What is digital painting. Examples of works by digital artists

26.02.2019

Creating a drawing / painting from start to finish on a computer is a relatively new direction in fine arts. It makes no sense to establish the exact date of the creation of the first computer drawing (you can get bogged down in determining what is artistic and serious enough for a drawing as such); however, the approximate date for the wide appearance of impressive and colorful works made on the PC is 1995-1996 (this date accounts for the appearance and wide distribution of relatively affordable SVGA monitors and video cards capable of displaying 16.7 million colors)). The computer in digital painting is the same tool as a brush with an easel. In order to draw well on a computer, it is also necessary to know and be able to apply all the knowledge and experience accumulated by generations of artists (perspective, aerial perspective, color circle, highlights, reflexes, etc.).

Examples of works by digital artists

Advantages of digital painting

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, and several programs for computer painting. All this will cost ~$1500 ( most of this amount - the cost of licensed programs) in the initial version (professionals buy more expensive computers, monitors and tablets, but they only increase the convenience of work). You can read more about the rigging of a modern (2006) CG artist in the article "Digital art: where to start?".

Great work speed

Particularly critical in the area of ​​paid artistic activity: design of books, movies, games. Specialized programs for CG artists (for example) contain a large number of tools to speed things up. Choice desired color- a matter of seconds (as opposed to traditional painting where you need to mix paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instantaneous operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. Besides, computer work immediately ready for use in digital technologies movies, games, layouts - a canvas painted in oil must first be transferred to a digital form.

Unique Toolkit

For example, working with layers or applying textures from photographs to the parts of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters and corrections - all this and much more is simply not available in traditional painting.

prospects

Traditional art almost reached its limit in terms of perfection of technique and means in the 18th century. Since then, nothing new has been added - as before, you have pigment, oil (or a ready-made mixture of them), canvas and brushes. And nothing new will appear. It is fair to say that modern computer painting is still far from the best paintings of the geniuses of the past in terms of quality and scale of work - but it has room to develop. The resolution of monitors is growing, the quality of color reproduction is increasing, the power of computers is growing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Ease of learning by some groups of people and ease of operation

If you know how to work on a computer and are an inquisitive and energetic person, it will not be difficult for you to understand the interface of computer painting programs - it is the same as in most Windows programs + quite logical digital artist tools. On the Internet, both paid and free video tutorials for work in a particular program. With regard to cg-art programs, such video tutorials contain a record of all stages of the work of a digital artist on a painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); most famous digital artists finished educational establishments on traditional painting and only then independently moved into cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not able to display such a number of details and details that can provide live observation of the same size section of the canvas classical painting. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Monitors operate in a color space of 16.7 million colors. Printing on paper cannot physically cover this entire range of colors - the color space covers a smaller number of colors and shades. At the moment there is no decent medium for digital drawing. Monitors that can show all the colors of the picture (and have brightness, contrast, color settings) have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - a regular monitor cannot display more than 1-2 megapixels at the same time , special and rather expensive LCD monitors can show about 8 megapixels).

Copyright issue

The one who has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be duplicated (copied) and replicated in unlimited quantities without any tangible costs. The simplest example protecting your drawing - posting a reduced copy on the Internet (usually professional artists they draw in high resolution - 6000 × 10000 pixels and even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright on a digital drawing is easy to change and real help its presence can only be felt by well-known artists.

Links

External links to Russian language forums

where artists of all directions communicate

  • GURO ART FORUM- the oldest specialized forum founded famous artist Guro in December 2002
  • SKETCHERS.RU- a somewhat younger resource that has many convenient features (magazines, galleries) for artists. Founded January 17, 2004 by artist/designer AJ.
  • real time- a subsection of the Real Time school. One of the few teaching institutions computer art in all directions (2D, 3D). At the beginning of the development of the forum, the direction of the drawing was led by the most famous Russian CG artist - Henry. At the current time, the forum is inactive, but the archives are very useful for both beginners and professionals.
  • 3d center- A popular site and forum on CG (Galleries of 3d and 2d works, W.I.P, tutorials and articles).

Hi all! Collectors are different: someone loves stamps and coins, someone likes bottles from distant countries, I'm pretty addicted to the work of digital artists / just artists / photographers n-th number of years ago. Therefore, in this first blog post, I bring to your attention a selection of the most interesting (in my opinion) digital artists. Let's go!

Marek Okon is a Polish illustrator with an amazing sense of detail and his own very special drawing style. He is incredibly talented in the field of digital "painting" and in digital art. Currently it works primarily as concept artist, designer of video games and literature. A large number of his works circulate on the Internet and the works are often used as desktop wallpapers.

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Daniel Conway He is 23 years old and this moment he lives in the UK. Daniel has a degree from the University of Dundee (Scotland), where he spent three fantastic years (according to himself), studying both traditional and digital animation. As can be seen from his personal portfolio, Daniel has worked extensively in digital painting, having practiced painting for the past four years. Daniel Conway's artwork is instantly recognizable. His works are filled with vibrant colors, and fantastic scenes are simply incomparable. They immerse us in a world where man and technology live in colorful harmony. Daniel's dedication to his craft is clearly visible in his galleries with many the finest drawings that adorn the whole world. In recognition of his talent, Daniel Conway is widely regarded as one of the most successful artists in the deviantART community, and in October 2008 the management decided to award him with a monthly honorary award.

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Martha Dahlig(Marta Dahlig) is one of the contemporary digital artists. Marta Dahlig was born on December 23, 1985 in Warsaw. As a child, I was fond of the work of Tadeusz Micinsky and Boleslav Lesmyan, who created a wonderful galaxy of fairy tales about magical creatures, princesses and sorcerers.
Now Marta is a 4th year student (although the info may be outdated) at the Faculty of Management in Krakow University. This modest data is all that is officially known about the artist simply because she filled out a profile on the site where she posts her work.

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Franz Steiner- advertising photographer, 3D designer and art director own studio. The studio specializes in photo retouching and creating 3D images. The studio's employees are fluent in professional retouching tools, collaborating with large and well-known fashion magazines, studios and agencies. The works of this studio are always distinguished by a special brilliance and charm. Their works shine, play with highlights and undoubtedly attract the eye. Such high-quality work helped to attract such clients as: Apple, Microsoft, Mercedes-Benz, Renault, Braun, Volkswagen.

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Matt Allsopp- An illustrator with an amazing sense of detail and his own very special style of drawing. He specializes in illustration, character design and concept art. His updated portfolio introduces the visitor to work for Killzone 2 (a series of illustrations created for Sony and Guerrilla), character design for Fight Night (EA Sports), as well as dozens of amazing illustrations that have been created for clients such as Microsoft, Fujitsu and the BBC. .

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Reid Southen- a young and talented illustrator from Michigan, often working under a pseudonym Rahl. He is a freelance illustrator working with video game and film companies. His style differs from most ordinary artists - the absence of unnecessary details, thorough drawing, ideology and scale. His portfolio is a combination of personal creative work and commercial assignments. To understand the extent of her grandiose talent, you just need to look at his amazing website.

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Radojavor is a Slovak illustrator with excellent graphics skills. His updated portfolio is a combination of personal creative works and commercial assignments. Amazing patience and perseverance do not dry out the work - they remain alive and picturesque (if I may say so about his illustrations). The artist's works are drawn characters, ships and planes. In his illustrations they live own life. Therefore, I propose to go directly from the texts, closer to his masterpieces.

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Graphic designer, creator and illustrator Pirosca Marce l from Romania, who draws completely unusual objects and objects. Engaged in the creation of websites, enjoys photography and design. Most of his work can be viewed at studioul. In general, Pirosca Marcel is a completely mysterious young man who, apparently, is so absorbed in his work that he does not have time for anything else.

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Alex Broeckel - talented artist from Germany. For over 12 years he has been a professional 3D artist. Spent most of his time as a designer, digital artist in the entertainment industry. Worked on the coverage of TD films such as Harry Potter and the Prisoner of Azkaban, also for movie Roman Polanski - Oliver Twist. His portfolio is: fantastic ships, stations, planes, military bases and battles. In general, there is something to see.

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New Zealand digital artist Stefan Morrell creates authentic futuristic illustrations in the best traditions of the genre. To do this, he uses his ability to draw, as well as his skills in the field of 3D. In his portfolio, Stefan briefly tells how this or that work was done and how long it took him.

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Chase stone, also known as Chase-SC2, is a 21-year-old illustrator from the United States who own words draws all his conscious life. He also trained as an illustrator at the Fashion Institute of Technology in New York and believes that the classical drawing technique is very important even in digital illustration in which he gains fame.

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Talented 3D designer Max Chelyadnikov works in several areas at once: modeling, visualization and animation. The use of 3D in design makes it possible to translate any idea of ​​the customer into reality. And the experience and skill of such professionals as Maxim allows us to guarantee high quality work. It provides services for the creation of high quality photorealistic 3D visualizations for use in advertising, presentations and technical documentation. Makes advertising effective, turns ideas into reality, creating professional promotional videos and presentation video.

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Incredibly high quality! That's the only way to describe professional level works of Turkish 3D designer Morteza Najafi. His main activities are: graphic design, 3D modeling and animation. A relatively small list of works is presented on his page, but it is precisely from these works that one can trace the development of the designer in a professional direction. Morteza Najafi was able to work out his unique style and today he is a successful and sought-after specialist in the field of 3D modeling.

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Octane Render is a combination of architectural and design abilities, a sense of style with 3d graphics and 3d modeling technologies in hand professional designers. Octane Render is engaged in the creation of architectural visualization, 3d design and animation, as well as the creation of videos. The portfolio is divided into categories: product design, architecture, jewelry, automotive design, fantasy & characters, nature & abstract art.

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Max Kostenko is a talented Russian illustrator. Engaged in the creation and development of characters, as well as different kind illustration. Max collaborates with many Russian studios and agencies around the world such as: Kotetkat (France), lemonade (UK), Lebedev Studio (Russia). Recently completely changed web design, which he does not regret. Now he draws for his own pleasure funny, and not only, little men, and receives from this great pleasure and sometimes even money.

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Dan LuVisi is a digital artist working in the field of cinematography and in the field of video game creation. His boundless talent was recognized while he was still at school. His career began at DC Comics where he drew various superheroes. Subsequently, he worked for the benefit of Hasbro, Fox, Universal and Microsoft. He developed his own style his works are recognizable and unique. In addition to being a talented illustrator, Dan LuVisi is also a costume designer, who enjoys painting, storyboarding, posters and packaging.


Publication date: 04/21/2012

This article is the second part of a series of articles about computer graphics. In we learned about how special effects are made in the film industry, and also traced historical development special effects in movies.

So let's continue...

Digital painting

Digital painting is the creation of electronic images through computer imitations of the traditional means of the artist (my free interpretation of the concept from Wikipedia). In fact, you almost never see a computer artist use the term "digital painting". Firstly, because there is already a foreign abbreviation - CG artist (sometimes CG specialist). Secondly, those works of art (that's right!) that such artists create do not really fall under the definition of "painting". Thirdly, everyone is already used to using the abbreviation CG, since it is generally understood by Russians, Americans, Chinese, etc.

The concept of "art" came to us from Latin and Italian: art - art, art, craftsmanship. Usually, in the CG artist environment, works are called 2d art (if drawn on a tablet) and 3d art (if done in a 3D editor).

2DArt

The work process is very similar to the work of an ordinary artist. Only instead of an easel - a monitor and a tablet.

Since monitors used to be limited in color gamut (and even earlier they were monochrome), digital painting appeared only when svga monitors and video cards appeared.

The presence of an artist's tablet is a mandatory attribute for the drawing process. And don't confuse tablet computers with a drawing tablet. A digital painting tablet looks something like this:

You simply draw on such a tablet with a special pen (pen, brush, sometimes a "stick" - a plastic stick), and the drawn is displayed on the monitor screen, namely in the graphics editor window.

Everyone uses the graphic editor in which it is more convenient for him to work. But most often they use "Photoshop" - Adobe Photoshop.

Why do CG-artists draw on tablets... And you try to draw, at least, an oval with a mouse! No matter how advanced the technology, you still have to draw with your hands (and someone can draw with their feet). This means that to become a good CG artist, you need to be able to draw well on paper, know the basics of perspective and everything else that you can learn in art school.

Completely computer-drawn pictures and images have many useful qualities. Firstly, such work is easier to redo. If the customer didn't like your work (drawn on canvas), you will be forced to completely redraw it from scratch. Certainly, small parts can be corrected, but significant changes can no longer be made. But the CG artist will simply open a file of his work in Photoshop, where all his changes are scattered over the layers. Then he will edit the desired layers and get an improved work. Thus, artists can remake, for example, the background, which is impossible to achieve on canvas.

Secondly, if you need to transfer a picture on canvas to digital form, then it is simply scanned. No matter how good and high-quality the scanner is, the quality component will still be lost during scanning. But a picture completely created on a computer can be drawn in great quality, and then it can be printed even the size of a picture in a book, even the size of a house (the main thing is what resolution the artist worked in).

Here step by step example creating in Adobe Photoshop the work "On tall trees» artist Anastasia Kustova:

As you can see, everything starts with a sketch, then the details are worked out. In the first part of the article about computer graphics, I gave a list of sites where you can see amazing work. And since not all people have time to visit art galleries, but everyone has access to the Internet, then everyone can join the art. Who knows, maybe very soon digital painting will replace classic way drawing...

Here are some examples of works done exclusively with computer and digital media:

To create a picture using a three-dimensional editor, you must first model all the objects in the scene, then apply textures to them, adjust the lighting. And after setting up the scene, it is rendered. Rendering is the process of rendering a 3D scene as 2D image. Those. in such work, you need to be able not so much to draw as to be able to model (the process is similar to creating a sculpture).

Works done in 3D editors have several advantages.
Firstly, a ready-made scene can be rendered with different angles review, having received a new composition. Secondly, if you need to print an image on a huge poster, then you can specify any resolution in the rendering settings (depending on the power of the computer). Thirdly, such a scene can be used to create an animated film or interactive presentation. Those. in three-dimensional editors, you can create both special effects for films and create masterpieces in the form of paintings.

Here are examples of 3D art:

That's all. On my own behalf, I want to add that the ability to draw well and the ability to endure your mental images on canvas or on a computer monitor is positive quality person. Learn to draw! It is not necessary to draw like Van Gogh or Shishkin, it is not necessary to go to special courses. There are many tutorials, video tutorials and other useful things on the Internet. The ability to draw means to be able to fantasize, to be able to concentrate and to be able to endure. In general, keep it up! Take a pencil in your hand and start drawing something right now! Who knows, maybe you have a talent and you will become the new Picasso, or you will create special effects for Hollywood blockbusters ...

Digital painting- the creation of electronic images, carried out not by rendering computer models, but by using human computer simulations traditional instruments artist.

general information

Creating a drawing / painting from start to finish on a computer is a relatively new direction in the visual arts. It makes no sense to establish the exact date of the creation of the first computer drawing (you can get bogged down in determining what is artistic and serious enough for a drawing as such); however, the approximate date for the wide appearance of impressive and colorful works made on the PC is 1995-1996 (this date accounts for the appearance and wide distribution of relatively affordable SVGA monitors and video cards capable of displaying 16.7 million colors). The computer in digital painting is the same tool as a brush with an easel. In order to draw well on a computer, it is also necessary to know and be able to apply all the knowledge and experience accumulated by generations of artists (laws of perspective, color theory, glare, reflexes, etc.).

Hybrid technologies are also used in the visual arts (in addition to cosmetic correction or improvement of a manual original). Two main directions: first, a manual image is made, which is not brought to completion (mostly limited to a sketch), but the work is completed on a computer; modification of the completed hand-drawn image using a computer editor. In the latter case, the range of processing depth is very wide: from changing only the mood (through color scheme) through the modification of the image to a complete change in the original image - beyond recognition.

The progress of digital painting

At the end of XX - early XXI centuries, digital painting is booming and takes a strong position in the design of books / posters, prevails in the industry computer games And modern cinema, popular in amateur art. The reasons for the rapid displacement of the old funds from these areas:

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1500 in the initial version (professionals buy more expensive computers, monitors and tablets that increase the convenience of work).

Great work speed

Specialized programs for CG artists (such as Painter) contain a large number of tools that speed up work. Choosing the right color is a matter of seconds (unlike traditional painting, where you have to mix paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instantaneous operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. In addition, computer work is immediately ready for use in digital technologies of cinema, games, layout - the work done on the material with paints must first be transferred to digital form.

Unique Toolkit

Unlike traditional painting, digital painting has progressive and high-tech features and super-developed artistic capabilities such as: working with layers or applying textures from photographs to the areas of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters, transformations and corrections; a huge number of shades of colors and textures; various line structures.

prospects

Traditional art practically reached its limit in terms of perfection of technique and means as early as the 18th century. Since then, almost nothing new has been added - as before, the artist has paints, pigment, oil (or a mixture of them), canvas and brushes. Modern computer painting is already far from the best paintings of the geniuses of the past in terms of quality and scale of work - and it has room to develop further. The resolution of displays is growing, the quality of color reproduction is increasing, the power of computers is increasing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Availability of training and work

If the user knows how to work on a computer and has drawing skills or has an art education, it will not be difficult for him to understand the interface of computer painting programs - it is the same as in most Windows programs and has a completely logical digital artist's toolkit. Video tutorials on working in a particular program are available on the Internet, containing a record of all stages of the artist's work on a digital painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); Most of the well-known digital artists graduated from educational institutions in traditional painting and only then independently switched to cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.

As of 2007, the situation is in a fairly good position - at the moment quite a lot of different educational resources to prepare future teachers of fine arts to work with digital devices. Techniques for working on a computer with graphics tablet And various programs that allow you to engage in media drawing. In the near future, such courses will be launched in the main pedagogical universities of the country, which, in turn, will subsequently have a positive effect on schools and other universities when they receive new teachers who have good experience with media drawing and digital painting.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying such a number of details and details that a live observation of the same size section of a classical painting canvas can provide. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Most monitors work in color model RGB with an sRGB color space whose color boundaries do not match those of a typical CMYK printer that has own restrictions by color gamut. As a result, some colors visible on the monitor are not printed on paper, and at the same time, the full potential of the printer in terms of its coverage is not used. To solve this problem, professional monitors are used with an ARGB (Adobe RGB) color space, specially designed to accommodate almost all colors available for the printer, and color profiles are used to best match the images on the monitor and print media. However, 100% match cannot be achieved, because even the worst sRGB space is wider in some color areas than many CMYK spaces. Another problem is that monitors that can show all the colors of the picture (and have brightness, contrast, color settings) usually have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - more than 1-2 megapixels). the monitor cannot display at the same time, special and rather expensive LCD monitors can display about 8 megapixels).

Copyright issue

Whoever has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be copied and replicated in unlimited quantities without any tangible costs. The simplest example of protecting your drawing is posting a reduced copy on the Internet (usually professional artists draw in high resolution - 6000 × 10000 pixels and even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright in a digital drawing is easy to change and only well-known artists can really help from its presence.

Programs for digital painting

Free Software

  • GIMP is a raster graphics editor, also suitable for drawing.
  • MyPaint is a drawing program, an endless canvas, lots of brushes and a minimum of features.
  • Krita is a drawing program, part of the Calligra Suite.
  • Alchemy is a vector graphics editor designed for drawing.

Computer models, but through the use of human computer imitations of the artist's traditional tools.

general information

Creating a drawing / painting from start to finish on a computer is a relatively new direction in the visual arts. It makes no sense to establish the exact date of the creation of the first computer drawing (you can get bogged down in determining what is artistic and serious enough for a drawing as such); however, the approximate date of the wide appearance of impressive and colorful works made on the PC is 1995-1996 (this date accounts for the appearance and wide distribution of relatively affordable SVGA monitors and video cards capable of displaying 16.7 million colors)). The computer in digital painting is the same tool as a brush with an easel. In order to draw well on a computer, it is also necessary to know and be able to apply all the knowledge and experience accumulated by generations of artists (perspective, aerial perspective, color wheel, glare, reflections, etc.). The use of digital technologies in photography has also given rise to hybrid technologies (for example, photo-impressionism).

Examples of works by digital artists

  • Opium, author Milenky Evgeny. milenkiy.com — gallery of works
  • Theft in the caravanserai by Guro Roman.
  • Daisies and Gargoyle by Ellyon.
  • Evil Guy by Ellyon.
  • Bank bridge in St. Petersburg, author B. Slobodan.
  • Flying Castle for a Little Princess by Eduard Mango Kichigin

The progress of digital painting

At the end of the 20th and the beginning of the 21st centuries, CG-art (Computer Graphics Art) is rapidly developing and occupies a strong position in the design of books / posters, prevails in the industry of computer games and modern cinema, and is popular in amateur art. The reasons for the rapid displacement of the old funds from these areas:

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1500 (most of this amount is the cost of licensed programs) in the initial version (professionals buy more expensive computers, monitors and tablets, but they only increase the convenience of work).

Great work speed

Particularly critical in the field of paid artistic activity: the design of books, films, games. Specialized programs for CG artists (such as Painter) contain a large number of tools that speed up work. Choosing the right color is a matter of seconds (unlike traditional painting, where you have to mix paints to get the right color, it takes experience and time), choosing the right brush / tool is also an almost instant operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. In addition, a computer work is immediately ready for use in digital technologies of cinema, games, layout - a canvas painted in oil must first be transferred to a digital form.

Unique Toolkit

For example, working with layers or applying textures from photographs to the parts of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters and corrections - all this and much more is simply not available in traditional painting.

prospects

Traditional art almost reached its limit in terms of perfection of technique and means back in the 18th century. Since then, nothing new has been added - you still have pigment, oil (or a ready-made mixture of them), canvas and brushes. And nothing new will appear. It is fair to say that modern computer painting is still far from the best paintings of the geniuses of the past in terms of quality and scale of work - but it has room to develop. The resolution of monitors is growing, the quality of color reproduction is increasing, the power of computers is growing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Ease of learning by some groups of people and ease of operation

If you know how to work on a computer and are an inquisitive and energetic person, it will not be difficult for you to understand the interface of computer painting programs - it is the same as in most Windows programs + quite logical digital artist tools. Both paid and free video tutorials on working in a particular program are available on the Internet. With regard to cg-art programs, such video tutorials contain a record of all stages of the work of a digital artist on a painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); Most of the well-known digital artists graduated from educational institutions in traditional painting and only then independently switched to cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.
As of 2007, the situation is in a pretty good position - at the moment quite a lot of various educational resources are being made to prepare future art teachers to work with digital devices. Techniques for working on a computer with a graphics tablet and various programs that allow you to engage in media drawing are being intensively mastered. In the near future, similar courses will be launched in major pedagogical universities countries, which in turn will subsequently have a positive impact on schools and other universities when hiring new teaching staff who have good experience in working with media drawing and digital painting in their arsenal.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying such a number of details and details that a live observation of the same size section of a classical painting canvas can provide. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Monitors operate in the RGB color space - 16.7 million colors. Printing on paper cannot physically cover this entire range of colors - the CMYK color space covers a smaller number of colors and shades. At the moment there is no decent medium for digital drawing. Monitors that can show all the colors of the picture (and have brightness, contrast, color settings) have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - a regular monitor cannot display more than 1-2 megapixels at the same time , special and rather expensive LCD monitors can show about 8 megapixels).

Copyright issue

Whoever has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be duplicated (copied) and replicated in unlimited quantities without any tangible costs. The simplest example of protecting your drawing is posting a reduced copy on the Internet (usually professional artists draw in high resolution - 6000 × 10000 pixels or even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright in a digital drawing is easy to change and only well-known artists can really help from its presence.

Links

External links to Russian language forums

where artists of all directions communicate
  • 3d center is a popular CG site and forum (Galleries of 3d and 2d works, W.I.P, tutorials and articles).
  • Guro art forum is the oldest specialized forum, founded by the famous artist Guro in December 2002.
  • СGTalk.ru — forum on СGTalk.ru
  • Manga.ru - a forum of artists in the style of "manga"
  • Real time is a subsection of the Real Time school. One of the few institutions that teach computer art in all areas (2D, 3D). At the beginning of the development of the forum, the direction of the drawing was led by the most famous Russian CG artist - Anry. At the current time, the forum is inactive, but the archives are very useful for both beginners and professionals.
  • Render.ru is an online magazine on computer graphics and animations
  • "A Certain Aesthetics" is a community of young artists. Founder of Ketka.
  • Sketchers.ru is a somewhat younger resource that has many convenient features (magazines, galleries) for artists. Founded January 17, 2004 by artist/designer AJ. This domain is not currently active. 2010.01.10
  • Hofarts.com is a forum with a specialized section "School" and a CG news magazine.


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