New Year's dance games for adults. Movement, music and dance games

06.05.2019

Music always and everywhere accompanies us, reflecting our mood like no other form of art. There are few people who do not at least mentally hum their favorite melodies.

It is impossible to imagine a holiday without music. Of course, competitions that require encyclopedic knowledge and music education, are not suitable for an ordinary group of friends, relatives, or colleagues having fun: why put someone in an awkward position? Music games for adults, they should be fun, take place at ease, and focus solely on the love of singing and music.

National music game karaoke

Recent decades The musical entertainment of karaoke has truly become popular. In a holiday park, on the coast, in a square on a fair day, at a birthday party, at a wedding, a microphone and a ticker screen attract crowds of people who want to try their hand at singing, support performers or just have fun. There are even television projects, in which all interested passers-by are invited to participate.

Guess the melody

At corporate parties, men and women willingly participate in the game, which also became popular thanks to the famous TV show “Guess the Melody.” Two participants or two teams declare to the presenter how many first notes they can guess a well-known melody from. If players manage to do this, they receive points. If the melody is not guessed from the first three to five notes (I must say that three is not enough even for an expert), the opponent makes his bid.

The round lasts until the melody is called or until 10-12 notes, when the presenter, having not received an answer, calls the piece himself. Then it is performed by backing players or professional vocalists, which decorates the event.

A simpler version of the game is to guess the artist or. To do this, the toastmaster selects fragments that are not the most famous hits. The age of the participants must be taken into account. Those who are 30-40 are not interested in the music of teenagers, just as they will not know the songs of the 60s and 70s.

Musical casino

4-5 players are invited to participate. The equipment you will need is the familiar top with an arrow, as in “What? Where? When?”, and a table with sectors for tasks. Tasks are two or three clues contained in thesis or questions that will help players guess the name of the singer.

The trick is that the questions should not be too serious, rather humorous. For example: “He thinks that it’s better in no way instead of somehow” (A. Buynov), “Because of his shocking appearance and hoarseness in his voice, this singer scares naughty children” (N. Dzhigurda), “He’s the only one like that in the whole country” (N . Basque).

If the player guesses correctly, a section of the song is played. The winner will be rewarded with the right to order the next musical composition evenings.

Song in pantomime

One of the players must exclusively use gestures to depict the content of some lines of the song. His teammates must guess what kind of song the “suffering” one is trying to “voice” with their pantomime. In order to “make fun” of the wriggling pantomime performer, you can persuade the guessing participants in advance not to name the correct answer under any circumstances, but in order, on the contrary, to simplify the task, you can simply say the name of the performer or. Two or three teams play, 2 songs are offered for each team. The reward for winning is the honorable right to sing karaoke together.

Musical games for adults at the table

Musical table games for adults keep an audience as long as it's interesting. Therefore to famous competition "Who will outsing whom" you need to be creative. These should not just be songs that contain feminine or feminine lyrics. male names, names of colors, dishes, cities...
It’s more interesting when the toastmaster suggests the beginning: “What!..” The players sing “Why are you standing, swaying, thin rowan tree...” or another song with such a word at the beginning. Meanwhile, the maestro, as if by chance, can play several notes from different songs– sometimes this hint helps to avoid unwanted pauses.

By the way, a video example of such a game is a scene of a wolf with a choir of bunny boys from the famous series of cartoons “Well, wait a minute!” Let's look and be moved!

Another fun music game just for fun is "Add-ons". The toastmaster offers everyone a familiar song. While he explains the conditions, this melody plays quietly. When performing a song, participants add at the end of each line funny phrases, for example, “in socks”, “without socks”, alternating them. (With a tail, without a tail, under the table, on the table, under a pine tree, on a pine tree...). It will turn out like this: “In the field there was a birch tree... in socks. The curly-haired woman stood in the field... without socks...” You can invite one team to prepare phrases for “adding”, and the other to choose a song and then sing together.

Musical games for adult parties are good because they quickly lift the mood of the whole group and help you relax, leaving behind only pleasant emotions and vivid impressions of a great holiday spent in the company of friends.

LARISA RAZDROKINA

Dance games for children's camp, playground, entertainment for children

Game 1. “DANCE SITTING”

This is a “repetition game” (or “mirror dance”). Participants sit on chairs arranged in a semicircle. The presenter sits in the center of the hall and shows different movements for all parts of the body, giving the setting:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “catching a mosquito” (cotton under the knee);
- “we trample the earth” (floods), etc.
The game is usually played at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Goal: warm up the body, awaken emotions; relieve tension in the group and get them ready to work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagram 1

Game 2. “TRANSFORMER”

The leader gives the commands:
- form a column, line, diagonal;
- make a circle (dense, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, threes, etc.
Thus, the group “transforms”, taking on different figures and positions. At the same time, you can complicate the task and change lines by marching, skipping, jumping, cat-stepping, and other dance movements. Or execute commands within a set period of time (for example, counting to five; counting to ten).
Goal: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: as musical accompaniment The game uses rhythm.
Location of participants on the site: diagrams 29, 3, 30. 42.13.
Game 3. “CHAIN”
Participants stand in a column and move like a snake. Their hands are in constant grip, which, at the command of the leader, takes different shapes: hands on shoulders, on belt, crosswise; by the hands, under the arms, etc.
At the same time, the presenter changes the proposed circumstances. “we move along a narrow path on our tiptoes”, “we walk through a swamp - we step carefully”, “we step over puddles”, etc.
Goal: to explore the possibility of making contact and interacting in a group.
Music: any rhythmic (you can use “disco”), moderate-medium tempo.

Game 4. “FREEZE FRAME”

Participants are located throughout the hall in a chaotic order and perform dance walking on the spot. At the leader’s signal (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The presenter makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a “sculpture competition” and a “smile competition”.
Target; remove internal pressure, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful, incendiary (different styles are possible, with a pronounced rhythm), fast tempo.

Game 5. “LOOKING FOR A FRIEND”

Participants dance around the site chaotically, greeting all passing group members with a nod of their heads. The music stops - everyone must find a partner and shake hands (repeated 5-7 times).
Goal: to explore mutual acceptance of each other and making contact; develop a sense of quick reaction. Music: any rhythmic. the pace is average. Location of participants on the site: diagrams 8, 1 3.
Game 6. “ENERGITIVE COUPLE”
Couples improvise while in different grips:
- holding with your right hands;
- holding hands;
- placing your hands on each other’s shoulders (at the waist);
- holding each other with both hands - facing each other (each other's back
to friend).
When changing the clutch there is a pause and the music changes. The game can be played as a competition.
Goal: stimulate communication in pairs, develop the ability of mutual understanding, develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, national folk melodies).
Location of participants on the site: diagram 13.

Game 7. “WINGS”

At the first stage, participants “mirror” the leader, who imitates movements with wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “flocks”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Goal: reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: diagrams 8. 27, 28.

Game 8. “SWAN LAKE”

Participants are located throughout the site, taking a static position (standing with their “wings” folded, or squatting).
The presenter (playing the role of a fairy or wizard) takes turns touching with a magic wand to the participants, each of whom performs solo dance swan When you touch it again with the magic wand, the “swan” freezes again.
The presenter gives a comment, stimulating the manifestation of individuality. h
Goal: to realize your dance features and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, the waltzes of I. Strauss), medium or moderately fast tempo.
Props: “magic wand”.
Location of participants on the site: diagram 16,17.

Game 9. “FUN HIKE”

Participants line up in a column and move in a snake pattern. The one standing at the head of the column (detachment commander) shows some kind of movement, the rest repeat it.
Then the “detachment commander” goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat movements and come up with their own version. If difficulties arise, the facilitator comes to the rescue.
Goal: to provide an opportunity to experiment with movement to understand your dance-expressive stereotype and also to feel yourself in the role of a leader and a follower.
Music: any dance music (for example, disco, pop, Latin), fast tempo.
Location of participants on the site: diagram 7.

Game 10. “DREAM”

Participants sit on chairs in a comfortable position or lie on the floor on rugs and close their eyes.
7th option: the presenter gives the theme of the dream (for example, “spring”, “autumn”, “hiking”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks the previously prepared text against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Goal: to work through internal sensations, stabilize emotional condition, achieve inner balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: diagrams 5, 8.

Game 11. “EVERYONE DANCE”

Participants stand or sit in a semicircle. The presenter gives the task: “the right hand is dancing,” “the left leg is dancing,” “the head is dancing,” “the shoulders are dancing,” etc. - the participants improvise. At the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The presenter can combine explanation with demonstration.
The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Goal: warm up the body, awaken emotions; remove muscle tension, create the mood for work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagram I.
Game 12. “Round Dance-GET TO KNOW”
Participants form a circle and... holding hands, move slowly clockwise. The leader, with a scarf in his hand, walks in the opposite direction inside the circle, stopping opposite any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After returning the bow, she changes places with him. The game can continue until everyone has played the role of leader.
Goal: to develop group feelings of cohesion, belonging, belonging; encourage one to enter into interpersonal relationships.
Music: Russian melodies with instrumental arrangements (for example, round dances of the Beryozka ensemble), slow tempo.
Props: handkerchief.
Location of participants on the site: diagram 39.

Game 13. “CURTS”

The game recreates the atmosphere of the ball.
1st option,
Participants move at a slow, sedate pace along the platform in chaotic order, while greeting everyone coming towards you with a nod. A musical pause is a signal that you need to curtsey (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes the participants. each of whom, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone has played the role of king.
Goal: to help orientation in space, to give the opportunity to experiment with movement, to realize one’s peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
Location of participants on the site: diagrams 8, 41.

Game 14. “ALLOW ME TO INVITE”

Everyone stands in a circle. The presenter invites any of the participants and dances with him in pairs, showing movements that are “mirrored” by the partner. At the “musical break” signal, the couple separates and invites new participants. Now there are two couples on the platform, and so on until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Goal: to explore mutual acceptance of each other and enter into contact, to provide an opportunity to experiment with movement, to feel like a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the tempo is fast.
Location of participants on the site: diagrams 4.12,13.

Game 15. “IT’S ALL ABOUT THE HAT”

Participants break into pairs and improvise. The presenter in a hat walks around the hall, stops near any pair, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has worn the hat.
Goal: stimulate communication in pairs, develop the ability of mutual understanding and interpersonal contact, expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), moderate tempo.
Props: hat.
Location of participants on the site: diagram 14.

Game 16. “SOLO WITH GUITAR”

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Next, each participant does the same, and he can, if he wishes, interact with anyone from the group. Each solo dance is rewarded with applause at the end.
Goal: stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and others (for example, compositions “Boni-M”), the tempo is fast.
Props: You can use a badminton racket as a guitar.
Location of participants on the site: diagram 3. 2.

Game 17. “DANCE RING”

Participants are divided into two groups, each of which takes turns moving in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching, and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (switching styles), and the game is repeated.
Goal: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination of contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: diagram 22.

Game 18. “SAILORS”

The game is based on the basic movements of the “Apple” dance. Everyone is lined up in two lines.
1st stage. The leader gives a command and shows what needs to be done, the participants repeat:
- “marching” (march in place with a high hip lift);
- “looking into the distance” (tilts to the sides, hands depict binoculars):
- “pull the rope” (on “one, two” - lunge on right leg to the side, hands depict gripping the rope, at “three, four” - we transfer the weight of the body to left leg and pull the rope towards us):
- “climbing up the mast” (jumping in place, hands imitating climbing a rope ladder):
- “at attention!” (lifting on half fingers: up and down (exercise “releve” according to the VI position), right hand to the temple), etc.
2nd stage. The leader randomly gives commands, the participants carry out them independently.
The game is usually carried out at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: “Apple” dance, moderate-fast tempo. Location of participants on the site: diagram 21.

Game 19. “WALK”

The presenter offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The presenter asks you to use your imagination and try to make each subsequent “walk” different from the previous ones. The game takes place in the form of a relay race: everyone lines up in a column one at a time, the relay baton is the object with which the participants work.
Goal: to realize your dance characteristics and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
Location of participants on the site: diagrams 36,35.

Game 20. “CALM STORM”

The presenter asks the participants to use their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and joins hands. At the command “calm”, all participants sway slowly and calmly, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of arm movement increases, and the participants sway more dynamically. “Weather change” occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants line up in two or three lines.
Goal: develop mutual understanding and interaction in the group, analyze relationships.
Music: instrumental with sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: diagrams 3, 21.

Game 21. “SWIMMERS-DIVERS”

Everyone stands in a circle and imitates swimming styles, squatting slightly: crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the leader. At the “dive” signal, everyone moves chaotically, imitating scuba diving (arms are extended forward, palms are joined and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Goal: to help self-awareness and self-understanding, develop a sense of orientation in space.
Music: any rhythmic (you can have hits about the sea), moderate tempo.
Location of participants on the site: diagrams 3.8.

Game 22. “THE SEA IS WORRY”

All participants move chaotically in space (without musical accompaniment). The presenter says: “The sea is agitated once. the sea is worried two, the sea is worried three - the figure of a jellyfish (mermaid, shark, dolphin) freeze.” Everyone freezes in different poses. Music is playing. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants change roles. The game continues with a new Neptune. Each time the presenter names a new figure. The game can be repeated until everyone has played the role of Neptune.
Goal: to stimulate activity and initiative in establishing relationships with another person, to promote mutual understanding.
Music: different directions and styles (for example, “jellyfish” - jazz, “mermaids” - oriental melodies, “sharks” - hard rock). The pace is different.
Location of participants on the site: diagram 18.
41

L. Razdrokina
Game 23. “GET TO KNOW”
Everyone forms two circles - outer and inner. Each circle dances in a different direction. The music is interrupted - the movement stops, the partners standing opposite shake hands. Repeated 7-10 times.
Goal: to explore mutual acceptance of each other and getting into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
Location of participants on the site: diagrams 37,38.

Game 24. “ABORIGINAL DANCE”

Everyone stands in a circle.
1st stage. The presenter shows basic movements African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or tambourine. The group continues to move in place. Each soloist receives applause as a gift.
Goal: stimulate creative self-expression, release of feelings, increase self-esteem, develop dance and expressive abilities.
Music: Afro-jazz. The pace is fast.
Location of participants on the site: diagrams 3.2.

Game 25. “SAILS”

This is a tension and relaxation exercise. The group is built in the shape of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails,” everyone raises their arms to the sides, moving them slightly back, and freezes, standing on their half-toes.
2nd stage. At the command to “lower the sails,” they lower their arms, squatting down.
3rd stage. At the command “fair wind”, the group moves forward, maintaining the shape of the ship’s wedge.
4th stage. At the command “complete calm” everyone stops. Repeat 3-4 times.
Goal: restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: diagram 19.
Game 26. “HORSEMAN”
The group forms a circle with a chair (“horse”) in the center. Each participant takes turns improvising, sitting on a chair, pretending to be a rider (including various simple tricks in the range of movements: riding standing, reclining, on its side, with its back in the direction of movement, etc.).
The game continues until everyone is a rider.
Goal: to realize your expressive capabilities, stimulate creative self-expression, release of feelings, and provide the opportunity to experiment with movement.
Music: in the style of "country" or "Lezginka", the tempo is fast.
Props: chair.

Game 27. “EYES, SPONGS, CHEEKS” (or “facial gymnastics”)
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- “dancing eyes” - participants:

a) shoot with their eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) sometimes they close their eyes, sometimes they open them wide (“bulging”
ut") eyes:

- “sponges are dancing” - participants:

a) stretch out their lips like a tube, depicting a triple kiss, then break into a smile:

b) using the palms of their hands, send air kisses, now to the right, now to the left;

- “cheeks dancing” - participants:

a) inflate their cheeks with air, then slap their palms on them
mi, releasing air;

b) alternately inflate one or the other cheek, driving
spirit back and forth.

The presenter can combine explanation with demonstration. The game is usually played at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Goal: remove facial muscle tension, awaken emotions, create the mood for work.
Music: any rhythmic (for example, “polka” or “disco”), medium tempo.
Location of participants on the site: diagram 1.

Game 28. “ICICLES”

This is a tension and relaxation exercise. The participants are located on the site in a chaotic order, depicting icicles. Starting position: stand at attention.
Stage 2: “Spring - the icicles are melting.” The presenter, playing the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, lowering to a lying position. And so on until all the “icicles” melt.
Stage 2: “Winter - icicles freeze.” Participants at the same time stand up very slowly and take the starting position - standing at attention.

Goal: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow tempo. Location of participants on the site: diagram 15.

Game 29. “CONCERT-IMPROMIT”

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing out of sight of the group (as if “behind the scenes”), there are various elements of costumes and props. Participants take turns choosing one of the proposed items and perform a solo number impromptu. The presenter makes a comment encouraging the expression of imagination. Each dancer is rewarded with applause from the group.
The presenter must think through possible options for musical accompaniment in advance and have different phonograms in stock.
Goal: stimulate creative self-expression, develop the ability to improvise, increase self-esteem.
Music: various styles and genres different tempos and character (the duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30. “WEIGHTLESS”

1st option: participants are chaotically located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation they interact with each other.
2nd option: participants sit in a circle and pretend to play volleyball in zero gravity, sending impulses to each other with their gaze and slow gestures while “passing the ball.” The facilitator becomes an equal participant in the game and by his own example encourages the participants to use the full range of movements in the game of volleyball.
Goal: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, “cosmic” (for example, compositions by the group “Space”), slow tempo.
Location of participants on the site: diagrams 8.5.

Game 31. “AROUND THE WORLD”

Participants form a circle and move counterclockwise - “travel around the world.” At the same time, national melodies different countries and continents replace one another. Participants should try to quickly adapt to the new rhythm, interacting with each other, including using clutch movements (holding hands, under hands, hands on shoulders - for lateral movement; putting hands on the belt, on the shoulders of the person in front - for moving one after another), but without disturbing the trajectory of movement in a circle. The presenter, being in a circle with everyone, can suggest the basic movements of national dances, as well as make comments during the game.
Goal: develop group interaction, update relationships, expand expressive repertoire.
Music: national melodies of different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travel” - Russian round dance).
Location of participants on the site: diagram 6.

Game 32. “HAT RELAY”

Participants form a wide circle and move to the rhythm of the music.
1st option: the presenter puts a hat on his head and does several dance moves, turning around its axis. Then he passes the hat to the participant standing next to him, who, in free improvisation, does the same and passes the baton to the next player. The relay continues in a circle until then. until the hat returns to the host.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who takes the baton repeats the leader’s action, using his own vocabulary of dance movements, and the next participant joins the game. So. until every member of the group has worn the hat.
Goal: to develop the ability to improvise, explore mutual acceptance of each other, make contact, stimulate the development of interpersonal relationships in the group.
Music: any rhythmic, temperamental (for example, “Charleston”, “twist”, “disco”, etc.). The pace is moderately fast.
Location of participants on the site: diagrams 5.40.

Game 33. “COLD-HOT”

This is a tension and relaxation exercise. The participants are located on the site in a chaotic order. According to the leader's command:
- “cold” - all members of the group, pretending to tremble in their bodies, press tightly against each other, concentrating in one point of the hall:
- “it’s hot” - everyone moves chaotically around the site in free improvisation, “sick from the heat.”
The presenter makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Goal: remove internal pressure, help orientation in space, develop mutual understanding and interaction in the group, update relationships.
Music: contrasting - alternating styles of different rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: diagrams 20.8.

Game 34. “CROSSING”

Participants are located on one side of the site. Task: cross to the other side one person at a time.
Each participant must try to come up with their own way of moving, using their own dance-expressive repertoire (including various dance steps, jumps, hops, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated again to different music. In this case, you must not repeat the movements of the previous participants. In case of difficulty, the presenter can provide assistance to the players.
Goal: to realize your dancing capabilities, develop the ability to improvise, stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latin”, etc.).
Location of participants on the site: diagram 33.

Game 35. “INVISIBLE HAT”

(In this game, the “invisibility hat” works the other way around: the one who puts it on does not see anything around.)
Everyone stands in a circle. One of the participants goes to the center, puts on an “invisibility hat,” closes his eyes and improvises in space, guided by his inner feelings. The others are watching. During musical break The soloist opens his eyes and passes the “hat of invisibility” to the person with whom he first meets his gaze, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Goal: to explore the possibility of orientation in space, to develop a dance-expressive repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, compositions of the orchestra of P. Mauriat). Tempo is slow or moderate.
Location of participants on the site: diagram 2.

Game 36. “CROSS-DANCE”

Participants are divided into two groups, which are located in a chaotic order on different sides sites.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will out-dance whom. At the leader’s signal, the soloists return to their group to applause, and the following participants take their place. The dance continues until then. until every member of the group takes part.
At the second stage: the music changes, the groups full staff They take turns improvising on the stage, while the participants interact with each other, trying to out-dance their opponents: group improvisations are repeated 3-4 times.
Goal: to provide an opportunity to experiment with movement, stimulate communication in pairs, develop group support, stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “la-tina”, “rock and roll”, “Lezginka”, “Cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: diagrams 34.22.

Game 37. “ICE CAKE”

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: when the music starts, the participants relax and slowly languidly lower themselves to the floor in a lying position, without breaking their hands.
At the second stage, the reverse process occurs - the “ice cream cake” is frozen: the participants rise up as slowly as in the previous stage, without breaking their hands. and take the starting position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Goal: remove internal pressure, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow tempo.
Location of participants on the site: diagrams 3.42.

Game 38. “VIDEO TAPE”

The group is a videotape that records the crowd of people in the square. The master is the control panel. On signal:
- “start” - participants move chaotically in space at an average pace;
- “fast forward” - the pace of movement is fast, while you need to try not to collide with each other and fill all the space, evenly distributed on the site;
- “stop” - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The presenter gives different signals randomly several times.
The exercise can be complicated by giving the task to move in some dance step, according to the chosen musical accompaniment.
Goal: to help orientation in space, develop the ability of mutual understanding and interaction.
Music: as musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical passages of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: diagram 8.

Game 39. “AIR KISS”

The group forms a circle. One of the participants goes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues improvising.
The game can continue until everyone has received at least one kiss.
Goal: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: diagram 2.

Game 40. “Let's sunbathe”

Everyone lies down on the floor on mats and sunbathes in different positions. At the leader's command:
- “sunbathing on the stomach” - participants lie on their stomach: hands support their chin, head tilts left and right, legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on your back” - participants turn over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- “sunbathing on your side” - participants turn over on their side: one hand supports their head, the other rests on the floor in front of their chest; the upper leg, like a pendulum, touches the toe to the floor, first in front, then behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance and game training.
Goal: warm up the body, awaken emotions, relieve tension in the group, create the mood for work.
Music: any rhythmic, medium tempo. Location of participants on the site: diagrams 3.8.

Game 41. “MINUTE OF FAME”

Everyone sits or stands in a semicircle. Participants take turns improvising on the site, holding a sign with the inscription “minute of glory” in their hands, trying to open up as much as possible. Each dance is performed to different music and upon completion is greeted with applause from the group. The presenter makes a comment, stimulating the participants to reveal their hidden capabilities.
Goal: develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, and increase self-esteem.
Music: a selection of excerpts of various styles and genres of different tempos.
Location of participants on the site: diagram 9.

Game 42. “PARTY”

Participants move chaotically around the site to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture, or a touch of the palms of their hands. At will, participants engage in dance interaction with each other in free improvisation. During the “party” there is a sharp change in musical accompaniment several times. Participants should try to adapt to the new rhythm and continue improvising. The presenter can be an outside observer or a full member of the “get-together”.
Goal: to develop a sense of orientation in space, to provide the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of fragments of club or disco music different in style, rhythm, tempo.
Location of participants on the site: diagram 8.

Game 43. “FASHION SHOW”

Participants are divided into two groups, each of which represents its own “Model House”. Groups line up in a line: one opposite the other. “Model houses” take turns presenting their versions of the clothing collection (it doesn’t matter what the participants are wearing, the main thing is to present themselves expressively). The show continues until then. until each “model” participant walks down the catwalk. After each exit, both groups give applause to all participants in the fashion show.
The presenter gives a commentary on the progress of the game, complimenting all members creative process, celebrating the exclusivity and uniqueness of each “model” on the catwalk.
Goal: explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: diagrams 31.32.

Game 44. “ARTISTS”

Game 45. "CAROUSEL"

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a “carousel”. In the center of each circle there is a hoop, which everyone holds on to with their right hand. When the music starts, the “carousels” begin to rotate clockwise, and at their junction, participants from different groups try to touch each other with their left hands. During the musical break, those visitors to the attraction who are this moment touch each other, form a pair, leave the “carousel” and move to the side.
The game continues until all participants are divided into pairs.
The game can be complicated by asking participants to move in a certain step, for example: running with a leg sweep back, a triple move from the heel, a polka step, etc.
Purpose: to develop group feelings, to encourage interpersonal relationships, to explore mutual acceptance of each other.
Music: Russian folk melodies with instrumental arrangement, fast or moderately fast tempo.
Props: hoops - 2 pcs.
Location of participants on the site: diagrams 25.26.

Game 46. “CONTER”

The group forms a circle, everyone sits on the floor (tucking their knees or “Turkish style”). Two participants, each of whom has a red scarf in their hands, go to the center and, improvising in a duet dance, interacting at will, depicting the flame of a fire. At the signal of the presenter, “tongues of flame” (scarves) are transmitted next participants, and now they “maintain” the fire, trying to show imagination and make their “fire dance” different from the previous one.
The game continues until everyone is in the circle.
Goal: to stimulate communication in pairs, develop the ability to understand and make contact with a dance partner, and expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, “Sabre Dance” by Khachaturian), fast or moderately fast tempo.
Props: light gauze scarves (or scarves) of red color - 2 pcs.
Location of participants on the site: diagram 11.

Game 47. “DISCO”

Participants are located chaotically on the site and move independently in free dance improvisation to the suggested temperamental music. When the musical accompaniment changes to a slow tempo, participants should try to quickly find a partner and continue dancing in pairs. Alternation of fast and slow dancing happens 5-6 times. At each stage, forming couples, it is necessary to find a new partner.
Goal: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club, contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: diagrams 8.13.

Game 48. “SELF-PRESENTATION”

Everyone sits or stands in a semicircle. Each participant, in turn, in free improvisation, makes a solemn gait around the site, goes out to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The presenter gives a commentary, stimulating the participants to reveal their hidden capabilities.
Goal: stimulate creative self-expression, release of feelings; increase self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: diagram 10.

Game 49. “WEEKER”

The group is divided in half and forms two ranks: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each extends their arms to the sides and holds hands with their neighbor through one).
When the music starts, the ranks move in a clutch towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone must return to their seats and take their original position.
The game can be played as a competition - who can line up the fastest and interlace their hands.
Goal: develop group interaction, update relationships, explore the possibility of making contact, stimulate communication in pairs.
Music: Russian folk melodies with instrumental arrangement, medium or moderately fast tempo.
Location of participants on the site: diagrams 23,24.

Game 50. “CARNIVAL”

Stage 1 - “Choosing a costume.” The group forms a circle and moves in place to the rhythm of the music. In the center of the circle is a box with a large selection of carnival masks. One of the participants chooses a mask and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, he stands in a common circle). New soloist does the same thing. And this continues until all participants are wearing masks.
Stage 2 - “Carnival in full swing.” Participants move in free dance improvisation throughout the entire area, interacting with each other at will.
The presenter makes a comment, encouraging the participants for their uniqueness and originality.
Goal: stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic, temperamental in the Latin style (possibly a medley on the theme of Latin American rhythms), moderately fast tempo.
Props: box with carnival masks.
Location of participants on the site: diagrams 2.8.

Entertainment program children's day birth, which is planned to be held at home, parents first of all think about two questions: “What competitions will be appropriate?” and “Which of them can become the highlight gala event"We can confidently assure you that there will be dance and music games excellent option. Concerns regarding the cramped space are somewhat exaggerated. If total area your apartment exceeds 30 square meters- organizing and holding lively dance and other competitions at home for your birthday will not cause you any difficulties.

Birthday dance competitions

"Lambada with tray": Prepare chairs and trays for the competition. Divide the children into pairs. The participating guys sit on chairs, and you place a tray between them, which they must press with their stomachs. You cannot support it with your hands; touching each other is also prohibited. As soon as you start the musical composition "Lambada", the contestants must begin their dance, rhythmically swaying their hips to the beat of the music. If during these movements the tray falls to the floor, the couple is eliminated from the competition. The winners are the participants who completed the task.

"Dance with a mop": Divide the children into two teams: a boys team and a girls team. Line them up opposite each other. One participant is given a regular mop for washing floors. You turn on the music for the players to dance to. When it stops, the guys need to change partners as quickly as possible. The player with the mop at this time throws it and grabs the first partner that catches his eye. A participant who fails to find a partner when the music stops picks up a mop and begins to dance with it.

“Take on…”: you can divide the children into two teams, or you can simply invite the children to participate all together. Turn on the music, the children dance. From time to time, the dances must be interrupted by the leader’s command: “Take hold of ....” Participants in the competition must have time to grab onto what was offered to them: green, lilac, black, paper, a chair, their own nose, someone else’s hand, the presenter’s knee, and the like. Players who do not manage to grab the specified items and objects in time are eliminated from the game.

"Dance Sport": Divide the children into several teams, preferably three or four. Give each team a task: to come up with and perform a dance to certain music. Fifteen minutes are allotted for preparation. After this time, each team shows its number, and you determine the winners.

"Robot Dance": Tell the children that they are now about to be transported to the disco of the future. In the future, as we know, there live a wide variety of robots who love to dance. In order not to differ from the general population, children need to learn to dance just like them. Turn on the techno music and the dancing begins! The hero of the occasion must determine the winner.

"Reliefs of Music": for ten to twenty minutes you turn on any music, during which time children can perform a wide variety of physically active actions: jumping, running, squatting, dancing, push-ups, spinning, and the like. When you turn off the music, the participants in the game must immediately lie down on the floor. The child who does this last is out of the game. The game continues until only one winner remains.

“Dancing in a circle”: children stand in a circle at a distance of one meter from each other. You choose a driver whose task is to convey the rhythm and character sounding music. All other children must repeat his movements. As soon as the music changes, the next player standing to the left behind the driver takes the initiative into his own hands. The competition continues until all participants in the game take on the role of a dance master.

“Oh, apple, where are you going?”: Invite the boys to perform the sailor dance "Apple". The performance will be assessed by a special jury consisting only of guests - girls. The participant who dances his dance to the music more gracefully and masterfully than others becomes the winner of this competition. As a reward, you can give the boy a large red ripe apple.

Musical birthday competitions

"Musical Hat": Children stand in a circle, and a hat is placed on one of the participants in the game. You turn on the music, while it is playing, the child in the hat takes it off his head and passes it to the neighbor on the right. The task of each player is to prevent the hat from remaining on him when the music stops. A participant who makes such a mistake is eliminated from the game. This continues until there is only one winner left. Instead of a hat, you can use any other item of clothing in this competition.

"Choral singing": participants need to choose a well-known funny song to perform and sing it all together, in chorus. At your command: “Quiet,” the children become silent, but continue to sing to themselves. Then, at the command “Loud,” the guys begin to sing again, but this time out loud. The highlight of the game: usually during “silent” singing, the guys change the rhythm and after the command to sing out loud, they do it at random. It turns out very funny.

“You can’t erase words from a song”: Divide the children into two teams. The task of the first group of participants is to perform a short excerpt from any popular song. The task of the second group: taking one word from this passage, remember the musical composition in which this word is mentioned, and perform an excerpt from it. A team that fails to complete its task during the competition is considered a loser. The second one is awarded the title of winner.

“Small choir”: the participants of the game sit on chairs. At this time, you draw some funny and amusing faces on their bare knees; the knees themselves must be decorated with scarves, bows, panama hats, and the like. Put long multi-colored striped knitted socks on children's shins; their feet should remain bare. Pull the sheet in front of the children so that only the legs are visible to the audience. At your command: “A small choir has come to us, a small choir has come to us from behind the forest, from behind the mountains,” the children begin to sing funny songs and ditties, dancing to the beat of their singing.

“Sound engineer”: prepare the props in advance: jars of dry cereals and pasta, plastic bags, baking sheet, saucepans with lids, wooden and metal spoons, boots, whistle and the like. Any items that can be used to produce voice acting will be suitable. In addition, you will need any audio tale. Divide the children into teams, first the first takes part in the competition, then the second. The essence of the game: you turn on a fairy tale, which, for example, begins with the words: “Once upon a frosty winter night we walked through the forest" and press pause. At this time, the competitors must, using their special devices, reproduce the crunch of the snow under their feet. When they do this, you must press the play button, the fairy tale continues. So each team should be able to show their imagination, ingenuity and not to get confused during the competition.The group of children who produced the most interesting and high-quality voice-over of the audio tale wins the game.

“A song about...”: think up in advance and write down on small pieces of paper the names of any objects, plants, animals, etc. Divide the children into two teams. One participant from each group is called up for the competition. They pull pieces of paper from your hands, read the word written on them, and sing a song in which it is mentioned at least once. The winner is the team in which, according to the results of the competition, it turns out greatest number guys who managed to cope with this task.

"Music records": Divide the children into teams. Give the first name "Maxi", the second - "Mini". The task of the first team: to remember and perform as many songs as possible about everything great, large, numerous, wide, tall, and the like. Task two: come up with and perform songs about everything that is small, low, few, insignificant, and so on. For the convenience and speed of the competition, you can think in advance and write a list of topics for performing songs. The winner is the team that managed to sing more songs compared to the opposing team.

"Guess the melody": Prepare a chair or table, sweets and music without words (melodies) for the competition. Place candy on a chair, divide the children into teams, each of which will have one pair of players participating at a time. The guys stand on both sides of the chair, you turn on the melody. As soon as one of the competitors remembers the name of the song, he must grab the candy and give the answer. If it turns out to be correct, the player gets the candy; if not, he puts it in its place. The winning team is the group of children with the most candies at the end of the competition.

Other home birthday contests

"Paper shredders": This competition is very difficult, so it is better to invite only boys to participate in it. Prepare five or six sheets of newspaper in advance. Invite the children to stand in a row and give each one a sheet of newspaper. The contestants' task is to tear the newspaper using only one palm, the second one should be pressed tightly to the body. The winner is the participant who managed not only to tear the newspaper for least amount time, but also for the greatest number of pieces.

"Balloon Blowers": Prepare nine balloons and nine strings for them in advance. Give props to three participants and give them a task: for a certain amount of time, for example, in one minute you need to be able to inflate all the balloons and tie them with strings. The winner is the child who completes this task faster than others.

"Pass the parcel": Prepare a box in advance, pour candy into it and put a few small soft toys in it. Wrap the box in many layers of paper. Sit the children in a circle and tell them that the postman just delivered a package to your address, but did not say who it was intended for. Invite the children to learn about this very in an interesting way- the parcel must be passed from hand to hand, tearing off one small piece from its packaging. The child who tears off the last piece can take the parcel for himself.

“Put on your nose”: children draw together on a piece of paper funny face a little man with no nose. At this time you are making it from plasticine. When children have finished drawing, attach the sheet to the wall or door using pushpins or tape. You blindfold each participant one by one, give them a plasticine nose and ask them to come up to the drawing and try to stick a nose on the drawn man. Children who not only managed to attach a nose to a drawing, but also did it correctly (in in the right place), receive prizes.

"Kind words to the birthday boy": Invite the children to form a circle, in the center of which the hero of the occasion will stand. The guys' task: passing on to each other balloon or a rubber ball, name one kind word that characterizes the birthday person. Children who think about options for too long or cannot come up with “epithets” at all are eliminated from the game.

"Pass the coin": Prepare one, preferably a very small coin in advance. Invite the children to sit in a circle. The essence of the game: one participant puts a coin on the index finger of his right hand and passes it to the player sitting next to him already in his right hand. The receiver must cover the coin with his index finger, then both players turn it over and the passer can remove his finger. Children who drop a coin are out of the game. The winner is the last, most dexterous player, who is awarded a prize for his efforts.

U the rush of any corporate or friendly party 80 percent depends on her musical arrangement, therefore, first of all, when organizing a holiday, you need to take care of quality dance music and entertainment program. Lately Entertainment is also gaining particular popularity, and at corporate parties dedicated to March 8 or February 23, it is worth organizing a couple of such games for the heroes of the occasion.

We offer new original dance competitions for corporate parties on February 23 and March 8, which will fit perfectly into entertainment program holiday.

Dance competition on March 8 "Sunny Round Dance"

The ladies each come out with their gentleman, stand facing each other (boy - girl), form a circle and begin a “sunny” round dance. The host explains the rules of the game: “Everyone moves to the music, and let everyone’s hands be on the part of your neighbors’ body that is sung in each song. For example, if the song is about hands, then yours left hand- on the hand of the neighbor on the left, the right one - on the hand of the neighbor on the right. At the same time, the round dance moves and dances. If the song is about ears, then, accordingly, we take on the ears of our closest neighbors, etc. Let's start!"

(Cuts from the songs Hands up “Well, where are your hands, well, where are your hands”, Korolev “I’ll bite you in the ear”, Glyukoza “Walk Russia and cry Europe, but I have the most ...”, Disco Accident “Legs-Legs” sound .)

Dance competition for February 23 "Dance with shoulder straps"

“Dance with shoulder straps” can emphasize the theme of the holiday (as in), and at the same time, add variety to the dance block. The lure for this competition could be a promise to increase military rank or assign it to someone who did not serve. Each couple is given “epaulets” that need to be secured to the partner’s shoulders in any way: using elements of your clothing or parts of the body, you can do anything except hold them with your hands.

As a musical accompaniment, it is best to take a medley of several energetic dances. The couple's task is to dance artistically and not drop their shoulder straps. Now about the shoulder straps: they can be fabric or cardboard with painted or sewn stars, five times larger than real ones, so that they hang (fabric) or puff up (cardboard) on the shoulders of the dancers.

Those who drop their shoulder straps are eliminated from the competition, receiving a consolation prize and applause. Couples who hold their shoulder straps throughout the marathon receive new “titles” or comic medals.

Game moment for March 8 "Eastern love"

During the dance break, you can arrange a small prank for the men. Give the ladies monists and persuade them to, after dancing a little, invite you to your party. fiery dance partners, then took off the monists, put them on the men and went into the hall to admire their dance. The presenter explains that you can’t refuse, because you have to pay for your own frivolity, and why not give such a gift to women for the holiday (a few minutes under warm support men dance in the hall and fiery oriental music).

Dance entertainment "Round dance of greetings"

Previously, the presenter says that every country and every people has its own traditions and rituals of greetings and tells what (description below). Then he suggests trying to demonstrate them to each other, and suddenly they like it, and it will become a traditional corporate greeting.

The guests form two circles: the inner one (guests move, dancing, clockwise) and external (counterclock-wise). When the music stops, the host names the country (prompts movements), and everyone standing opposite each other shares appropriate greetings. The entertainment will especially benefit from choosing different national melodies.

France - hugging

China - prayer movement of hands in front of the chest

Norway - strong handshakes

Chukotka - rubbing noses

Samoa - intense sniffing

Russia - kiss three times

Japan - low bows

New Guinea - playful eyebrow movements

Africa - patting his hands on his thighs and joyful grimaces on his face.

(Name of venue)- turn your back to each other and shake hands between your legs.

Dance battle for February 23 at the “Hussar Feast”.

Looking for dance competitions for parties?

Today we have prepared for you a large number of games that your guests will love! Remember, or better yet, write it down!

Fun box

This competition can be held as a fun lottery. Each guest present takes out a number for himself and keeps it until the start of the competition is announced. After that, according to the “regular” number, he is given an item from a funny box. For example, a guest who draws No. 16 receives a children's cap.

The conditions of the competition are simple - during the next dance section, do not remove the item from the box, have fun and use it while dancing. Trust me, you'll take a lot of fun photos!

List of things for a fun box: ties, belts, funny glasses and hats, bathing caps, bathrobes, shirts, capes, curlers, various horns (which are used on New Year or sold at the circus) and masks.

Ideal for a party where those present can be divided into teams of girls and men. If the forces are unequal, divide the guests equally. The first one is started by the girls, nominating a representative who must show a couple of movements to the music (for 5-10 seconds), then she calls her partner and he must repeat her movement and show his own. In turn, after solo performance the guy challenges the next representative to a duel women's team etc.

Alternating one after another, each of those present will show their dancing skills.

At the end, you can arrange a full-fledged dance department.

MusicForcompetition: Gloria Estefan – Conga, Locksley – The Whip, Five – Everybody Get Up, Quest Pistols – Heat (DJ ED & DJ NICKY RICH RADIO MIX), Tacabro – Taca ta, Lady Gaga- Manicure.

People meet, people get lost...

A couple (a girl and a guy) is called onto the stage and begins the competition with the first dance. After 30 seconds to 1 minute of dancing, they disperse and choose any of the guests present as their partners. Now we have two couples dancing. After the music stops again, four people already go out to “hunt” :). A few minutes later all the guests are dancing on the floor! It is best to create a mix of slow and fast compositions.

Music for the competition: Lounge Cover The Show Must Go On, Ani Lorak - Light up your heart, Lana Del Ray - Young And Beautiful, Vera Brezhneva - Good Day, Ani Lorak - Hug Me Tighter, Secret - Spotlight.

Dance Festival

Everyone who wants to participate in the couple competition is selected. The DJ includes a musical mix of different genres of music - pop, jive, tango, etc. The goal of the competition is to dance the most appropriately to the music being played.

For the greatest effect, you can choose a jury that will competently choose the winner!

It is advisable to choose small musical sketches (choruses or characteristic passages) lasting up to 30 seconds.

MusicForcompetition: The Platters - Sixteen Tons, Matia Bazar - Vacanze Romane, Bump & Stromae - Papaoutai (Samba), Vass - Rowdy Arabia (Victor Niglio Edit), Fergie - A little party never kill nobody, Sergei Prokofiev - Waltz (from War and Peace ), Lisa Bassenge & The J - Chestra-Perhaps, Perhaps, Perhaps, Carlos_Gardel - Tango_Por_Una_Cabeza.

Sexy bottle

All those present are divided into two teams - girls and boys - and stand opposite each other. The leader gives one of the dancers a bottle, which must be placed between the legs and passed to a person of the opposite sex during the dance. The goal of the competition is to do this in the most colorful and erotic way. The most a beautiful couple at the end he gets a prize :).

MusicForcompetition: THE HARDKISS — Make-Up, Dr. John – Revolution, Elize – Hot Stuff (Donna Summer cover)

Surprise

Reminds me of Fun Box. However, in this competition, everyone present dances in a circle, passing the box to each other in turn. At one point, the music is muffled, the one in whose hands the box is, chooses one thing and puts it on himself.

MusicForcompetition: Elize – Hot Stuff (Donna Summer cover), Shaft – Mambo Italiano

Digital dances

Guests dance on the dance floor in an “organized crowd.” At the moment when the music stops, the presenter shouts out any number, for example “FIVE”. All those present must break into small groups. The guest who is left without a team is eliminated from the game.

The last 2-3 participants are awarded.

MusicForcompetition: Fall Out Boy - Dance, Dance, Ylvis - The Fox, Bianca - Night Will Fall



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