Digital graphics by contemporary artists. Digital Painting: Three Ways to Create Illustrations on the Computer

17.03.2019

computer models, but through human use of computer simulations traditional instruments artist.

general information

Creating a drawing / painting from start to finish on a computer is a relatively new direction in fine arts. It makes no sense to establish the exact date of the creation of the first computer drawing (you can get bogged down in determining what is artistic and serious enough for a drawing as such); however, the approximate date of the wide appearance of impressive and colorful works made on the PC is 1995-1996 (this date accounts for the appearance and wide distribution of relatively affordable SVGA monitors and video cards capable of displaying 16.7 million colors)). The computer in digital painting is the same tool as a brush with an easel. In order to draw well on a computer, it is also necessary to know and be able to apply all the knowledge and experience accumulated by generations of artists (perspective, aerial perspective, color circle, highlights, reflexes, etc.). The use of digital technologies in photography has also given rise to hybrid technologies (for example, photo-impressionism).

Examples of works by digital artists

  • Opium, author Milenky Evgeny. milenkiy.com — gallery of works
  • Theft in the caravanserai by Guro Roman.
  • Daisies and Gargoyle by Ellyon.
  • Evil Guy by Ellyon.
  • Bank bridge in St. Petersburg, author B. Slobodan.
  • Flying Castle for a Little Princess by Eduard Mango Kichigin

The progress of digital painting

At the end of XX - early XXI For centuries, CG-art (Computer Graphics Art) has been rapidly developing and has a strong position in the design of books / posters, prevails in the industry computer games And modern cinema, popular in amateur art. The reasons for the rapid displacement of the old funds from these areas:

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1500 ( most of this amount - the cost of licensed programs) in the initial version (professionals buy more expensive computers, monitors and tablets, but they only increase the convenience of work).

Great work speed

Particularly critical in the area of ​​paid artistic activity: design of books, movies, games. Specialized programs for CG artists (such as Painter) contain a large number of tools to speed things up. Choosing the right color is a matter of seconds (unlike traditional painting where you need to mix paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instant operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. Besides, computer work immediately ready for use in digital technologies movies, games, layouts - an oil painting must first be transferred to a digital form.

Unique Toolkit

For example, working with layers or applying textures from photographs to the parts of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters and corrections - all this and much more is simply not available in traditional painting.

prospects

Traditional art almost reached its limit in terms of perfection of technique and means back in the 18th century. Since then, nothing new has been added - you still have pigment, oil (or a ready-made mixture of them), canvas and brushes. And nothing new will appear. It is fair to say that modern computer painting is still far from the best paintings of the geniuses of the past in terms of quality and scale of work - but it has room to develop. The resolution of monitors is growing, the quality of color reproduction is increasing, the power of computers is growing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Ease of learning by some groups of people and ease of operation

If you know how to work on a computer and are an inquisitive and energetic person, it will not be difficult for you to understand the interface of computer painting programs - it is the same as in most Windows programs + quite logical digital artist tools. Both paid and free video tutorials on working in a particular program are available on the Internet. With regard to cg-art programs, such video tutorials contain a record of all stages of the work of a digital artist on a painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); most famous digital artists graduated from educational institutions in traditional painting and only then independently switched to cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.
As of 2007, the situation is in a fairly good position - at this moment there are quite a few different educational resources to prepare future teachers of fine arts to work with digital devices. Techniques for working on a computer with a graphic tablet and various programs that allow you to engage in media drawing. In the near future, such courses will be launched in the main pedagogical universities of the country, which, in turn, will subsequently have a positive impact on schools and other universities when hiring new teachers who have good experience in working with media drawing and digital painting in their arsenal.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying such a number of details and details that live observation of the same size section of the canvas can provide classical painting. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Monitors operate in the RGB color space - 16.7 million colors. Printing on paper cannot physically cover this entire range of colors - the CMYK color space covers a smaller number of colors and shades. At the moment there is no decent medium for digital drawing. Monitors that can show all the colors of the picture (and have brightness, contrast, color settings) have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - a regular monitor cannot display more than 1-2 megapixels at the same time , special and rather expensive LCD monitors can show about 8 megapixels).

Copyright issue

Whoever has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be duplicated (copied) and replicated in unlimited quantities without any tangible costs. The simplest example protecting your drawing - posting a small copy on the Internet (usually professional artists they draw in high resolution - 6000 × 10000 pixels and even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright on a digital drawing is easy to change and real help its presence can only be felt by well-known artists.

Links

External links to Russian language forums

where artists of all directions communicate
  • 3d center is a popular CG site and forum (Galleries of 3d and 2d works, W.I.P, tutorials and articles).
  • Guro art forum is the oldest specialized forum founded famous artist Guro in December 2002
  • СGTalk.ru — forum on СGTalk.ru
  • Manga.ru - a forum of artists in the style of "manga"
  • Real time is a subsection of the Real Time school. One of the few educational institutions computer art in all directions (2D, 3D). At the beginning of the development of the forum, the direction of the drawing was led by the most famous Russian CG artist - Anry. At the current time, the forum is inactive, but the archives are very useful for both beginners and professionals.
  • Render.ru is an online magazine on computer graphics and animations
  • "A Certain Aesthetics" is a community of young artists. Founder of Ketka.
  • Sketchers.ru is a somewhat younger resource that has many convenient features (magazines, galleries) for artists. Founded January 17, 2004 by artist/designer AJ. This domain is not currently active. 2010.01.10
  • Hofarts.com is a forum with a specialized section "School" and a CG news magazine.

Hi all! Collectors are different: someone loves stamps and coins, someone likes bottles from distant countries, I'm pretty addicted to the work of digital artists / just artists / photographers n-th number of years ago. Therefore, in this first blog post, I bring to your attention a selection of the most interesting (in my opinion) digital artists. Let's go!

Marek Okon is a Polish illustrator with an amazing sense of detail and his own very special drawing style. He is incredibly talented in the field of digital "painting" and in digital art. Currently it works primarily as concept artist, designer of video games and literature. A large number of his works circulate on the Internet and the works are often used as desktop wallpapers.

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Daniel Conway- He is 23 years old and currently lives in the UK. Daniel has a degree from the University of Dundee (Scotland), where he spent three fantastic years (according to himself), studying both traditional and digital animation. As can be seen from his personal portfolio, Daniel has worked extensively in digital painting, having practiced painting for the past four years. Daniel Conway's artwork is instantly recognizable. His works are filled with vibrant colors, and fantastic scenes are simply incomparable. They immerse us in a world where man and technology live in colorful harmony. Daniel's dedication to his craft is clearly visible in his galleries with many the finest drawings that adorn the whole world. In recognition of his talent, Daniel Conway is widely regarded as one of the most successful artists in the deviantART community, and in October 2008 the management decided to award him with a monthly honorary award.

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Martha Dahlig(Marta Dahlig) - one of the artists of our time, creating in the style digital art. Marta Dahlig was born on December 23, 1985 in Warsaw. As a child, I was fond of the work of Tadeusz Micinsky and Boleslav Lesmyan, who created a wonderful galaxy of fairy tales about magical creatures, princesses and sorcerers.
Now Marta is a 4th year student (although the info may be outdated) at the Faculty of Management in Krakow University. This modest data is all that is officially known about the artist simply because she filled out a profile on the site where she posts her work.

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Franz Steiner- advertising photographer, 3D designer and art director own studio. The studio specializes in photo retouching and creating 3D images. The studio's employees are fluent in professional retouching tools, collaborating with large and well-known fashion magazines, studios and agencies. The works of this studio are always distinguished by a special brilliance and charm. Their works shine, play with highlights and undoubtedly attract the eye. Such high-quality work helped to attract such clients as: Apple, Microsoft, Mercedes-Benz, Renault, Braun, Volkswagen.

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Matt Allsopp- An illustrator with an amazing sense of detail and his own very special style of drawing. He specializes in illustration, character design and concept art. His updated portfolio introduces the visitor to work for Killzone 2 (a series of illustrations created for Sony and Guerrilla), character design for Fight Night (EA Sports), as well as dozens of amazing illustrations that have been created for clients such as Microsoft, Fujitsu and the BBC. .

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Reid Southen- a young and talented illustrator from Michigan, often working under a pseudonym Rahl. He is a freelance illustrator working with video game and film companies. His style differs from most ordinary artists - the absence of unnecessary details, thorough drawing, ideology and scale. His portfolio is a combination of personal creative work and commercial assignments. To understand the extent of her grandiose talent, you just need to look at his amazing website.

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Radojavor is a Slovak illustrator with excellent graphics skills. His updated portfolio is a combination of personal creative works and commercial assignments. Amazing patience and perseverance do not dry out the work - they remain alive and picturesque (if I may say so about his illustrations). The artist's works are drawn characters, ships and planes. In his illustrations they live own life. Therefore, I propose to go directly from the texts, closer to his masterpieces.

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Graphic designer, creator and illustrator Pirosca Marce l from Romania, who draws completely unusual objects and objects. Engaged in the creation of websites, enjoys photography and design. Most of his work can be viewed at studioul. In general, Pirosca Marcel is a completely mysterious young man who, apparently, is so absorbed in his work that he does not have time for anything else.

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Alex Broeckel - talented artist from Germany. For over 12 years he has been a professional 3D artist. Spent most of his time as a designer, digital artist in the entertainment industry. Worked on the coverage of TD films such as Harry Potter and the Prisoner of Azkaban, also for movie Roman Polanski - Oliver Twist. His portfolio is: fantastic ships, stations, planes, military bases and battles. In general, there is something to see.

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New Zealand digital artist Stefan Morrell creates authentic futuristic illustrations in the best traditions of the genre. To do this, he uses his ability to draw, as well as his skills in the field of 3D. In his portfolio, Stefan briefly tells how this or that work was done and how long it took him.

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Chase stone, also known as Chase-SC2, is a 21-year-old illustrator from the United States who own words draws all his conscious life. He also trained as an illustrator at the Fashion Institute of Technology in New York and believes that the classical drawing technique is very important even in digital illustration in which he gains fame.

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Talented 3D designer Max Chelyadnikov works in several areas at once: modeling, visualization and animation. The use of 3D in design makes it possible to translate any idea of ​​the customer into reality. And the experience and skill of such professionals as Maxim allows us to guarantee high quality work. It provides services for the creation of high quality photorealistic 3D visualizations for use in advertising, presentations and technical documentation. Makes advertising effective, turns ideas into reality, creating professional promotional videos and presentation video.

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Incredibly high quality! That's the only way to describe professional level works of Turkish 3D designer Morteza Najafi. Its main areas of activity are: graphic design, 3D modeling and animation. A relatively small list of works is presented on his page, but it is precisely from these works that one can trace the development of the designer in a professional direction. Morteza Najafi was able to work out his unique style and today he is a successful and sought-after specialist in the field of 3D modeling.

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Octane Render is a combination of architectural and design abilities, a sense of style with 3d graphics and 3d modeling technologies in the hands of professional designers. Octane Render is engaged in the creation of architectural visualization, 3d design and animation, as well as the creation of videos. The portfolio is divided into categories: product design, architecture, jewelry, automotive design, fantasy & characters, nature & abstract art.

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Max Kostenko is a talented Russian illustrator. Engaged in the creation and development of characters, as well as different kind illustration. Max collaborates with many Russian studios and agencies around the world such as: Kotetkat (France), lemonade (UK), Lebedev Studio (Russia). Recently completely changed web design, which he does not regret. Now he draws for his own pleasure funny, and not only, little men, and receives from this great pleasure and sometimes even money.

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Dan LuVisi is a digital artist working in the field of cinematography and in the field of video game creation. His boundless talent was recognized while he was still at school. His career began at DC Comics where he drew various superheroes. Subsequently, he worked for the benefit of Hasbro, Fox, Universal and Microsoft. He developed his own style his works are recognizable and unique. In addition to being a talented illustrator, Dan LuVisi is also a costume designer, who enjoys painting, storyboarding, posters and packaging.


general information

Examples of works by digital artists

  • The Inquisitor by Ruslan Svobodin
  • Angels by Ilya Komarov
  • Bank bridge in St. Petersburg, author B. Slobodan.
  • Flying Castle for a Little Princess by Eduard Mango Kichigin
  • Deisis-Anticipation, by Konstantin Khudyakov (ART&SPACE Gallery, Munich)
  • God from the Machine by Evgeny Volos

The progress of digital painting

At the end of the 20th - beginning of the 21st centuries, CG-art (Computer Graphics Art) is rapidly developing and takes a strong position in the design of books / posters, prevails in the industry of computer games and modern cinema, and is popular in amateur art. The reasons for the rapid displacement of the old funds from these areas:

Availability

In order to create digital works of any level, it is necessary to purchase / have a personal computer of sufficient power, a graphics tablet and several programs for computer painting. All this will cost ~$1500 (most of this amount is the cost of licensed programs) in the initial version (professionals buy more expensive computers, monitors and tablets, but they only increase the convenience of work).

Great work speed

Particularly critical in the field of paid artistic activity: the design of books, films, games. Specialized programs for CG artists (such as Painter) contain a large number of tools that speed up work. Choosing the right color is a matter of seconds (unlike traditional painting, where you have to mix paints to get the right color - it takes experience and time), choosing the right brush / tool is also an almost instantaneous operation. The ability to undo your actions, as well as the ability to save at any moment of your work and return to it later, and even a large list of features and benefits - all this makes the work of a professional artist several times faster with the same quality. In addition, a computer work is immediately ready for use in digital technologies of cinema, games, layout - a canvas painted in oil must first be transferred to a digital form.

Unique Toolkit

For example, working with layers or applying textures from photographs to the parts of the picture you need; generation of noise of a given type; various brush effects; HDR pictures; various filters and corrections - all this and much more is simply not available in traditional painting.

prospects

Traditional art almost reached its limit in terms of perfection of technique and means back in the 18th century. Since then, nothing new has been added - as before, you have pigment, oil (or a ready-made mixture of them), canvas and brushes. And nothing new will appear. It is fair to say that modern computer painting is still far from the best paintings of the geniuses of the past in terms of quality and scale of work - but it has room to develop. The resolution of monitors is growing, the quality of color reproduction is increasing, the power of computers is growing, programs for digital painting are changing and improving, there is a fundamental possibility of creating new methods and devices for working with color / color output (projectors or holography).

Ease of learning by some groups of people and ease of operation

If you know how to work on a computer and are an inquisitive and energetic person, it will not be difficult for you to understand the interface of computer painting programs - it is the same as in most Windows programs + quite logical digital artist tools. Both paid and free video tutorials on working in a particular program are available on the Internet. With regard to cg-art programs, such video tutorials contain a record of all stages of the work of a digital artist on a painting.

Disadvantages of digital painting

Difficulty of development

At the moment, there are very few schools or more serious educational institutions that teach in this specialty - mostly the most energetic and inquisitive people, and especially children who can learn on their own and find information on their own, become digital artists; designers and printers (who have experience working with graphics on a PC); Most of the well-known digital artists graduated from educational institutions in traditional painting and only then independently switched to cg-art. Also, a modern digital artist is unthinkable without the Internet (communication with colleagues, employers, searching for new programs or ways of drawing, etc.) - and again, not everyone has it. There are practically no books on creating drawings on a computer, but the situation is gradually improving.

As of 2007, the situation is in a pretty good position - at the moment quite a lot of various educational resources are being made to prepare future art teachers to work with digital devices. Techniques for working on a computer with a graphics tablet and various programs that allow you to engage in media drawing are being intensively mastered. In the near future, similar courses will be launched in major pedagogical universities countries, which in turn will subsequently have a positive impact on schools and other universities when hiring new teachers who have good experience with media drawing and digital painting.

The current limit of computer technology

Modern monitors still do not work at resolutions close to the resolution of our eyes. That is, the monitor is not capable of displaying such a number of details and details that a live observation of the same size section of a classical painting canvas can provide. You can print your picture on a printer - but this gives rise to the third problem of cg-art:

The problem with the output of a computer image to a physical medium

Monitors work in RGB color space - 16.7 million colors. Printing on paper cannot physically cover this entire range of colors - the CMYK color space covers fewer colors and shades. At this point in time, large-format inkjet photo printers, such as Canon or HP, exist and are increasingly being used. Such printers operate in RGB color space with a resolution of 1200-2400 dpi and can print on various, sometimes exotic, print media. However, the cost of such work is very high. Monitors that can show all the colors of the picture (and have brightness, contrast, color settings) have too low a resolution that does not allow showing all the details of the picture (they do not show it in full size without interpolation - a regular monitor cannot display more than 1-2 megapixels at the same time , special and rather expensive LCD monitors can show about 8 megapixels).

Copyright issue

Whoever has the original (source) drawing file is the owner of the drawing. But, like any digital information, a file can be copied and replicated in unlimited quantities without any tangible costs. The simplest example of protecting your drawing is posting a reduced copy on the Internet (usually professional artists draw in high resolution - 6000 × 10000 pixels and even more - it is convenient to draw details, and a small version is posted on the Internet - 1600 × 1200 or less; or even a fragment). In this case, whoever has a large version of the drawing is its author and owner. Copyright in a digital drawing is easy to change and only well-known artists can really help from its presence.

Links

External links to Russian language forums

where artists of all directions communicate

  • - forum of 2D artists. Ash founder.
  • Skill.ru is a creative site where everyone can post their works (any - from photographs to poems) and learn the harsh public opinion on their account. Or get a well-deserved recognition in life - that's how lucky.
  • Hofarts.com is a forum with a dedicated School section and a CG news magazine.
  • Guro art forum - a specialized forum founded by the famous artist Roman Guro Gunyavym in December 2002.
  • CGFight.com is a forum specializing in "fights" and competitions of artists (including team ones) among themselves.
  • CGTalk.ru - forum on CGTalk.ru
  • Manga.ru - a forum of artists in the style of "manga"
  • Real time - a subsection of the Real Time school. One of the few institutions that teach computer art in all areas (2D, 3D). At the beginning of the development of the forum, the direction of the drawing was led by the most famous Russian CG artist - Anry. At the current time, the forum is inactive, but the archives are very useful for both beginners and professionals.
  • Arttalk.ru - Community of creative people
  • Render.ru - online magazine on computer graphics and animation
  • artburn - Collection of cg artists.
  • "A Certain Aesthetics" - a community of young artists. Founder famous artist Ketka.
  • Sketchers.ru is a somewhat younger resource that has many convenient features (magazines, galleries) for artists. Founded January 17, 2004 by artist/designer AJ. This domain is not currently active. 2010.01.10
  • ecreatorman.com - the original site for creating collective digital canvases.
  • PointArt - Portal for artists.
  • DigitalBrush - Gallery of author's works of leading artists working in digital.
  • ArtTower.ru - artforum dedicated to computer graphics, drawing and photography. Issued electronic journal Art Tower Magazine. Contains a regularly updated catalog of lessons for beginners.
  • - All about graphics, artforum.
  • - Design and graphics.

External links to foreign forums and communities of artists

  • pixiv.net in Japanese

Programs for digital painting

Free Software

  • GIMP is a raster graphics editor, also suitable for drawing.
  • MyPaint is a drawing program, an endless canvas, a lot of brushes and a minimum of functionality.
  • Krita is a drawing program, part of the Calligra Suite.
  • Alchemy-
  • Inkscape is a vector graphics editor designed for drawing.

Proprietary programs

  • Painter - A program from Corel for digital artists.
  • Deadline from 1 day!
  • The price is lower than for an oil portrait, and the quality is no worse
  • Deadline from 1 day!
  • you came new idea? It can easily be added to a digital portrait! Make changes to the details as many times as you like? Easily! When writing a portrait by hand, this is impossible.
  • You do not need to sit in front of the artist for hours, you do not need to think about how to make a surprise, just one photo and you will have an original present from our masters
  • The electronic version of the portrait, which will remain with you, can be printed many times without losing quality and without paying for the artist's work again.
  • No image cracks or paint peeling, only best materials for printing, while the effect of strokes is preserved!
  • This is the latest technology, because we live in modern world, is not it? Our artists have higher education in the field of art, hands from right place, creative thinking and the sea useful ideas! Do you want a piece of our positive? Order a digital portrait right now

Company last week Wacom, a virtual monopoly in the world of digital painting, introduced new technology WILL– Wacom Ink Layer Language. This is a new universal standard that enables cross-platform and collaboration on premises or in the cloud, regardless of device and ecosystem. The technology involves the use of not only specialized tablets for digital painting, but also smartphones and conventional tablet computers equipped with styluses.

Digital painting, that is, the creation of electronic paintings using computer simulations of artistic tools is very interesting area. We don't hear every week big news about the new graphics tablet and do not wait with bated breath for new tools, however, this area of ​​consumer electronics is steadily and continuously developing. not at all as highly specialized as, say, programming. The availability of technologies and tools allows even non-professional artists to create their own digital paintings. How has this industry developed and what can we expect in the future? Let's try to find out!


The direction of digital painting is quite young, which is obvious - for its appearance, a sufficient development of computers and devices for input and output of information was necessary. The exact date of the first computer drawing, in general, is not known to anyone. And what can be considered as such? Should pseudographics be classified as digital drawing or not? The first noticeable and colorful works made on a computer appeared in the mid-90s of the last century, when the widespread use of SVGA monitors and video cards capable of displaying 16.7 million colors.

Interestingly, the ancestor of the modern digital artist's toolkit, the first Graphics tablet appeared long before the development of personal computers. Elisha Gray patented the first drawing tablet in 1888. But the first device, really similar to modern ones, consisting of a pen and a flat pressure-sensitive device, worked in conjunction with a computer Stylator and was used for handwriting in 1957.

In 1964, a graphics tablet was introduced, which used a grid of semiconductors below the input surface to which ternary Gray-coded electrical impulses were applied. The pen received this signal, which could then be decoded back into coordinates.


But the first consumer graphics devices called KoalaPad were designed to work with Apple II computers, their history began in 1984. Together with the tablet, the user was offered a special software for drawing . Over time, Koala tablets began to work with other computers (the graphics program for the IBM PC was called PC Design), and soon the market for consumer tablets expanded - new firms entered it.


Since the end of the twentieth century, the rapid development of digital painting or CG art(Computer Graphics Art). The reason for this was, firstly, accessibility. In order to draw on a computer, in addition to the computer itself, it was necessary to purchase only a graphics tablet and software. The second reason for the growth in popularity was the increase in the speed of the artist's work. Graphic programs offer a large number of tools, not to mention a rich palette of colors. It is enough for a modern artist to make two clicks with the mouse to select desired color– no need to buy and mix paints. And do not forget about the biggest plus of the computer - any erroneous action in the program can be easily undone. IN digital drawing it is easier to make changes, and you can send it to the destination immediately upon completion - there is no need to wait for the paint to dry and transfer the canvas to digital media.

The growing popularity of technology has allowed the development of the corresponding tools - in the arsenal of a modern digital artist, illustrator or graphic designer a huge number of effects, brushes and filters that are simply not available in traditional painting.

At digital painting great prospects, but also great limitations. Since the 18th century, there has been practically no technical development in traditional art, modern artists create with almost the same set of tools as their colleagues a hundred years ago: canvas, brushes, oil ... But at the same time, the resolution and pixel density of displays increase every year, the quality of color reproduction improves, computing power is growing, software is developing - all this is a determining factor for the development of digital drawing. This is on the one hand. On the other hand, the resolution of modern monitors is still far from the resolution of the human eye, the monitor is not capable of displaying such a number of details and details that a live observation of the same size section of a classical painting canvas can provide.


Another modern problem with digital painting is simply the lack of appropriate educational institutions. digital artist today it is, in fact, self-taught. Most of the well-known digital artists graduated from educational institutions in traditional painting and only then independently switched to digital art.

Although there are very few digital painting tutorials, there is a wide range of drawing tablets on the market. Models of companies are popular in Russia Genius And . The cheapest model costs a little more than a thousand rubles, but a professional tool with a large diagonal and functionality can cost 200 thousand rubles.



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