Card file of didactic games on art. Didactic games for fine arts and artistic work

17.02.2019

Natalya Nikulina
Card file of exciting games by activity:

1. "Draw Your Mood"

The child depicts an object or image. Picks a color to convey the mood. I ask why he chose this or that paint.

Color characteristics:

Red - activity, joy

Red and yellow - joy

Pink - fantasy

orange - friendliness

Green - attention

Yellow - sincerity

Blue - cheerfulness

Blue - excitement

Brown - sympathy

Black - fatigue

This game is a color-drawing game - the test helps to establish good emotional contact with the child.

2. "The most beautiful color"

I give each child ten tokens of a different color and propose to arrange them based on their color preferences: the first child should lay out the color that he considers the most beautiful.

I ask what is the most unusual in this color? Does he have brothers and sisters? What is his character? Why is this color the most beautiful? Why is this color your favorite?

3. "Flower"

There is a large sheet of drawing paper in front of the children. I propose to quickly cover it with spots - red, blue, yellow, black and white (primary colors chromatic scale) . I fold the sheet in half and smooth it with my palms. A solemn moment comes, we unfold the paper - and before us is a kingdom of colors - blue, pink, lilac, all shades of green and brown.

4. "Joy and Sadness"

Each player receives a set of colored chips: they must be divided into two groups - "joy"- warm colors and "sadness"- cold shades. I ask why do you think so?

5. "Character of Color"

By mixing paints, I propose to the child to change "colour character": make him more calm, wake him up, make him more cheerful, sadder and so on.

6. "Magic Leaves"

I distribute sheets with silhouettes of animals, pre-drawn with a candle, to the children. Painting over the drawing with paint, the children unexpectedly find an image of an animal.

We take the paint with a brush, put the sheet in front of us.

We spent it once, and twice - it turned out to be a head.

Let's spend it again - suddenly a puppy appeared ...

(instead of animals, you can draw different numbers, birds, vehicles, houses, trees, flowers)

7. "Fairytale Hero"

I distribute sheets of paper with colored abstract spots to the children, and the children, peering at them, must see and complete the image (to the extent of your imagination). Thus, the image of a fairy-tale hero is obtained.

8. "Magical Animals"

I use this game with older preschoolers.

I propose to draw using the selection of numbers of magical animals.

Six plus six - draw the belly, three - the nose - and here is the frog,

Tail five, six - back,

Zero will be the head. "Kitty Kitty"- I'll call the cat.

Three - one, seven - two, that's the mouse's head.

The swan bent its neck, twisted it crookedly,

The tail is seven, the wings are six, our beautiful swan is.

I invite children to show their imagination and come up with animals from numbers.

9. "Funny Dots"

I invite the children to outline with a light pressure of the pencil preliminary contour object, then dot technique to fill the space inside it, using felt-tip pens of different colors. If necessary, new shades will be obtained by adding dots of one color to another. If there is a shadow on the object, then it can be revealed by increasing the number of points in this place. This game helps develop a sense of rhythm.

10. "Whose footprints are these?"

I propose to draw traces different ways using any technology: fingers, cotton swab, with a brush flat, with the end of the brush ...

I ask the children, how else can you draw footprints, whose footprints are these?

11. "The hand is turning..."

I propose to think over and finish the color print of the palm to a certain conceived image: cockerel, peacock, octopus, swan, flower, sun, showing imagination.

12. "Come up with your unusual flower»

I propose to come up with and draw your own unusual flower using different prints: foam rubber, cut apples and potato, eraser, napkin ... I ask the children, what do you think, where does this flower grow?

13. "Bitmap"

I ask the children about who is drawn here, showing a sheet with dots prepared in advance. I propose to check who guessed correctly, for this we connect all the nearest points. I suggest that each child complete this task, choosing any sheet prepared.

14. "Choose a Pattern"

I propose to find out and choose the right pattern: Dymkovo, Filimonovo toys.

15. "Drawing a fairy tale"

I suggest using felt-tip pens to come up with and draw the heroes of a fairy tale from geometric shapes on the sheets. The circle is the head, the oval is the body. We paint on sharp small triangles - ears, mustaches, eyes, nose, mouth, paws - the cat Vaska turned out. He met ... who? And then what happened?

16. "Collect the caterpillar"

I propose to collect a caterpillar from circles, starting from the darkest color to the lightest, fixing the colors and shades.

17. "Find a Pair"

I propose to find and name a friend Dymkovo toy, choose the appropriate color image to the outline or silhouette: horses, turkeys, roosters, young ladies ...

18. "Draw Your Pattern"

I propose to come up with and draw your own unique unusual pattern using different unconventional techniques drawing as desired.

19. "Leaf fall"

I propose to draw a leaf fall using finger painting. Each finger is dipped in its own paint.

20. "What painting is the bird in?"

I suggest to know and name friends murals: "Khokhloma", "Gzhel", "haze", "gorodets", "Filimonovo".

21. "Make a Pattern"

I propose to draw up decorative compositions– arrange the elements, selecting them by color - on a variety of silhouettes in the style of a certain fishing: "Khokhloma", "Gzhel", "haze", "gorodets", "Filimonovo".

21. "Determine the Pattern"

I propose to determine pattern: Khokhloma, Dymkovo, Gzhel painting, I consolidate the knowledge of the elements that make up the pattern. I ask why do you think so?

22. "Help the Dunno"

I propose to name and show acquaintances murals: "Khokhloma", "Gzhel", "haze", "gorodets", "Filimonovo".

23. "Curl - flower"

I propose to draw flowers with a curl.

24. "Rainbow - arc"

I propose to draw a rainbow in the desired color sequence, first according to the model, then independently.

25. "Color loto"

I propose to name objects of the same color, but different shades (4 shades of the same color, using ready-made cards.

26. "Autumn Leaves"

I propose to draw or pick up finished leaves named bloom: orange, yellow and red.

27. "Colored Circle"

I propose to make a circle of warm and cold colors.

28. "Split Pictures»

I propose to make a whole picture from separate prepared parts. I ask what is shown? (landscape, still life)

Card file

didactic games on activity

in the middle group.

Drawing.

"Magic color"

Target: during the game, develop children's attention and interest in various colors and shades, a sense of joy when perceiving the beauty of nature.
Material: cards with different colors.
Game progress: give the children cards with squares of different colors. Then the teacher says a word, for example, birch. Those of the children who have black, white and green squares raise them up.
Then the teacher says the next word, for example, rainbow, and those children whose colors correspond to the colors of the rainbow raise the squares. The task of children is to respond as quickly as possible to the words uttered by the teacher.

"AT cheerful colors"

Target: introduce children to primary and secondary colors, the principles of mixing colors.

Material: cards with the image of paint girls, signs "+", "-", "=", paints, brushes, paper, palette.

Game progress: Children are invited to solve examples by mixing colors, for example, “red + yellow = orange”, “green + yellow = blue”.

"Caterpillar"

Target. Exercise children in determining warm or cold colors, in the ability to arrange colors in shades from light to dark, and vice versa.

Material: colored circles of warm and cold colors, the image of the head of a caterpillar.

Game progress. Children are invited from the proposed circles to make a caterpillar of cold colors (warm) or a caterpillar with a light muzzle and a dark tail (dark muzzle and light tail).

"Clubs"

Target: to develop in children the ability to perform circular movements when drawing a ball in a closed circle based on visual control and with eyes closed.

Game progress. The teacher invites the children to look at the panel on which the kitten plays with balls of thread that he unwound. Then he invites the children to collect the threads into a ball and shows how the threads are collected into a ball, imitating the winding of threads into a ball with the movements of a pencil.

Periodically, the teacher invites the children to close their eyes and perform movements with their eyes closed.

In order for children to show interest in work, you can give them the opportunity to draw a lot of balls, arrange a competition: who will draw more balls.

"Matryoshkin sundress"

Target games: to develop compositional skills, to consolidate children's knowledge about the main elements of painting Russian nesting dolls, to consolidate knowledge of Russian national clothes.
Game progress: There are silhouettes of three nesting dolls drawn on the board, the teacher calls three children in turn, they each choose their own nesting doll.

Exercise "Let's draw how the plates are located on the table."

Target: exercise children in drawing round and oval shapes, develop the ability to distinguish objects in size from large to small.

To perform the exercise, children are given stencils with slots of three circles of different sizes and slots of three ovals located between the circles. The ovals are also of different sizes, handles are attached to them.

Game progress: The teacher says: “Children, three bears came to visit us. Let's feed them. For this we need utensils: plates and spoons.” The teacher shows the children stencils and offers to trace circles and ovals, and then draw pens to the ovals to make a spoon.

After completing the task, the bears, together with the children, watch how all the work is done, compare it with the real serving on the table, where the plates and spoons are located. Here you can specify on which side of the plate the spoon is located.

"Collect and count nesting dolls"

Purpose of the game: to consolidate knowledge about the Russian matryoshka, to develop the ability to distinguish this type of creativity from others, to develop ordinal counting skills, an eye, reaction speed.
Game progress: Leaflets with drawn silhouettes of nesting dolls hang on the board, three children are called and they must quickly decompose nesting dolls into cells and count them.

"Who will draw more oval objects?"

Target: to consolidate the ability of children to quickly find the similarity of ovals located horizontally, vertically or diagonally with whole objects flora or their parts, finish the images.
Game progress: draw at least 5 images of plants in ovals, color them in the appropriate color, while combining different pictorial material for completeness of similarity with the original.

"Who plays hide and seek with us"

Target: to teach children to compare the color, the background of the picture with the coloring of animals, which allows these animals to be invisible against this background.
move games: take two cards of different colors, name animals with a similar color; Having received a figure, circle it on the desired background. The winner is the one who receives more figures, and also draws suitable animals that the teacher did not have.

"Paint a warm picture"

Target: clarify with children the concepts of "warm and cold colors"; continue to learn how to draw a picture from memory, using a warm range when coloring.
Material: 4 pictures depicting simple plots, geometric shapes found in these pictures, colored pencils, felt-tip pens, sheets of white paper.

Game progress: after carefully examining an unpainted sample picture, at the signal of the teacher, turn it over, depict the plot seen on your sheet, color it, adhering to a warm range.
Game actions: depicting a plot from memory, drawing small parts, usage unconventional ways drawing to personalize your work.
Creative tasks:
A) draw a "warm" still life;
B) tell me what is orange (pink, red, yellow);
b) Paint the clothes in warm colors. What vegetables and fruits are the same color?

"Painted Horses"

Target: consolidation of knowledge of the main motives of Russians folk paintings(“Gzhel”, “Gorodets”, “Filimonovo”, “Dymka”), to consolidate the ability to distinguish them from others, to name them correctly, to develop a sense of color.
Game progress: the child, it is necessary to determine in which clearing each of the horses will graze, and name the species applied art on the basis of which they are painted.

"Portraits"

Target: teach children to draw a head using templates.
Materials: a sheet of paper with a traced oval face; cardboard templates for eyebrows, eyes, nose, lips, ears, hairstyles.
Game progress: on a sheet they lay out the head with templates, circle, paint the resulting portrait.

"Make a hedgehog out of sticks"

Target: to teach to schematically convey the image, to be distracted from minor features, conveying the main ones.
Material: counting sticks, or colored paper strips, or felt-tip pens.
Game progress: lay out the image with chopsticks or draw shelves with a felt-tip pen, or paste an image from strips.

"Sea bottom"

Purpose of the game: skills development artistic composition, speech development, logical thinking, memory.
Game progress: A very common game that can be used not only in art, but also in other educational areas. The seabed (empty) is shown to the children, and it must be said that all the sea inhabitants wanted to play Hide and Seek with us, and in order to find them, you need to guess riddles about them. The one who guessed correctly hangs the inhabitant in the background. It turns out the finished composition. The teacher motivates children to visual activity. (Good to use with medium and senior groups). In the same way, you can study other topics with children. plot compositions: "Summer meadow", " forest dwellers”, “Autumn Harvest”, “Still Life with Tea”, etc. You can invite several children to the board and ask them to make different compositions from the same objects. This game develops intelligence, reaction, compositional vision.

"Assemble the Landscape"

“On the example of the landscape, it is convenient to develop a sense of composition, knowledge of the phenomena of the surrounding nature. For this, it is convenient to use this didactic game.
Purpose of the game: to form the skills of compositional thinking, to consolidate knowledge of seasonal changes in nature, to consolidate knowledge of the concept of "landscape", to develop observation, memory.
Game progress: the child is offered from the set printed pictures to compose a landscape of a certain season (winter, spring, autumn or winter), the child must pick up objects that correspond to this particular season, and with the help of his knowledge build the right composition.

"Choose a Word"

Target: develop the ability to select the right words for the picture

Material: a reproduction of a painting.

Game description: It often happens that you really like a picture, but it is difficult to talk about it, it is difficult to find the right words. The teacher calls 2-3 words, and the children choose one of them that is most suitable for this picture, and explain their choice.

For example, the painting by I. Mashkov “Moscow food. Breads»

loud - loud - quiet

Sonorous. There are very bright, sonorous colors. Their voice is not sonorous, though loud. Rather, it is thick, like the aroma of all these breads.

Spacious - cramped

Close. There are so many things here. Of course they are tight.

Joyful - sad

Joyful. There is abundance here! And all this food is so beautiful, elegant, as if on a holiday, as if buns and loaves are showing off to each other, which of them is better.

Light - heavy

Heavy. There are a lot of things here. The loaves are big and heavy. And around - fluffy buns, pies. Everything together looks like something dense, heavy. How does the table hold up?

"Find the pictures,

written in cold and warm colors"

Target: reinforce children's ideas about warm and cold color scheme.

Material: reproductions of still lifes painted in warm and cold colors.

Game description: Find paintings painted only in warm colors (or cold ones) or sort into groups pictures painted in warm and cold colors.

"Choose the colors

which the artist used in his painting"

Target:

Material: landscape pictures, colored stripes.

Game description: each player receives a picture depicting a landscape. Applying colored stripes to the image, the child selects the colors that are in his picture.

"Recognize a still life from a model"

Target: to consolidate children's ideas about composition, to teach children to highlight the shape of objects.

Material: reproductions of paintings with a still life, models (diagrams) of still lifes.

Game description: children are invited to pick up a suitable scheme for a still life.

"Define and find a genre"

(portrait, landscape, still life)

Target: refine children's perceptions of different genres painting: landscape, portrait, still life.

Material: art reproductions.

Game description: 1 option. The teacher suggests looking carefully at the pictures and putting pictures depicting only a still life (or only a portrait, landscape) in the center of the table, putting the others aside.

Option 2. Each child has a reproduction of a painting, who depicts a landscape, who has a portrait or still life. The teacher makes riddles, and the children must show answers using reproductions of paintings.

If you see in the picture

The river is drawn

Or spruce and white frost,

Or a garden and clouds

Or a snowfield

Or a field and a hut,

Be sure to picture

It is called ... (landscape)

If you see in the picture

A cup of coffee on the table

Or juice in a large decanter,

Or a rose in crystal

Or a bronze vase

Or a pear, or a cake,

Or all items at once,

Know what it is ... (still life)

If you see what's in the picture

Someone looks at us -

Or a prince in an old cloak,

Or a climber in a robe,

Pilot, or ballerina,

Or Kolya, your neighbor,

Be sure to picture

It is called ... (portrait).

"Relate the word and the mood of the picture"

Target: evoke in children an emotional attitude to the picture

Material: reproductions of paintings.

Game description: the teacher shows reproductions of paintings, and the children must guess their mood, or the teacher calls the word for the mood, and the children raise a reproduction of the picture in which this mood is expressed.

"Exhibition of paintings"

Target: to teach children to recognize genres of painting: landscape, portrait, still life, to compose a story from a picture.

Material: reproductions of paintings.

Game description: the teacher instructs two children from reproductions that differ in content and genre to arrange an exhibition. While they are working, the rest of the children act as guides - they come up with a story according to the following plan:

Why are these works placed in this way?(They have a common theme; they are of the same genre - landscape, portrait or still life)

What piece did you like and why? What funds artistic expressiveness used by the author?(Color, composition, mood transfer)

The “Best Designer” badge is given to the one who has arranged the paintings in the best way, selected them according to themes, genre, color combination.

The “Best Guide” badge is awarded to a preschooler who has compiled the most interesting and consistent story about the picture (according to the proposed plan), as well as correctly answered the children's questions.

Icon " Best Spectator” gets the one who asked the most interesting question.

The child who received the "Best Decorator" badge has the right to choose the first two guides from the group of children. After listening to their stories, the children determine the best, give him the “Best Guide” badge, and he chooses the next pair of guides from among the guys who asked interesting questions.

"Art Salon"

Target: to teach children to compose a story based on a picture, to allocate means of artistic expression.

Material: reproductions of paintings.

Game description: children examine exhibited in " art salon» reproductions of paintings, those who wish to “buy” the ones they like.

The painting is “for sale” if the child was able to tell the name of the work, why he wants to buy it (as a gift to his mother, for a friend’s birthday, to decorate a room, etc.), and also answered the questions: “ What does he talk about piece of art?”, “What is conveyed in it

mood?”, “By what means did the artist show the main thing in the picture?”, “Why did you like the picture?”

Acquired the largest number works of art has the right to arrange an exhibition (in the pictorial corner) and receives the role of the seller of the salon. So in the course of the game, both sellers and buyers change.

"Make a Still Life"

Target: consolidate knowledge about the genre of still life, teach how to compose a composition according to your own plan, according to a given plot (festive, with fruits and flowers, with dishes and vegetables, etc.)

Material : a variety of pictures depicting flowers, dishes, vegetables, fruits, berries, mushrooms or real objects (dishes, fabrics, flowers, dummies of fruits, vegetables, decorative items)

Game description: the teacher offers the children to compose a composition from the proposed pictures, or compose a composition on the table from real objects, using various fabrics for the background.

"Find the mistake"

Target: teach children to listen and look carefully, detect and correct mistakes.

Material: painting reproductions.

Game description: the teacher in the art history story describes the content of the work and the means of expression used by the artist, explains what mood the artist wanted to convey in his work, but at the same time deliberately makes a mistake in describing the picture. Before the start of the game, the children are given the installation - to watch and listen carefully, as a mistake will be made in the story.

Rules. Listen and look carefully, detect and correct mistakes. The winner is the one who sets more errors and correctly corrected them. He also gets the right to be the leader in the game - to compose an art history story based on another work.

Exemplary art criticism story of the educator (with intentionally made mistakes) based on the painting "Haymaking" by A.A. Plastova:

“In front of you is a reproduction of A.A. Plastov "Summer" (error in the title). She talks about how on a hot, clear day on a meadow covered with green, emerald grass (there is no description of flowers), mowers came out - old men and women (there is no image of a teenager in the description). The most important and beautiful thing in this picture is the white-trunked birches, they are written in the center of the picture (wrong description composition center). The work conveys peace and quiet joy. For this, the artist uses bright, rich colors: yellow, green, blue, red.

« living picture»

Target: develop empathy in children by giving objects human feelings, thoughts, characters.

Material: painting reproduction.

Game description: children are divided into groups. Each group receives a reproduction of a painting by an artist. Children should, on behalf of those depicted in the picture (roads, trees, sky, etc.), tell about their colors and their mood, without naming it. The task of all the rest is to guess what is depicted in a particular picture, and its naming.

"Living still life"

Target: to train children in the ability to reincarnate.

Material: reproductions of paintings.

Game description: the teacher offers the children several reproductions of still lifes. Children are divided into groups. Each group chooses one still life and depicts it with facial expressions and gestures. Warning that they can change clothes; pick up something in order to have more resemblance to the objects depicted. The rest guess which still life depicts this or that picture.

"Magic Colors"

Target: during the game, develop children's attention and interest in various colors and shades, a sense of joy when perceiving the beauty of nature.

Material: cards with different colors.

Game description: give the children cards with squares of different colors. Then the teacher says a word, for example: birch. Those of the children who have black, white and green squares raise them up.

Then the teacher says the next word, for example: rainbow, and those children whose colors correspond to the colors of the rainbow raise the squares. The task of children is to respond as quickly as possible to the words uttered by the teacher.

"Guess the Picture"

Target: teach children to find a picture according to a verbal description.

Material: painting reproduction.

Game description:

1 option. The teacher describes a picture of an artist without naming it

and without telling what colors the artist used. For example: “There is a girl sitting at the table in the room. She has a dreamy face. There are fruits on the table. It's a summer day outside." Children tell what colors and shades depict everything that the teacher told about. Then the teacher shows a reproduction of the picture to the children. The one whose answer is closest to the truth wins.

Option 2. To the music, the teacher describes in detail any landscape. Then he shows the children reproductions of paintings of different landscapes, among which is the one he described. Children must recognize the landscape from the description and explain their choice.

"Watch attentively"

Target: to encourage children to highlight and name objects in the picture, to activate the attention of children, to teach children to make up dialogues.

Material: painting reproduction.

Game description: For ten seconds, the teacher shows the children a still life, and then asks them to describe it from memory. Then the children, together with the teacher, examine the same still life again. After that, the teacher turns on the music and asks the children to imagine that they are picking up certain objects depicted in the still life, talking to them.

What is a landscape made of?

Target: consolidate knowledge about the landscape genre, its distinctive and integral features and parts.

Material: various pictures depicting elements of animate and inanimate nature, subject, etc.

Game description: The teacher offers the children a variety of pictures. Children should select only those pictures that show the elements inherent in the genre landscape, justifying your choice.

"Find the flaw in the picture"

Target: To consolidate knowledge about the constituent parts of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupil, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.

Material: 10 cards with the image of one person with different shortcomings.

Game description: the teacher invites the children to look at the picture and identify the missing parts of the face in the picture and tell what function they perform.

"Assemble the Landscape"

Target: Consolidate knowledge about constituent elements landscape, about the signs of the seasons, to learn to compose a composition according to one's own plan, according to a given plot (autumn, summer, spring, winter).

Material: Color images of trees, flowers, herbs, mushrooms, etc., reflecting seasonal changes in nature.

Game description: children need to use color images to compose a landscape according to their own design or according to a plot given by the teacher.

"Parts of the day"

Target: Determine which part of the day (morning, afternoon, evening, night) the proposed landscapes belong to, choose a color card with which this or that part of the day is associated.

Material: Reproductions of paintings with landscapes that vividly express the parts of the day.

Game description: create game situations with toys that reflect their behavior at different times of the day.

Consider various reproductions of paintings, determining what time of day the artist depicted. Justify your choice with a short descriptive story, emphasize the meaning of color in the work.

Can be used in the game literary texts about parts of the day:

Morning . spring forest keeps a secret

What did he see at dawn

How lily of the valley keeps on weight

Dew in glass cups.

Day. Day worked all day

Handed over a lot of cases;

And regretted in the evening

That there is nothing to do.

Evening . A train rumbles in the distance

The fish splashed in the pink river,

The sun has set behind the hushed forest...

The day got a little sad and disappeared.

Night . There are a lot of stars - both in the sky and in the water.

On earth, there is no light anywhere.

Animals and insects went to bed.

Silence from heaven to earth.

"Perspective"

Target: to give children knowledge about perspective, horizon line, distance and approach of objects in the foreground and background of the picture.

Material: picture plane with the image of the sky and the earth and a clear line of the horizon. Silhouettes of trees, houses, clouds, mountains of different sizes (small, medium, large)

Game description: children are invited to decompose the silhouettes on the picture plane, taking into account the perspective.

What is a still life made of?

Target: To consolidate knowledge about the genre of still life, features of the image, constituent elements. Consolidate knowledge about objective world, its purpose and classification.

Material: various pictures depicting objects, flowers, berries, mushrooms, animals, nature, clothes, etc.

Game description: among a variety of pictures, children need to select only those that depict elements that are unique to the still life genre.

« Find out by profile »

Target: identify characters by silhouette profile. Name the signs by which the character was recognized and identified.

Material: silhouettes of profiles of characters of various fairy tales.

Game description: the teacher shows the children a portrait fairy tale character, children, by certain signs, are trying to find out who is depicted on it.

« Family portrait»

Target: reinforce children's knowledge about gender and age features of people.

Material: 6 portraits cut into 4 parts (forehead, eyes, nose, lips and chin), separate wigs and false details (mustache, beards, glasses).

Game description: from the cut parts will make portraits: mothers, fathers, grandmothers, grandfathers, sisters and brothers. And call features male and female face, young and old.

"Make a portrait"

Target: consolidate knowledge about the genre of portraiture. Learn to navigate correctly different parts faces in color and shape.

Material: various modifications of parts of the face in color and shape.

Game description: children are invited to make a portrait of a boy or girl from different parts of the face.

You can use riddles in the game:

Between two luminaries Do not sow, do not plant,

I am alone in the middle. They grow up on their own.

(Nose) (Hair)

Red doors in my cave, One speaks, two look,

White animals sit at the door. Two are listening.

And meat, and bread - all my booty -(tongue, eyes, ears)

I gladly give to the white beasts.

(lips, teeth) My brother lives behind the mountain

Can't meet me.

(Eyes)

"Seasons"

Target: to consolidate children's knowledge about seasonal changes in nature, about the colors inherent in a particular season.

Material: Reproductions of paintings with landscapes, audio recording by P.I. Tchaikovsky "The Seasons"

Game description: various reproductions of paintings are hung on the wall, the teacher invites the children to select those that tell about one season.

You can use the audio recording of P.I. Tchaikovsky "The Seasons" in the game

literary texts about the seasons:

Four artists, as many paintings.

White paint painted everything one by one.

The forest and the field are white, the meadows are white.

Aspens have snow-covered branches like horns ...

The second has blue skies and streams.

A flock of sparrows are splashing in the blue puddles.

There are transparent ice-laces on the snow.

The first thawed patches, the first grass.

In the picture of the third colors and do not count:

Yellow, green, blue...

Forest and field in greenery, blue river,

White fluffy clouds in the sky.

And the fourth painted the gardens with gold,

The fields are fruitful, ripe fruits ...

Everywhere beads-berries ripen in the forests.

Who are those artists? Guess yourself!

Sad time! Oh charm!

Your farewell beauty is pleasant to me -

I love magnificent nature wilting,

Forests clad in crimson and gold ... (A.S. Pushkin)

White snow, fluffy,

Spinning in the air

And the earth is quiet

Falling, laying down.

And in the morning with snow

The field is white

Like a veil

All dressed him up.

Dark forest that beanie,

Covered up wonderful

And fell asleep under her

Strong, unshakable...

God's Days short,

The sun shines a little

Here come the frosts and winter has come. (I. Surikov "Winter")

"It looks like it doesn't look like"

Target: teach children to compare pictures.

Material: reproductions of paintings.

Game description: an adult or a child chooses two pictures. Students take turns naming similarities and differences.

First, they compare by contrast - mood, color, composition, highlighting only one sign. When children learn to identify one contrasting feature, when comparing two pictures, they can name different distinctive

signs - by color, location, illumination, dynamics.

"Spyglass"

Target: to teach preschoolers to highlight the objects depicted in the picture.

Material: painting reproduction, album sheet.

Game description: children are offered a picture for viewing and an album sheet for imitation of a telescope. Children must point the eye of the telescope at one object, name and describe it.

"Magic Guest"

Target:

Material: painting reproduction.

Game description: the Unification wizard comes to visit the children and combines two objects chosen at random. Children are invited to explain why he did it, how these objects can be related to each other.

"Well no"

Target: to teach children spatial orientation, to activate in speech words denoting spatial orientations.

Material: painting reproduction.

Game description: the host thinks of an object in the picture, the children use questions to establish its location. The found object "comes to life" and finds its place on the stage (three-dimensional space).

The task of the child: to describe the location of the object in the picture, and then on the stage.

"Who's talking about what?"

Target: teach children to make up dialogues on behalf of the objects of the picture.

Material: painting reproduction.

Game description: the educator suggests choosing objects and imagining what they could talk or think about. Then the children make up dialogues on behalf of the objects on the topic “Who is talking about what?”

"A wizard has come to us:

I can smell"

Target: learn to imagine possible smells and convey their ideas in a story.

Material: painting reproduction.

Game description: the teacher offers to “enter” the picture and imagine what smells you can feel there, to designate them in words. Invite the children to write a story on the topic “I smell smells”.

"I feel with my face and hands"

Target: to teach children to imagine the possible sensations from the alleged contact with various objects, to convey them in speech

Material: painting reproduction.

Game description: children are focused on the objects of the picture, they are invited to find and describe the alleged sensations from contact with objects.

Invite the children to write a story on the topic: “I feel with my face and hands”

Target: to teach children to divide objects into edible - inedible for humans and living beings depicted in the picture, to encourage them to convey in speech the taste characteristics of objects.

Material: painting reproduction.

Game description: children are focused on the objects of the picture, analyze them, distributing them into edible and inedible for humans and other living beings. They remember or assume this or that taste sensation.

« The magician came to us:

I'm listening to"

Target: to teach children to describe the objects depicted in the picture using the senses.

Material: painting reproduction.

Game description: the educator offers to “enter” the picture and offers to listen more carefully, what sounds can be heard there, to designate them with words. Invite the children to write a story on the topic "I hear."

"What was, what will be?"

Target: to teach children to imagine the past and future of an object and to compose coherent story about it.

Material: painting reproduction.

Game description: the presenter chooses an object, invites the players to ride the Time Machine and talk about what happened to him in the past and what may happen in the future.

"Looking for friends"

Target: teach children to establish relationships between objects in a picture.

Material: painting reproduction.

Game description: children in the picture need to find objects that are interconnected by mutual arrangement.

"Someone loses, someone finds,

and what comes out of it"

Target: to teach children to establish relationships between objects in a picture, to explain the cause-and-effect relationships of a complex nature that arise during the interaction between two objects.

Material: painting reproduction.

Game description: children are invited to combine two objects in the picture. Then tell why, he united them. And at the end draw a conclusion.

"Explain why the picture is called that"

Target: to develop the mental actions of children, leading to an explanation of the meaning depicted in the picture.

Material: painting reproduction.

Game description: the educator prepares pieces of paper on which proverbs and sayings of various subjects are written. A rule is introduced: pull out a note, read the text (read by a teacher or children who can read), explain why the picture is called that.

"Find the best title for the painting"

Target: to teach to choose the name of the picture, accurately reflecting its meaning, with the help of proverbs and sayings, to bring children to the understanding that the content of the picture can have more than one meaning.

Material: painting reproduction.

Game description: children are invited to remember several proverbs and sayings, choose one or two of the most suitable pictures for the content, explain their choice.

Particular attention is paid to logical connections in the text.

"Mosaic "Assemble the picture"

Target: assemble a picture from the cut parts, teach children to consider the details of the picture.

Material: reproductions of paintings and the same paintings, cut into pieces.

Game description: assemble a picture from the cut parts according to the model (or without it).

"The Magician Came"

Target: to teach children to transform the content of the picture using typical fantasizing techniques.

Material: painting reproduction.

Game description: a magician comes to visit the children ...

Wizards welcome:

- Increases - Decreases (the child selects an object and its properties and performs their fantastic transformation);

- Divisions - Unions (the selected object is divided into parts and mixed up in structure or changes its parts with other objects).

- Animations - Petrifications (the selected object or its part becomes mobile or, conversely, loses the ability to move in space);

- I can do everything - I can only (the object is endowed with unlimited possibilities or limited in its properties);

- Vice versa (an object has some property and changes to the opposite);

- Time (this wizard is multifunctional and involves the transformation of time processes: Acceleration / Deceleration, Reverse Time, Time Messing, Time Stop, Time Machine, Time Mirror)

When a fantastic transformation is declared, first an object or part of it is selected, then a wizard is invited, a transformation is performed, and then an object with an unusual property is described according to the following algorithm:

1. What happens to this object?

2. How does he feel?

3. How does he perceive now? the world?

4. How does the outside world feel about the transformed object?

5. What are the positive and negative consequences transformations?

6. What problems does the object have with the surrounding world?

7. How can a fantastic object help solve the problems of surrounding objects?

8. How can the environment be consistent with the changed object?

9. Invite the children to make up a story based on the results of the discussion.

"Change and See"

Target: show the children how the content of the picture changes, the feelings, mood expressed in it, depending on the change in color (color combination) in the picture.

Material: painting reproduction (still life).

Game description: When examining a still life, the educator changes the color combination of objects by imposing color plates in an identical shape with them. Children note the most beautiful combination colors and explain what feelings arise from different combinations of colors in a still life.

"Magic window"

Target: to teach children to focus their attention on the expressiveness of one part of the portrait ( genre painting), which enhances the perception of the child and helps him to establish the relationship between the part and the whole in the picture.

Material: painting reproduction.

Game description: the picture is closed with a sheet of paper with windows that open on the parts of the picture that the teacher needs. Thus, the teacher alternately opens the parts of the picture and examines them together with the children.

modeling

"Snake"

Invite the child to roll out a long and thin roller from bright colored plasticine, sharpen the tail, and flatten the head. Remember how the snake hisses: "Shhh." With the help of a stack, a child can convey the features of the surface of the image - cut through “scales” with strokes; apply a pattern in the form of straight, wavy, intersecting lines.

"Airplane"

Invite the child to mold the plane: roll out the plasticine and give it the shape of a roller, divide the roller into two equal parts - the body and wings, connect them crosswise - crosswise, and bend the tail up. Remember how the plane buzzes during the flight: "Whoo."

"Turtle"

Invite the child to mold a dome-shaped shell, roll up the head, legs and tail, attach the head, legs and tail from below, mark the eyes with a pencil, mark the shell. You can use the tongue twister: "The turtle eats cookies, drinks tea with jam."

"Bug"

Invite the child to roll up the ball, flatten it and divide it in half with a ruler, attach the head, mark the pupils with the tip of a pencil, roll up two small antennas, remember how the beetle buzzes: "F-f-f."

"Car"

Take a piece of plasticine and mold the body of the car with the cab, trunk and hood. Take two toothpicks and pierce through the bottom of the car where the wheels should be. Make wheels out of four pieces of dough. Their thickness should be at least 9-10 millimeters. Prick the wheels on the ends of the toothpicks.

"Apple"

Monochromatic plasticine is rolled out in a thin layer (0.5-1 cm), and then the child lays out the outline of an apple with a leaf from dark beans or fills the entire apple with beans.

"Decorate the Pie"

Flatten a lump of plasticine - a pie. You can decorate such a cake with chestnuts, beans, peas, walnut shells.

"Herringbone"

Knead green plasticine on oilcloth and give it the shape of a Christmas tree. Invite the child to decorate the Christmas tree with beads, beads, natural material or small balls of colored dough.

"Drawing on plasticine"

Necessary materials and tools: plasticine, stacks, drawing devices - everything that can leave a clear imprint on plasticine (plastic fork, toothpick, cocktail straw, felt-tip pen body, large buttons, keys, coins, shells, etc.). Implementation of the idea. plasticine is rolled out in a thin layer (0.5-1 cm). A plate of the desired shape is cut out with a stack. On the surface of the dough plate, you can squeeze out the desired image with a toothpick, a stack, an empty rod ballpoint pen, straws for cocktails, etc. Children experiment, study, compare different prints, try to determine the source (“Who left this trace?”). "Traces" of various objects stimulate search interest. What mark will the fork leave if it is pressed flat into the plasticine? If you stick a fork with cloves? And if you scratch a lump of plasticine with a fork? imprints different items- buttons, coins, caps, pencils, lids - cause a desire to guess and guess for others: “What is it?”, “What does it look like?”, “What else can leave such a “trace”?”

"Mosaic"

Necessary materials and tools: plasticine of various colors, a stack, molds.
Implementation of the idea. Roll out the plasticine. Cut out small squares with a stack or molds (you can just roll up small balls) On thick cardboard, draw an outline of the image with a pencil: a fish, a vase, a boat, the sun. In order to make it easier for the child to decide on the color of the mosaic used, carefully draw a sketch with colored pencils. Now it's time for the child to get down to business. Let him lay out the mosaic, following the drawing. It is best to start from the center of the image, then gradually move to the edges until you complete the drawing. If you see that the drawing requires color revision, then with felt-tip pens, markers, a brush or sponge, you can tint or shade it. To complete the work, it is better to cover the mosaic with varnish or a solution of PVA glue.

A game with a mosaic will be not only an entertaining game for a child, but also a hidden one. educational process where he can dream up on his own, show his skills. (Parrot in the group)

Exercises, the content of which is aimed at developing the imagination of older preschool children in the process of modeling.

"Blind Something Unusual"

The teacher invites the children to blind an unusual car that can go to magical land; an unusual tree that grows unusual fruits, etc.

    Living figurine.They say to the child: “You have received a wonderful gift, everything that you blind comes to life. What would you blind?

    non-existent animal.An adult asks a child to imagine distant planets inhabited by unknown, fantastic animals. And also imagine that a zoo has appeared where you can look at these animals. An adult invites the child to come up with and mold some unusual animal for this zoo. The child must mold an imaginary animal, give it a name, tell a story about it.

    Magic transformations.The child is told: "There are two magic wands: a long one and a short one, think what they can turn into." The child in the process of modeling creates images based on "magic wands".

    Let's help the sculptor.An adult tells the children that the sculptor did not have time to finish the figures from salt dough and asks for help.

    What does not happen in the world?The child is offered to mold something that does not exist in the world (fabulous, magical, etc.).

    Change the subject to create a new image.Instructions may be given: "Turn a butterfly into a flower, a crocodile into a car, a roly-poly into a princess, etc."

    Good and evil.The child is offered to blind an evil or good fairy-tale character.

    Dwarfs, giants.They say to the child: “Here you Magic wand, it can increase or decrease whatever you want. Blind what you would like to increase or decrease.

    Time Machine.An adult says to the children: “Imagine that we have a time machine in kindergarten. You get into it and you can travel to the future and past of any country.” Children are encouraged to imagine and then mold what they might see while traveling in a time machine.

    Riddles and riddles.An adult informs the children that this hour they will listen to riddles and guess them in an unusual way - to sculpt riddles without saying the riddle out loud. She takes turns guessing riddles and invites children to create riddles in the form of molded figures. Clarifies that it is possible to sculpt both three-dimensional and relief images. Even better, try to combine the clues into overall composition. During one game, you can offer 2-5 riddles.

Tools and equipment. Stacks, caps of felt-tip pens or auto pens, toothpicks, small household items (beads, beads, etc.), natural and waste material.

Game progress. The adult invites the children to name as many options as possible for using the same object in the process of sculpting from salt dough. The one who names more other such options wins. For example, a button can be used as an additional detail (eye, cap, wheel, etc.), it can be used to make prints on plastic material, it can be used as a template, etc.

Application.

« Balloons»

Target: Introduce children to the six colors by pattern matching.

Dictionary: the names of the six colors of the spectrum - red, orange, yellow, green, blue, violet.

Material. Demonstration: flannelgraph, narrow strips of cardboard (15x0.5 cm) in six colors. Six circles of the same colors (diameter 10 cm). These are threads and balls.

Dispensing: a strip of white paper with glued colored stripes - threads in spectral order, six circles of the same colors.

Game progress: The teacher tells the children that they will play the game "Balloons": "Children, we have air balloons different colors and threads of the same colors. Now strings will appear on the flannelograph (places six stripes at equal distances in a spectral sequence, naming their colors). And now we will tie a ball of the same color to each thread. Takes one ball and attaches it to a thread of the same color. After that, two or three children take turns “tying” the rest of the balls and calling the color of each. If the child finds it difficult, the teacher helps and prompts him.

Then the handout is quickly laid out, and the guys do the same work on their own. The teacher checks and offers to correct the mistakes made.

"Pick by color"

Target: Reinforce ideas about six colors. To teach children to highlight colors, distracting from other signs of objects (shape, size, functional purpose)

Material. Each child has a card (30x20 cm), divided into six cells (10x10 cm) of different colors; small cardboard silhouettes of toys - one of each color.

Game progress: After explaining the game, children need to match the color of the toy to each cell of the rug, put the toy on such a cell so that it hides on it. Children complete the task, the teacher checks and evaluates the results.

"Name a Color"

Target: Teach children to name color and shade (by lightness).

Material. Geometric shapes of different colors (three or four objects of two shades of each). Shades should vary in lightness.

Game progress: Children sit in a semicircle, in the center is a table with a set of geometric shapes.

The teacher chooses a figure, shows one of the children, who names the color and shade of the figure. If the child cannot answer, the same figure is presented to another child. The child who answers correctly gets a token. At the end of the game, the winner is determined.

If the children find it difficult to name the shade, the teacher asks a leading question: “What shade is it - dark or light?”

"Rainbow - Option 1"

Target: To acquaint children with the color system, with the sequence of their location in the spectrum, including the new blue color for them.

Material. Demonstration: Painting "Rainbow". Handout: sheets of paper with an incomplete rainbow picture, stripes of seven colors to complete the rainbow.

Game progress: The teacher asks the children which of them saw the rainbow after the rain, what colors were in it. After the children's answers, he clarifies that in the rainbow the colors are always arranged in order. Then he invites the children to put the strips next to the corresponding ones on the sheet. The teacher checks the work.

"Rainbow - Option 2"

Target: same .

Material. Handout: stripes of seven colors to make a rainbow.

Game progress: The teacher invites the children to make a rainbow from the available stripes. Provides guidance and assistance to children as needed.

"Multicolored sundress"

Target: Show the change in colors, the transition of one color to another, draw the attention of children to the relationship between the colors of the spectrum.

Material. Spinning top - a figurine of a jumping fire girl in a sarafan of two colors (red and yellow, yellow and blue, red and blue).

Game progress: The teacher spins the girl's figure and shows how the sundress changes color. The teacher explains to the children the secret of the magical change in the color of the sundress. Before the children start self-fulfillment tasks, the teacher asks each of them what color of the sundress he would like to see during the dance. Depending on the answer: "Green, orange, purple" - the child is asked: "What two colors can make this color?" If the answer is correct, the teacher offers to choose desired colors and put them on the girl.

"Visiting the Sun and snow queen»

Target: To consolidate ideas about grouping the colors of the spectrum into warm and cold.

Material. Demonstration: a picture depicting a seven-color flower, the Sun, the Snow Queen. Handout: each child has a sheet of paper on which an orange circle is pasted in the upper left corner, and a blue oval in the right. Paper dishes in seven colors of the spectrum (violet and red in two shades).

Game progress: Consider with the children a seven-color flower and explain why the sun is located near the orange petal, and the Snow Queen is near the blue one.

Invite the children to lay out warm-colored dishes near the sun. The warmest are closer to the sun, and farther away are less warm.

And near the Snow Queen, dishes of cold colors so that the coldest colors are closer to the ice. In case of difficulty, the teacher helps the children.


Municipal preschool educational institution

« Kindergarten general developmental type No. 106 "


CARD FILE

"Didactic games
fine
activities
for young children"

Prepared by:
additional education teacher.

Egorova Svetlana Yurievna

Color fixing games

"Pick by color"

Purpose: fixing and clarifying the names of colors.

Game material: a box of colored pencils (at least 6)

Progress. The teacher shows the children one of the colors, asks him to name and find an object of the same color in the group.


"Autumn leaves".

Purpose: To exercise in choosing leaves according to a certain color, improving the perception of color and shape.

Game material: two sets of cardboard tree leaves in different colors.

Progress. One set is distributed to the children, the other to the teacher. He shows a piece of paper and says: "One, two, three find such a piece of paper."

"cut pictures".

Purpose: development of the ability to compare, generalize, correctly name the subject; the formation of intelligence, concentration

Game material: split pictures of 3-4 parts depicting vegetables and fruits.

Progress. The teacher offers to consider the parts and make a picture according to the model and without a sample.

"Balloons"

Purpose: fixing and clarifying the names of primary colors.

Game material: circles-balls, stripes-threads ...

Progress. The teacher puts round or oval balls on the table, asks the child to match the thread to the ball by color ... For example: a yellow thread to a yellow ball, etc ...


"Hide the mouse"

Target: to reinforce in children ideas about four to six colors.

Tasks:

1. To form the ability to distinguish and name color.

2. Develop fine motor skills fingers.

3. Develop logical thinking.

Material: Mouse, cat, sheets of paper in six colors (in the middle there is a window with a drawn mouse)

Game progress:

Educator: Guys guess the riddle!

Lives in a mink, gnaws crusts.

Short legs, afraid of cats.

The teacher shows a toy mouse.
Educator: And who is the mouse afraid of? (cat) The teacher shows the cat.

Educator: And our mouse has girlfriends and they live in colorful houses. Now we will help the mice hide from the cat. The teacher puts houses for the mouse on the table (sheets of paper in six colors, in the middle there is a window with a drawn mouse).

Educator:- You see, mice look out the windows. To hide the mouse, you need to close the window with a door - a square of the same color as the house, otherwise the cat will come, see where the window is, open it and eat the mouse. First, the child is offered one house, then, complicating it, 2-3 houses at the same time.

Branch of MADOU "Kindergarten No. 12 of the combined type" - "Kindergarten No. 45"

Card file

didactic games on activity

for the middle group

Developed by: educator

Chernogubova E.V.

Pervouralsk

2015

Didactic game "Magic colors"

Target : during the game, develop children's attention and interest in various colors and shades, a sense of joy when perceiving the beauty of nature.
Material: cards with different colors.
Game progress : Give the children cards with squares of different colors. Then the teacher says a word, for example, birch. Those of the children who have black, white and green squares raise them up.
Then the teacher says the next word, for example, rainbow, and those children whose colors correspond to the colors of the rainbow raise the squares. The task of children is to respond as quickly as possible to the words uttered by the teacher.

Didactic game "Funny colors"

Target: introduce children to primary and secondary colors, the principles of mixing colors.

Material: cards with the image of paint girls, signs "+", "-", "=", paints, brushes, paper, palette.

Game progress : Children are invited to solve examples by mixing colors, for example, "red + yellow \u003d orange", "green + yellow \u003d blue."

Didactic game "Caterpillars"

Target. Exercise children in determining warm or cold colors, in the ability to arrange colors in shades from light to dark, and vice versa.

Material: colored circles of warm and cold colors, the image of a caterpillar's head.

Game progress . Children are invited from the proposed circles to make a caterpillar of cold colors (warm) or a caterpillar with a light muzzle and a dark tail (dark muzzle and light tail).

Didactic game "Clubs"

Target: to develop in children the ability to perform circular movements when drawing a ball in a closed circle based on visual control and with eyes closed.

Game progress . The teacher invites the children to look at the panel on which the kitten plays with balls of thread that he unwound. Then he invites the children to collect the threads into a ball and shows how the threads are collected into a ball, imitating the winding of threads into a ball with the movements of a pencil.

Periodically, the teacher invites the children to close their eyes and perform movements with their eyes closed.

In order for children to show interest in work, you can give them the opportunity to draw a lot of balls, arrange a competition: who will draw more balls.

Didactic game "Matryoshkin sundress"

Purpose of the game : to develop compositional skills, to consolidate children's knowledge about the main elements of painting Russian nesting dolls, to consolidate knowledge of Russian national clothes.
Game progress : There are silhouettes of three nesting dolls drawn on the board, the teacher calls three children in turn, they each choose their own nesting doll.

Didactic exercise "Let's draw how the plates are located on the table"

Target: exercise children in drawing round and oval shapes, develop the ability to distinguish objects in size from large to small.

To perform the exercise, children are given stencils with slots of three circles of different sizes and slots of three ovals located between the circles. The ovals are also of different sizes, handles are attached to them.

Game progress : The teacher says: “Children, three bears came to visit us. Let's feed them. For this we need utensils: plates and spoons.” The teacher shows the children stencils and offers to trace circles and ovals, and then draw pens to the ovals to make a spoon.

After completing the task, the bears, together with the children, watch how all the work is done, compare it with the real serving on the table, where the plates and spoons are located. Here you can specify on which side of the plate the spoon is located.

Didactic game "Collect and count nesting dolls"

Purpose of the game : to consolidate knowledge about the Russian nesting doll, develop the ability to distinguish this type of creativity from others, develop ordinal counting skills, eye, reaction speed.
Game progress: Leaflets with drawn silhouettes of nesting dolls hang on the board, three children are called and they must quickly decompose nesting dolls into cells and count them.

Didactic game "Who will draw more oval-shaped objects?"

Target: to consolidate the ability of children to quickly find the similarity of ovals, located horizontally, vertically or diagonally, with whole objects of the plant world or their parts, complete the images.
Game progress: draw at least 5 images of plants in ovals, color them in the appropriate color, while combining various pictorial material to complete the resemblance to the original.

Didactic game "Who plays hide and seek with us"

Target: to teach children to compare the color, the background of the picture with the coloring of animals, which allows these animals to be invisible against this background.
Game progress: take two cards of different colors, name animals with a similar color; Having received a figure, circle it on the desired background. The winner is the one who receives more figures, and also draws suitable animals that the teacher did not have.

Didactic game "Draw a warm picture"

Target: clarify with children the concepts of "warm and cold colors"; continue to learn how to draw a picture from memory, using a warm range when coloring.
Material: 4 pictures depicting simple plots, geometric shapes found in these pictures, colored pencils, felt-tip pens, sheets of white paper.

Game progress: after carefully examining an unpainted sample picture, at the signal of the teacher, turn it over, depict the plot seen on your sheet, color it, adhering to a warm range.
Game actions: depicting a plot from memory, drawing small details, using non-traditional drawing methods to give individuality to your work.
Creative tasks:
A) draw a "warm" still life;
B) tell me what is orange (pink, red, yellow);
b) Paint the clothes in warm colors. What vegetables and fruits are the same color?

Didactic game "Painted horses"

Target : consolidation of knowledge of the main motives of Russian folk paintings ("Gzhel", "Gorodets", "Filimonovo", "Dymka"), to consolidate the ability to distinguish them from others, to name them correctly, to develop a sense of color.
Game progress: the child needs to determine in which clearing each of the horses will graze, and name the type of applied art, based on which they are painted.

Didactic game "Portraits"

Target: teach children to draw a head using templates.
Materials: a sheet of paper with a traced oval face; cardboard templates for eyebrows, eyes, nose, lips, ears, hairstyles.
Game progress: lay out the head on the sheet with templates, circle, paint the resulting portrait

Didactic game "Make a hedgehog out of sticks"

Target : to teach to schematically convey the image, to be distracted from minor features, conveying the main ones.
Material: counting sticks, or colored paper strips, or felt-tip pens.
Game progress: lay out the image with chopsticks or draw shelves with a felt-tip pen, or paste an image from strips.

Didactic game "Seabed"

Purpose of the game: development of artistic composition skills, development of speech, logical thinking, memory.
Game progress : A very common game that can be used not only in art, but also in other educational areas. The seabed (empty) is shown to the children, and it must be said that all the sea inhabitants wanted to play Hide and Seek with us, and in order to find them, you need to guess riddles about them. The one who guessed correctly hangs the inhabitant in the background. It turns out the finished composition. The teacher motivates children to visual activity. (Good to use with middle and older groups). In the same way, other topics of plot compositions can be studied with children: “Summer Meadow”, “Forest People”, “Autumn Harvest”, “Still Life with Tea”, etc. You can invite several children to the board and ask them to make different compositions from the same objects. This game develops intelligence, reaction, compositional vision.

Didactic game "Collect the landscape

“On the example of the landscape, it is convenient to develop a sense of composition, knowledge of the phenomena of the surrounding nature. For this, it is convenient to use this didactic game.
Purpose of the game : to form the skills of compositional thinking, to consolidate knowledge of seasonal changes in nature, to consolidate knowledge of the concept of "landscape", to develop observation, memory.
Game progress: the child is invited to compose a landscape of a certain season from a set of printed pictures (winter, spring, autumn or winter), the child must select objects that correspond to this particular season, and, using their knowledge, build the correct composition


Elena Girdzijauskas

I don't think anyone will argue with me that art renders beneficial effect for all people, especially children. To acquaint children with art, we, of course, select reproductions, photographs, but this is not enough for the child to understand the topic and be interested in it. Therefore, in his work, as in educational activities, and in individual work with children, I use GAMES to familiarize children with art. I want to bring them to your attention.

GAMES FOR INTRODUCING CHILDREN WITH GENRE PAINTING.

"Genres of painting"

Purpose: To consolidate children's knowledge about the image of the landscape (portrait, still life, fairy tale genre) and its attributes. Find this genre among others and justify your choice.

"Assemble the Landscape"

Purpose: To consolidate knowledge about the constituent elements of the landscape, about

signs of the season. According to your own plan, compose a composition according to a given plot (autumn, summer, spring,

"Seasons and Colors"

Purpose: To consolidate knowledge about the seasonal changes in nature, about the colors inherent in a particular season. Choose color cards that suit autumn, winter, spring, summer.

"Parts of the day and colors"

Purpose: Determine which part of the day the proposed landscapes belong to. Choose colored cards with which this or that part of the day is associated.


"Make a Still Life"

Purpose: To consolidate knowledge about the genre of still life. Compose a composition according to your own plan, according to a given plot (festive, with fruits and flowers, with dishes and vegetables, with mushrooms, etc.)


"Family portrait"

Purpose: To name the distinguishing features of a male and female face, young and old. Pick up parts of the face and make portraits of mom, dad, grandfather, grandmother, brother and sister.

"Think up and assemble a portrait"

Goal: Make a portrait of separate parts persons of their own choice and imagination.



"Portrait of a fairy-tale hero"

Purpose: To consolidate children's knowledge about the constituent parts of the face, their spatial location. Compose portraits fairytale heroes from cut pieces.





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