Skill.ru is a creative site where everyone can post their works (any - from photographs to poems) and learn the harsh public opinion on their account. Or get a well-deserved recognition in life - that's how lucky.
  • Hofarts.com is a forum with a dedicated School section and a CG news magazine.
  • Guro art forum is a specialized forum based famous artist Roman Guro Gunyavym in December 2002
  • CGFight.com is a forum specializing in "fights" and competitions of artists (including team ones) among themselves.
  • CGTalk.ru - forum on CGTalk.ru
  • Manga.ru - a forum of artists in the style of "manga"
  • Real time - a subsection of the Real Time school. One of the few educational institutions computer art in all directions (2D, 3D). At the beginning of the development of the forum, the direction of the drawing was led by the most famous Russian CG artist - Anry. At the current time, the forum is inactive, but the archives are very useful for both beginners and professionals.
  • Arttalk.ru - Community of creative people
  • Render.ru - online magazine on computer graphics and animation
  • artburn - Collection of cg artists.
  • "A Certain Aesthetics" - a community of young artists. Founder famous artist Ketka.
  • Sketchers.ru is a somewhat younger resource that has many convenient features (magazines, galleries) for artists. Founded January 17, 2004 by artist/designer AJ. This domain is not currently active. 2010.01.10
  • ecreatorman.com - the original site for creating collective digital canvases.
  • PointArt - Portal for artists.
  • DigitalBrush - Gallery of author's works of leading artists working in digital.
  • ArtTower.ru - artforum dedicated to computer graphics, drawing and photography. Issued electronic journal Art Tower Magazine. Contains a regularly updated catalog of lessons for beginners.
  • - All about graphics, artforum.
  • - Design and graphics.

External links to foreign forums and communities of artists

  • pixiv.net in Japanese

Programs for digital painting

Free Software

  • GIMP is a raster graphics editor, also suitable for drawing.
  • MyPaint is a drawing program, an endless canvas, a lot of brushes and a minimum of functionality.
  • Krita is a drawing program, part of the Calligra Suite.
  • Alchemy-
  • Inkscape is a vector graphics editor designed for drawing.

Proprietary programs

  • Painter - A program from Corel for digital artists.

Digital painting- the creation of electronic images, carried out not by rendering computer models, but by using human computer simulations traditional instruments artist.

general information

Creating a drawing / painting from start to finish on a computer is a relatively new direction in fine arts. It makes no sense to establish the exact date of the creation of the first computer drawing (you can get bogged down in determining what is artistic and serious enough for a drawing as such); however, the approximate date for the wide appearance of impressive and colorful works made on the PC is 1995-1996 (this date accounts for the appearance and wide distribution of relatively affordable SVGA monitors and video cards capable of displaying 16.7 million colors). The computer in digital painting is the same tool as a brush with an easel. In order to draw well on a computer, it is also necessary to know and be able to apply all the knowledge and experience accumulated by generations of artists (laws of perspective, color theory, glare, reflexes, etc.).

Hybrid technologies are also used in the visual arts (in addition to cosmetic correction or improvement of a manual original). Two main directions: first, a manual image is made, which is not brought to completion (mostly limited to a sketch), but the work is completed on a computer; modification of the completed hand-drawn image using a computer editor. In the latter case, the range of processing depth is very wide: from changing only the mood (through the color scheme) through modifying the image to completely changing the original image - beyond recognition.

The progress of digital painting

At the end of the 20th - beginning of the 21st centuries, digital painting is developing rapidly and occupies a strong position in the design of books / posters, prevails in the computer games industry and modern cinema, and is popular in amateur art. The reasons for the rapid displacement of the old funds from these areas:

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1500 in the initial version (professionals buy more expensive computers, monitors and tablets that increase the convenience of work).

Great work speed

Specialized programs for CG artists (such as Painter) contain a large number of tools that speed up work. Choosing the right color is a matter of seconds (unlike traditional painting, where you have to mix paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instantaneous operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. In addition, computer work is immediately ready for use in digital technologies of cinema, games, layout - the work done on the material with paints must first be transferred to digital form.

Unique Toolkit

Unlike traditional painting, digital painting has progressive and high-tech features and super-developed artistic capabilities such as: working with layers or applying textures from photographs to the areas of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters, transformations and corrections; a huge number of shades of colors and textures; various line structures.

prospects

Traditional art practically reached its limit in terms of perfection of technique and means as early as the 18th century. Since then, almost nothing new has been added - as before, the artist has paints, pigment, oil (or a mixture of them), canvas and brushes. Modern computer painting is already far from the best paintings of the geniuses of the past in terms of quality and scale of work - and it has room to develop further. The resolution of displays is growing, the quality of color reproduction is increasing, the power of computers is increasing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Availability of training and work

If the user knows how to work on a computer and has drawing skills or has an art education, it will not be difficult for him to understand the interface of computer painting programs - it is the same as in most Windows programs and has a completely logical digital artist's toolkit. Video tutorials on working in a particular program are available on the Internet, containing a record of all stages of the artist's work on a digital painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); Most of the well-known digital artists graduated from educational institutions in traditional painting and only then independently switched to cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.

As of 2007, the situation is in a pretty good position - at the moment quite a lot of various educational resources are being made to prepare future art teachers to work with digital devices. Techniques for working on a computer with a graphics tablet and various programs that allow you to engage in media drawing are being intensively mastered. In the near future, such courses will be launched in the main pedagogical universities of the country, which, in turn, will subsequently have a positive effect on schools and other universities when they receive new teachers who have good experience with media drawing and digital painting.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying such a number of details and details that a live observation of the same size section of a classical painting canvas can provide. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Most monitors work in color model RGB with an sRGB color space whose color boundaries do not match those of a typical CMYK printer that has own restrictions by color gamut. As a result, some colors visible on the monitor are not printed on paper, and at the same time, the full potential of the printer in terms of its coverage is not used. To solve this problem, professional monitors are used with an ARGB (Adobe RGB) color space, specially designed to accommodate almost all colors available for the printer, and color profiles are used to best match the images on the monitor and print media. However, 100% match cannot be achieved, because even the worst sRGB space is wider in some color areas than many CMYK spaces. Another problem is that monitors that can show all the colors of the picture (and have brightness, contrast, color settings) usually have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - more than 1-2 megapixels). the monitor cannot display at the same time, special and rather expensive LCD monitors can display about 8 megapixels).

Copyright issue

Whoever has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be copied and replicated in unlimited quantities without any tangible costs. The simplest example of protecting your drawing is posting a reduced copy on the Internet (usually professional artists draw in high resolution - 6000 × 10000 pixels and even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright in a digital drawing is easy to change and only well-known artists can really help from its presence.

Programs for digital painting

Free Software

  • GIMP is a raster graphics editor, also suitable for drawing.
  • MyPaint is a drawing program, an endless canvas, lots of brushes and a minimum of features.
  • Krita is a drawing program, part of the Calligra Suite.
  • Alchemy is a vector graphics editor designed for drawing.

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Digital painting

  • Author
  • March 30, 2016, 16:15

  • This community is dedicated to raster drawing or drawing in raster editors such as Photoshop, SAI, Painter and others.
    Here you can publish tutorials, videos, information about editors, highlight the intricacies of drawing and share interesting finds and drawing techniques, etc., etc.

    Long live the pixels

    If you are interested in drawing in vector, welcome to.

    • Author
    • March 11, 2018, 18:23


    • There was a need for me to process a certain amount black and white pictures and remove their background by saving as PNG. I've done this before, but I found an easier way, which I'm sharing.

      Duplicate the image you'll be working with on a new layer, or unlock the original layer.

      Your drawing must be black and white. Best to go to the menu Image > Adjustment > Desaturate or click Shift+Ctrl+U, then open Levels in the same place and make the picture as contrasting as possible.

      Go back to layers and click Delete- the background is removed.

      The drawing can be pale, so we press the button from the image below in the top panel, take a regular black brush and go over the drawing. You can also duplicate the layers instead to experiment with quality.

      All! Save PNG and enjoy life.

      Works great with pencil sketches and artwork, as well as any black and white pictures.
      The method is elementary, saves time and takes literally a minute.

      • Author
      • October 1, 2016, 20:03
      • The other day I wrote and I confess this super solution that makes everything easy and elegant. Thank you Lettochka for sharing :) Here is just one thing, but I have the 5th Illustrator, and therefore I simply don’t have a pattern maker :(
        Having not yet found this article from Letta, I tried to make patterns in Photoshop using smart objects. Here I want to share what I did, maybe it will be useful to someone.
        So in order:
        1. I create a file with the size, let's say 5000x5000. In the center I set a square shape at 4000x4000, this is my future pattern. Further to the edges of the square I put guides (with the binding to objects turned on). I turn off the background - now the background is transparent. This is a blank file that will serve as the basis for all my future patterns. I name the file let's say pattern_1 and save it.
        2. In the menu, I select the file - open as a smart object - open the same file and save it, calling it pattern_1_3x3. The name is conditional, I named it so, just to make it clear that this file consists, as it were, of 9 squares of the original pattern. In the layers palette there will be a smart object of the file pattern_1.
        3. Now I expand the pattern_1_3x3 file in size using the crop tool to a size of 12000x12000 (I need to fit those 9 squares of the original pattern into it). I already have the first one, it is in the center - I copy and align the rest for an exact match - this is important for the pattern to be seamless. I move the layer with the first smart object - the first white square - on top of all layers.
        4. At this stage, I have two files open in Photoshop, pattern_1 and pattern_1_3x3, with which I need to work simultaneously. For convenience, I go to the Window panel - Arrange - Arrange the two vertically. I open both files for myself so that I can see the white square, guides and a little bit of space around.

        5. Next, first of all, in the pattern_1 file, I turn off the layer with the white square - then it will only interfere with me - and I insert elements of the future pattern into the transparent space between the guides (I have them all in PNG and in the Photoshop settings there is a daw to insert as smart objects ( this is so that all elements do not lose quality when working with them) Now I place the elements as I like and save the pattern_1.
        6. Next, the pattern_1_3x3 file opened next to it is updated and we get a fully composed pattern.


        So far, he transparent background so you need to place a 4000x4000 square of the desired color in the pattern_1_3x3 file below all layers - our background.
        Adjust your pattern_1 for as long as you need and save each time after the adjustment, and don't forget to save the pattern_1_3x3 file after each update (just in case).
        7. When the pattern is ready in the pattern_1_3x3 file, I cut it along the guides, and save it as a JPG, indicating now the final name of the pattern, I have it branches_1. It will suffer with a size of 4000x4000 as planned.


        8. After saving the pattern as a JPG, I return to the pattern_1_3x3 file and cancel the cropping action. I save.
        So I keep the pattern_1_3x3 file as a template for building patterns, and to make a new pattern, I simply open this file and find my central smart object among the layers. Double-clicking on it opens it as a separate document in which all work with the new pattern is carried out, and the final result is saved as a JPG from the pattern_1_3x3 file.
        The beauty of working with smart objects is that you change all the errors of the pattern in the pattern_1 file and after saving you will see how it looks in the filled pattern in pattern_1_3x3, in fact, in real time.
        For me, this method turned out to be quite convenient. Maybe some of you will find it useful. :)

        • Author
        • September 27, 2016, 19:55
        • I already foresee how many will twist a finger at my temple, like a raster pattern in a vector program, yeah. But let me explain why I am writing this post. At one time, I had a fierce need to create raster patterns and I ran into a problem. Of course, you can create patterns in Photoshop, but this program is tailored for other needs. But the built-in pattern maker in illustrator has always delighted me, allowing me to make all sorts of patterns quickly and easily. Well, I'm an illustrator, what else can I say. There is also such a moment that I usually make patterns not on geometric grids, but scatter objects at random and with any methods in Photoshop, I have to constantly double-check whether the objects are normal. Illustrator saves a lot of time in this regard.

          In general, Illustrator knows how to work with raster objects and understands the transparent layer in PNG. That is, PNG remains transparent and several pictures can be easily overlaid on top of each other.

          In order to make a pattern, we need objects from which it will consist in PNG. We take our transparent pieces and drag them into Illustrator, pay attention also to the fact that the pattern making appeared starting from CS6, so this method will not work below the six. In the gallery, I duplicated all the pictures from the post in a larger size.

          Straightaway important point: I do not recommend making the work area large. Illustrator inserts pictures as smart objects and their quality does not distort (usually my original pictures are also large from 2000 to 3000 px), so you can make a pattern on a small area and export it in normal size. I usually make patterns 600*600 px, after export 5000*5000 px.

          After being dragged, you need to do important thing, namely, click the "Embed" button on the top panel. Without this, it is impossible to make a pattern. After the pictures are inserted, when selected, they will have a regular frame, without a cross inside.

          Next, select all of our objects and choose Object > Pattern > Make as you would with a normal vector. The usual window opens and the main advantage for me personally is that I can see the entire pattern and immediately change the location of objects. In Photoshop, to see the pattern in a large piece, you need to do an extra bunch of actions.

          After the pattern is ready, click "Finish" on the top panel. Then I take out a piece from the swatches and hide the excess under a clipping mask. Next, we export taking into account the JPEG or PNG artboard and voila, the bitmap pattern is ready!

          Before making a new pattern, I usually delete the previous objects, because they increase the size of the file and illustrator can start to slow down. If I need to save the patterns in order to move them later inside, I collect all the patterns into a file with several small artboards and save them as a vector.

          Perhaps this method will seem tricky to someone, but someone will save a lot of nerves and time.
          CG or CG Painting is nothing more than digital drawing, or short for Computer Graphic. This direction includes all pictures drawn on a computer or, as it is also called, Digital.

          What CG artists draw in depends on what exactly they draw. Roughly divided, there are raster, vector and 3D. The vector can still be animated later.

          Raster - first of all it is Adobe Photoshop , in which you can draw in raster, partly in vector, create flash animations, work in the technique of photo art and collages.
          Is there some more Corel Painter with a huge number of different brushes that mimic real painting. Some paint in less popular PhotoImpact, GIMP, SAI, Artweaver, Open Canvas, Art Rage, MyPaint, Krita. And of course in Paint, in which, by the way, it is convenient to draw pixel graphics.

          Vector is drawn mainly in Corel Draw And Adobe Illustrator . Both have their advantages and disadvantages, but both are the largest and best known vector editors.

          3d players also have a choice. 3D Max, Maya, ZBrush, Cinema4D– editors for 3D modeling. To fully create this type of computer graphics requires a VERY powerful computer.

          Why is digital painting better than traditional?

          • Very high speed and big choice materials. Choosing the right color is a matter of seconds (unlike traditional painting, where you have to mix or buy more paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instantaneous operation. You can do work with imitations of oils, pastels, watercolors, or all at once, which is difficult to real world.
          • The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of the artist several times faster with the same quality.
          • computer work immediately ready for use in digital technologies of cinema, games, layout - the work done on the material with paints must first be transferred to digital form and there are also a lot of problems plus an additional stage of work.
          • Unlike traditional painting, digital painting has some cool and handy features and tools: for example, working with layers or applying textures from photographs to the areas of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters and corrections, and much more.
          Nevertheless, there is a big problem associated with color rendition - difficulties in displaying art on material media. Most monitors work in the RGB color model with the sRGB color space, which color boundaries do not match those of a typical CMYK printer, which has its own color gamut limitations. As a result, some colors visible on the monitor are not printed on paper, and at the same time, the full potential of the printer in terms of its coverage is not used. To solve this problem, professional monitors are used with an ARGB (Adobe RGB) color space, specially designed to accommodate almost all colors available for the printer, and color profiles are used to best match the images on the monitor and print media. However, 100% match cannot be achieved, because even the worst sRGB space is wider in some color areas than many CMYK spaces.
Publication date: 04/21/2012

This article is the second part of a series of articles on computer graphics. In we learned about how special effects are made in the film industry, and also traced historical development special effects in movies.

So let's continue...

Digital painting

Digital painting is the creation of electronic images through computer imitations of the traditional means of the artist (my free interpretation of the concept from Wikipedia). In fact, you almost never see a computer artist use the term "digital painting". Firstly, because there is already a foreign abbreviation - CG artist (sometimes CG specialist). Secondly, those works of art (that's right!) that such artists create do not really fall under the definition of "painting". Thirdly, everyone is already used to using the abbreviation CG, since it is generally understood by Russians, Americans, Chinese, etc.

The concept of "art" came to us from Latin and Italian: art - art, art, craftsmanship. Usually, in the CG artist environment, works are called 2d art (if drawn on a tablet) and 3d art (if done in a 3D editor).

2DArt

The work process is very similar to the work of an ordinary artist. Only instead of an easel - a monitor and a tablet.

Since monitors used to be limited in color scheme(and even earlier they were monochrome), then digital painting appeared only when svga-monitors and video cards appeared.

The presence of an artist's tablet is a mandatory attribute for the drawing process. And don't confuse tablet computers with a drawing tablet. A digital painting tablet looks something like this:

You simply draw on such a tablet with a special pen (pen, brush, sometimes a "stick" - a plastic stick), and the drawn is displayed on the monitor screen, namely in the graphics editor window.

Everyone enjoys it graphic editor in which it is more convenient for him to work. But most often they use "Photoshop" - Adobe Photoshop.

Why do CG-artists draw on tablets... And you try to draw, at least, an oval with a mouse! No matter how advanced the technology, you still have to draw with your hands (and someone can draw with their feet). This means that to become a good CG artist, you need to be able to draw well on paper, know the basics of perspective and everything else that you can learn in art school.

Completely computer-drawn pictures and images have many useful qualities. Firstly, such work is easier to redo. If the customer didn't like your work (drawn on canvas), you will be forced to completely redraw it from scratch. Certainly, small parts can be corrected, but significant changes can no longer be made. But the CG artist will simply open a file of his work in Photoshop, where all his changes are scattered over the layers. Then he will edit the desired layers and get an improved work. Thus, artists can remake, for example, the background, which is impossible to achieve on canvas.

Secondly, if you need to transfer a picture on canvas to digital form, then it is simply scanned. No matter how good and high-quality the scanner is, the quality component will still be lost during scanning. But a picture completely created on a computer can be drawn in great quality, and then it can be printed even the size of a picture in a book, even the size of a house (the main thing is what resolution the artist worked in).

Here step by step example creating in Adobe Photoshop the work "On tall trees» artist Anastasia Kustova:

As you can see, everything starts with a sketch, then the details are worked out. In the first part of the article about computer graphics, I gave a list of sites where you can see amazing work. And since not all people have time to visit art galleries, but everyone has access to the Internet, then everyone can join the art. Who knows, maybe very soon digital painting will replace classic way drawing...

Here are some examples of works done exclusively with computer and digital media:

To create a picture using a three-dimensional editor, you must first model all the objects in the scene, then apply textures to them, adjust the lighting. And after setting up the scene, it is rendered. Rendering is the process of rendering a 3D scene as 2D image. Those. in such work, you need to be able not so much to draw as to be able to model (the process is similar to creating a sculpture).

Works done in 3D editors have several advantages.
Firstly, a ready-made scene can be rendered with different angles review, having received a new composition. Secondly, if you need to print an image on a huge poster, then you can specify any resolution in the rendering settings (depending on the power of the computer). Thirdly, such a scene can be used to create an animated film or interactive presentation. Those. in three-dimensional editors, you can create both special effects for films and create masterpieces in the form of paintings.

Here are examples of 3D art:

That's all. On my own behalf, I want to add that the ability to draw well and the ability to endure your mental images on canvas or on a computer monitor is positive quality person. Learn to draw! It is not necessary to draw like Van Gogh or Shishkin, it is not necessary to go to special courses. There are many tutorials, video tutorials and other useful things on the Internet. The ability to draw means to be able to fantasize, to be able to concentrate and to be able to endure. In general, keep it up! Take a pencil in your hand and start drawing something right now! Who knows, maybe you have a talent and you will become the new Picasso, or you will create special effects for Hollywood blockbusters ...

Now let's think about art style. It just so happened that the moment has come to decide what exactly and how exactly I want to portray. I think I'm beginning to understand what I want. Here are the works of my favorite digital artists. I hope they inspire you and help you catch your wave. What follows are my judgments, based on purely my preferences - we are talking about how I would like to draw, and not whether someone draws badly. In addition, the works presented here belong to an artist of such a serious level that I, in principle, have no right to judge them.

So, let's start with my eternal favorite in terms of technique, mood and plots - tebe_interestingno .

My favorite method of pronounced strokes:

Clouds are drawn norms:

Light abrasions - good:

From what I found on the net:


(Unfortunately I couldn't find the author)

Here I would have worked the face properly:

Something crazy:

This pins me, but it would be too lazy to work it out myself, I would generalize:

Too little detail:

Great:

I really like this kind of detailing with careless strokes. But not all work is done like this! From which we conclude that I want more centralized compositions. And in principle, landscapes are not for me - except perhaps with some kind of main object, so that in the end the environment is only outlined, focusing on the main object.

Gorgeous, but the look is too wandering. I would concentrate more on this mechanical thing and the girl, even cut off part of the environment. I really like how neatly drawn the girl.

And here, in my opinion, there are two main objects - so I would also draw the animal more carefully. Well, the environment is still more careful) And yes, I understand that the concept art, all the things that may have had a different task - but this does not prevent me from thinking, as if it were just an independent illustration.

Okay, but I don't like such an explicit use of textures in the works. Not mine, apparently.

Little detailing = (The muzzle in general could be cool to do, wool, highlights, all things ...

Super, but again - the girl would be more detailed ... Especially her elongated leg.

And here it is very interesting to see a mixture of styles. I like neat strokes on the towers, textures and cartoon characters- No. But it's interesting, yes.

And on the page of this artist, I found a cool GIF:

(very unusual artist Gloom82)

Very curious work with portraits, in addition pronounced strokes - like it.

My favorite Windrunner is a character from DotA:

Traxex, from the same game:

Strokes, shape - like:

The characters work just fine. So, I think I found someone to focus on. I think he's awesome.

He has cool clouds (the cat shits on the tablet, and I circle, yeah):

And yet I never managed to understand the logic of his strokes. Here, try, for example, to draw a similar scarf:

In general, the work is very emotional. There is something to see.

Also in terms of emotionality and swiftness, I like leventep. He has chaotic (as it seems) lines, strokes often go out of shape. He is more into mett painting than painting - but he paints well and blends everything perfectly. I advise you to study.

Again, in DotA (only in the first one), I spotted the work of kunkka, who drew illustrations for each map update. He draws well, but in terms of composition for a long time came out porridge:

Now he has upgraded, and he has something to look at:

And here it feels like the detail is expressed through a linear drawing. Also interesting to see (Kerem Beyit):

(artist
Without textures:

And amazing in contrast to the rest of the work, these are stylized things:

(in general, please love and favor, artist DavidRapozaArt)

There are also works based on 3D models, with the addition of textures and all sorts of effects. These works are very clean, but this is not for me.

I analyzed various styles for myself and decided on what I want. Maybe it helped you too.
Here I brought the work of those artists who stare at the last year and a half. This is my collection =)
I look forward to your links, your views on styles and your preferences. I'm really interested.



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